Difficult in connecting using bluetooth

i have a ZINX USB BLUETOOTH DONGLE HAVING MODEL NO."ZX-BT2005"
I AM TRY TO CONNECT NOKIA 2600 CLASSIC TO PC USING NOKIA PC SUIT 7.1 BY BLUETOOTH.
but it shows msg "cannot use the connection type.check that all the needed hardware,software& drivers are awailable."
this bluetooth is in working condition and work without pc suit. so please suggest me how can i solve this problem
i am waiting.

Just guessing here, but try turning off the Firewall for a test... could be some port is needed that's not open/listening.

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    Hi,
    I have a problem with my application. It's supposed to be a part of a Bluetooth multiplayer game responsible for data exchange between devices. I created it based on the code from
    [http://www.forum.nokia.com/info/sw.nokia.com/id/2b17fb6f-b9a4-4cd8-80fd-94b8251a048e/Games_Over_Bluetooth_v1_0_en.zip.html]
    The part of the code responsible for detecting devices and connecting with them works just fine both on the emulator and real devices. The data exchange works perfectly on my Netbeans 6.5.1 and WTK 2.5.2 in the default emulator, but the problems arise when try to run it on SE C905, Nokia N73 and Nokia 5530 XpressMusic (it doesn't work even between any two devices).
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    Here's my code:
    Client:
    import java.io.IOException;
    import java.io.InputStream;
    import java.io.OutputStream;
    import javax.bluetooth.*;
    import javax.microedition.io.*;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
    * @author Zawada
    public class MultiClient extends MIDlet implements CommandListener {
        private Display display;
        private Form clientForm;
        private Command exitCommand;
        private LocalDevice local_device;
        private DiscoveryAgent disc_agent;
        private String service_UUID;
        private String player_name;
        private String url;
        private StreamConnectionNotifier notifier;
        private StreamConnection con;
        private InputStream is;
        private OutputStream os;
        private boolean isConnectionActive = false;
        private String message = "5678";
        private Thread dataExchange;
        public MultiClient() {
            display = Display.getDisplay(this);
            clientForm = new Form("Bluetooth Client");
            clientForm.append("Application started\n\n");
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            clientForm.addCommand(exitCommand);
            clientForm.setCommandListener(this);
        public void startApp() {
            display.setCurrent(clientForm);
            try {
                setUpClient();
            } catch (IOException ex) {
                ex.printStackTrace();
        public void pauseApp() {
        public void destroyApp(boolean unconditional) {
            isConnectionActive = false;
            if (is != null & os != null & con != null) {
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                    // Multiplayer session is stopped: Disconnect the devices
    // close input stream
                    is.close();
    // close output stream
                    os.close();
    // Close connection
                    con.close();
                } catch (IOException ex) {
                    ex.printStackTrace();
            notifyDestroyed();
        public void commandAction(Command c, Displayable d) {
            if (c == exitCommand) {
                destroyApp(true);
        private void setUpClient() throws IOException {
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                local_device = LocalDevice.getLocalDevice();
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                local_device.setDiscoverable(DiscoveryAgent.GIAC);
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    // Note: don’t use this UUID in your own MIDlets.
    // You have to create an own UUID for each MIDlet that you write:
                service_UUID = "F0E0D0C0B0A000908070605040302010";
    // Retrieve players name
    // This could be a name that user has modified and stored to
    // non-volatile memory. As default (when game is first started)
    // the local friendly name could be chosen.
                player_name = "Ziom";//local_device.getFriendlyName();
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                url = "btspp://localhost:" + service_UUID + ";name=" + player_name;
                notifier = (StreamConnectionNotifier) Connector.open(url);
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    // only if you call notifier.close() from another thread.
    // This is important if you want to offer a UI for the user
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                dataExchange = new DataExchange();
                dataExchange.start();
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                ex.printStackTrace();
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            private byte[] receivedData;
            public DataExchange() {
                isConnectionActive = true;
            public void run() {
                int j = 0;
                while (isConnectionActive == true) {
                    try {
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                        os.write(sentData);
                        System.out.println("data written: " + new String(sentData));
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                        int lengthavai = 0;
                        //wait till having received data from the server
                        while ((lengthavai = is.available()) <= 0) {
    //                        clientForm.append("Waiting for data\n");
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                        int length = is.read(receivedData);
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    import java.io.IOException;
    import java.io.InputStream;
    import java.io.OutputStream;
    import java.util.Enumeration;
    import java.util.Vector;
    import javax.bluetooth.*;
    import javax.microedition.io.Connector;
    import javax.microedition.io.StreamConnection;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
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    public class MultiServer extends MIDlet implements CommandListener {
        private Display display;
        private Form serverForm;
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        private LocalDevice local_device;
        private String url;
        private StreamConnection[] con;
        private InputStream[] is;
        private OutputStream[] os;
        private String message = "1234";
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            display.setCurrent(serverForm);
            System.out.println("5678".getBytes().length);
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                setUpServer();
            } catch (BluetoothStateException ex) {
                serverForm.append("BT ex\n");
                ex.printStackTrace();
            } catch (InterruptedException ex) {
                serverForm.append("Interr ex\n");
                ex.printStackTrace();
            } catch (IOException ex) {
                serverForm.append("IO ex\n");
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        public void pauseApp() {
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    synchronized (inq_listener) {
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    disc_agent.startInquiry(DiscoveryAgent.GIAC, inq_listener);
    serverForm.append("Inquiry started\n");
    // Wait
    inq_listener.wait();
    serverForm.append("Inquiry ended\n");
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    u = new UUID[1];
    // Note: don’t use this UUID in your own MIDlets.
    // You have to create an own UUID for each MIDlet that you write:
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    while (devices.hasMoreElements()) {
    synchronized (serv_listener) {
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    disc_agent.searchServices(attrbs, u, (RemoteDevice) devices.nextElement(), serv_listener);
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    serverForm.append("Service inquiry ended\n");
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    // can be found in the serv_listener.FoundServiceRecord list.
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    // Or in other words: remove all devices from FoundServiceRecords
    // list that you don't want to connect to.
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    os = new OutputStream[numberOfClients];
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    is[i] = con[i].openInputStream();
    // open output stream
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