Film Loop Sprites going wonky...

I've just run into a real doozy - I'm using a bunch of Film
Loop animation
sprites in my project (about 35 on stage at once, approx. 100
pixels square
each), and for some reason, several of them have decided to
just completely
stop behaving properly. They've moved themselves to the
upper-left corner
of the stage, scaled themselves up to twice their proper
size, and refuse to
be moved or resized back to where they're supposed to be.
They're not
locked, but when I try to move or resize them, they just stay
right where
they are. I've tried deleting the offending sprites and
copy/pasting a
similar sprite to position it in the same place, but then
this makes BOTH
sprites go wonky. Everything I do just seems to make it
worse. I've even
tried saving/restarting the program to see if it'll clear out
the memory or
something, and it makes no difference. Has anyone ever run
into this bug?
Is there any solution? This could kill my project if I don't
get it cleaned
up. I'm afraid to do anything now because it just seems to
get worse every
time I try...

> scale with .with and .height does that behaviour.
> move with .loc, .locH and .locV should work.
>
> try to scale and move with sprite(x).rect, it's more
calculation, but
> worked
> for me in most cases.
Most of them (including the wonky ones) aren't being scaled
via scripts, but
are manually scaled by dragging the rect-corners. (Holding
down CTRL to
keep the aspect ratio the same.) There ARE film loop sprites
that are being
scaled via scripts (using width and height), but these ones
haven't had any
problems so far. None of them are being moved via scripts in
this case. I
ultimately solved this problem by deleting all of the
offending film loop
members and recreating them from scratch (I make a habit of
keeping any
sprites involved in film loops sitting together on a frame
past the end of
my used frames, in case I need to make any changes - that
saved my butt this
time.)
Incidentally, does anyone know WHY scaling film loops via
height/width has
this problem? It's particularly annoying, and a bug you'd
think somebody
would've noticed by now, considering the film loop feature
has been in the
program since I-don't-know-what version, but at least as far
back as 3. I'd
also like it if it were possible to reverse-engineer a
film-loop, converting
it back into its component sprites so you can make changes -
that way I
wouldn't have to keep them around on that dead-frame at the
end. (It'd also
be nice if you could run other stuff on film loops, e.g.
change their color,
ink settings, etc. But I suppose that's a lot to ask for an
old feature
that hasn't changed in at least 7 versions.)
Just out of curiosity - has any of this been changed at all
in Dir11? I'm
still on MX2004, so I don't know what-all has been improved
yet. Crossing
my fingers for a few recent annoyances like this...

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