Factory v/s Facade Design Pattern.

Folks,
I was just going thru the Design Patterns (Factory Pattern and the
Facade Pattern)
The Factory Pattern :
The factory completely abstracts the creation and initialization of the product from the client
This indirection enables the client to focus on its discrete role in the application without concerning itself with the details of how the product is created. Thus, as the product implementation changes over time, the client remains unchanged.
Client--------------------->Factory----------------->Product
The Facade Pattern
Encapsulate the subsystem using a High-Level Interface/provides a
simplified and uniform interface to a large subsytem of classes.
The Client communicates with the 'Facade' which has methods to interact
with subsystems.The Client very rarely accesses objects in the subsystems.
Subsystems objects usually retain no knowledge of the client.
Subsystem objects do not normally maintain any reference to Fa�ade.
Client------------------->Facade------->Subsystems
My Question is this:
Arent both these pattern quite similar becos both designs access an Interface
which inturn invokes the required object of the subsystems?
Can anyone explain the major difference?

Perhaps these definitions will clarify things a little for ya...
Fa�ade
The Fa�ade pattern simplifies access to a related set of objects by providing one object that all objects outside the set use to communicate
with the set. This also promotes a weak coupling between the subsystem and its clients. This weak coupling allows you to vary the
components of the subsystem without affecting the clients.
Factory
Centralize the assembly of resources necessary to create an object. This prevents the need to change all classes from changing when a
Product changes and makes any change needed occur only in the Factory.

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