Event capturing and 'render' loops

Right now I'm working on a turn-based strategy game. No problem. After a bit of tweaking I have it figured out to where the whole game is event driven. Any UI interaction triggers a screen re-render. here's the problem . . .
Eventually, I'd like to make a real time strategy game. At that point, I have to start a render loop going. I've subclassed java.awt.Frame to make my own frame which will start this render loop going. So . . . in my main frame I have just a simple loop like this . . . (pardon incorrect syntax . . . this is off the top of my head)
public void startRenderLoop()
  Graphics2D g2=(Graphics2D)myBufferStrategy.getDrawGraphics();
  render(g2); //defined elsewhere, obviously
  g2.dispose();
  myBufferStrategy.show();
}All fine and good. I can get animations to show up just fine. Here's the question.
How the bleedin' heck do I capture input events? Where can I find mouse/keyboard input OTHER than through the java.awt.event package? If there IS no other place, how the heck do I capture events? 'cause once that render loop starts off NOTHING gets through. What am I doing wrong?

After you implement a listener, you need to add it to the component. For example:
public class MyGame extends Frame implements MouseListener
    public MyGame()
        this.addMouseListener(this);
    public void mousePressed(MouseEvent evt)
        //do stuff
    public void mouseReleased(MouseEvent evt)
        //do stuff
    public void mouseClicked(MouseEvent evt)
        //do stuff
    ... (etc.)
}If the keyboard or mouse seem sluggish, make sure you're sleeping or yielding in order to give the event thread some time to work. See here for a good algo to do this:
http://www.javagaming.org/cgi-bin/JGOForums/YaBB.cgi?board=Sound;action=display;num=1050577023

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    Do you know if there is a particular issue about that? Or, maybe, I'm doing something wrong...
    Please help me
    Regards,
    Claudio
    Edited by: Claudio Distrutti on Oct 31, 2008 12:38 PM

    Hello Claudio
    Nobody prevents you from calling your event handler method go_grid->HANDLE_DATA_CHANGED directly!
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    Regards
      Uwe

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