Invalid Launch Image in Flash Builder 4.6

I've been making updates and releases to my iPad app for the last several months, but just recently, I started receiving this email back from Apple:
     iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All           apps must include a launch image of the appropriate size. Learn more about iPhone 5 support by reviewing the iOS Human Interface Guidelines.
I've been googling this for a while, and have tried adding  Default.png (320x480), Default-586h.png (640x960), and [email protected] (640x960) files to the root directory and made sure they were being compiled into the .ipa file.  With the [email protected] file, I received an additional error in the nastygram from Apple:
     Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.
So I took out the @2x file and it still failed.  Now, my app isn't even intended for the iPhone5, it's intended for the iPad.  What can I do to make them happy so I can keep making releases?

These are the errors tackled with this post:
iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide.
Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.
Non-PIE Binary - The executable 'C-Print Mobile.app' is not a Position Independent Executable. Please ensure that your build settings are configured to create PIE executables. For more information, refer to Technical Q&A QA1788 - Building a Position Independent Executable
I followed these steps to get my app .ipa to the point where Apple would accept it:
Download the latest AIR SDK. My Flash Builder was using the AIR SDK 3.6. From within Flash Builder I clicked "Check for updates..." and Flash Builder said it was up-to-date. BUT when checked the AIR SDK website, there in fact was a newer version. So you may need to update, even if Flash Builder says otherwise. To check, go to Windows -> Preferences -> Installed AIR SDKs. If you have AIR SDK 3.6 or less, you need to update.
The latest SDK can be downloaded here:
http://www.adobe.com/devnet/air/air-sdk-download.html
IMPORTANT: If you are building a Flex project (that was my situation), you will need to download the SDK without the compiler. This will be under the "Note: Flex users will need to download the original AIR SDK without the new compiler." section.
Install the downloaded SDK. The instructions are different for Flex projects and ActionScript projects.
Flex: http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html
ActionScript: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html
Reference the correct version in your app.xml file. My app was using AIR SDK 3.1, which is very old. As of this writing, I'm now using:<application xmlns="http://ns.adobe.com/air/application/3.7">
Include a splash screen image called [email protected] in the top-most level of your source. This file must be 640x1136 (width x height), and is required for iPhone 5 devices.
Read the following forum thread about the Non-PIE Binary issue. As of this writing, it is being regarded as "not a big deal", but Apple may become more strict about this in the future.http://forums.adobe.com/message/5281575
Best of luck. If these steps work for you, let me, and others, know here in the forums!

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    From: [email protected]
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