CS5, AS3 - Preloader

I've been searching for guides/tutorials, basically any sort of help in making a preloader for a game. Also looked through previous posts on this forum.
Whenever I have a preloader made without any errors and I click test movie (ctrl-enter), it skips the preloader and goes straight to my game's menuscreen. Fair enough, so I click simulate download, the window turns white, after that it turns grey with 3 or 4 dots blinking, as if it were a preloader, except not mine, after a while it goes into my games menuscreen again, completely bypassing the preloader.
A walkthrough for a simple preloader (just a percentage going from 0 to 100), some code I can copy-paste, anything to make it work, I've tried all I can think of.
/beg for help.

that code's in frame 1 of your main timeline, correct?  if yes, copy the trace output using the following and paste it here:
stop();
trace(this.currentFrame,this);
import flash.events.ProgressEvent;
import flash.events.Event;
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoading);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
function onLoading(evt:ProgressEvent):void {
    var loaded:Number = evt.bytesLoaded / evt.bytesTotal;
    loadbarText.text = "LOADING: " + (loaded*100).toFixed(0) + "%";
trace(loadbarText.text);
function onComplete(event:Event):void {
    this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoading);
    this.loaderInfo.removeEventListener(Event.COMPLETE, onComplete);
    loadbarText.visible = false;
    gotoAndPlay(2);

Similar Messages

  • Flash CS5 AS3 Preloader Issues

    Hi.
    I'm a complete novice with Flash and at risk at looking like 'Dumbest Poster of the Year', I'm requesting help/advic over a couple of issues.
    My first concern is with a very simple preloader I've made for a movie. Here is the code (posted in first frame of movie; nothing else is in the frame except for the preloader itself):
    import flash.events.Event;
    stop();
    addEventListener(Event.ENTER_FRAME, loaderF);
    function loaderF(e:Event):void{
    var toLoad:Number = loaderInfo.bytesTotal;
    var loaded:Number = loaderInfo.bytesLoaded;
    var total:Number = loaded/toLoad;
    if(loaded == toLoad) {
      removeEventListener(Event.ENTER_FRAME, loaderF);
      gotoAndPlay(2);
    } else {
      PreLoader.PreLoaderFill.scaleX = total;
      PreLoader.PercentLoaded.text = Math.floor(total*100) + "%";
    When I simulate a download, the preloader works fine in all the settings except for 'T1'. On this setting, the movie loads to about 20% then the preloader stops, the movie begins and I receive the following error message in the output panel:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at FlashFront1_fla::MainTimeline/loaderF() .
    The movie itself plays fine on all settings, including 'T1'. Debug doesn't report any issues on preloader or movie.
    Can anybody give me any idea what the source of the issue is? Should I even be concerned about it givne that the movie plays without a problem?
    My second question relates to the 'Simulate Download' pre-settings in Flash. I know their are people out there still on 56K dial-up, or with 'broadband' running at 500 KBS (in the UK at least), but nevertheless, the download simulation settings seem like they are all geared to internet as it was in 1997 and are hardly reflective of the capacity of modern connections. Why is this?
    My movie is not large (about 320KB). Should I even be bothering with a preloader or am I wasting my time for a small minority audience (much like the web designers who still produce sites for the 12 people in the world still browsing in 800 x 600 res)?
    Thanks for any help/advice.

    Flash movies stream down and finish "loading" when the first frame and content that loads on the first frame is available, though frame 1001 might not be downloaded yet. You would think you'd be kinda safe with frame 2 on a T1, but I think the issue is things aren't updating in the right order  rather than things not really being downloaded. Heck, it could even just be the T1 simulation that's causing problems.
    Debug Movie probably isn't showing issues because it slows the timing enough to make everything ok. You could try trace statements too to see how far the code gets.
    Also, you might try a full scale AS3 loader like this one http://www.republicofcode.com/tutorials/flash/as3loader/
    I've found the Event.COMPLETE listener for the loader like this:
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishLoading);
    to be pretty accurate so far in regards to content truly being loaded where as previous methods gave false positives for loading.

  • How link from html page to a specific frame in flash cs5 as3

    Hi!
    I'm kinda new around here. I am interested in knowing how to link from a specific html page to a specific frame in flash cs5 as3.
    I have a website that I originally began to design in flash but later started developing new pages for it in html. The flash part of it has several pages on different frames and I have created links from the flash part to the other html pages, but, I can only link the html pages back to the main flash home page, and not the other pages in the flash part of the website.
    I have read that in cs3 it was possible using the flashvars skip variable, but I don't know how to do it. I have not yet seen any working examples and I could not find any instructions / tutorials online for cs5.
    Can someone help here?

    add a query string, to the swf's embedding html, with variable/value indicating the frame you want to display in your swf.  add a javascript function to return the query string (or entire url), call the javascript function from flash using the externalinterface class.  and finally add code to your swf to parse the returned url or query string, parse it and then direct your timeline to the appropriate frame.

  • As3 preloader problem - Captivate5

    Hello all,
    Been searching around for this for a bit in a the forums and cant find anything on it here goes:
    I have a project that i built with a ToC for my company.  And i have a as3 preloader as well.
    Problem:
    Preloader is fine and centered in the middle of my project with out a ToC but when i add the Toc the preloader will not center in my project i have tried to alter it in the html file insterting <center> tags and such and also externalizing the skin or FMR SWF also removing and placing it back in and not getting a fix for it. I realize this maybe a simple fix but i cant find anything in the forums here discribing exactly this issue.
    can anyone help
    thanx
    bobby

    Hi,
    Going out on a stretch here but did you, by any chance, added external swf or widgets that would have set the values of either Stage.scaleMode or Stage.align. That could explain the effects you are seeing.
    Whyves
    www.flash-factor.com

  • Cs4 as3 preloader

    Hi,
    Is there a surestarter preloader in AS3 with CS4? Meaning here, showing a progress bar or percentage value before loading the main swf, right away at the start of the  loading.
    I tried 3 different versions:
    1- I used the code from a video (and accompanying files), and simply changed the content.swf to my own swf file (rename my swf content.swf), so that the original code would load my swf instead of the original content.swf. (original content.swf was too small to see anything before loading, because my loading speed is too fast).
    Here is the code from the original preloader (loads a small swf which then loads the main swf file):
    var l:Loader = new Loader();
    l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
    l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
    l.load(new URLRequest("content.swf"));
    function loop(e:ProgressEvent):void
    var perc:Number = e.bytesLoaded / e.bytesTotal;
    percent.text = Math.ceil(perc*100).toString();
    function done(e:Event):void
    removeChildAt(0);
    percent = null;
    addChild(l);
    and here is the link to the file:
    http://www.raidcanada.com/preloader-org-test.html
    2- used the code suggested, which does the preloading directly in the main swf file:
    stop(); 
    //Import the required assets
    import flash.display.*;
    //Stop the playhead while loading occurs
    this.stop();
    //Create a listener to call the loading function as the movie loads
    this.loaderInfo.addEventListener (ProgressEvent.PROGRESS, PL_LOADING);
    /*This is the main function, basically it grabs the total and loaded bytes,
    calculates a percentage, and displays it by stretching the bar and adjusting
    the textfield display. If your bar/textbox instancenames are NOT lbar/lpc,
    you'll need to adjust this code to match your instance names*/
    function PL_LOADING(event:ProgressEvent):void {
    var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
    //Stretch the bar
    lbar.scaleX=pcent/100;
    //Display the % loaded in textfield
    lpc.text=int(pcent)+"%";
    //If the movie is fully loaded, kick to the next frame on the main timeline
    //You may wish to change the gotoAndStop(2) to a gotoAndPlay(2)
    if(pcent==100){
    this.gotoAndPlay(2);
    This one doesn't work either, and if you refresh the page, you get only the bar, instead of refreshing the main swf.
    http://www.raidcanada.com/test/test-2.html
    3- use the code suggested to replace the preceding version:
    stop();
    addEventListener(Event.ENTER_FRAME,checkLoad);
    function checkLoad(e:Event):void {
    var pcent:Number=this.loaderInfo.bytesLoaded /this.loaderInfo.bytesTotal*100;
    lbar.scaleX=pcent/100;
    lpc.text=int(pcent)+"%";
    if (pcent==100) {
    removeEventListener(Event.ENTER_FRAME,checkLoad);
    this.gotoAndPlay(2);
    This one loads correctly (without the percentage or progress bar) and the refresh is OK.
    http://www.raidcanada.com/test/test-1.html
    The idea is to have this page load correctly showing a percentage sign and a progress bar until the loading is complete for this page:
    http://www.raidcanada.com/entete-multi-hiver-1-test.html
    Every time I test the swf directly in Flash CS4 with the simulated download, I get the progress bar and percentage correctly.
    I also tried with Firefox and get the same results.
    FLAs are at:
    http://www.raidcanada.com/test/test-1.fla
    http://www.raidcanada.com/test/test-2.fla
    and screenshots of FLASH (showing the progress bar in "test movie" with simulated download):
    http://www.raidcanada.com/test/screenshot-test-1.jpg
    http://www.raidcanada.com/test/screenshot-test-2.jpg
    Am I missing something?
    THank you in advance

    Hi,
    I am using Internet Explorer 8, version 8.0.7600.16385 with Windows 7 Ultimate or Firefox 3 version 3.5.9
    If I flush the cache and load the page:
    http://www.raidcanada.com/entete-multi-hiver-1-test.html
    It takes about 5 seconds with a blank screen before I get the main swf displayed.
    If I load the page: http://www.raidcanada.com/test/test-1.html
    It takes about 1 second with a blank screen before I get the main swf displayed. The main swf file is much smaller.
    I also did a lot of tests, and still the same problem. Temporarely, on the production site, I ended up installing a static Image saying "Loading", without the code, which then loads the large swf. But some customers are seeing the "Loading" for 14 sec to 24 seconds, depending of the swf file.
    I know the code suggested is probably working with CS3 and AS2, but I need to make it work with CS4 and AS3, because my other code is all in AS3, built with CS4. As I said before, if I make a simulation, the simulation is perfect.
    Thanks

  • Does Flash CS5 (AS3) come with more components than CS4 (AS3)?

    Hi all.
    Bit of a background to my question- I started learning AS3 around June last year (with no prior Flash experience). I was mainly interested in learning Flash for my own knowledge and personal projects I had in mind. Lately though I've been considering getting employed as a Flash developer, but most companies seem to be asking for AS2 experience, as well as AS3. So I fired up CS4 this morning and took a look at AS2. Probably the most surprising thing I found was that CS4 has a whole bunch more components for AS2 than it does for AS3, making me want to drop AS3 and work with AS2 permanently lol (the built in components make my life so much easier, and offer me more than faster execution does). I'm assuming the reason for this is because AS2 has been around for while, and Adobe has had more time to build more components for it, whereas AS3 is only relatively new.
    So to conclude, does CS5 have more AS3 components (perhaps equal to AS2), or do we only have the same components as we had in CS4?
    <3 components lol.
    Thanks guys.

    Flash CS5:
         ActionScript 3 - 3 categories (Flex, User Interface, Video). 33 components in total.
         ActionScript 2 - 3 categories (Media, User Interface, Video). 36 components in total.
    Flash CS4:
         ActionScript 3 - 2 categories (User Interface, Video) 31 components in total.
         ActionScript 2 - 4 categories (Data, Media, User Interface, Video) 25+ components in total.
    Sorry that I don't know how exactly how many components are in Flash CS4 AS2. Couldn't find enough images (I don't have CS4, I use CS5).
    Anyway, I think that Flash CS4 AS2 has the most components, with the most categories. However, whether you should use CS5 or CS4 and AS3 or AS2/AS1 really depends on, not how many components are available, but what you need. Chances are some components you will never touch. Also, sometimes you will need a new feature only in Flash CS5, or be asked by your future employer to write an application in the other scripting language.
    So really, it depends what you think. If I were you, I would download a trial of both CS4 and CS5, and play around, see which option you like the most. Oh, and be prepared to be forced to use another option by your employer at some stage.
    Hope it helps
    dikuno <><

  • HELP - Add a skip intro btn to AS3 preloader

    Hello, I'm a bit of a newbie to AS3 and new some help!
    I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech).
    This is the preloader code. I have it in the first frame of the preloader.swf:
    stop();
    var myRequest:URLRequest = new URLRequest("flash/index.swf");
    var myLoader:Loader = new Loader();
    myLoader.load(myRequest);
    myLoader.contentLoaderInfo.addEventListener(Event.OPEN,showPreloader);
    myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,showProgress);
    myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,showContent);
    var myPreloader:Preloader = new Preloader();
    function showPreloader(event:Event):void {
        addChild(myPreloader);
        myPreloader.x = stage.stageWidth/2;
        myPreloader.y = stage.stageHeight/2;
    function showProgress(event:ProgressEvent):void {
        var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
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        myPreloader.bar_mc.width = 198 * percentLoaded;
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    Then I added a MC with the instance name "skipIntro", and then added this script to the script above:
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    function fl_ClickToGoToWebPage_2(event:MouseEvent):void
        navigateToURL(new URLRequest("/residences/residences.php"), "_blank");
    Any help? Thanks.

    There doesn't appear to be anything wrong with the code.  Does it start behaving correctly again if you comment out that code?  Do you get any error messages?  The behavior you describe (looping/blinking) is indicative of an unhappy processor.

  • AS3 Preloader matching stage.stageWidth (simple)

    Hello,
    Experimenting with Flash as usual.
    Preloader's are always something that have caused me trouble.
    Here's what I typically use for a timeline based preloader in AS3:
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    loadBar.scaleX = loaded/total;
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    if (total == loaded) {
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    I'm really interested in a preloader that loads right across the stage however - regardless of if the stage is resized.
    I should imagine it'll involve implementing = Math.round(stage.stageWidth); at some point?
    If anybody knows how this is achieved, through actionscript, in the timeline, I'd really appreciate the support
    Thanks a lot!

    I haven't been able to make this work straight away with this code:
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    var stageW:Number
    var ratioNum:Number
    resizeF(null);
    stage.addEventListener(Event.RESIZE,resizeF);
    function resizeF(e:Event){
    lbW = loadBar.width
    stageW = stage.stageWidth
    ratioNum = stageW/lbW;
    this.addEventListener(Event.ENTER_FRAME, loading);
    function loading(e:Event):void {
    var total:Number = this.stage.loaderInfo.bytesTotal;
    var loaded:Number = this.stage.loaderInfo.bytesLoaded;
    loadBar.scaleX = ratioNum*loaded/total;
    if (total == loaded) {
    gotoAndPlay(2);
    this.removeEventListener(Event.ENTER_FRAME, loading);
    But I shall explore and try and fix it.
    Thanks so much for your time and expertise!
    Really do appreciate it!

  • AS3 preloader - code overload

    Is there an easier way to create a custom preloader animation
    in AS3? The
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    with stuff like "packages" and "public/private functions"
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    used and unfortunately do not understand. The idea seems
    simple to me [(var
    ratio = (bytesLoaded/bytesTotal)*100) then have a movie clip
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    hundred frames long displaying 00-99 respectively for each
    frame. Then find
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    [load_mc.gotoAndStop(ratio);]. I've
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    idea. Why then in AS3 do you need two pages of code for an
    action that
    required 5 or 6 lines of code in a previous version of
    ActionScript (AS2)?
    No..no...sorry that's not my question. **sighs** I just need
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    Yes, AS3 can look very complex, and many times it is. You
    don't need to create packages to use AS3. You can, but you don't
    have to. Writing classes in packages allow you to create libraries
    of reusable code. You can just write code that will work for you in
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    for simple movies, this works just fine.
    To create a preloader animation, you can use the UILoader and
    ProgressBar classes. You can also use the Loader class. Here's an
    example that uses the Loader class:

  • AS3 Preloader (without Flex SDK or Flash CS)

    I use FlashBuilder but not the Flex SDK, just pure Actionscript. I have a swf application that is too long to download, so I would like to display a progressbar while the swf is being downloaded from the host.
    My main class is a Sprite. I tried to add a progressEvent.PROGRESS listener on root.loaderInfo in the constructor of my main Sprite, but then a PROGRESS event is fired only when all the swf is downloaded. Useless.
    On a Flex project, you have a Preloader included in the main Application, that displays a progressBar while the application swf is being downloaded from the server and initializing.
    That's what I want.
    Does someone understand how the Flex Preloader works ?
    Do you know how to do that without Flex SDK ?

    Here is the Preloader class :
    public class Preloader extends MovieClip
      public function Preloader()
        super();
        stop();
        if (root && root.loaderInfo)
        root.loaderInfo.addEventListener(Event.INIT, initHandler, false, 0, true);
      private function initHandler(e:Event):void
        root.loaderInfo.removeEventListener(Event.INIT, initHandler);
        displayProgressBar();
        root.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler, false, 0, true);
        root.loaderInfo.addEventListener(Event.COMPLETE, completeHandler, false, 0, true);
      private function progressHandler(e:ProgressEvent):void
        displayProgressBar(e.bytesLoaded, e.bytesTotal);
      private function completeHandler(e:Event):void
        root.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressHandler);
        root.loaderInfo.removeEventListener(Event.COMPLETE, completeHandler);
        removeProgressBar();
        nextFrame();
        var mainClass:Class = Class(getDefinitionByName("MainApplication"));
        if(mainClass)
          var app:Sprite = new mainClass();
          stage.addChild(app);
        stage.removeChild(this);
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       // add a progressBar and display the progress
      private function removeProgressBar(bytesLoaded:int = -1, bytesTotal:int = -1):void
       // remove the progressBar

  • Flash CS5 AS3 and image uploading

    hay guys and girls, i am making a fully flash website and have come across a few problems.
    I need to make a way for a loged in user to upload pictures straight to my site. Currently im using a simple xml doc to load my pictures into my photo gallery. so i need 2 things, a way to load images straight into the folder with all the other pictures, secondly a way to automaticly edit the xml to include the new images added, (also i would need to set the weight and hight of the image, n ofcourse of to pic to reject is - but thats not as important)
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    To upload images to a folder on the server you need to look into using the FileReference class.  You should be able to find a tutorial via Google using terms like "AS3 FileReference upload tutorial".

  • Clarification on as3 preloader

    If I am loading an external .swf to my main movie, is the preloader in the main movie, or the first frame of the loading swf?

    it can be either, but it's usually best to put the preloader in the swf that contains the loading code.

  • AS3 Preloader

    I have built a Pre-Loader for my RSS feed project. I have
    tried the example of a remote loader from the gotoandlearn()
    tutorials, but I need a ActionScript3 loader built in the same
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    I have read and tried many tutorials on this but none work.
    All my information loads in Frame1 no matter how I set the linkage
    in my components or my global settings. Could someone have a look
    at this FLA and tell me what I am doing wrong? Forrest.

    OK, but when I use contentLoaderInfo I get;
    TypeError: Error #1010: A term is undefined and has no
    properties.
    at TS_cwiki_330x420_fla::MainTimeline/frame1()
    I should say that it "works" the way I had it, but it doesn't
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  • AS3 Preloader Help.

    Can someone kindly show me/point me into the right direction on as to how to make a custom preloader. But the thing is i want it inside of a URL function.. Which is where im struggling. Can someone help? Many thanks.

    I don't see anything in there that resembles an attempt to build a preloader and still cannot determine what you are referring to as a URL function.  One thing I will suggest is that you break up your loader code a bit so that you assign the event listeners to it before you start loading as shown below.  Cramming a series of operations into one line is not always the best way to go...
    var urlReq:URLRequest = new URLRequest("https://api.twitter.com/1/statuses/user_timeline.json?screen_name=Scot tMitchell");
    var loader:URLLoader = new URLLoader();
    loader.addEventListener(Event.COMPLETE, loadComplete);
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    loader.load(urlReq);
    If you look in the Flash help documentation in the URLLoader class section, at the very end of that section it shows a variety of events being coded, including the PROGRESS event that I added above.  That may help you get a better start on what you want to do.

  • AS3 PreLoader Troubles

    I have been trying to make my simple animated preloader work and am just about ready to throw in the towell.
    import flash.events.ProgressEvent;
    import flash.events.Event;
    import flash.net.URLRequest;
    myLoader.addEventListener(Event.COMPLETE, onComplete);
    myLoader.addEventListener(ProgressEvent.PROGRESS , onProgress);
    function onProgress(e:ProgressEvent):void
        var pct:Number = e.bytesLoaded / e.bytesTotal;
    function onComplete(e:Event):void
        preloader_mc.X = -1000;
    myLoader.load(new URLRequest("D.swf")); 
    PLEASE HELP!!!!!

    use:
    import flash.events.ProgressEvent;
    import flash.events.Event;
    import flash.net.URLRequest;
    myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
    myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS , onProgress);
    function onProgress(e:ProgressEvent):void
        var pct:Number = e.bytesLoaded / e.bytesTotal;
    function onComplete(e:Event):void
        preloader_mc.X = -1000;
    myLoader.load(new URLRequest("D.swf")); 

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