Dragging input lag in Air 2.6 iOS

I'm creating a drag and drop application using Air 2.6 and compiling for iOS and testing on an iPad 1.
I see quite a bit of input lag when I drag something around and my finger moves too fast, the item trails what seem to be several frames behind where my finger is.
The structure of my code is something like this:
public class Dragger
dragging:Boolean = false;
public function Dragger()
    surface.addEventListener(Event.ENTER_FRAME, handleEnterFrame);
private function handleEnterFrame(e:Event):void
    if (dragging)
     selectedItem.x = surface.mouseX;
     selectedItem.y = surface.mouseY;
I've also tried listening for MOUSE_MOVE events with the same (rather large) level of lag.  I've used native applications that have better responsiveness than I have achieved.   Has anyone figured out how to get less lag when dragging?

You should use touch events, not mouse events.
...well in your case your not useing any events for it, but still you don't really want to look for mouse data.
here are some tuts on it
http://gotoandlearn.com/play.php?id=122
http://gotoandlearn.com/play.php?id=119
i have no time to show, but can search for as3 touch events example, you will get much smoother dragging

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