Error in handling quicktime file
Hi,
When I try to transcode a quicktime-format movie to another file, it has the following errors.
$ java Transcode -o a.avi file:/c:/a.mov
- create processor for: file:/c:/a.mov
Failed to configure: com.sun.media.ProcessEngine@c2ff5
Bad header in the media: Expected media information header atom but got hdlr
Error: Unable to configure com.sun.media.ProcessEngine@c2ff5
Failed to configure the processor.
Transcoding failed
$ java Export
Failed to configure: com.sun.media.ProcessEngine@2764b
Bad header in the media: Expected media information header atom but got hdlr
Error: Unable to configure com.sun.media.ProcessEngine@2764b
I'm using the JMF 2.1.1 now and the quicktime-formated file can be seen in the Apples's quicktime player. Its video track is 320*240*256 and encoded w/ H.263 and audio track is 8kHz Mono. What's the problem? How can I fix it? I appreciate your help.
- Won
Hi
I have the same problem as you.It was wrote exactly:
Failed to realize:
I try to execute the DemoJMFJ3D.java.
I put a .mov in the current directory provided by JpegImagesToMovie.java.
com.sun.media.ProcessEngine@1adc30
Cannot build a flow graph with the customized options:
Unable to add customed renderer: J3DRenderer@1ced8e
Error: Unable to realize com.sun.media.ProcessEngine@1adc30
Failed to prefech the processor
Process Exit..."
If you know what it's mean and what to do please answer to me.
by
delphine
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Error while handling special characters ( and &) in Sender File adapter
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Hi,
I need your help please - I have to update one of my iOS Apps. In this App I use Box2d for a simple maze game (it's an app for kids). When I publish & test this game on my Mac it works fine. I can drag my Hero (fish) through this Maze and all collision detections, gravity etc. work perfect.
When I test it on my iPad it doesn't work. The device debugger shows this error message:
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at global$init()
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at Box2DAS.Common::b2Base$/initialize()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_ Retina/src/com/Box2DAS/Common/b2Base.as:31]
at wck::WCK/create()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/src/com/wck/ WCK.as:26]
at misc::Entity/ensureCreated()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/s rc/com/misc/Entity.as:50]
at misc::Entity/handleAddedToStage()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Ret ina/src/com/misc/Entity.as:100]
at misc::Entity/handleAddedToStage()
Line 31: loader = new CLibInit();
I guess "CLibInit" should come from the .swc file.
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It always worked like this - and it works when testing it on my Mac - but it is no longer working on my current system.
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So did anything change by the way Flash and/or Air handles .swc files? Is there an other way to include: import cmodule.Box2D.* / CLibInit ?
Please - if anyone has a clue - please let me know!!
Best regards
JanUpdate:
There is also an Android Version of this App. I just published and tested a new version of it on my kindle fire & Samsung Galaxy Tab 2. On both Tablets the maze works perfect. I'm able to drag the fish around etc.
Then I published this Android Version for iOS and tested it on my iPad. Again I'm getting the Error message:
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at global$init()
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We are implementing the two below scenarios :
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Even in CS6 was it not possible, but I never really used any Quicktime filetypes.
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