Drag and Drop to Change Order of a Collection

I have created a collection and now want to change the order of the photos in the collection. I try to select a photo to drag and drop it to the correct position.
Sometimes I can do this, other times I can't.
If I exit and reenter Lightroom, the problem of not being able to drag and drop is corrected.
Any ideas about a workaround for this bug without exiting and restarting Lightroom?
Thanks,
Harry

Harry,
You have to be at the lowest level of a folder/collection to get drag and drop to work.
If you have 'Include Photos from Subitems' unticked then you can sort in higher up folders/collections, but this only shows items in the actual collection/folder.
If you have images in multiple collections that you want to sort in order, select them and then Ctrl N (Cmd N on Mac ) to create a new collection. Tick the use selected photos box and name the new collection. Make sure it's at the bottom of a collection tree (or on it's own) and then sort inside the new collection.
When dragging, drag from the image itself, not from the border around it.

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    import java.awt.event.*;
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         private Choice sel;
         private Choice fond;
         private Choice lista;
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              fond.addItem("Negru");
              fond.addItem("Verde");
              fond.addItem("Albastru");
              fond.addItem("Alb");
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              int cy = dim.height/2;
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    When you post a code, use code tags for propere formatting. Click CODE icon on the taskbar for generating code tag pair you need.
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            String culoare = sel.getSelectedItem();
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        Shape shape = null;
        if (fig == Fig.LINE){
          shape = new Line2D.Float(xL0, yL0, xL1, yL1);
        else if (fig == Fig.RECT){
          shape = new Rectangle2D.Float(xR0, yR0, xR1, yR1);
        else if (fig == Fig.CIRCLE){
          shape = new Ellipse2D.Float(xC0, yC0, xC1, yC1);
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          shape = new Line2D.Float(xL0 + dxL, yL0 + dyL, xL1 + dxL, yL1 + dyL);
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        Color color;
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          color = Color.black;
        else if (culoare.equals("Verde")){
          color = Color.green;
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          color = Color.blue;
        else if (culoare.equals("Alb")){
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          color = Color.black;
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        public MyCanvas(){
          setBackground(Color.white);
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          addMouseMotionListener(ml);
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          g2.setPaint(fcolor);
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          int h = getHeight();
          xL0 = w / 4;
          yL0 = h / 4;
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          yL1 = yL0 * 3;
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          yC0 = yR0 = yL0;
          xC1 = xR1 = w / 2;
          yC1 = yR1 = h / 2;
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        Point p1 = null;
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  • Cannot change target sound in drag and drop to "no sound" once a default sound is selected in Captivate 8

    I was trying out all the options for a drag and drop interaction in Captivate 8 and selected one of the default sounds for a target. I want to change it back to "no sound", but the selection never sticks. Is there something I'm missing or is this a "feature"?

    When you go to the “Format” tab of the drag and drop properties, there is an option called “audio” (right below the “depth” option).
    It has default sounds you can pick (sound1, sound2, sound3, and incorrect sound). Or you can browse to an audio file. If I select one of the default sounds, and then decide not to use any sound, it will not change to the “none” option. I have to delete the drag and drop interaction and start over.
    Robert Willis  | 616.935.1155 | [email protected]
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