Combine multiple animations/moving a motion tween path location

I have three similar animations that are stalling on preload as it's referencing the data from dropbox. We thought that it might be faster if it loaded only once, so I am now trying to combine the animations into a single scene. I'm having trouble copying and pasting the animation. I'm not quite sure where the problem originates from. I did, originally, successfully reproduce the animation and apply it to the separate elements when making them on separate stages, but now I see one of the elements (I'll call it GREEN) has a motion tween, and I'm not sure why the others (ORANGE and BLUE) are set to X, Y motion. I specifically recall having created them via motion tween, but at least they are still moving the way I created them to.
When I copy and paste > All, GREEN (with its motion tween) is placed on the stage at X=45 coordinate, and i need the whole path to be moved over to X=643. When I drag, it only affects the current location, plus there are a couple of "points" on the line that don't have keyframes associated with them, so it has been nerving to try and set them this way. Is there a way to do this?
Thanks

No problem!
So do you notice how your blueballoonCopy has those chevron marks on the timeline? That's an indication of duration in a container such as a symbol or audio element. In your case, it's a total 30 sec. of transitions, and it's a symbol. When you want to loop things differently, they should be in their own timelines, i.e. in their own symbols.
You should do two things to get this set up:
Convert blueballoonCopy and GREEN_KIDS_BALLOONCopy3 into a single symbol, since they will both loop endlessly from the loopGrn label to the end. Put the playhead over the loopGrn label, then select it and the trigger at the end and cut them (Edit > Cut), and then double-click on the symbol on Stage to edit it and with the playhead at the same place, paste the label and trigger. You should now have the label at 26 sec., and the trigger at the end of the timeline. Navigate back to the Stage timeline, and these two elements will now loop endlessly in the brower.
Now convert your orange_balloon element into a symbol - that will put all of its animation inside the symbol. If you want the entire animation loop twice, add a single play action to the end of the chevron (duration indicator). If you want only a part of it to loop, use a single play from action instead, and enter the timecode or label to which you want to loop back.
And now you'll have those two elements looping continuously, and the orange_balloon symbol looping just once.
hth,
Joe

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