Film Loop Sprites going wonky...
I've just run into a real doozy - I'm using a bunch of Film
Loop animation
sprites in my project (about 35 on stage at once, approx. 100
pixels square
each), and for some reason, several of them have decided to
just completely
stop behaving properly. They've moved themselves to the
upper-left corner
of the stage, scaled themselves up to twice their proper
size, and refuse to
be moved or resized back to where they're supposed to be.
They're not
locked, but when I try to move or resize them, they just stay
right where
they are. I've tried deleting the offending sprites and
copy/pasting a
similar sprite to position it in the same place, but then
this makes BOTH
sprites go wonky. Everything I do just seems to make it
worse. I've even
tried saving/restarting the program to see if it'll clear out
the memory or
something, and it makes no difference. Has anyone ever run
into this bug?
Is there any solution? This could kill my project if I don't
get it cleaned
up. I'm afraid to do anything now because it just seems to
get worse every
time I try...
> scale with .with and .height does that behaviour.
> move with .loc, .locH and .locV should work.
>
> try to scale and move with sprite(x).rect, it's more
calculation, but
> worked
> for me in most cases.
Most of them (including the wonky ones) aren't being scaled
via scripts, but
are manually scaled by dragging the rect-corners. (Holding
down CTRL to
keep the aspect ratio the same.) There ARE film loop sprites
that are being
scaled via scripts (using width and height), but these ones
haven't had any
problems so far. None of them are being moved via scripts in
this case. I
ultimately solved this problem by deleting all of the
offending film loop
members and recreating them from scratch (I make a habit of
keeping any
sprites involved in film loops sitting together on a frame
past the end of
my used frames, in case I need to make any changes - that
saved my butt this
time.)
Incidentally, does anyone know WHY scaling film loops via
height/width has
this problem? It's particularly annoying, and a bug you'd
think somebody
would've noticed by now, considering the film loop feature
has been in the
program since I-don't-know-what version, but at least as far
back as 3. I'd
also like it if it were possible to reverse-engineer a
film-loop, converting
it back into its component sprites so you can make changes -
that way I
wouldn't have to keep them around on that dead-frame at the
end. (It'd also
be nice if you could run other stuff on film loops, e.g.
change their color,
ink settings, etc. But I suppose that's a lot to ask for an
old feature
that hasn't changed in at least 7 versions.)
Just out of curiosity - has any of this been changed at all
in Dir11? I'm
still on MX2004, so I don't know what-all has been improved
yet. Crossing
my fingers for a few recent annoyances like this...
Similar Messages
-
I have a character that is seen from the top and I can move
and rotate it - as long as it is a single image. However, I've put
together a 4 frame film loop and the film loop won't rotate. Is
there any way to do that - rotate a film loop? Can I get at the
sprites in the film loop instead? I can use an animated gif but the
line quality is a bit rubbish. Would a small linked movie be
controllable? Any other suggestions?
ThanksYou can get access to any of the loop's sprites through the
loop-sprite's movie property. Assuming you used sprite channel 1
for your 4 frame loop, then the following behavior will rotate
those sprites inside the film loop.
property pMovieSprite
on beginSprite me
pMovieSprite = sprite(me.spriteNum).movie.sprite(1)
end
on enterframe me
pMovieSprite.rotation = pMovieSprite.rotation + 10
end
In the property inspector select the "Film Loop" tab for your
film loop member and select the "Crop" and "Center" radio buttons.
This will enable you to resize the film loop sprite to fix any
cropping issues.
Note: This will also work for LDMs - Linked Director Movies,
if you want to use these "Loops" across multiple movies. -
Control with lingo a film loop
Dear all:
Do you know how to control a film loop. Stop, pause, rewind
and play?
many thanksThis behavior, dropped onto a filmloop sprite, should do it
for you:
[email protected]
http://www.blurredistinction.com/director
property isPlaying, strtFrame, curFrame, backwards
property isLooping, loopTot, curLoop
on getPropertyDescriptionList
pList = [:]
pList.addProp(#isPlaying, [#comment:"Begin play at start:",
#format:#boolean, #default:true])
pList.addProp(#backwards, [#comment:"Play backwards:",
#format:#boolean,
#default:false])
pList.addProp(#isLooping, [#comment:"Loop play:",
#format:#boolean,
#default:true])
pList.addProp(#loopTot, [#comment:"Loop x times (0 for
forever):",
#format:#integer, #default:0])
return pList
end
on beginSprite me
tell sprite(me.spriteNum)
curFrame = the frame
strtFrame = curFrame
end tell
curLoop = 0
end
on exitFrame me
if not isPlaying then
tell sprite(me.spriteNum) to go curFrame
else
if backwards then
prevFrame(me)
else
nextFrame(me)
end if
end if
end
on nextFrame me
tell sprite(me.spriteNum)
curFrame = curFrame + 1
if curFrame > the lastFrame then
curFrame = strtFrame
curLoop = curLoop + 1
if isLooping then
if curLoop = loopTot then
isPlaying = 0
end if
else
isPlaying = 0
end if
end if
go curFrame
end tell
end
on prevFrame me
tell sprite(me.spriteNum)
curFrame = curFrame - 1
if curFrame < strtFrame then
curFrame = the lastFrame
curLoop = curLoop + 1
if isLooping then
if curLoop = loopTot + 1 then
isPlaying = 0
end if
else
isPlaying = 0
end if
end if
go curFrame
end tell
end
on pausePlay me
ispLaying = 0
end
on playNormal me
isPlaying = 1
backwards = 0
end
on playBackwards me
isPlaying = 1
backwards = 1
end
Then you can do:
sprite(x).playBackwards()
sprite(x).playNormal()
sprite(x).pausePlay()
HTH
Dave -
Adobe Community Expert
www.blurredistinction.com
http://www.adobe.com/communities/experts/ -
Infinte loop is going on how to kill the instance
Hi friends
In leave workflow instead of wait step i added loop and a condition container when wait step condition is put inside the conditional container and loop is set a flag when set a flag come out of the loop. The condition inside the condational container is REQ.Status = posted. But this condition is met. But still the loop is going on. I have generatated new version and deleted all the old version. Still loop is on. I also tried swwl and deleted the 1st workitem of the workflow. But still the instance is on. How to delete or kill the instance. This is the problem in development.
Regards
vijayHi vijay kumar,
Yes, you are correct, since the endless loop will be procesed by the background user, it may or may not be displayed in SM50.
The other way to kill the process is.
1. go to sm12 with the user id wf-batch delete the running section and immediately do the process with reddy has informed you.
Thanks and Regards
Balaji K. -
Hello,
I have an image of a fish, and when you roll your mouse over
it, it gets swapped with a film loop - showing 3 bubbles coming out
of its mouth. However, when you roll over it, the film loop pushes
the fish down for some reason. They all have the same registration
mark...I'm not sure why it's being pushed down.
I'm not sure how else to describe this...any help would be
appreciated. This shouldn't be as hard as it is!!Film loop members have their own registration point. It will
be in the center of the sum of all of the contents of the frames of
the filmloop. You cannot move the reg point of a film loop. So what
you'll need to do is to move the reg point of the first member to
compensate. -
My Ipad is stuck in an "infinate loop" it goes from the "loading" (white apple) to the openning screen. I can slide to the passcode entery screen but it will not take the passcode. ( when I type it it does not recognize on the screen)
I suggest try getting it back to your stock iOS and forget about jailbreaking.
http://support.apple.com/kb/TS1538
Try a manual install (using DFU Mode), as outlined in the link below.
Basic troubleshooting steps
17" 2.2GHz i7 Quad-Core MacBook Pro 8G RAM 750G HD + OCZ Vertex 3 SSD Boot HD
Got problems with your Apple iDevice-like iPhone, iPad or iPod touch? Try Troubleshooting 101
In Memory of Steve Jobs -
Hello,
When the user rolls their mouse over an image, I would like
it to play a film loop, but only once. I'm not sure how to code
this - any help would be greatly appreciated. Thank you!Are you looking for something like this:
Filmloop
Rollover? -
I have not used this app before so please excuse me if I am duplicating my question. I am trying to get onto one of my books marks but when I click on it, it starts going all wonky in the https bar. Then the pinwheel comes on. When I force quit and then go back into Safari it comes up on that company website but a different section that is asking me to check the date on my computer and some other things that could be a problem. This does not happen on our other mac only my new lap top. This problems only started this weekend. Any ideas?
Thanks for the response.
I attempted to remove cookies, but I can not identify any of the cookies on the list with the PrimeVest web site. No PrimeVest, no PVs, nothing that looks like it came from them.
I have also reported the problem to PrimeVest and their tech did answer. He suggested erasing the browsing history (temporary internet files), which I did with no effect. He also had me check for the correct starting page address, which was OK. He stated that they are aware of a problem and it is on their list. No indication of how far down that list though. His only cure was to use IE for now, which I was already doing. Perhaps he can tell me which cookies to remove. -
*Flash animation looping but going back to first frame {want to hold on last frame}
I came across this article on looping animations = http://www.quip.net/blog/2006/flash/how-to-loop-three-times
I'm a novice with flash and just trying to plug thru to get some ads up and running for the first time.
Everything worked for me in the article...the one thing I wanted to do but haven't found an answer to is how to stop the animation on the last frame after looping is complete, instead of automatically going back to the first frame??
What's the easiest/most effective way to do this?
The stop script does not work...still goes back to first frame.
For all my flash ads, I've imported an FLV video...so don't know if it's some function for flv's/video's that auto-rewinds to first frame...
Thanks so much, really appreciate any insight on this.
The sooner you can catch a minute to get back the betterOk...not working for me - prob. b/c I'm missing something again.
What I did was...
1) Renamed the instace of replay button = "replay_btn".
[not sure if that's correct...guessed b/c you reference it in the code]
2) I placed this in the action code on action layer on last keyframe =
var loopNum:Number;
loopNum++;
if(loopNum%3==0){
stop();
your_replay_btn._visible=true;
} else {
your_replay_btn._visible=false;
3) I placed this in action code on the replay layer on last keyframe =
your_replay_btn.onRelease=function(){
this.gotoAndPlay(1);
What happens is the replay button still flashes at the end of each loop and the loops just continue...it doesn't stop at 3.
I also get this error =
Can you break down what I'm doing wrong and how to fix...need to get this out asap.
I truly appreciate your help and time so far on this...big thanks kglad! -
Encore CS4 Loop Point goes back to beginning
Hi all,
Thank you for your time reading this. I've searched the forum and didn't see a resolution for this type of issue. Please accept my apology if it is noted somewhere and I didn't find it.
I created a Motion Menu in After Effects CS3 that is 00;05;07;00
I then saved the layers as a psd files (I didn't create buttons within AE)
I created the buttons I wanted within Encore.
Turned off all of the layers in Encore except for the buttons that I created
I created an AVI file out of the After Effects composition which is set as the Motion menu in Encore
The only problem that I am having is that when the video ends it goes back to the very beginning of the motion menu instead of the Loop point I set at 00;00;14;00 (14 seconds if I did that right)
I have Animate buttons checked
Loop point: 00;00;14;00
Loop #: Forever
On the basic tab, for both End Action and Override I went to Specify link and chose the Motion menu(AVI) that I created. I checked the box at the bottom "Set to Loop Point"
I'm not really sure what I'm doing wrong. This is my first time with a Motion Menu, so I'm sure I'm doing something wrong.
Thank you for your time on this
Best regards
JeffJeff,
Thanks for explaining.
I'm now using CS5 and I'd heard the two menu thing wasn't necessary any more so:
A week or so ago, I was trying to figure out the same thing. I posted this question here http://forums.adobe.com/thread/852185?tstart=30.
Unfortunately, there were no answers, and by then I had found in the Encore Help under Loop point (as you did) this group of instructions at the bottom
"Set menu loop back
You can set a loop point in a motion menu to a point from which you want the motion menu to loop, rather than the beginning. This is useful when the starting point and ending point of the motion menu are separated by a long interval.
Select the menu from the Menu panel.
On the Properties panel, set the loop point.
Select Specify Link from the End Action Options menu.
Select the target from the list, and then select Set To Loop Point, and click OK"
However, I can't get this to work similar to you problem. That is, if I select the "Play all, Scenes " menu as the target, since it has a motion menu, I can select "Set to loop point", since it's not greyed out.
However, if I select the next menu "Scenes" with no motion menu, the "set to loop point" is greyed out. If I select the Play all etc with the motion menu, then the loop point doesn't work ie it still loops back to the beginning of the motion menu.
I'm not sure what the work "taget" means from the last sentence in the suggestions.
I was hoping an Adobe person would chime in, but so far no luck.
I'm doing this in a SD project and not BluRay.
Sorry to ramble.
John -
IChat "Show Last Messages" goes wonky
I have almost the same issue as noted on the following thread : http://discussions.apple.com/message.jspa?messageID=11488281
But sometimes, randomly, the chat window shows something. It can be a one-year old chat, or the one before the latest, but it's totally random, and is getting tiring. This and spotlight indexing caught in an infinite loop are two issues that really are a pain.Hi,
I am not sure I have anything new to add to the stuff that is in the other thread.
I will point out that that I was mistaken in th first reply I made as I misread the Last (X) Messages bit as meaning Last (X) Chats and not just the IMs in the last chat.
I do spend much more time on my G4 (10.5.8/iChat 4.0.9) than I do on my MacBook Pro (Currently OS 10.6.6 and iChat 5.0.3)
It will be sometime over the weekend that I get to check things (again) to make sure my memory and iChat actions match.
Setting Last Chat.
Does two things.
1) If opening a chat with Buddy it will show you the Last Chat you had with them (that is currently Saved in ~/Documents/iChats).
This can be as far back as you iChats folder goes back. Works for iChat 3 saved chats through iChat 5.x chats
Will show you a Group chat (Chatroom) if that Buddy was in a Group chat last time you "Spoke".
2) If a Chat is still open on Quit (of iChat) it seems that chat will be displayed again (Like iChat 4's "Remember Open Chats across Launch.
As Save Transcripts has to be On for this any New IMs are stored in a new iChat File and contains only that "day's" IMs
On My G4 (iChat 3 Previously and 4 Currently) I had started to organise my Saved Chats into Folders with people's names for some regular people I Chat with.
I have not copied these over to check if Last Chat will find a file filed using a different Method to the dated folders now in iChat
Last (X) Messages.
I have done nothing new on this bit reporting back in that other thread.
Swapping the setting does seem to show the last number (X) of IMs in the Last Chat (with the exception that going back to Last Chat show only the last IM)
I would say at the beginning I did not like the change and it took me a while to get my head around this.
I did like the iChat 4 "Remember Open Chats across Launch" but my current settings seem to approximate this (Saved Transcripts > Last Chat)
As for Spotlight you would be better off asking in the Using OS X 10.6.x Forum
If you have External Disks connected you could try excluding in System Preferences > Spotlight > Privacy tab as these can increase the time Indexing.
8:47 PM Thursday; January 20, 2011
Please, if posting Logs, do not post any Log info after the line "Binary Images for iChat" -
IPhone Volume slider goes wonky after charging!
Ok; I have a WEIRD question. (then again, when isn't a tech question weird? Nevermind.)
So, I have a completely babied iPhone 3GS. Never fallen even an inch, been in a case since I got it, I even clean the screen. :3 I have iTunes 9.0.1.8, and a Griffin wall charger/adapter that I bought about 2 years ago when I got my older iPod. That's what I use (in conjunction with the new cord I got with my iPhone a few months ago) to charge it. Now my question: (and yes, all this was relevant!) It would appear that my iPhone's volume control on its iPod (not on other audio apps such as Pandora or Youtube, only iPod) goes ABSOLUTELY WONKY after charging it on this wall charger. Nothing else breaks, it all works normally, even plays normally, except the volume slider bounces around like it's on drugs and sticks to a very loud place on the slider. In addition, while it's plugged into this charger and ONLY while plugged in, the whole screen's touch sensitivity goes weird, too. It thinks my finger is somewhere other than where it is. It registers a touch an inch below where my fingertip really is on the screen & is unresponsive at random. This is fixed by unplugging it from the charger.
The volume slider is fixed by plugging in & syncing the phone with my computer (using an older iPod cord: I have way too many so I use one for the computer & the newer one for the charger), but then it promptly goes back to broken after I plug it into the wall charger for a couple hours. I've never used a car charger on it (heard that's bad). It's not practical for me to open my laptop every time I wanna charge this guy; should I use a different wall adaptor? Is an old Griffin adaptor not good for iPhone? (btw: I can manually move the volume down with the button on the side of the phone, but the slider on-screen doesn't show the difference; I just hear less volume.)
Many thanks, and best of luck (all of us dealing with technology need it)!Got the same problem... but I'm using only original hardware. The problem with the volume control is only appearing when using the Ipod (on the Iphone). The volume control on the Youtube App for example is working fine. Also it is only the volume control on the touch screen and not the hardware volume control button. The screen volume controller sticks to a certain level and when trying to move it, it follows my finger but jumps back to its initial position as soon as my finger is no more touching the screen. Furthermore the indicated volume on the screen does not correspond to the real volume level. I.e. I can turn up the volume on the hardware volume controller as much as possible and the screen volume controller stays at the same position...
I am not using any of the mentionned apps!? However I got quite a lot of apps so it is possible thant one of them is causing the problem. Does anyone have a list of all apps that are causing this problem?
Btw: I am using the new 3GS with the latest software on both Iphone and iTunes..
Thank you!
gagsi -
Fonts going wonky on web page - sporadic substitutions
Don't find anything that addresses this in a search:
I have some weird things happening since I've moved a site from iWeb 1x to 2x.
One, is that my fonts are being substituted sporadically on SOME of the pages.
This is happening even though they were always good before I moved to iWeb 2.
So I have to suspect something being a problem in iWeb 2.
Its a phenomena I've noticed on machines that possess all the appropriate fonts.
(Otherwise some pages would not be showing up correctly).
Ideas?
Another I noticed today - that only 1 of my 3 web galleries now shows up on the page.addendum/update:
The site would not come up correctly even after closing & restarting the browser on a G5.
Went to an intel machine - it came up - excepting a different one line of text went generic there.
The page was not that graphic-intensive.
Predominantly using Bradley, Marker Felt as display fonts.
These are the ones with problems.
However, after going to that machine - and then returning to a G5 PPC - now the additional galleries show up.
I doubt its a memory overload. This is a recent phenom.
After loading up some little adsense windows. -
Multiple Speakers goes Wonky when using a wireless bridge
I used to use multiple speakers on iTunes, but lost a lot of connections to the AE due to distance. My WLAN is a D-LINK DI-624.
I put in a DLINK DWL-G710 bridge (it took about 3 hours to get working, not 2 minutes, as they claim).
Now, I can always SEE the AE, and once I have a working connection, it never drops. However, while I can always SEE it, the ability to actually USE it is random. I select the AE it goes into a "connecting to...." mode and then times out.
Sometimes cycling iTunes allows it to connect. Sometimes turning off the Airport card on the laptop.
As a last note, I can't see the AE through Ethernet from my laptop, only when on the wireless. It's no show stopper, as I can run both connections, but it is kind of odd, since it all goes through the DI-624.
Any ideas?Switched to Airport Extreme as base station, problem solved.
-
Audio editing on individual slides goes wonky
I record each of my slides separately with the audio attached to the slide itself so that audio is never broken across multiple slides.
This usually requires that I touch the audio on each slide at least once, in order to control the timing at the beginning and end. I generally find that 8 ms of silence before I begin speaking and 8ms after creates a nice transition to the next slide (and topic).
The problem (I think) is that the audio track in Captivate is actually continuous and so my action of cutting a section from the audio track or adding something to the audio track on one slide seems to affect the entire project and mess up my timing on both the slide I am working on and on other slides.
Here's an example:
http://screencast.com/t/4GIWeETOkrgd
As you can see, I count off 8ms and remove the long pause at the beginning of the slide. Then I insert silence instead of background noise, save, and reopen the audio.
All of my work is gone and the audio is almost to the edge of the slide. Fortunately, I haven't lost any audio (this happens sometimes). But I have to reinsert 8ms of silence, then resave and hope for the best as I move on to the next slide. At the end of the project, I have to visually check each slide again to make sure that audio has not magically moved around or been cut off.
What's going on and how can I do this more efficiently? It's bad enough to have to edit each slide in order to have the right level of control. But then to find my hard work gone ... it's very discouraging!Hi Lilybiri, this might not be the correct thread but I couldnt find exaclty what I'm after. My apologies if this is not the right place.
I'm creating a course with supporting audio narration, a narration audio file attached to each slide. Some of these slides have video with audio too.
I was wondering if there is a way for the user to turn off the narration audio on a slide, without muting the videos?
I was hoping this could be done through a button?
Thanks
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