Cue points read from asnd files.

hello one and all,
it seems to me that asnd is a good loseless file format for soundbooth, and since that the case, shouldn't flash natively read not only the audio stream from an asnd but also its cue points, since they are also obviously stored in the asnd file also because soundbooth stores and retrieves that information from the asnd.   i mean it would be good from embedded audio within flash and a lot easier then exporting to flv or xml.
can't this feature be built into cs5?
thanx, lucas

Use File IO>>Advanced File Functions>>Set File Position.vi from the functions palette to set the position of the file as required. 
I am curious as to why you would want to read the file multiple times; If the data in the file is not changing, it is more efficient for you to read it once.
Also, there is no device called a DAQ.  DAQ drivers (NI-DAQmx is the latest version) are used to run a variety of data acquisition devices.  Whether you can output your waveform at your required resolution and speed depends on what kind of data acquisition device you have.  Regarding your question about data format, most boards accept data in a variety of forms.  Even if your particular form is not supported, conversion is pretty easy.  We need more details about the format of your data and the type of device you have to better answer this question.
S G
Certified LabVIEW Architect, Certified TestStand Developer, Certified Professional Instructor

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    If you use the read from text file vi for reading text files from a sdcard there is a bug when you select the option "read lines"
    you cannot select how many lines you want to read, it always reads the whole file, which cause a memory fault if you read big files!
    I fixed this in the code (but the software doesn't recognize a EOF anymore..) in CCGByteStreamFileSupport.c
    at row 709 the memory is allocated but it tries to allocate to much (since u only want to read lines).
    looking at the codes it looks like it supposed to allocated 256 for a string:
    Boolean bReadEntireLine = (linemode && (cnt == 0)); 
    if(bReadEntireLine && !cnt) {
      cnt = BUFINCR;    //BUFINCR=256
    but cnt is never false since if you select read lines this is the size of the file!
    the variable linemode is also the size of the file.. STRANGE!
    my solution:
    Boolean bReadEntireLine = (linemode && (cnt > 0));  // ==
     if(bReadEntireLine) {    //if(bReadEntireLine && !cnt) {
      cnt = BUFINCR;
    and now the read line option does work, and reads one line until he sees CR or LF or if the count of 256 is done.
    maybe the code is good but the data link of the vi's to the variables may be not, (cnt and linemode are the size of the file!)
    count should be the number of lines, like chars in char mode.
    linemode should be 0 or 1.
    Hope someone can fix this in the new version!
    greets,
    Wouter
    Wouter.
    "LabVIEW for ARM guru and bug destroyer"

    I have another solution, the EOF works with this one.
    the cnt is the bytes that are not read yet, so the first time it tries to read (and allocate 4 MB).
    you only want to say that if it's in line mode and cnt > 256 (BUFINCR) cnt = BUFINCR
    the next time cnt is the value of the bytes that are not read yet, so the old value minus the line (until CR LF) or if cnt (256) is reached.
    with this solution the program does not try to allocate the whole file but for the max of 256.
    in CCGByteStreamFileSupprt.c row 705
     if(linemode && (cnt>BUFINCR)){
       cnt = BUFINCR;
    don't use the count input when using the vi in line mode. count does not make sense, cnt will be the total file size. also the output will be an array.
    linemode seems to be the value of the file size but I checked this and it is just 0 or 1, so this is good
    update: damn it doesn't work!
    Wouter.
    "LabVIEW for ARM guru and bug destroyer"

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