Dynamic Text in Externally Loaded swf

hi. i have a dynamic text field in an externally loaded swf. Its a digital clock so i want the numbers to update in the dynamic text field.
this is not my exact code but it is very similar. i show below that i add the loader.swf, and once its loading is complete, i can work on its movieclips and add event listeners to its buttons, etc. but i cannot change the dynamic text field (its "classic text" set to "dynamic text"). after running this, the text just stays empty as it is in the external swf).
here is the sample code:
var loader:Loader = new Loader();
loader.load(new URLRequest("loader.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);
function loaded(event:Event):void{
     addChild(loader);
     var loader_mc:MovieClip = (loader.content as MovieClip)
     loader_mc.myMovieClip.gotoAndStop(2);//***this works
     loader_mc.myButton_btn.addEventListener(MouseEvent.CLICK, clickMe);//***this works
     loader_mc.myText_txt.text = "12";//***this doesn't work******
please help. thanks!

Did you embed the font in the textfield--it needs to be done in the loaded swf when you create it? One other thing to check is that the color for the textfield is not the same as the background it sits on.

Similar Messages

  • Using the DateField in an Externally loaded SWF

    Hello,
    I have been having major trouble trying to get a basic PHP
    contact form to work within an externally loaded SWF file inside of
    a parent SWF. When I test the movie on its own it seems to work
    fine (example: I'm able to select a date from the DateField
    component). However, when I open up the parent SWF file and call
    the external SWF file with the form the DateField is basically
    unusable (example: when you click on it nothing happens, no
    calendar pops up to select a date).
    I have no ActionScript on it yet, simply because I figure I
    need it to work before I tell it what to do with the PHP file. The
    instance name on the DateField is "theDate". Any help is very much
    appreciated. Thank you.
    Also, I have just successfully used the contact form on the
    web. But, the only user interface components I am able to edit are
    the input text boxes, not the DateField or the ComboBox I have in
    it as well. This is very odd, I was not aware that anything special
    had to be done using these UI components within an external file.
    Elijah

    Hello 2m,
    Maybe if you were to see it, it may help you out a bit. If
    you
    click
    here for the external file you will see that the components are
    working. However, if you
    click
    here for the parent file and then click on "Meetings" on the
    top menu you will see that they do not work at all. However, if
    someone were to hit the "send" button, the PHP code would actually
    interact with the form. Let me know if that helps at all. Thanks
    again for replying.
    Elijah

  • How can I make my external loaded .SWF file smoothly disappear after 15 seconds?

    Hi,
    How can I make my external loaded .SWF file smoothly disappear after 15 seconds? The following is the code to load an external .SWF file:
    var K:Loader=new Loader();
    addChild(K);
    K.load(new URLRequest("clock.swf"));
    K.x = 165;
    K.y = 247;
    K.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
    function growLoader(evt:Event):void {
         K.width = 130;
         K.height = 130;
    I want to make clock.swf file disappear from the page after 15 seconds using some smooth disappear effect.
    Please help.
    Thanks.

    Something even better:
    http://www.greensock.com/
    Check out TimelineMax I LOVE it...
    The guy that made this (and gives it away for free!) is a saint.

  • Passing events from externally-loaded SWFs

    Hi,
    We have an externally-loaded swf that acts as a kind-of-a slide show.  After a user selects a particular subject from a mxml-based "menu" application, they push "buttons" in the SWF to go through a presentation, then on the last frame of the swf, I'd like to unload the swf and replace it with another "mxml" application.  How can this be done?  I have not tried to pass/capture events "up" from an externally-loaded swf before.
    Thanks,
    Doug

    Do you own those SWFs?  If so, they should dispatch an event from a known
    place like a SlideShowManager or something like that.
    Other folks "cheat" and bubble events or dispatch off of the systemManager
    and/or top-level application.

  • Dynamic Text with external .txt files

    I need help getting dynamic text to display. I've used the
    following tutorials (among others).
    http://www.kirupa.com/developer/mx/dynamic_scroller.htm
    http://www.kirupa.com/developer/mx/multiple_dynamictext.htm
    In Flash 8 on last frame of maintimeline of movie, I have a
    layer with a background image, 2 buttons and a dynamic textbox
    (made scrollable) with scrollbar component. Textbox is given a var
    of "content", and an instance name of "textBox", which is
    referenced in scrollbar parameters.
    I have created 3 text .txt files, and saved them to same
    folder with movie .swf file. Text in files is preceeded by
    "content=" on line preceeding text to correspond with var of
    dynamic textbox. The files were created in Rich text format on Mac
    OSX4.11 and saved with .rtf extension, then file extension was
    changed to .txt (wouldn't save as .txt)
    I've added the following actionscript to this last frame:
    loadText = new LoadVars();
    loadText.load("TEXTintro.txt");
    //creating the loadVarsText function
    loadText.onLoad = function(success){
    if (success){
    textBox.text = this.content;
    else{
    trace("Error loading external content");
    Buttons have an instance name assigned with the following
    actionscript:
    on (release) {
    loadText = new LoadVars();
    loadText.load("TEXT1.txt");
    loadText.onLoad = function(success){
    if (success){
    textBox.text = this.content;
    else{
    trace("Error loading external content");
    When I test movie, I can see buttons on last frame of movie,
    but they don't load any text when pressed, and "undefined" text
    appears in upper left corner of text box before I press either
    button.
    I am getting the following Output errors:
    **Error** Scene=MoonOfWintertime, layer=TextBox,
    frame=2500:Line 1: Statement block must be terminated by '}'
    on (release) {
    **Error** Scene=MoonOfWintertime, layer=TextBox,
    frame=2500:Line 11: Syntax error.
    **Error** Scene=MoonOfWintertime, layer=TextBox,
    frame=2500:Line 1: Statement block must be terminated by '}'
    on (release) {
    **Error** Scene=MoonOfWintertime, layer=TextBox,
    frame=2500:Line 11: Syntax error.
    Total ActionScript Errors: 4 Reported Errors: 4

    No more output errors, buttons still not working, but I got
    my intro .txt file to load in textbox that loads with frame using
    the following code I tried from another tutorial:
    loadText = new LoadVars();
    loadText.onLoad = function() {
    textBox.html=true;
    textBox.htmlText = this.textContent;
    loadText.load("TEXTintro.txt");
    Tried the following code with buttons, but doesn't work.
    Other code suggestions?
    on (release) {
    loadText = new LoadVars();
    loadText.onLoad = function() {
    loadText.load("TEXT2.txt");
    on (release) {
    loadText = new LoadVars();
    loadText.onLoad = function() {
    textBox.html=true;
    textBox.htmlText = this.textContent;
    loadText.load("TEXT1.txt");
    }

  • Dynamic text not appears on swf export

    This was posted in the 'Getting Started' Forum, but no
    repsponses, so I am trying my luck here =)
    I am new to Captivate, so bear with me.
    I have created a Flash file that calls externally text to be
    loaded into a scrolling text field. This works fine as a standalone
    swf. When I import the swf into Captivate, I can see the dynamic
    text appear in the small preview pane of the import window, but NOT
    when I publish the Captivate movie. I have made sure to include the
    external txt files in the same directory.
    Any ideas on what I could be doing wrong?
    TIA,
    Deb

    Hi Deb
    I'm going to reply where your question was initially asked,
    so we can keep the forums a bit tidier. I'm also inserting a link
    here that will lead others to the initial post.
    Click
    here to view the thread where the question was initially asked.
    Cheers... Rick

  • Linking a class to a dynamic text field to load XML data.

    Hi,
    I'm quite new to ActionScript and would be grateful for any help here.
    I want to load text into a dynamic text field (called 'about_tab') using  a class depending on the language selected (by clicking on a flag icon)  by the user.
    I managed to get this to work when the ActionScript was written directly  in the timeline, but am having problems with doing the same thing via a  class.
    This is my class file:
    package
    import flash.display.SimpleButton;
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.events.Event;
    public class ChangeLang extends SimpleButton
    public function ChangeLang()
    addEventListener(MouseEvent.CLICK, switchLang);
    trace("ChangeLang class working");
    public function switchLang(event:MouseEvent):void
    var lang = event.target.name;
    var req:URLRequest = new  URLRequest("languages/"+lang+".xml");
    var loader:URLLoader = new URLLoader();
    var substance:XML;
    function xmlLoaded(event:Event):void
    trace("function xmlLoaded is running");
    substance = new XML(loader.data);
    about_tab.text =  substance.about_lbl;
    loader.addEventListener(Event.COMPLETE, xmlLoaded);
    loader.load(req);
    Here's one of my XML files (the other is the same except "About" is  written in German):
    <substance>
    <about_lbl>About</about_lbl>
    </substance>
    When I run it, it returns my trace statements that the class ChangeLang  and the function xmlLoaded are running, but no text appears in the  dynamic text field (I should/want to see the word 'About'). I get this  error message:
    1120: Access of undefined property about_tab
    The problem, I'm guessing, is in the part in red in my code. I think I need to target the text field in the display list by creating a  reference to it. If so, could someonw point out how I do this, or perhaps a tutorial that would help. I've tried adding the word stage (i.e.,stage.about_tab.text =  substance.about_lbl; ) but it still doesn't connect. I guess there's something really simple I'm missing, so I  apologize if this comes across as a stupid question
    Thanks for any help.

    Hello flashrocket!
    I'm also new to AS3 and I've just started using external classes and I think I know what you should do to put your code to work.
    Instead of using the text field you created inside your flash file, why don't you use the "TextField" class to create an instance of this object? It's the exact same thing as when you create and instantiate a new text field inside Flash.
    First, import flash.text.*; (includes classes like TextField, TextFieldAutoSize, TextFormat, TextFormatAlign, etc)
    Than you just have to create a var like
    public var about_tab : TextField;
    or
    public var about_tab : TextField = new TextField();
    then, to adjust the properties of this tab you use dotsyntax as if it where on your stage like:
    about_tab.x = 50; about_tab.alpha = .5; etc...
    you can even create a function to "config your textField"
              private function createAndConfigTextField() : void {
                   about_tab = new TextField(); //you only need this line if you
              // only typed something like "public var about_tab:TextField;
              // if instead you used "public var about_tab:TextField = new TextField(); outside
              // this function, just skip this first line because you already have an instance of
              // text field named "about_tab"...
                            about_tab.autoSize = TextFieldAutoSize.CENTER;
                   about_tab.background = true;
                   about_tab.border = true;
                   var aboutTextFormat : TextFormat = new TextFormat();
                   format.font = "Arial";
                   format.color = 0x000000;
                   format.size = 11;
                   format.bold = true;
                   format.align = TextFormatAlign.CENTER;
                   about_tab.defaultTextFormat = aboutTextFormat;
                   addChild(about_tab);
    This is just an example of what you can do... I hope you get it... let me know if you have any doubt...

  • How to unload externally loaded swf which contains 3D Carousel?

    Hello to all
    I am learning AS3 and have been taking on various tutorials found on the net. While learning about AS3 I came across a lesson on http://tutorials.flashmymind.com/2009/05/vertical-3d-carousel-with-actionscript-3-and-xml/ titled "Vertical 3D Carousel with AS3 and XML".
    I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at carousel_c_fla::MainTimeline/moveCarousel()
    this error repeats over and over again slowing my swf movie.
    So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
    If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
    I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited - Can you guys / girls help?
    //Import TweenMax
    import com.greensock.*;
    //The path to the XML file (use your own here)
    // old var from tutorial - var xmlPath:String = "http://tutorials.flashmymind.com/XML/carousel-menu.xml";
    var xmlPath:String = "carousel-menu.xml";
    //We'll store the loaded XML to this variable
    var xml:XML;
    //Create a loader and load the XML. Call the function "xmlLoaded" when done.
    var loader = new URLLoader();
    loader.load(new URLRequest(xmlPath));
    loader.addEventListener(Event.COMPLETE, xmlLoaded);
    //This function is called when the XML file is loaded
    function xmlLoaded(e:Event):void {
         //Make sure that we are not working with a null variable
         if ((e.target as URLLoader) != null ) {
              //Create a new XML object with the loaded XML data
              xml = new XML(loader.data);
              //Call the function that creates the menu
              createMenu();
    //We need to know how many items we have on the stage
    var numberOfItems:uint = 0;
    //This array will contain all the menu items
    var menuItems:Array = new Array();
    //Set the focal length
    var focalLength:Number = 350;
    //Set the vanishing point
    var vanishingPointX:Number = stage.stageWidth / 2;
    var vanishingPointY:Number = stage.stageHeight / 2;
    //We calculate the angleSpeed in the ENTER_FRAME listener
    var angleSpeed:Number = 0;
    //Radius of the circle
    var radius:Number = 128;
    //This function creates the menu
    function createMenu():void {
         //Get the number of menu items we will have
         numberOfItems = xml.items.item.length();
         //Calculate the angle difference between the menu items (in radians)
         var angleDifference:Number = Math.PI * (360 / numberOfItems) / 180;
         //We use a counter so we know how many menu items have been created
         var count:uint = 0;
         //Loop through all the <button></button> nodes in the XML
         for each (var item:XML in xml.items.item) {
              //Create a new menu item
              var menuItem:MenuItem = new MenuItem();
              //Calculate the starting angle for the menu item
              var startingAngle:Number = angleDifference * count;
              //Set a "currentAngle" attribute for the menu item
              menuItem.currentAngle = startingAngle;
              //Position the menu item
              menuItem.xpos3D = 0;
              menuItem.ypos3D = radius * Math.sin(startingAngle);
              menuItem.zpos3D = radius * Math.cos(startingAngle);
              //Calculate the scale ratio for the menu item (the further the item -> the smaller the scale ratio)
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the menu item according to the scale ratio
              menuItem.scaleX = menuItem.scaleY = scaleRatio;
              //Position the menu item to the stage (from 3D to 2D coordinates)
              menuItem.x = vanishingPointX + menuItem.xpos3D * scaleRatio;
              menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
              //Add a text to the menu item
              menuItem.menuText.text = item.label;
              //Add a "linkTo" variable for the URL
              menuItem.linkTo = item.linkTo;
              //We don't want the text field to catch mouse events
              menuItem.mouseChildren = false;
              //Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item
              menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
              menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
              menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
              //Add the menu item to the menu items array
              menuItems.push(menuItem);
              //Add the menu item to the stage
              addChild(menuItem);
              //Assign an initial alpha
              menuItem.alpha = 0.3;
              //Add some blur to the item
              TweenMax.to(menuItem,0, {blurFilter:{blurX:1, blurY:1}});
              //Update the count
              count++;
    //Add an ENTER_FRAME listener for the animation
    addEventListener(Event.ENTER_FRAME, moveCarousel);
    //This function is called in each frame
    function moveCarousel(e:Event):void {
         //Calculate the angle speed according to mouseY position
         angleSpeed = (mouseY - stage.stageHeight / 2) * 0.0002;
         //Loop through the menu items
         for (var i:uint = 0; i < menuItems.length; i++) {
              //Store the menu item to a local variable
              var menuItem:MenuItem = menuItems[i] as MenuItem;
              //Update the current angle of the item
              menuItem.currentAngle += angleSpeed;
              //Calculate a scale ratio
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the item according to the scale ratio
              menuItem.scaleX=menuItem.scaleY=scaleRatio;
              //Set new 3D coordinates
              menuItem.xpos3D=0;
              menuItem.ypos3D=radius*Math.sin(menuItem.currentAngle);
              menuItem.zpos3D=radius*Math.cos(menuItem.currentAngle);
              //Update the item's coordinates.
              menuItem.x=vanishingPointX+menuItem.xpos3D*scaleRatio;
              menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
         //Call the function that sorts the items so they overlap each other correctly
         sortZ();
    //This function sorts the items so they overlap each other correctly
    function sortZ():void {
         //Sort the array so that the item which has the highest
         //z position (= furthest away) is first in the array
         menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
         //Set new child indexes for the item
         for (var i:uint = 0; i < menuItems.length; i++) {
              setChildIndex(menuItems[i], i);
    //This function is called when a mouse is over an item
    function mouseOverItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 0.1, {alpha: 1, glowFilter:{color:0xffffff, alpha:1, blurX:60, blurY:60},blurFilter:{blurX:0, blurY:0}});
    //This function is called when a mouse is out of an item
    function mouseOutItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 1, {alpha: 0.3, glowFilter:{color:0xffffff, alpha:1, blurX:0, blurY:0},blurFilter:{blurX:1, blurY:1}});
    //This function is called when an item is clicked
    function itemClicked(e:Event):void {
         //Navigate to the URL that's assigned to the menu item
         var urlRequest:URLRequest=new URLRequest(e.target.linkTo);
         navigateToURL(urlRequest);

    Hi Ned thanks for the reply,
    Ok so I have a button in my main movie that loads the external swf
    stop();
    var my_loader:Loader = new Loader();
    var my_btn:Button = new Button();
    var my_pb:ProgressBar = new ProgressBar();
    my_pb.source = my_loader.contentLoaderInfo;
    my_btn.addEventListener(MouseEvent.CLICK,startLoading);
    function startLoading(e:MouseEvent):void{
    my_loader.load(new URLRequest("carousel.swf"));
    addChild(my_pb);
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishloading);
    function finishloading(e:Event):void{
    addChild(my_loader);
    my_loader.addEventListener("killMe",
    killLoadedClip);
    removeChild(my_pb);
    function killLoadedClip(e:Event):void {
    my_loader.removeEventListener("killMe",
    killLoadedClip);
    my_loader.unloadAndStop();
    removeChild(my_loader);
    Then I have a button in my loaded swf that closes the loader
    This is spread over 2 frames
    Frame1
    function closeIt(e:MouseEvent):void {
    parent.dispatchEvent(newEvent("killMe"));
    Frame 2
    back_btn.addEventListener(MouseEvent.CLICK, closeIt);
    Frame 2 also holds all the code for the carousel
    Thanks for your time and help in advance people ; )

  • Map and externally loaded swf working together

    Here's the setup:
    I have a panoramic viewer, and i'd like to have a map go
    along side it. The panoramas are loaded externally into the player.
    Inside these external swf files are "hotspots" that link to other
    panoramic swf files that load and take the previous swf's place. I
    have all of this set up, and you can see how I did it in my
    previous post:
    http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15&catid=288&threadid =1274410&enterthread=y
    So now my new question is... how can I have a map with points
    on it, that when you click on a point, it will load a corresponding
    swf file into the player. I believe that part is easy. My big
    problem is if someone clicks on a hotspot in the external swf file
    first, which in turn loads another swf file, and if that person
    goes back to the map, I want the map to change the position of lets
    say, a marker or a pin to indicate the new position on the map that
    correllates to the new external swf that was loaded.
    make sense? Any ideas? I was thinking maybe it would be some
    kind of listener or something so that should a specific swf load,
    it will recognize it and automatically change the location of the
    marker on the map to the point that relates to the loaded swf or
    something...

    Hi Thanks for your reply, I tried with a small AS3 file as
    well and I get the same ERROR.

  • Dynamic text resizes when loaded?

    I made sure to set the stage to noScale but I am still having
    a strange problem that is driving my nuts. If I make a static text
    box it will not resizing when I compile and preview or upload the
    swf. However, if I make a dynamic text box, the text size increases
    slightly when i complile the swf. This makes fine tuning the layout
    of web pages extremely difficult because what i see on the stage is
    not the same size as what i see when the swf is complied. Has any
    one else had this problem or know how to solve it because its
    really starting to drive me nuts?

    The only time you should see a size difference is when you
    take text out of a movie clip that has been scaled. Hit Crtl-t to
    get the Transform window and see if the object is %100

  • Setting External Loaded SWF dimension

    hi guys...,
    i'll be straight to point,well i'm now working on a project using action  script 3 now what i'm trying to make is a Main SWF that load whatever  other swf into it the tricky thing is that i used 1 xml document read  the external swf source and it's setting(such as it's x,y position and  it's width and height) and i'm having problem setting the loaded swf width and  height btw it's an desktop application and not a website application.,
    here is my code:
    //variable list
    var swfList:XMLList; //hold all the zone list from the xml
    var totalZone:uint; //total of zone there is in the xml
    var myURLLoader:URLLoader = new URLLoader();
    var swf:Movie Clip;//hold the loaded swf
    var swfLoader:Loader = new Loader();//loader instance used to load the external swf
    var myCounter:uint = 0;
    //load the xml file
    myURLLoader.load(new URLRequest('myXMLFile.xml'));
    myURLLoader.addEventListener(Event.COMPLETE, processXML, false, 0, true);
    function processXML(e:Event):void
        removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace= true;
        var myXML:XML = new XML(e.target.data);
        swfList = myXML.SWF;
        totalSWF = myXML.SWF.length();
        loadSWF();
    function loadSWF():void
        swfLoader.contentLoaderInfo.addEventListener(Event.INIT, swfSetting);
        swfLoader.load(new URLRequest(swfList[myCounter].@source));
    function swfSetting(e:Event):void
        //making new instance of sprite to hold the new loaded swf
        swf = new MovieClip();
        //casting the loader content into a movieclip
        swf = e.target.content;
        addChild(swf);
        swfLoader.unload();
        swf.x = swfList[myCounter].@left;
        swf.y = swfList[myCounter].@top;
        swf.width= swfList[myCounter].@width;
        swf.height= swfList[myCounter].@height;
        addChild(swf);
        if(myCounter < totalSWF)
            myCounter++;
            trace('myCounter: ' + myCounter );
            loadSWF();
    and here is what the result ( it make the width and height of the loaded swf to 0):
    swfLoader.contentLoaderInfo.width : 320
    swfLoader.contentLoaderInfo.height : 240
    module: MyVideo/flvplayer.swf
    x:0
    x container:0
    y:0
    y container:0
    xml width:550
    width container:0
    xml height:400
    height container:0
    myCounter: 1
    swfLoader.contentLoaderInfo.width : 550
    swfLoader.contentLoaderInfo.height : 400
    module: AnalogueClock.swf
    x:50
    x container:50
    y:0
    y container:0
    xml width:250
    width container:250
    xml height:200
    height container:200
    myCounter: 2
    swfLoader.contentLoaderInfo.width : 800
    swfLoader.contentLoaderInfo.height : 30
    module: MyNewsticker/newsticker.swf
    x:0
    x container:0
    y:0
    y container:0
    xml width:300
    width container:0
    xml height:50
    height container:0
    most of my loaded swf beside the analouge clock is full action script code and in case of the analouge clock it is a swf that has a movie clip on it's stage (the other are fully created from action script 3.0)
    please do help me..,
    cause i'm already really desperate and going crazy by this problem..,

    sorry i copied the code from the other swf i used to do try and error test..,
    basically the container is the same as swf varibale
    here the code so you would'nt get confused:
    //variable list
    var swfList:XMLList; //hold all the zone list from the xml
    var totalZone:uint; //total of zone there is in the xml
    var myURLLoader:URLLoader = new URLLoader();
    var swf:Movie Clip;//hold the loaded swf
    var swfLoader:Loader = new Loader();//loader instance used to load the external swf
    var myCounter:uint = 0;
    //load the xml file
    myURLLoader.load(new URLRequest('myXMLFile.xml'));
    myURLLoader.addEventListener(Event.COMPLETE, processXML, false, 0, true);
    function processXML(e:Event):void
        removeEventListener(Event.COMPLETE, processXML);
        XML.ignoreWhitespace= true;
        var myXML:XML = new XML(e.target.data);
        swfList = myXML.SWF;
        totalSWF = myXML.SWF.length();
        loadSWF();
    function loadSWF():void
        swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfSetting);
        swfLoader.load(new URLRequest(swfList[myCounter].@source));
    function swfSetting(e:Event):void
        //making new instance of sprite to hold the new loaded swf
        swf = new MovieClip();
        //casting the loader content into a movieclip
        swf = e.target.content;
        addChild(swf);
        swfLoader.unload();
        swf.x = swfList[myCounter].@left;
        swf.y = swfList[myCounter].@top;
        swf.width= swfList[myCounter].@width;
        swf.height= swfList[myCounter].@height;
        addChild(swf);
        if(myCounter < totalSWF)
            myCounter++;
            trace('myCounter: ' + myCounter );
            loadSWF();
    well in my code i did cast the loader into a movie clip and then set it's width and heigt,right???
    wouldn't it just give me the same result??
    if it's not can u describe what u mean in more detail??
    some example about accessing the loader content would be really appreciated

  • Color external loaded swf in AS3 Help Urgent!

    Hi i have loaded swf from an external path using the following command.
    var cviewer:Loader=new Loader();
    var curlRequest:URLRequest=new URLRequest("clipArts/"+evt.target.name);
    So this is the scenario.
    Suppose say i load Movie1.swf
    I have three movie clips inside Movie1.swf called step0, step1, step2
    I need to change the color of step0, step1 and step 2 from the parent flash file which loads movie1. All the inner movie clips color may be different from each other.
    I am able to change the color of the whole movie clip by using
    var colorInfo:ColorTransform = cviewer.transform.colorTransform;
    colorInfo.color=evt.target.selectedColor;
    cviewer.transform.colorTransform=colorInfo;
    But not of individual ones. I even tried cviewer.step0.transform.colortransform and other stuff to see if it would work. But nothing worked. Help at fastest would be deeply appreciated.
    Regards and thanks in advance.

    try:
    var colorInfo:ColorTransform = MovieClip(cviewer.content).step0.transform.colorTransform;
    colorInfo.color=evt.target.selectedColor;
    MovieClip(cviewer.content).step0.transform.colorTransform=colorInfo;

  • Using a transition on an externally loaded swf

    Hi, I would have no problem doing this the old fashioned way,
    but for some client-requested reason it has to be in AS3. Here's
    what I have:
    var myLoader:Loader = new Loader();
    addChild(myLoader);
    var url:URLRequest = new URLRequest("movie.swf");
    myLoader.load(url);
    //Fade-in 9 seconds
    TransitionManager.start(myLoader, {type:Fade,
    direction:Transition.IN, duration:9, easing:Strong.easeOut});
    Apparantly, myLoader isn't the instance name of the loded
    swf. I have no idea what it is though. Can someone help me? Thanks!

    The loaded swf is at loader.content, but you can only access
    it once the loading has completed and the loader has been added to
    the display list. For example, CODE 1 will not work, but CODE 2
    will.
    //CODE 1
    var myLoader:Loader = new Loader();
    addChild(myLoader);
    myLoader.load(new URLRequest("movie.swf"));
    var loadedSwf:MovieClip = MovieClip(loader.content); //ERROR
    //CODE 2
    var myLoader:Loader = new Loader();
    addChild(myLoader);
    myLoader.load(new URLRequest("movie.swf"));
    myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    loadCompleted);
    var loadedSwf:MovieClip;
    function loadCompleted(ev:Event):void {
    loadedSwf = MovieClip(loader.content);
    trace(loadedSwf);
    PS. I recommend using the Tweener library for tweening in
    ActionScript. It is much better than the Adobe functions and there
    is a tutorial at:
    http://gotoandlearn.com/player.php?id=45

  • "Detecting" a variable from an externally-loaded SWF via SWFLoader

    I load an external SWF file from a click event.  Then, when the interactions has reached the end of the presentation, we'd like it to unload itself, and go into another state.
    Is that possible?  ( actually transformed the SWF into a component using Flash Builder 4 hoping that would be easier to detect variables and events)
    Thanks,
    Doug

    It is possible, but you'll have to wire up the communications between the
    SWFs

  • Trying to get a movieclip to display on top of an externally loaded swf

    I am trying to ensure that a movieclip named "Incorrect"
    displays on top of a swf file that loads with the following:
    loadMovieNum("map.swf",1);
    I'm sure it's pretty simple, but I couldn't find any good
    reference to a movieclip loading on top of an external swf. I tried
    loading the map.swf into a placeholder movieclip and doing a
    swapDepth, but then the code within the map.swf would no longer
    function properly.
    thanks.

    you must load that movieclip into a _level greater than 1.
    there is no work-around if you load map.swf into _level1.
    you could load map.swf into a target movieclip and then use
    the swapDepths() method of movieclips to control the apparent depth
    of map.swf and your movieclip.

Maybe you are looking for

  • Blue Screen Error on Windows 7 - Event ID 41

    Hi, I have encountered a recurring problem with my Windows 7 for the last 2 weeks. The blue screen error keeps popping up every other day or so. The problem seems to come from Kernel-Power, which is according to the report. Here are my laptop specs a

  • Forgot my security question answers, how do I reset them?

    I forgot my security question answers...... How can I reset them??? Help!!!

  • How do I change the country of the AppStore ?

    I bought my iPad in panama but I live in Costa Rica and cannot buy at the AppStore they do not accept my payment method

  • Crystal Reports 9 - Installation on Server 2008

    Hi, I have moved our installation of Crystal 9 from server 2000 on to a Server 2008 x64 r2 and am having a few little issues: The program has installed and ran correctly, but when it goes to open a file it comes up saying: 'Failed to open the documen

  • AS 2 for infinite slide show loop

    I don't know if there is a simple answer to my question. Here goes.  I created an infinitely looping series of photos that scrolls from right to left. The animation was created with 6 photos and was animated using AS 3. Is there substitute coding usi