Flash builder 4 - Image(s) Rotator3d

Im looking for some inspiration too code a image gallery with 3d effects (Rotator3d sparkcontrol) in flash builder 4. Ive have a button which I want to execute the rotation between the images (mx:images), my question is how I shift betwwen images when the 3d rotate runs on the image. There is no problem in rotating one image. Ive started with the Rotate3d spark control but thats not a requirement, if there is a better way to get same functionality Im open for ideas, if there is a best practice on this area Im open for suggestions. Please post code examples or other ressources.
My code looks like:
  <fx:Declarations>
    <s:Rotate3D id="imageRotator" 
      angleXFrom="0" angleXTo="360"
      angleYFrom="0" angleYTo="360"
      autoCenterTransform="true"
      duration="2000" />
  </fx:Declarations>
  <s:Group id="imageContainer">
    <mx:Image id="myImage1"  source="asserts/Desert.jpg" width="500" height="250"   x="150" y="100" />
    <mx:Image id="myImage2" source="asserts/Penguins.jpg" width="500" height="250"   x="150" y="100" />
  </s:Group>
  <s:Button x="270" y="349" label="Rotate"
    click="imageRotator.play([imageContainer])"/>

Check the doc for spark.components.supportClasses.ItemRenderer.  Mine shows
it.
Your code should look something like:
<s:List>
<s:itemRenderer>
<fx:Component>
<s:ItemRenderer autoDrawBackground="false" >
<!-- any other customizations -->
</s:ItemRenderer>
</fx:Component>
</s:itemRenderer>
<!-- other stuff -->
</s:List

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    When started form the "clean" workspace, bundled Eclipse and only one project (Flex) is created - everything looks fine. Even if you add a "hello world" pop-up to your application (that's sarcasm, yeah =)
    The situation changes dramatically when you have any number (greater than zero of course) of Java projects in your workspace.
    Compilation time skyrockets to about 1 - 2 minutes - first (on an empty project created with wizard). Second - it starts crashing with or without reason.
    When I'm trying to create a new Flex project (having several Java projects in the workspace) - the moment the wizard is complete and it's going to show me the contents of the newly created MXML (yes, a few lines with no logic at all) it crashes. When I'm trying to open existing project - well, it opens, but compilation times are greater than 2 minutes (that's a tiny project with a few screens with primitive design, three AS classes and two CSS files and one image included) whenever I just put an empty string to even the main MXML.
    When I'm trying to switch to design view - it crashes 80% of time. The rest 20% it show "gray field" and bugs UI completely.
    When building starts - the only way to avoid it ... well ... go drink a tea. It's impossible to cancel and if I try to cancel it - it hangs forever. Only killing the eclipse process helps.
    And, really, 2 minutes of compilation time? Are you serious? It's like, change the line of code, save, wait 2 minutes with 50% chance of observing never-ending activity?
    Btw, I've tested the Flash Builder Beta - there were no such problems. Everything was really cool and smooth. Compilation time was even faster than Flex Builder 3. And such a surprise with the production version.
    It's all with the JDK 6u14 (yes, I've tested it with the most recent one - 6u18 - the same picture).
    So, is there anyone experiencing the same behavior and any hints on how to fix it? It's really annoying especially knowing and waiting to get hands on all those great SDK 4 features.
    Thanks!

    I think the longer compile times when embedding fonts are sort of to be expected. You're embedding an awful lot of glyphs into your SWF (versus using device fonts or setting an explicit unicode range).
    For example, I tried with the following simple example in Flex 4.0:
    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark"
            xmlns:mx="library://ns.adobe.com/flex/mx"
            applicationComplete="lbl.text = (loaderInfo.bytesTotal / 1024).toFixed(2) + ' KB';">
        <fx:Style>
            @namespace s "library://ns.adobe.com/flex/spark";
            @namespace mx "library://ns.adobe.com/flex/mx";
            @font-face {
                fontFamily: Calibri;
                fontWeight: normal;
                fontStyle: normal;
                src: url("c:/windows/fonts/calibri.ttf");
            @font-face {
                fontFamily: Calibri;
                fontWeight: bold;
                fontStyle: normal;
                src: url("c:/windows/fonts/calibrib.ttf");
            @font-face {
                fontFamily: Calibri;
                fontWeight: normal;
                fontStyle: italic;
                src: url("c:/windows/fonts/calibrii.ttf");
            @font-face {
                fontFamily: Calibri;
                fontWeight: bold;
                fontStyle: italic;
                src: url("c:/windows/fonts/calibriz.ttf");
            global {
                 fontFamily: Calibri;
                 fontSize: 24;
        </fx:Style>
        <s:controlBarContent>
            <s:Label id="lbl" color="red" fontWeight="bold" />
        </s:controlBarContent>
        <s:VGroup horizontalCenter="0" verticalCenter="0">
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            <s:Label text="Calibri bold" fontWeight="bold" />
            <s:Label text="Calibri italic" fontStyle="italic" />
            <s:Label text="Calibri bold+italic" fontWeight="bold" fontStyle="italic" />
        </s:VGroup>
    </s:Application>
    Now, the .SWF file in my /bin-debug/ folder was pretty large (~1440 KB -- or about 1.4 MB). When I exported a release version of the .SWF using Builder that number dropped down to ~970 KB (or 0.9 MB). Still rather large.
    Typically when embedding fonts you'll want to specify a unicode range so you only embed the characters you care about (English uppercase/lowercase, punctuation, numbers, etc). Or you could embed Thai ranges or whatever else you want.
    So if I specify the following unicode range for each of the four embed statements, the SWF sizes drop considerably:
    unicode-range 
    : U+0020-002F,U+0030-0039,U+003A-0040,U+0041-005A,U+005B-0060,U+0061-007A,U+007B-007E;
    /bin-debug/: ~970 KB (67%)
    /bin-release/: ~520 KB (53%)
    You can find some examples of unicode ranges in the /frameworks/flash-unicode-table.xml file in the Flex SDK. Also, you can specify custom named unicode ranges in your /frameworks/flex-config.xml file:
    <!-- Defines ranges that can be used across multiple font-face declarations. -->
    <!-- See flash-unicode-table.xml for more examples. -->
    <!-- not set -->
    <!--
    <languages>
      <language-range>
        <lang>englishRange</lang>
        <range>U+0020-007E</range>
      </language-range>
    </languages>
    -->
    And this way you could just specify a unicode-range of "englishRange" instead of having to do U+0020-002F, etc.
    Hope that helps,
    Peter

  • Click attribute in textFlow anchor tag in Flash Builder 4

    Hi folks,
    At first congratulation to you, Adobe and Flex team for Adobe Flash Builder 4 & flex 4 SDK final release...
    then, I have a click attribute in my textFlow anchor tag, just like this:
    <fx:Script>
         <![CDATA[
         import mx.controls.Alert;
         public function func():void{
              Alert.show("hello!");
         ]]>
    </fx:Script>
    <s:RichEditableText x="50" y="50" editable="false" id="RET" >
         <s:TextFlow>
              <s:a href='http://www.adobe.com' click='func()'>
                   <s:img source='adobe.jpg' width='50' height='50' />
              </s:a>
         </s:TextFlow>
    </s:RichEditableText>
    When I run the project, everything's allright; and after click on my image, I have adobe site in new window, and also have my popup alert window with "Hello!" text...
    But the Problem is another thing. I want to give this textFlow content from one webservice and put it in a string var then bind it to my RichEditableText. I receive it from webservice, put it in the string, and then bind this string to textFlow attribute of my RichEditableText obj with simple function... after running my project, I can see the content, and when I click on my image, I have adobe site in new window, again. but my function does not call!
    What is the problem?! the code is something like this (of course without webservice codes!):
    <fx:Script>
         <![CDATA[
         import flashx.textLayout.conversion.TextConverter;
         import mx.controls.Alert;
         public function func():void{
              Alert.show("hello!");
         internal var str:String;
         public function func2():void{
              str = "<TextFlow xmlns='http://ns.adobe.com/textLayout/2008' paddingRight='5'>"+
              "<a href='http://www.adobe.com' click='func();'><img source='adobe.jpg' width='50' height='50' /></a>"+
              "</TextFlow>";
              RET.textFlow= TextConverter.importToFlow(str, TextConverter.TEXT_LAYOUT_FORMAT);
         ]]>
    </fx:Script>
    <s:RichEditableText x="50" y="50" editable="false" id="RET" />

    Listening for a FlowElementMouseEvent.CLICK event will be beneficial.
    In your webservice feed (Textflow), have a tag such as:
    <a href="event:adobe.jpg">Click here to view Adobe's logo!</a>
    Then in your ActionScript code, listen for any FlowElementMouseEvent.CLICK events from your textFlow instance.
    textFlow.addEventListener(FlowElementMouseEvent.CLICK,
    onLinkHandler);
    Next, declare onLinkHandler:
               * In the XML there are href tag which has 'event:' prefix to the value.  This prefix
               * allows method calls.
              private function onLinkHandler(event:FlowElementMouseEvent):void
                   //extract the number value from the string.
                   var uri:String = LinkElement(event.flowElement).href.split(":")[1];
                   trace(uri);//outputs: adobe.jpg

  • Unable to install ipa to iphone5s and ipad retina by Flash Builder 4.6 using latest Flex sdk 4.13

    I am using Apache Flex 4.13 FP11.1 AIR14.0 for my Flash Builder 4.6 in my windows 7. attatched is the code. I am using provisining profile and my iphone5 and ipad retina UDID is added in that. But exported application via flash builder for ios is not installing in my ipad retina display and iphone5. I including following default images.
    [email protected]
    Default-Landscape.png
    [email protected]
    Default-Portrait.png
    [email protected]
    Default.png
    [email protected]
    my test-app.xml files contents is as follows.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/14.0">
      <id>com.miracle.Saraplayer</id>
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      <!-- The name that is displayed in the AIR application installer.
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      <name>
      <text xml:lang="en">Sara Player</text>
      <text xml:lang="zh">Sara Player</text>
      <text xml:lang="cs">Sara Player</text>
      <text xml:lang="nl">Sara Player</text>
      <text xml:lang="fr">Sara Player</text>
      <text xml:lang="de">Sara Player</text>
      <text xml:lang="it">Sara Player</text>
      <text xml:lang="ja">Sara Player</text>
      <text xml:lang="ko">Sara Player</text>
      <text xml:lang="pl">Sara Player</text>
      <text xml:lang="pt">Sara Player</text>
      <text xml:lang="ru">Sara Player</text>
      <text xml:lang="es">Sara Player</text>
      <text xml:lang="sv">Sara Player</text>
      <text xml:lang="tr">Sara Player</text>
      </name>
      <customUpdateUI>false</customUpdateUI>
      <supportedLanguages>en zh cs nl fr de it ja ko pl pt ru es sv tr</supportedLanguages>
      <versionNumber>0.0.0</versionNumber>
      <versionLabel>One</versionLabel>
      <description>Nothing here now</description>
      <!-- Settings for the application's initial window. Required. -->
      <initialWindow>
      <!-- The main SWF or HTML file of the application. Required. -->
      <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
      <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
            <aspectRatio>portrait</aspectRatio>
            <renderMode>auto</renderMode>
      <autoOrients>false</autoOrients>
            <fullScreen>true</fullScreen>
            <visible>true</visible>
            <softKeyboardBehavior>none</softKeyboardBehavior>
        </initialWindow>
      <!-- The icon the system uses for the application. For at least one resolution, specify the path to a PNG file included in the AIR package. Optional. -->
      <icon>
      <image16x16>_icons/16.png</image16x16>
      <image32x32>_icons/32.png</image32x32>
      <image36x36>_icons/36.png</image36x36>
      <image128x128>_icons/128.png</image128x128>
         <image29x29>_icons/Icon-Small.png</image29x29>
         <image48x48>_icons/48.png</image48x48>
         <image57x57>_icons/Icon.png</image57x57>
         <image72x72>_icons/Icon-72.png</image72x72>
         <image114x114>_icons/[email protected]</image114x114>
         <image512x512>_icons/iTunesArtwork.png</image512x512>
         <image50x50>_icons/Icon-Small-50.png</image50x50>
         <image58x58>_icons/[email protected]</image58x58>
         <image100x100>_icons/[email protected]</image100x100>
         <image144x144>_icons/[email protected]</image144x144>
         <image1024x1024>_icons/[email protected]</image1024x1024>
      </icon>
      <!-- Whether the application can be launched when the user clicks a link in a web browser.
      Optional. Default false. -->
      <allowBrowserInvocation>true</allowBrowserInvocation>
        <!-- iOS specific capabilities -->
      <iPhone>
            <InfoAdditions><![CDATA[
      <key>UIDeviceFamily</key>
      <array>
      <string>1</string>
      <string>2</string>
      </array>
      <key>UIStatusBarStyle</key>
                <string>UIStatusBarStyleBlackOpaque</string>
                <key>UIRequiresPersistentWiFi</key>
                <string>YES</string>
      ]]></InfoAdditions>
      <Entitlements>
             <![CDATA[
                 <key>aps-environment</key>
                 <string>development</string>
             ]]>
         </Entitlements>
            <requestedDisplayResolution>high</requestedDisplayResolution>
        </iPhone>
    </application>
    The problem is that when i sync it via itunes. it shows Waiting... then it shows progress for installing. when i click the app icon in device it shows Installing... as shown in these images but never shows finished process.
    Dropbox - 1.jpg
    Dropbox - 2.jpg
    Dropbox - 3.jpg
    source: Dropbox - test.fxp
    i am a bit confused and project is stuck. i am helpless now.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

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