Exporting Quicktime from Flash CS3
I got the new CS3 suite 2 weeks ago and have been loving it.
I am finishing out a nice animation for a client and realized when
I tried to export it to a Quicktime movie that it wont. The
progress bar progressese just like normal and when it gets to the
end it stays there. I read up on Adobes site about a quicktime
error fixed by turning flash on in the preferences and I did that,
restarted and it still is doing the same thing.
Is there any other possibilities out there that could cause
this to happen? I would think this wouldn't just be my copy doing
this but it very well may be a wide spread bug.
Thanks in advance for any help! :)
That's the stupidest thing I ever heard of!! How can you remove the option for determining the size of my movie?! If the size of the frame influances the frame rate, you should have fixed that. With this it means I have to make my flash file 1920x1080 if I want the quicktime movie to be HD, not a pixel less.
Is there a way to override this? A plug-in or something that wil let me determine the size of the qiucktime movie independetly of the size of the flash file?
Similar Messages
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Exported QuickTime from Flash 8 - No Audio
After exporting a Flash 8 animation to a QuickTime movie, the
audio doesn't play. It plays when I test the file, and when I
export it as a .swf. I've tried different options when exporting,
but no sound. Help. Please, someone help.How is the sound used in your timeline? Is it on the timeline
set to Event? Stream? Start? Is it in
the Library being called via linkage/actionScript?
If exporting to Quicktime I think you'll want to have it on
the timeline and set to Stream.
Hope this helps.
Chris Georgenes
Adobe Community Expert
www.mudbubble.com
www.keyframer.com
www.howtocheatinflash.com
WillJohn wrote:
> After exporting a Flash 8 animation to a QuickTime
movie, the audio doesn't
> play. It plays when I test the file, and when I export
it as a .swf. I've tried
> different options when exporting, but no sound. Help.
Please, someone help.
> -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Audio from Flash CS3 Video overlapping
audio from Flash CS3 Video overlapping
help stopping the FLVPlayback instance (which has an instance
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How do I stop flv playback when user clicks a navigation
button ...
Excuse me in advance for asking about a topic that may be
very popular!
I'm using the attached code to go from the main stage to one
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files (with the exact same AS3 structure), which has a Flash Video
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Code attached. Please let me know if anything else is needed.
Yours Sincerely,
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Also, now I need help with the name of my nav bar button's
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On my main timeline, I tried to clean up the code and use:
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Then for my nav bar button on this same timeline use:
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1046: Type was not found or was not a compile-time constant:
FLVPlayback. var stopsoundoverlapReq:FLVPlayback =
stop("videopage.swf/MovieClip(ldr.content).theVideo");
1061: Call to a possibly undefined method stop through a
reference with static type Function.
stopsoundoverlap.stop(stopsoundoverlapReq);
1137: Incorrect number of arguments. Expected no more than 0.
var stopsoundoverlapReq:FLVPlayback =
stop("videopage.swf/MovieClip(ldr.content).theVideo"); -
Export image from Flash to .ai or .eps and keep transparent colors.
Is there a way to, when I have finished this wonderful
drawing in Flash with transparent colors, to keep them when I
export them from Flash to Illustrator as an .ai or .eps?
I'd like my images to be scalable and rezizable (to be able
to be really BIG) when I deliver them.
Please help! I use Flash MX and Illustrator CS.
Lisa> Is there a way to, when I have finished this wonderful
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> transparent colors, to keep them when I export them from
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Trouble exporting Quicktimes from Avid Express Pro?
Hello! I'm operating Avid Express Pro version 4.3.0 on a G5 Mac OS 10.3.9 and I recently upgraded to QuickTime 7.1.5. I can no longer export quicktimes from Avid Express Pro because it is not compatible with this version of Quicktime. It's only compatible with QT 6.5.2. I've tried to use the reinstaller 6.5.2 and it doesn't work as it cannot seem to find 6.5.2 on my system. I now can't load 6.5.2 as I already have a higher version of quicktime on my system. I've tried deleting QuickTime files and starting from scratch and did delete a few items, but dragged the majority back into my computer from the trash as I realized I didn't know what I was doing and which 3rd party programs also utilized QuickTime.
If I wish to reinstall QuickTime 6.5.2 but the reinstaller won't work, what would you recommend?
HUGE thanks!
Mac G5 Mac OS X (10.3.9) Avid Express Pro 4.3.0Not sure that anyone in the iPod Nano forum can help you. You might try searching/posting in the Quicktime Forum
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When exporting your sequence, be sure to select Markers > Chapter Markers on the export dialog popup. -
Exporting to Quicktime from Flash CS5 has gliches
I have been exporting to QT movies from Flash 8 without any hassles, but when I export from a Flash to a Quicktime movie it has issues rendering- pixels hanging on the screen, low quality audio. I've tried with many different options and they all have the same issue. Help!
So what is the recourse here....select the option for exporting whatever the resolution is of the timeline. This usually gives me Mpeg1
I'm not following you here. Can you clarify?
Also am I right in assuming that Matrox HD compressing for H.264 is not available in CS 5.5?
I can't say for sure, but if the specs for the hardware say it should work with CS5.5, then it should. That, of course, is contingnent on having updated drivers, etc. from Matrox. Do you have the latest versions installed? If so, and it's *supposed* to work, that's an issue for the Matrox support folks. What hardware specifically are you talking about?
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No export in quicktime from Flash after upadate 7.1.3 !!!!
I often use Flash to create animation for video content, I export my animation flash to .mov everyday (i have quicktime pro)
After update 7.1.3 don't work !!!!!
Help !
Windows XP ProOk guy I've find the solution...
In this update check box for play flash format (in preferences of quicktime - > Advanced) is not check
Bye -
Rendering H.264 Quicktime from Premiere CS3
For a cliënt I have to make a H.264 file in Quicktime that is meant for a website www.leraar24.nl
Since people before me used to deliver using FinalCutPro they made a short tutorial of the exact settings used in FCPro. Now I have to translate those settings to my setup: Premiere CS3 on Windows. I'd like to have your opinion on what settings I should use. Here's what they give up for FCPro:
Video settings:
Compression type: H.264
Frame rate: current
Key frames: automatic, vink frame recording (I think someone misread this 'cause the only the choice in FCP is frame reordering)
Data rate: automatic
Quality: high
Compressor: best quality
Video size: 512x288. vink deinterlace source video
Sound settings:
AAC
Stereo (L R)
48.000 Hz
best quality
256kbps
Streaming moede: Hinted streaming (prepare for internet streaming)
I thought this should match the following in Premiere CS3:
Format: H.264
Range: Work Area
Preset: Custom
Basic Video Settings:
TV Standard: PAL (it's the Netherlands)
Frame Width: 512
Frame Height: 288
Frame rate: 25
Field Order: None (Progressive)
Pixel aspect ratio: Widescreen 16:9
Profile: High\
Level: 5.1
(I have a jpg attached with the settings I used execpt I chose 25 frames instead of 50 frames)
But apparantly I was wrong 'cause the reported me that they don't want .mp4 but they want .mov instead. They only othter option for me is to export it to DV 25 .mov and then export it from Quikctime Pro which gives me the exact parameters as they gave for FinalCutPro. But then it doesn't look as good as when I export direct from Premiere.
Does anyone have a better idea?Thanks a lot Rod,
Here's what I used this weekend:
The only problem is that for audio it won't let me choose AAC like it was 'told' to do in the FCPro settings guide. do you know why the option AAC isn't available? Because when I would choose H.264 as a format then there `is the option AAC so apparantly the audio codec AAC is on my machine. Or isn't it? And should I install it separately? What I did now was chosing the Apple Losless instead:
Tomorrow I'll be hearing if they can get along with these settings.
Thanks for your feedback.
Gr. Karel -
Has ANYONE succeeded exporting Cap.3 -- Flash CS3?
Subject says it. I'd like to know if it's impossible, or if
the people posting in the EXPORT forum here (e.g. myself) are
exceptions. I cannot export anything usable from Cativate3 to Flash
CS3, because the sizes and positions of imported backgrounds, among
other things, are completely wrong.
Does it work for ANYONE?"JZappa" <[email protected]> wrote in
message
news:fqa3h3$6io$[email protected]..
> This seems to be an issue from almost a year now. Why
hasn't Adobe done
> anything to address this issue? Has anyone heard
anything back. Our
> company
> just paid to update Captivate to 3 and Flash to CS3 and
now I have to go
> back
> and redo 3 days worth of work in Captivate2 and
basically through away the
> updates.
>
Jennifer,
I've tested the export to CS3 and I get the same issue you
do.
After messing about with several possibilities, it looks like
this is the
easiest 'fix' I can come up with for now.
The slide backgrounds are all held on one layer in Flash.
Looks to
consistently be layer 2, named Slide Backgrounds :-)
This layer is locked. So click on the little padlock and
unlock the layer.
Now you can walk through each of your background images on
the timeline.
- Select each image in turn.
- With the image selected, type in the correct image size in
the Properties
panel.
- The mage will resize, but will be in the wrong place on
screen. Change the
location x/y to zero and zero.
Might take a while if you have a lot of files or slides, but
it seems to
work fine.
Steve -
(How can we) Export FXG from Flash Professional using JSFL
How can we export a selection from Flash Professional as .FXG using JSFL? It appears that this is not possible... just yet! I have added this as a feature request within the Adobe Labs site for Flash Professional. Someone at Adobe suggested that I also explore the forums, so here we are. If you would also like to have this feature added, please let Adobe know by promoting the idea.
Our use case is this: we have a large Flash file with a library of over one thousand skins and assets that were built in Flash with Adobe's Flex Skins Templates. These stateful, graphical skins were used within a custom theme by several Flex 3 projects. Our ultimate goal is to bring these through Catalyst, maintaining their vectors, and use them to create Spark skins.
We've got a JSFL that can export each linked library asset, as well as any frame-labeled 'state' within these clips. However, currently we are using exportPNG, which is not ideal as it flattens our vector art into raster images. We are about to try the exportSWF option, and see what Flash Catalyst does with this. Our early attemps with importing swf's haven't been too amazing.
I'm starting to imagine some cross-product scripting in which we export symbols at a state-by-state level as .swf from Flash, then rebuild these onto layers in Illustrator, and THEN import these into Catalyst...yikes!
Anyone have a better solution?Follow-up:
Out of pure wishful thinking I decided I would just see what happened if I pretended 'exportFXG' was already a part of JSFL. Based on the signature of 'exportPNG', i tried the following lines:
var success = fl.getDocumentDOM().exportFXG("file:///C:/mySymbol.fxg");
fl.trace("success:"+success); // output: success:true
It worked! Fantastic! I'm not sure if exportFXG is considered still in "beta" and therefore intentionally excluded from the docs, or if it was just an oversight. But at least it gives us something to experiment with. -
I'm currently porting a game from flash to the DS and having
difficulties exporting the images and was hoping someone out there
might be able to help. The images in flash are all vector based and
I need to export them and place them on a background (colour
255,0,255). The reason for the background colour is it is removed
programmically within the game (blue screening if you will).
Problem is, if I export them as png's and then add the background
in photoshop, or do a screenshot in flash with the image over the
background then it leaves a halo around the character.
Anyone know how to get around this?
Take care,
S.Can you upload an example of the png or a visual of the halo
you are seeing? -
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When exporting video from Premiere pro, uncompressed or HD 1080i Quicktime settings crash my machine every time , any idea why? I'm trying to find the best export to give to a colleague working remotely on a mac using aftereffects
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