File Complexity/Size Maintenance; Paths vs Compund Objects

I have found myself using different methods to make designs, but I was wondering what was the best practice for archiving FINISHED products.
In terms of anchor and path complexity: would it be best to save files as paths with width controls, or should I be outlining strokes and flattening as compound objects?
If it turns out that the results would vary with every project, then I can accept saving two versions and deleting whichever happens to be the bigger file.

Well now, no need to drag my beliefs into this, but if you must know...
My understanding is that progress should be reduced to it's simplest form at regular intervals. The extraction of modular devices (commonly used symbols, purposefully arranged actions, etc.) from previous projects is what drives "development". I have no intention of destroying my work. Just making sure that snapshots exist in case my memory/workspace fails me.
That said, let's pretend I have a client with a portable device of limited capabilities, and I have to keep the poor things CPU from lagging by giving it less instructions when redrawing the vector graphics. Then let's throw in a time limit that only gives time for a few adjustments:
How will I ever prepare this file? 

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    Regards,
    Mike Yin
    If you have any feedback on our support, please click
    here
    Mike Yin
    TechNet Community Support

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