Downloading External Resources in Applet to Load Game

Hey all,
I was wondering how I could download and use separate packages from my applet to use when making a game. For instance, the user would load up my main applet, which would then present a "loading" screen that shows the progress of the download of the external resources, such as images and sounds.
Any ideas?
Thanks,
Andrew

Hello,
Beside embeding all the files into the swf movieclip, is
there any other way to resolve this security issue?
If I manually add file directory to the global security
panel, it works fine.
Thanks.

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