Does image Drag N Drop work on WinXP?

I tried the program from techtips
http://java.sun.com/developer/JDCTechTips/2003/tt0318.html
and I can't drag an image file from window explorer and drop it to the program but
I can drag n drop the image if I launch two instances of this program. Any idea?

I tried the program from techtips
http://java.sun.com/developer/JDCTechTips/2003/tt0318.html
and I can't drag an image file from window explorer and drop it to the program but
I can drag n drop the image if I launch two instances of this program. Any idea?

Similar Messages

  • Why does not drag and drop work?!

    Hello,
    I am trying to implent a drag and drop from a table to an icon representing a trash.
    The drop handler fails in converting the selected rows to a list:
    com.sun.el.MethodExpressionImpl@87d9c00d javax.el.ELException: java.lang.ClassCastException: java.lang.String cannot be cast to java.util.List
    Could you help me to understand why? Below are the details.
    This is the af:table:
    <af:table var="row" rowBandingInterval="0" id="t1"
    value="#{bindings.MyView1.collectionModel}"
    rowSelection="multiple"
    columnStretching="last"
    horizontalGridVisible="false"
    verticalGridVisible="false" fetchSize="-1"
    autoHeightRows="6" width="190"
    disableColumnReordering="true">
    <af:column sortable="true" headerText="Entry" id="c1"
    align="start">
    <af:outputText value="#{row.Description}" id="ot1"/>
    </af:column>
    <af:dragSource actions="MOVE" defaultAction="MOVE"
    discriminant="delete"/>
    </af:table>
    This is the drop area:
    <af:image source="Images/empty_trash_32.png" id="i2">
    <af:dropTarget dropListener="#{backingBeanScope.DropHandlerBean.dropHandler}"
    actions="MOVE">
    <af:dataFlavor flavorClass="org.apache.myfaces.trinidad.model.RowKeySet"
    discriminant="delete"/>
    </af:dropTarget>
    </af:image>
    This is the failing listener listener (the failing point is bold):
    public DnDAction dropHandler(DropEvent dropEvent) {
    DnDAction dnda = DnDAction.NONE;
    if (dropEvent.getProposedAction() == DnDAction.MOVE) { // delete
    RichTable table = (RichTable)dropEvent.getDragComponent();
    //determine the rows that are dragged over
    Transferable t = dropEvent.getTransferable();
    //when looking for data, use the same discriminator as defined
    //on the drag source
    DataFlavor<RowKeySet> df =
    DataFlavor.getDataFlavor(RowKeySet.class, "delete");
    RowKeySet rks = t.getData(df);
    if (rks == null) {
    return DnDAction.NONE;
    Iterator iter = rks.iterator();
    while (iter.hasNext()) {
    //get next selected row key
    System.out.println(rks.toArray().length); // the number of selected rows is ok
    List key = (List)iter.next(); // here gives: java.lang.ClassCastException: java.lang.String cannot be cast to java.util.List
    //make row current so we can access it
    table.setRowKey(key);
    //the table model represents its row by the ADF binding class,
    //which is JUCtrlHierNodeBinding
    JUCtrlHierNodeBinding rowBinding =
    (JUCtrlHierNodeBinding)table.getRowData();
    Row row = (Row)rowBinding.getRow();
    //delete row;
    row.remove();
    //activate animation
    dnda = DnDAction.MOVE;
    return dnda;
    thanks.

    I did try, I obtained this:
    java.lang.NullPointerException
    Why NullPointerException?
    I don't know if this helps, but consider that the collection model comes from a ViewObject built on three EOs with many fields, although the table only shows one column.
    This is the Iterator in my pageDef:
    <table IterBinding="MyView1Iterator" id="MyView1">
    <AttrNames>
    <Item Value="Cod1"/>
    <Item Value="Cod2"/>
    <Item Value="Cod3"/>
    <Item Value="Cod4"/>
    <Item Value="Description"/>
    <Item Value="Cod5"/>
    </AttrNames>
    </table>
    Any idea?
    I will see the Key content with the debugger.

  • Why does the drag and drop feature not work?

    I have several files on my desktop.  When I try to move them o a new location, they just 'snap back' to their original position.  Why doesn't the drag and drop feature not function properly?

    I'm just trying to move some files to a new position on the desktop.

  • Why does the drag and drop context menu always popup when dragging files between windows explorer instances ?

    I have fusion 7.1.1 on an iMac 27 inch retina. 32GB ram of which 6GB assigned to Fusion and 2 cores. Windows 7 Home Premium installed. Mostly working fine but a few funnies. First and foremost: Whenever I drag and drop between instances of windows explorer, I get the little pop-up context menu offering me Copy Here / Move Here etc.  etc. I have never known Windows to ask me what I want to do when I drag stuff - why is this happening ? I have scoured the net for info on this and found nothing. Please note that this is NOT associated with the Start Menu (For which I found a zillion solutions to whatever that problem is). Also, It is NOT to do with stopping drag & drop and Context menus: yes, I know how to do that but that is NOT what I'm asking to get rid of. This may not be related but I have also had to set my Internet Properties / Explorer settings / Launching-applications-and-unsafe-files to "Enable" to prevent every shortcut I create causing a "Do you want to run this ... ?" message every time I click on them. Doing this has caused WIndows 7 to turn into a finger-wagging safety-nanny glaring at me over its demi-lune spectacles.

    Ok ... fixed
    Here is the way http://forums.creativecow.net/thread/3/944828
    In your sequence, on the left most column you should see a V1 (left of the Lock Track button). Click that to make sure its highlighted, it allows you to drop video to the sequence.

  • How do I stop finder from opening a new window every time I download an image (drag and drop)?

    Before I updated my computer I could drag and drop a new image from the internet to wherever I wanted on the desktop. Now when I download a new image from the internet it opens the "Desktop" finder windo. Also it systematically downloads the new image to be placed underneath the last downloaded/organized file. How do I stop it from doing both of these things?

    Try relaunching the Finder > Relaunch Finder… from the Mac OS X Finder

  • Drag'n'Drop working in CS, not in CC

    Hi everybody,
    I have a Flex panel and a native plugin in InDesign. From the flex panel, I initiate a drag, that I wish to drop in InDesign. In my plugin, I have a CDragDropTargetFlavorHelper that works fine up to CS6 to handle the drop initiated by the Flex panel.
    I have just tried the same operation in InDesign CC 2014 (don't know on CC), but this does not work.
    In my Flex panel, I set HTML and URL flavours on the drag source. In my native plugin, there is no reaction to those flavours. CouldAcceptTypes() method is even not called. But if I add for example a text flavour in my flex panel, I think another helper consumes my drag, and my plugin does not receive it.
    Is there any change between CS6 and CC2014 in drop process in native plugins? Or is it in Flex that it has changed?
    How can I handle this? Should I create a custom flavour shared between my flex panel and my native plugin? If yes, how can I do this in my native plugin?
    Thanks in advance.
    Rémi
    EDIT : In my Flex panel, I use flavours ClipboardFormats.URL_FORMAT and ClipboardFormats.HTML_FORMAT. I don't find any matching flavour in native plugin SDK. Historically, I have seen I use something really strange (I don't know where it comes from): PMFlavor(1213484364).
    Message was edited by: Rémi Doolaeghe

    Similar bug(#3710667) was exist in CC before 9.2.2 update as you can see in release notes of 9.2.2(CC last update) here. before fix simple selected text drag & drop did not work from any application except TextEdit .I have also spent hours before this update to find out bug I used ClipBoardViewer sample App to find out current Drop flavour and its content it may help you and before fix I find some workAround first is add flavour in your drop which Indesign understand even if you are not adding any data for that flavour so that you start receiving couldAcceptType() and under this call parse your actual data from PasteBoard and remove all data from pasteBoard so that another next helper will not consume it. as you mention even after adding text flavour your couldAcceptType() not hit so may be this WorkAround not work for you but it worked for me.
    second is just a finding  i.e before doing drag and drop on indesign create one new document (from Indesign UI not programmatically ) save it on disk close it and reopen it after it every drag & drop will start working work .

  • Cap 4 Corrupts on image drag and drop

    Hi All,
    I have run into a very frustrating problem with Cap 4. I will be working along creating slides then when I drag and drop a JPEG image into the movie:
    1. the timeline on that side disappears 2.the project corrupts and will not save or open previously saved project.
    Anyone have any ideas?
    Thanks

    Hi there
    Perhaps try first saving the image, then using the Insert > Image menu command. See if that results in better behavior.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Multi-row "Drag and Drop" works for some users, not others

          Background: We are working on Win7 SP1 clients, Project Prof. 2010, SP2
          A couple of users have reported that they cannot move ("drag") multiple selected rows in a task sheet, only a single row at a time. Other MS Project users around them (and myself) can move multiple rows with the "Drag"
    feature. "Drag and Drop" is selected in the "Options/Advanced" section of both their local global template and the Enterprise Global.
         To my knowledge, the multiple row selections contain no collapsed summary tasks, in case that might be an issue.
         I'm suspecting some Windows setting is amiss on the offending clients, but wanted to see if anyone else had seen this behavior before in Project Prof. 2010.
         Thanks!
    JTC
    JAckson T. Cole, PMP, MCITP

        Thanks for the response, Shiva!
        User community is on MS Project 2010 (14.0.7011.1000) SP2, MSO (14.0.7128.1000)
        To reproduce the problem, MS Project user will select multiple task rows by selecting first row, then holding MB1, and "sliding" to the last row desired. The problem manifests itself by NOT turning the cursor into the "four-arrow cross"
    after selection is accomplished. If only one row is selected, the ability to move that row alone is available.
         Again, only a couple of users (that have called me!) are seeing it. Their officemates are not having an issue.
         FYI ...
    JTC
    JAckson T. Cole, PMP, MCITP

  • Does the Drag and Drop in 6.1 publish as HTML5?

    Is the new drag and drop functionality in the Captivate 6 update HTML5 compatible?

    Yes, Nimmy is correct.
    That functionality works fine with HTML 5 output.
    You can also check Window>HTML 5 tracker, for unsupported HTML 5 content, and also you can preview the project in HTML 5 browser.
    Thanks.

  • Why won't drag and drop work with Library Assets in Illustrator or InDesign?

    I've read a couple of threads with people having this issue, some dating back to late summer last year. I tried the fixes offered up in the responses, but haven't had success yet.
    All my programs are up-to-date, but I cannot drag and drop graphics from my library into InDesign or Illustrator. Photoshop is working fine.
    Are there any actual solutions to this yet?

    What kind of graphic are you talking about? In the Library panel (Illustrator) or CC Library panel (InDesign) graphics are identified with a small label to tell what their source is (Ai, ID, PS, SVG, etc.)
    And even though you say you have the latest version, exactly what version of InDesign do you have? You can see it in the About InDesign choice under the InDesign menu (Mac) or Help menu (Windows).

  • Image drag and drop

    Hi all,
    I am writing a program, with 2 JPanels, the first one is with 4 images (JLabel), I need to drag the images and drop on second JPanel. When the image is dropped, it should also allow dragging to desired position in that JPanel(through MouseMotionListener).
    I read a lot of examples about DnD, TransferHandler, I knew how to implement drag and drop between JPanels, but still have no idea how to implement both. Can anyone advise a brief idea how can I do.
    Thank you so much....

    Read this: http://forum.java.sun.com/thread.jsp?forum=57&thread=516990
    It shouldn't be a big streach to convert the panel to an image.
    If you have problems after trying this out, repost.

  • LR v1.0 - Qimage interaction (no image drag and drop)

    I am able to drag and drop image files from Bridge-CS2 to Qimage templates for printing (I am also able to drag images from Bridge2-CS3 beta to Qimage.)
    I have NOT been able to drag the same image files from LR v1.0 to Qimage (the cursor shows the image being dragged until leaving the LR window, then the cursor turns to a slash-circle - "NO").
    Anyone had success, or similar problems?
    Thanks.
    Joe

    Try using Qimage in export actions and export to it.

  • Preview image drag and drop from offline master

    I've always loved the ability to drag and drop previews even though the master is offline.
    Why can't i do this in ap3?
    It seems to be hit or miss, mostly miss for me.
    It's great to take home a library of offline masters and quickly mock-up layouts using ap1-2
    Any solutions?

    You started the thread off basically telling everyone that drag out of the previews didn't work if the masters were offline in Aperture 3. Rereading your posts I don't really see a question in there anywhere.
    This post is a support question. It is not my intention to make broad statements that this behavior is widespread for every ap3 user. The apple support forums are radically different and I'm a bit confused as to how this new system works.
    Frank Caggiano wrote:
    Well have you run any of the basic trouble shooting tips show at  http://support.apple.com/kb/HT3805 for s start?
    Now if you're interested in trying to get this fixed I'd hold off on going into the library and maybe give us the backstory. I still don't know what equipment you're on or how this all started.
    I have done all those steps including using disk utility to repair permissions.
    This behavior is consistent across 3 computers with their own unique ap3 licenses:
    2011 17" MacBook Pro
    2010 Mac Mini
    2010 15" MacBook Pro
    I've upgraded all computers to Aperture 3 5 months ago and I've seen this issue ever since.

  • HELP! Why does my Drag and Drop not work Completely?

    Hello! I'm working on an ActionScript 3 movie clip in Adobe Flash. In the interactive movie I want the user to create a snowman with the parts on the left side. (Picture below.)
    On the right side I have the snowman slightly visible, so the user knows where to put the parts. Most of it seems to work... but after I put on the body, hat, and arms the other pieces don't work; like the eyes, nose, mouth, etc. Why does it not work? Can someone help me?
    This is how it should look at the end, when the user complets it.
    I think I coded this correctly. But I'm not sure. Please take a look at my code and see what the problem is. Thanks!!!
    var startX:Number;
    var startY:Number;
    var counter:Number = 0;
    SNOWMAN1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SNOWMAN2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SNOWMAN3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    LEFTARM_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    LEFTARM_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    HAT_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    HAT_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    RIGHTARM_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    RIGHTARM_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SCARF_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SCARF_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    EYES_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    EYES_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    MOUTH_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    MOUTH_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    CARROT_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    CARROT_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    function pickUp(event:MouseEvent):void {
    event.target.startDrag(true);
    MYTEXTBOX.text = "";
    event.target.parent.addChild(event.target);
    startX = event.target.x;
    startY = event.target.y;
    function dropIt(event:MouseEvent):void {
    event.target.stopDrag();
    var myTargetName:String = "T" + event.target.name;
    var myTarget:DisplayObject = getChildByName(myTargetName);
    if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
    MYTEXTBOX.text = "Good Job!";
    event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
    event.target.buttonMode = false;
    event.target.x = myTarget.x;
    event.target.y = myTarget.y;
    counter++;
    } else {
    MYTEXTBOX.text = "Try Again!";
    event.target.x = startX;
    event.target.y = startY;
    if(counter == 13){
            MYTEXTBOX.text = "Congrats, you're finished!";
    SNOWMAN1_mc.buttonMode = true;
    SNOWMAN2_mc.buttonMode = true;
    SNOWMAN3_mc.buttonMode = true;
    LEFTARM_mc.buttonMode = true;
    HAT_mc.buttonMode = true;
    RIGHTARM_mc.buttonMode = true;
    SCARF_mc.buttonMode = true;
    EYES_mc.buttonMode = true;
    MOUTH_mc.buttonMode = true;
    CARROT_mc.buttonMode = true;
    COLE1_mc.buttonMode = true;
    COLE2_mc.buttonMode = true;
    COLE3_mc.buttonMode = true;

    Below is a more efficient code. I am not sure about chasing parents you do in the code (always bad idea) so this code may be buggy:
    var startX:Number;
    var startY:Number;
    var counter:Number = 0;
    // reference to currently dragged object
    var currentTarget:Sprite;
    var objectCollection:Array = [SNOWMAN1_mc, SNOWMAN2_mc, SNOWMAN3_mc, LEFTARM_mc, HAT_mc, RIGHTARM_mc, SCARF_mc, EYES_mc, MOUTH_mc, CARROT_mc, COLE1_mc, COLE2_mc, COLE3_mc];
    activateObjects();
    function activateObjects():void {
         for (var i:int = 0; i < objectCollection.length; i++) {
              currentObject = objectCollection[i] as Sprite;
              currentObject.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
              currentObject.buttonMode = true;
    function pickUp(event:MouseEvent):void {
         currentTarget = event.currentTarget as Sprite;
         currentTarget.startDrag(true);
         MYTEXTBOX.text = "";
         currentTarget.parent.addChild(currentTarget);
         startX = currentTarget.x;
         startY = currentTarget.y;
         stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    function dropIt(event:MouseEvent):void {
         stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
         stopDrag();
         var myTarget:DisplayObject = getChildByName("T" + currentTarget.name);
         if (currentTarget.dropTarget != null && currentTarget.dropTarget.parent == myTarget){
              MYTEXTBOX.text = "Good Job!";
              currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
              currentTarget.buttonMode = false;
              currentTarget.x = myTarget.x;
              currentTarget.y = myTarget.y;
              counter++;
         } else {
              MYTEXTBOX.text = "Try Again!";
              currentTarget.x = startX;
              currentTarget.y = startY;
         if (counter == 13) MYTEXTBOX.text = "Congrats, you're finished!";
         currentTarget = null;

  • Image Drag'n'Drop error

    Hello
    so... he is the deal:
    based on that: http://java-buddy.blogspot.com/2012/03/javafx-20-implement-gesturetarget-of.html i made some simple app that loads pictures from files.
    whats important about this is this:
    HBox targetBox = new HBox();and this
    targetBox.getChildren().add(dbImageView);now. this works. but if i use fxml file, i cant force it to do its job.
    HBox was added to the scene using scene builder and it looks like this:
    <HBox id="hBox1" fx:id="targetBox" layoutX="14.0" layoutY="14.0" prefHeight="221.0" prefWidth="544.0" />and then in my main class, extending Application am trying to do this:
    @FXML HBox hBox1; or @FXML HBox targetBox; (tried both ways)then
        @Override
        public void start(Stage stage) throws Exception {
            Parent root = FXMLLoader.load(getClass().getResource("sceneBuilder.fxml"));
            Scene scene = new Scene(root);
            setupGestureTarget(scene, hBox1); //taken from tutorial mentioned above
            stage.setScene(scene);
            stage.show();
        }it runs, i try to drag some image from explorer folder into the scene and BANG
    onDragDropped
    java.lang.NullPointerException
         at mzlike.MZlike$2.handle(MZlike.java:79)
         at mzlike.MZlike$2.handle(MZlike.java:64)
         at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
         at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
         at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
         at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
         at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
         at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
         at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
         at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
         at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
         at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
         at javafx.event.Event.fireEvent(Unknown Source)
         at javafx.scene.Scene$DnDGesture.fireEvent(Unknown Source)
         at javafx.scene.Scene$DnDGesture.processTargetDrop(Unknown Source)
         at javafx.scene.Scene$DnDGesture.access$4300(Unknown Source)
         at javafx.scene.Scene$DropTargetListener.drop(Unknown Source)
         at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleDragDrop(Unknown Source)
         at com.sun.glass.ui.View.handleDragDrop(Unknown Source)
         at com.sun.glass.ui.View.notifyDragDrop(Unknown Source)
         at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
         at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source)
         at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source)
         at java.lang.Thread.run(Thread.java:722)
    Exception in thread "JavaFX Application Thread" Ewhere 79 line is targetBox.getChildren().add(dbImageView);i can upload my whole project somewhere, if you guys want.
    i'd really be thankful for any help
    best regards

    ok so i did something like this:
    public class Sample implements Initializable {
        @FXML HBox hBox1;
        @FXML
        private void handleButtonAction(ActionEvent event) {
            System.out.println("You clicked me!");
            if(event.getSource() instanceof MenuItem){
                System.out.println("Source is MenuItem");
                MenuItem source = (MenuItem) event.getSource();
                System.out.println("Source text is = " + source.getText());
            //label.setText("Hello World!");
        @Override
        public void initialize(URL url, ResourceBundle rb) {
            // TODO
            setupGestureTarget(hBox1);
        void setupGestureTarget(final HBox targetBox){
            targetBox.setOnDragOver(new EventHandler <DragEvent>() {
                @Override
                public void handle(DragEvent event) {
                    /* data is dragged over the target */
                    System.out.println("onDragOver");
                    Dragboard db = event.getDragboard();
                    if(db.hasFiles()){
                        event.acceptTransferModes(TransferMode.ANY);
                    event.consume();
            targetBox.setOnDragDropped(new EventHandler <DragEvent>() {
                @Override
                public void handle(DragEvent event) {
                    /* data dropped */
                    System.out.println("onDragDropped");
                    Dragboard db = event.getDragboard();
                    if(db.hasFiles()){
                        for(File file:db.getFiles()){
                            String absolutePath = file.getAbsolutePath();
                            Image dbimage = new Image(absolutePath);
                            ImageView dbImageView = new ImageView();
                            dbImageView.setImage(dbimage);
                            targetBox.getChildren().add(dbImageView);
                        event.setDropCompleted(true);
                    }else{
                        event.setDropCompleted(false);
                    event.consume();
    }and this is the outcome
    May 17, 2012 11:27:41 AM javafx.fxml.FXMLLoader logException
    SEVERE: java.lang.NullPointerException
    /C:/test_workspace/NetBeans/MZlike/build/classes/mzlike/sceneBuilder.fxml:-1
      at mzlike.Sample.setupGestureTarget(Sample.java:61)
      at mzlike.Sample.initialize(Sample.java:56)
      at javafx.fxml.FXMLLoader.load(Unknown Source)where line 61 is
            targetBox.setOnDragOver(new EventHandler <DragEvent>() Edited by: Radosław on 2012-05-17 02:46

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