Externally loading a SWF
Okay, I am making my portfolio and I am having problems
loading the galleries into the main index/main page.
I am using the "loader" component, and telling it to load the
EXACT file name of the SWF.
This is the error I get:
Error opening URL
'file:///Macintosh%20HD/Users/ARP/Library/Caches/TemporaryItems/index_graphic.swf'
I have an index_graphic.fla & index_graphic.swf
WHY IS THIS NOT LOADING?!
I am a newbie at flash, so I need it to be straight forward.
THANKS A MILLION. I really need to finish this
tonight!!!!!!!!
Save your Flash movie to a specific location, maybe a folder
on your desktop. Then put the .swf into that folder.
If you have not saved the file that you are currently working
on, then Flash has no idea what the relative path for that file.
What you are seeing in the error is the Mac default working file
path.
Similar Messages
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Listen for a variable in externally-loaded interactive swf
Hi,
I'd like to set a variable inside an externally-loaded swf created in Flash Professional that is playing inside a Flex 4 application. The swf will "signal" the end of an interaction (using a s:SWFLoader). Once the variable is set (by arriving at a particular frame inside the externally-loaded swf, I'd like my Flex 4 application to "know" and take action to unload the swf and then "navigate" to another state with a new Flex-based interraction.
Perhaps a step-based illustration will be more clear:
1. Clicking a textfield inside a Flex 4 application loads a custom component that uses an <s:SWFLoader> to load an external SWF that includes buttons to navigate through frames in a "slideshow" fashion.
2. Once the end of the "slideshow" is reached, a variable is instantiated by
var swfEND:String = "swfDne";
3. I'd like my Flex 4 calling application to know when this event occurs, then I'd like the sef to unload and Flex to goto another state.
Any help, particularly on how to detect events in external swfs from Flex will be greatly appreciated.
Thanks,
Dougwanaryd,
> In my main timeline on frames this variable is changed
> (color = "red";) When the main timeline changes to a
> different location a new color is set. How do I make the
> movie clip listen for the color variable to change?
When the timeline changes to a different location, something
in that new
location changes the value of your color variable -- so why
not just update
the code in that location (or those locations) and have them
perform the
functionality that depends on the variable's value?
In any case, you should be able to use the Object.watch()
method.
Instead of creating a simple variable, create an instance of
the Object
class, then use the Object.watch() method to keep an eye on
things.
http://my.opera.com/darylducharme/blog/2007/02/13/the-object-watch-method
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
How to unload externally loaded swf which contains 3D Carousel?
Hello to all
I am learning AS3 and have been taking on various tutorials found on the net. While learning about AS3 I came across a lesson on http://tutorials.flashmymind.com/2009/05/vertical-3d-carousel-with-actionscript-3-and-xml/ titled "Vertical 3D Carousel with AS3 and XML".
I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at carousel_c_fla::MainTimeline/moveCarousel()
this error repeats over and over again slowing my swf movie.
So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited - Can you guys / girls help?
//Import TweenMax
import com.greensock.*;
//The path to the XML file (use your own here)
// old var from tutorial - var xmlPath:String = "http://tutorials.flashmymind.com/XML/carousel-menu.xml";
var xmlPath:String = "carousel-menu.xml";
//We'll store the loaded XML to this variable
var xml:XML;
//Create a loader and load the XML. Call the function "xmlLoaded" when done.
var loader = new URLLoader();
loader.load(new URLRequest(xmlPath));
loader.addEventListener(Event.COMPLETE, xmlLoaded);
//This function is called when the XML file is loaded
function xmlLoaded(e:Event):void {
//Make sure that we are not working with a null variable
if ((e.target as URLLoader) != null ) {
//Create a new XML object with the loaded XML data
xml = new XML(loader.data);
//Call the function that creates the menu
createMenu();
//We need to know how many items we have on the stage
var numberOfItems:uint = 0;
//This array will contain all the menu items
var menuItems:Array = new Array();
//Set the focal length
var focalLength:Number = 350;
//Set the vanishing point
var vanishingPointX:Number = stage.stageWidth / 2;
var vanishingPointY:Number = stage.stageHeight / 2;
//We calculate the angleSpeed in the ENTER_FRAME listener
var angleSpeed:Number = 0;
//Radius of the circle
var radius:Number = 128;
//This function creates the menu
function createMenu():void {
//Get the number of menu items we will have
numberOfItems = xml.items.item.length();
//Calculate the angle difference between the menu items (in radians)
var angleDifference:Number = Math.PI * (360 / numberOfItems) / 180;
//We use a counter so we know how many menu items have been created
var count:uint = 0;
//Loop through all the <button></button> nodes in the XML
for each (var item:XML in xml.items.item) {
//Create a new menu item
var menuItem:MenuItem = new MenuItem();
//Calculate the starting angle for the menu item
var startingAngle:Number = angleDifference * count;
//Set a "currentAngle" attribute for the menu item
menuItem.currentAngle = startingAngle;
//Position the menu item
menuItem.xpos3D = 0;
menuItem.ypos3D = radius * Math.sin(startingAngle);
menuItem.zpos3D = radius * Math.cos(startingAngle);
//Calculate the scale ratio for the menu item (the further the item -> the smaller the scale ratio)
var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
//Scale the menu item according to the scale ratio
menuItem.scaleX = menuItem.scaleY = scaleRatio;
//Position the menu item to the stage (from 3D to 2D coordinates)
menuItem.x = vanishingPointX + menuItem.xpos3D * scaleRatio;
menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
//Add a text to the menu item
menuItem.menuText.text = item.label;
//Add a "linkTo" variable for the URL
menuItem.linkTo = item.linkTo;
//We don't want the text field to catch mouse events
menuItem.mouseChildren = false;
//Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item
menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
//Add the menu item to the menu items array
menuItems.push(menuItem);
//Add the menu item to the stage
addChild(menuItem);
//Assign an initial alpha
menuItem.alpha = 0.3;
//Add some blur to the item
TweenMax.to(menuItem,0, {blurFilter:{blurX:1, blurY:1}});
//Update the count
count++;
//Add an ENTER_FRAME listener for the animation
addEventListener(Event.ENTER_FRAME, moveCarousel);
//This function is called in each frame
function moveCarousel(e:Event):void {
//Calculate the angle speed according to mouseY position
angleSpeed = (mouseY - stage.stageHeight / 2) * 0.0002;
//Loop through the menu items
for (var i:uint = 0; i < menuItems.length; i++) {
//Store the menu item to a local variable
var menuItem:MenuItem = menuItems[i] as MenuItem;
//Update the current angle of the item
menuItem.currentAngle += angleSpeed;
//Calculate a scale ratio
var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
//Scale the item according to the scale ratio
menuItem.scaleX=menuItem.scaleY=scaleRatio;
//Set new 3D coordinates
menuItem.xpos3D=0;
menuItem.ypos3D=radius*Math.sin(menuItem.currentAngle);
menuItem.zpos3D=radius*Math.cos(menuItem.currentAngle);
//Update the item's coordinates.
menuItem.x=vanishingPointX+menuItem.xpos3D*scaleRatio;
menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
//Call the function that sorts the items so they overlap each other correctly
sortZ();
//This function sorts the items so they overlap each other correctly
function sortZ():void {
//Sort the array so that the item which has the highest
//z position (= furthest away) is first in the array
menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
//Set new child indexes for the item
for (var i:uint = 0; i < menuItems.length; i++) {
setChildIndex(menuItems[i], i);
//This function is called when a mouse is over an item
function mouseOverItem(e:Event):void {
//Tween the item's properties
TweenMax.to(e.target, 0.1, {alpha: 1, glowFilter:{color:0xffffff, alpha:1, blurX:60, blurY:60},blurFilter:{blurX:0, blurY:0}});
//This function is called when a mouse is out of an item
function mouseOutItem(e:Event):void {
//Tween the item's properties
TweenMax.to(e.target, 1, {alpha: 0.3, glowFilter:{color:0xffffff, alpha:1, blurX:0, blurY:0},blurFilter:{blurX:1, blurY:1}});
//This function is called when an item is clicked
function itemClicked(e:Event):void {
//Navigate to the URL that's assigned to the menu item
var urlRequest:URLRequest=new URLRequest(e.target.linkTo);
navigateToURL(urlRequest);Hi Ned thanks for the reply,
Ok so I have a button in my main movie that loads the external swf
stop();
var my_loader:Loader = new Loader();
var my_btn:Button = new Button();
var my_pb:ProgressBar = new ProgressBar();
my_pb.source = my_loader.contentLoaderInfo;
my_btn.addEventListener(MouseEvent.CLICK,startLoading);
function startLoading(e:MouseEvent):void{
my_loader.load(new URLRequest("carousel.swf"));
addChild(my_pb);
my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishloading);
function finishloading(e:Event):void{
addChild(my_loader);
my_loader.addEventListener("killMe",
killLoadedClip);
removeChild(my_pb);
function killLoadedClip(e:Event):void {
my_loader.removeEventListener("killMe",
killLoadedClip);
my_loader.unloadAndStop();
removeChild(my_loader);
Then I have a button in my loaded swf that closes the loader
This is spread over 2 frames
Frame1
function closeIt(e:MouseEvent):void {
parent.dispatchEvent(newEvent("killMe"));
Frame 2
back_btn.addEventListener(MouseEvent.CLICK, closeIt);
Frame 2 also holds all the code for the carousel
Thanks for your time and help in advance people ; ) -
Map and externally loaded swf working together
Here's the setup:
I have a panoramic viewer, and i'd like to have a map go
along side it. The panoramas are loaded externally into the player.
Inside these external swf files are "hotspots" that link to other
panoramic swf files that load and take the previous swf's place. I
have all of this set up, and you can see how I did it in my
previous post:
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15&catid=288&threadid =1274410&enterthread=y
So now my new question is... how can I have a map with points
on it, that when you click on a point, it will load a corresponding
swf file into the player. I believe that part is easy. My big
problem is if someone clicks on a hotspot in the external swf file
first, which in turn loads another swf file, and if that person
goes back to the map, I want the map to change the position of lets
say, a marker or a pin to indicate the new position on the map that
correllates to the new external swf that was loaded.
make sense? Any ideas? I was thinking maybe it would be some
kind of listener or something so that should a specific swf load,
it will recognize it and automatically change the location of the
marker on the map to the point that relates to the loaded swf or
something...Hi Thanks for your reply, I tried with a small AS3 file as
well and I get the same ERROR. -
Dynamic Text in Externally Loaded swf
hi. i have a dynamic text field in an externally loaded swf. Its a digital clock so i want the numbers to update in the dynamic text field.
this is not my exact code but it is very similar. i show below that i add the loader.swf, and once its loading is complete, i can work on its movieclips and add event listeners to its buttons, etc. but i cannot change the dynamic text field (its "classic text" set to "dynamic text"). after running this, the text just stays empty as it is in the external swf).
here is the sample code:
var loader:Loader = new Loader();
loader.load(new URLRequest("loader.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);
function loaded(event:Event):void{
addChild(loader);
var loader_mc:MovieClip = (loader.content as MovieClip)
loader_mc.myMovieClip.gotoAndStop(2);//***this works
loader_mc.myButton_btn.addEventListener(MouseEvent.CLICK, clickMe);//***this works
loader_mc.myText_txt.text = "12";//***this doesn't work******
please help. thanks!Did you embed the font in the textfield--it needs to be done in the loaded swf when you create it? One other thing to check is that the color for the textfield is not the same as the background it sits on.
-
Using the DateField in an Externally loaded SWF
Hello,
I have been having major trouble trying to get a basic PHP
contact form to work within an externally loaded SWF file inside of
a parent SWF. When I test the movie on its own it seems to work
fine (example: I'm able to select a date from the DateField
component). However, when I open up the parent SWF file and call
the external SWF file with the form the DateField is basically
unusable (example: when you click on it nothing happens, no
calendar pops up to select a date).
I have no ActionScript on it yet, simply because I figure I
need it to work before I tell it what to do with the PHP file. The
instance name on the DateField is "theDate". Any help is very much
appreciated. Thank you.
Also, I have just successfully used the contact form on the
web. But, the only user interface components I am able to edit are
the input text boxes, not the DateField or the ComboBox I have in
it as well. This is very odd, I was not aware that anything special
had to be done using these UI components within an external file.
ElijahHello 2m,
Maybe if you were to see it, it may help you out a bit. If
you
click
here for the external file you will see that the components are
working. However, if you
click
here for the parent file and then click on "Meetings" on the
top menu you will see that they do not work at all. However, if
someone were to hit the "send" button, the PHP code would actually
interact with the form. Let me know if that helps at all. Thanks
again for replying.
Elijah -
Trying to get a movieclip to display on top of an externally loaded swf
I am trying to ensure that a movieclip named "Incorrect"
displays on top of a swf file that loads with the following:
loadMovieNum("map.swf",1);
I'm sure it's pretty simple, but I couldn't find any good
reference to a movieclip loading on top of an external swf. I tried
loading the map.swf into a placeholder movieclip and doing a
swapDepth, but then the code within the map.swf would no longer
function properly.
thanks.you must load that movieclip into a _level greater than 1.
there is no work-around if you load map.swf into _level1.
you could load map.swf into a target movieclip and then use
the swapDepths() method of movieclips to control the apparent depth
of map.swf and your movieclip. -
GetDefinitionByName not finding class in externally loaded SWF
In my app, I have an external SWF that contains a bunch of
movie clips that I want to instantiate in my main swf.
I have checked the "Export for ActionScript" and the "Export
in first frame" box in the movie clip in Flash.
In my main SWF, I have action script code that loads the SWF
(using the normal Loader and URLRequest classes).
When the load completes, I do:
var loader:Loader = Loader(event.target.loader);
var movieClip:MovieClip = MovieClip(loader.content);
var theClass:Class;
try
theClass = Class(getDefinitionByName("TestClass"));
catch(e:Error)
trace("TestClass not found!");
return;
I have never gotten it to successfully find the class.
Is there anything else I might be doing wrong?
ThanksAh, I figured it out. I need to use the applicationDomain. So
instead of using getDefinitionByName, I would call:
event.target.applicationDomain.getDefinition("TestClass");
That seems to work....
Thanks -
Color external loaded swf in AS3 Help Urgent!
Hi i have loaded swf from an external path using the following command.
var cviewer:Loader=new Loader();
var curlRequest:URLRequest=new URLRequest("clipArts/"+evt.target.name);
So this is the scenario.
Suppose say i load Movie1.swf
I have three movie clips inside Movie1.swf called step0, step1, step2
I need to change the color of step0, step1 and step 2 from the parent flash file which loads movie1. All the inner movie clips color may be different from each other.
I am able to change the color of the whole movie clip by using
var colorInfo:ColorTransform = cviewer.transform.colorTransform;
colorInfo.color=evt.target.selectedColor;
cviewer.transform.colorTransform=colorInfo;
But not of individual ones. I even tried cviewer.step0.transform.colortransform and other stuff to see if it would work. But nothing worked. Help at fastest would be deeply appreciated.
Regards and thanks in advance.try:
var colorInfo:ColorTransform = MovieClip(cviewer.content).step0.transform.colorTransform;
colorInfo.color=evt.target.selectedColor;
MovieClip(cviewer.content).step0.transform.colorTransform=colorInfo; -
How can I make my external loaded .SWF file smoothly disappear after 15 seconds?
Hi,
How can I make my external loaded .SWF file smoothly disappear after 15 seconds? The following is the code to load an external .SWF file:
var K:Loader=new Loader();
addChild(K);
K.load(new URLRequest("clock.swf"));
K.x = 165;
K.y = 247;
K.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
function growLoader(evt:Event):void {
K.width = 130;
K.height = 130;
I want to make clock.swf file disappear from the page after 15 seconds using some smooth disappear effect.
Please help.
Thanks.Something even better:
http://www.greensock.com/
Check out TimelineMax I LOVE it...
The guy that made this (and gives it away for free!) is a saint. -
Passing events from externally-loaded SWFs
Hi,
We have an externally-loaded swf that acts as a kind-of-a slide show. After a user selects a particular subject from a mxml-based "menu" application, they push "buttons" in the SWF to go through a presentation, then on the last frame of the swf, I'd like to unload the swf and replace it with another "mxml" application. How can this be done? I have not tried to pass/capture events "up" from an externally-loaded swf before.
Thanks,
DougDo you own those SWFs? If so, they should dispatch an event from a known
place like a SlideShowManager or something like that.
Other folks "cheat" and bubble events or dispatch off of the systemManager
and/or top-level application. -
Externally loaded swf in second window doesn't display properly?
I have a bitmap based flash game (bitmapdata generated screen) that I'm trying to load in to a secondary nativewindow generated from a main flash (not AJAX/HTML) based AIR app that's a graphical menu. I.E. you click on a selection in the menu, and it pops open a secondary nativewindow with the flash game running in it. The problem is, the game itself gets mangled in the secondary window when it loads in. Keyboard input goes away, the bitmap doesn't draw properly (it streaks like its not drawing the background image each frame), most of the game objects its supposed to draw in to the bitmap are missing, etc.
When I make the game itself in to its own AIR app and run it direct, it works just fine. So I'm puzzled. Is there some kind of special coding considerations in the as3 side that I'm missing with the original game? I.E. if a flash based AIR app launches another nativewindow and loads a swf in to that, does it share some kind of variable set, display list, etc. with the calling window? Something else? Any help would be appreciated.There are a few differences between (A.) letting the AIR runtime load content into the initial window and (B.) loading content into a new NativeWindow.
1. In case A, the stage property is available in the class constructor for the main sprite. In case B, this is not the case. You may have to use an ADDED_TO_STAGE event handler to do some class initialization.
2. In case A, the initial scale is based on the metadata present in the SWF -- this results in the behavior you would expect. In case B, there is no SWF to base the scale on when the window is created, so a default scale is used -- this is rarely results in behavior you would expect (unless the window happens to be created with a size of 72x72 pixels).
If you aren't setting the stage to noScale, then this could account for some of the visual issues. (See http://www.adobe.com/devnet/air/flex/quickstart/launching_windows.html for an explanation of the scaling issues.) The easiest thing to do is to set the Stage scaleMode to noScale and the align property to the top left setting. I'm guessing your drawing code isn't expecting the scaling so things are getting put in the wrong place.
3. In case A, the content is automatically put in the application sandbox. In case B, it depends on the URL.
As for the Keyboard input, this may depend on how you are loading the SWF and from where. This could be related to #3 above, although I would expect to see security errors. How are you adding your keyboard event handlers? -
How to Load a SWF in Dynamically Loaded HTML
Hello,
I have a Flash movie with a multi-line text field that loads
HTML text. As per the below Macromedia documentation I have swfs as
images inside my HTML text.
I'm trying to find a way to pre-load these swfs - if I do
loadmovie to load the swf, when the html file is loaded will it
need to reload the swf from scratch or will it take my loaded
version? I'd love to show a "loading" message in the text as the
swf was loading but am unsure how to do this now that I have the
swf reference embedded in the html text.
Any ideas?
Thanks!
Julia
From the Macromedia documentation:
Image tag (<img>
The <img> tag lets you embed external JPEG files, SWF
files, and movie clips inside text fields. The <img> tag has
one required attribute, src, which specifies the path to a JPEG
file, a SWF file, or the linkage identifier of a movie clip symbol.Thanks - your answer is exactly what I was looking for.
I'm noticing that every swf I load via dynamic HTML is
distorted - is there a way to prevent this? I can set the width and
height of each swf in the HTML, which works ok, but then I run into
a problem when I try and have a component item (like an accordion)
included in the dynamic text field. It works properly, and the
framing is sized correctly, but the guts are still skewed. I
haven't been able to figure out why the swfs are being distorted in
the first place.
Any ideas?
Thanks,
Julia -
Loading local swf files from Application Dir (ios)
Hi Guys,
I would like to load additional local swf files to my ios release build but I am confused a little bit because of the new API changes.
As far as I know at the moment (from Air 3.7 or newer) it is allowed to load local swf files that contains compiled actionscript both from local folder and from a predefined remote host as well.
My assumption based on this article:
http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/
I created the text file to include all of my local swf file names and created the following node in the application.xml:
<iPhone>
<externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs>
</iPhone>
When I compile the release build (ipa) using command line adt, it converts all of my local swfs into the stripped swfs which is perfect, but even though I include all the swfs in the compiler command, it puts only the SampleSWFInfoFile.txt file into the assets folder in the ipa but not the swf files.
I assume, it thinks I will load these files from an external host, but I would like to include them in the app itself.
I tried to copy the stripped swf files from the externalStrippedSwfs folder and comment the <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs> node in the application.xml and compile it and this way it puts the swf files into the ipa, but when I try to install and launch the app it crashes and when I test it using Flash Builder it shows an error message
"VerifyError: Error #1042: Not an ABC file."
Do any of you guys know the solution for this problem?
Thank you for your help in advance!You're publishing in AOT mode as long as you use one of these:
The AIR Developer Tool or ADT has targets that lets you package apps either for the AOT mode or Interpreter mode. The targets for packaging in AOT mode are ipa-app-store, ipa-ad-hoc, ipa-test and ipa-debug.
Flash Pro CS6 and Flash Builder automate this process pretty well so it's invisible but the SWF loads and executes code just fine for me when directly published.
If I take it to command line I can use this to compile successfully (iPad test app):
adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore my.p12 -provisioning-profile my.mobileprovision NameOfApp.ipa NameOfApp-app.xml NameOfApp.swf iTunesArtwork iTunesArtwork@2x AppIconsForPublish swfs/swfs.txt swfs/GenerateText.swf
I at least include generic icons in there but I made a 'swfs' folder and placed 'swfs.txt' and 'GenerateText.swf' in there. The SWF uses code to randomly generate text and changes every second using a Timer. I load it in using the same code you do with the ApplicationDomain.currentDomain context. I see the SWF appear and text start randomly changing.
As I compile there's a folder generated called 'externalStrippedSwfs' with the stripped SWF in there.
One thing to note is I do not supply <externalSwfs>swfs/swfs.txt</externalSwfs> in my iPhone settings. If I do that it doesn't work. I supply the path to the text file containing the SWF I want to be stripped to adt itself along with the SWFs I want stripped and it takes care of the rest. -
Hello folks...
I have some serious problem with loading multiple swfs in a
swfLoader whithin an application...
The problem is that... every time I load another swf in a
swfloader,
the memory that the Internet Explorer uses justs keeps going
up and up
and one time (maybe after 15 - 20 minutes) it just crashes...
To be more specific, my application loads a new swf in a
regular basis (every 30 seconds)
to make it like a slideshow...
and it also has fonts embedded in it
yet to minimize the total memory used by this application,
I've did somthing like this...
var sys:SystemManager = contentLoader.content as
SystemManager;
if (sys && sys.numChildren>0) {
sys.removeChildAt(0);
contentLoader.content.loaderInfo.loader.unload();
contentLoader.source= DisplayManager.convertToAppSWFName (
subAppID );
and every application has an removedEventHandler which
listens to removed Event,
and removes all listeners registered to it when it is removed
from this display list..
So I'm very curious why the memory usages just keeps
rising...
If you have any hints, they'd be greatly appreciated...
Thanks in advance!!!!Loading external swf containing code (even a single stop() !) is not allowed on iOS...
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Hello World, Could someone please let me know if I can install Oracle 8i on Windows XP Home Edition. Many thanks. Emmanuel.
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Row -level based calculations in OBIEE11g - pivot table
Hi Experts, I have the report with the format.. Where Transaction Amount is my measure and Events is one of the dimension(Event type) and Time is another dimesion (Year & Month columns).. Transaction Amount