External MP3 files not working
Hi,
I have attached code straight out of the help file for using
External MP3 files. It works perfect when I use their HelpExample
sound MP3 file. However when I simply change the code to point to a
working MP3 sound file in my LocalHost folder it executes but I
only get a Blip sound.
If I just double click on the sound file it sounds ok. and I
have been successful in using these MP3 files embedded in Flash 8.0
fla file
Do the external MP3 files have to be on some special server?
I am using this code with Flash 8.0
Thanks,
hugh
The most likely reason for this failure is that since your SWF is now embedded into another SWF (the Captivate project) the paths to the AS files need to be altered in Flash to allow for this.
You need to investigate how this would be done in AS code if your Flash SWF was a symbol inside another Flash SWF.
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Hello,
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package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.MouseEvent;
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// init class
public function ScratchTicket():void{
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseIsDown);
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stage.addEventListener(MouseEvent.MOUSE_UP, mouseIsUp);
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Any help is great!Make sure you check for errors on loading..
import flash.events.IOErrorEvent;
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Hi,
I have tried to copy the file which is mentioned in my File Adapter (Receiver) to 3 different folders thru OS command. The purpose is to save time. I have created one CC for Source(File) and one CC for target(File). After the target file is created, I want to copy this file in 3 folders. For this I have written one batch file in my system.
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As the note says, please check the java Runtime.exec behavior
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If in doubt, check if the command can be successfully run through
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I apologize for the length of the post. I hope this is clear
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My problem deals with getting "undefined" when I press a
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<option phonetic="Soundless, or A" name="aleph"
cursive="alephCursive.swf" block="alephBlock.swf"
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Every attribute loads the way I've programmed them, except
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The following is what my actionscript looks like loading in
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Everything is happening inside the onLoad event for my XML
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var xmlContent = this.firstChild.firstChild;
audioContent = new Array();
for (var i = 0;
i<this.firstChild.firstChild.childNodes.length; i++) {
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audioContent = [nextEntry.attributes.phonetic,
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The code above simply adds each attribute to the audioContent
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The following code is how I am using these attributes:
for (var i = 0; i<audioLength; i++) {
audioContainer.attachMovie("container4", "audioItem"+i, i);
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thisClip = audioContainer["audioItem"+i];
thisClip.myTxt1.htmlText = audioContent[0];
thisClip.myTxt2.htmlText = audioContent
[1];
thisClip.cursive_mc =
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thisClip.block_mc = loadThis(assetPath+audioContent
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thisClip.speaker_mc.speaker_mc.onRollOver = function() {
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thisClip.speaker_mc.speaker_mc.onRollOut = function() {
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Loading the text works inside the htmlText. Using a function
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The problem comes from pressing the speaker movieclip that
the output traces "undefined" instead of the external mp3 file.
I appreciate any help. Thanks.As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.
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var soundReq:URLRequest = new URLRequest("mardi_gras2.mp3");
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
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HTML CODE
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="550" height="400" id="mySoundvars" align="middle">
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<param name="movie" value="mySoundvars.swf" />
<param name="FlashVars" value="audio=mardi_gras2.mp3" />
<param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="mySoundvars.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="mySoundvars" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" FlashVars="audio=mardi_gras2.mp3" />Ok waterlovinguy,
I went back to my original code, and I got things to work... I think my whole issue was with the HTML CODE. So I decided to use the "SWFObject generator". I had never used it before, frankly I had never heard of it until I started my searches on "Flashvars".
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Final Codes below
var my_var:String = new String();
my_var = root.loaderInfo.parameters.myflashvar;
myText.text = my_var;
var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel;
sound.load(soundReq);
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(event:MouseEvent):void
SoundMixer.stopAll();
soundControl = sound.play();
function stopSound(event:MouseEvent):void
soundControl.stop();
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<!>>
<!<![endif]>
http://www.adobe.com/go/getflashplayer
</a>
<!>>
</object>
<!<![endif]>
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