Event Handlers of a mouse click
In the simplest way possible please tell me how to do an event handler for a mouse click.
private int clickCounter = 0;
private void MyCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
if (Device1RB.IsChecked == true)
clickCounter++;
return;
else if (RemoveRB.IsChecked == true)
clickCounter--;
return;
else
return;
private void Switch_class()
switch (clickCounter)
case 1:
//code here
break;
case 2:
//code here
break;
case 3:
//code here
break;
case 4:
//code here
break;
case 5:
//code here
break;
default:
//code here??
break;
This is what I have and I apparently need an event handler for the mouse click. Also if there is an easier way to do what I want then please point me in the right direction.
I still can't figure out why its not working.
private int clickCounter = 0;
private void MyCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
if (Device1RB.IsChecked == true)
clickCounter++;
return;
else if (RemoveRB.IsChecked == true)
clickCounter--;
return;
else
return;
private void Switch_class()
switch (clickCounter)
case 1:
pic_1.Visibility = System.Windows.Visibility.Visible;
break;
case 2:
pic_2.Visibility = System.Windows.Visibility.Visible;
break;
case 3:
pic_3.Visibility = System.Windows.Visibility.Visible;
break;
case 4:
pic_4.Visibility = System.Windows.Visibility.Visible;
break;
case 5:
pic_5.Visibility = System.Windows.Visibility.Visible;
break;
default:
//code here??
break;
That's what I've got.
<Canvas x:Name="MyCanvas" HorizontalAlignment="Left" Height="391" Margin="130,20,0,0" VerticalAlignment="Top" Width="520" MouseLeftButtonDown="MyCanvas_MouseLeftButtonDown" Background="Transparent">
<Rectangle Fill="White" HorizontalAlignment="Left" Height="391" Stroke="Black" VerticalAlignment="Top" Width="520"/>
<Image HorizontalAlignment="Left" Height="34" VerticalAlignment="Top" Width="100" Source="Power.png" Visibility="Visible"/>
<Image x:Name="pic_1" Height="42" Canvas.Left="152" Canvas.Top="70" Width="44" Source="2box.png" Visibility="Hidden"/>
<Image x:Name="pic_2" Height="42" Canvas.Left="152" Canvas.Top="70" Width="44" Source="2box.png" Visibility="Hidden"/>
<Image x:Name="pic_3" Height="42" Canvas.Left="152" Canvas.Top="70" Width="44" Source="2box.png" Visibility="Hidden"/>
<Image x:Name="pic_4" Height="42" Canvas.Left="152" Canvas.Top="70" Width="44" Source="2box.png" Visibility="Hidden"/>
<Image x:Name="pic_5" Height="42" Canvas.Left="152" Canvas.Top="70" Width="44" Source="2box.png" Visibility="Hidden"/>
</Canvas>
This is the canvas...Is there something blatantly obvious that I'm missing?
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I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
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I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
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2_2
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0_1, 1_1, 2_1, 3_1, 4_1
1_2, 2_2, 3_2
2_3
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Hi,
I have created a custom node that is a StackPane containing a Label on top of a Polygon.
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
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new CustomHexagon( "00", 10.0, 10.0, 30.0, 10.0, 40.0, 27.3205080756, 30.0, 44.6410161512, 10.0, 44.6410161512, 0.0, 27.3205080756 ),
new CustomHexagon( "01", 70.0, 10.0, 90.0, 10.0, 100.0, 27.3205080756, 90.0, 44.6410161512, 70.0, 44.6410161512, 60.0, 27.3205080756 ),
new CustomHexagon( "02", 130.0, 10.0, 150.0, 10.0, 160.0, 27.3205080756, 150.0, 44.6410161512, 130.0, 44.6410161512, 120.0, 27.3205080756 ),
new CustomHexagon( "03", 190.0, 10.0, 210.0, 10.0, 220.0, 27.3205080756, 210.0, 44.6410161512, 190.0, 44.6410161512, 180.0, 27.3205080756 ),
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new CustomHexagon( "11", 100.0, 27.3205080756, 120.0, 27.3205080756, 130.0, 44.6410161512, 120.0, 61.961524226799995, 100.0, 61.961524226799995, 90.0, 44.6410161512 ),
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@Override
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CustomHexagon h = (CustomHexagon) t.getSource();
System.out.println( h.getOverlayText() );
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root.getChildren().addAll( hexagons );
Scene scene = new Scene(root, 400, 400);
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primaryStage.setScene(scene);
primaryStage.show();
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After running this program, when one clicks within the intersection of two StackPanes (borders shown by dashed lines), the target of the mouse click event will be the StackPane on top as determined by the order in which they were added to their parent.
This is a problem because there is only a small "T" shaped area within each hexagon that when clicked will target that hexagon with an event, rather than adjacent nodes.
I would appreciate any reccomendations to solve this problem.
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Hi,
I have an interesting problem here.
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Attachments:
toolbar test.vi 41 KB -
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