Flash CS3: Help me make my movie play, please!

URL: http:schoolsignsonline.com
This is an electronic sign company, so I'm trying to put a Flash movie of one of their signs onto their preexisting site. No sound, no skin, no controls, just the movie, looping endlessly.
I imported an .avi video (from a PC) from the client into Flash CS3 (on a Mac), and made sure my stage was the same size as the file parameters.
Saved the file. Tested the movie in Flash. **The movie plays just fine**. It's a picture of brightly colored balloons ascending on a black background.
I publish the movie.
I copy the .fla and .swf into the flash folder at the root level of the site on my local server.
I go into Dreamweaver CS3 to insert the movie using their Insert>Flash into the div I've created for it on the index page (which uses server side includes for the nav & footer only - no PHP involved - so each page has an .shtml extension).
I test the movie in DW by clicking on the green arrow in the properties toolbar. Nothing but white. Movie doesn't play, or if it is playing, it's only white.
What the heck. I save the page, letting DW generate the script.
I upload the revised index page, the flash folder (with the .swf and .fla files in it), and the Scripts folder to the site on the remote server.
Go to a browser. Nothing but white where the movie is supposed to be.
I asked about this on the Adobe DW group on Yahoo Groups, and they really didn't know, thinking it was a Flash problem. One of them said the movie couldn't be found. Dang it! This is a script that DW generated when I placed the movie into the page! I don't know anything about JavaScript (yet), so I'm not going to muck about in the code to break it.
BTW, the HTML for the page with the movie on it no longer validates - I hear this is typical of a CS3 Flash insertion by DW.
Can anyone PLEASE help me figure out what I've done wrong? What other info do you need from me?
Thank you in advance.
Theresa

For the Flash-generated html file, you basically want to copy the script tag in the head section....
<script src="Scripts/AC_RunActiveContent.js" type="text/javascript"></script>
into the same place in the head section of the real file.
and copy the entire section of code in the body starting with and including...
<script language="javascript">
if (AC_FL_RunContent == 0) {
.... all the stuff between....
</object>
</noscript>
into the div you mention
And in the case of what's shown above, you would want to have the AC_RunActiveContent.js file in a Scripts folder.

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    It would be nice to be able to press Cmd + Enter to see the
    movie, and not have to do File > Export > bla bla bla, open
    Finder, Find the SWF, double click it, wait for the browser to
    open... etc...
    I have a brand new 2.5 GHz MacBook Pro, and Test Movie runs
    faster on my 900MHz Pentium III PC!! Funny...
    Here are some links I found about this problem:
    http://bugs.adobe.com/jira/browse/FP-878
    http://kb.adobe.com/selfservice/viewContent.do?externalId=kb407896
    http://www.kirupa.com/forum/archive/index.php/t-258991.html
    This is quite ridiculous, and on Adobe's Support page, the
    solution is "Do not use Test Movie."
    And the funny thing is that they didn't even bother to fix
    this in CS4...
    So basically if something doesn't work, Adobe's solution is
    "Don't use it."
    I guess they're right!
    Please, tell me if anyone has or does not have this problem
    or knows anything about it!
    Thanks,
    Mate

    This is a problem that, having read many forums, affects a
    very large amount of people, though Adobe doesn't care at all. It
    only affects OS X users. I know that it has been addressed many
    times in different forums, but I never actually stumbled across
    anyone having found a solution.
    When I use Flash CS3, and I make any animation, even the
    simplest tween, and I preview it with Test Movie, the result I get
    is an extremely slow playback. Something like half the FPS it
    should be.
    However, when I export the SWF and preview it in the external
    Flash Player or in a browser, it's just fine and fast.
    Another interesting thing is that in CS3, when I open the
    Help panel, the problem with Test Movie only happens like 20% of
    the time. In that case, it only gets solved if I restart or Log Out
    at least. I have no idea why the Help panel being open solves the
    problem, this only shows that this is probably a little graphic
    user interface bug, or something similar, that could be solved very
    very easily.
    In Flash CS4, there is no Help panel, so there is no solution
    to the problem.
    It would be nice to be able to press Cmd + Enter to see the
    movie, and not have to do File > Export > bla bla bla, open
    Finder, Find the SWF, double click it, wait for the browser to
    open... etc...
    I have a brand new 2.5 GHz MacBook Pro, and Test Movie runs
    faster on my 900MHz Pentium III PC!! Funny...
    Here are some links I found about this problem:
    http://bugs.adobe.com/jira/browse/FP-878
    http://kb.adobe.com/selfservice/viewContent.do?externalId=kb407896
    http://www.kirupa.com/forum/archive/index.php/t-258991.html
    This is quite ridiculous, and on Adobe's Support page, the
    solution is "Do not use Test Movie."
    And the funny thing is that they didn't even bother to fix
    this in CS4...
    So basically if something doesn't work, Adobe's solution is
    "Don't use it."
    I guess they're right!
    Please, tell me if anyone has or does not have this problem
    or knows anything about it!
    Thanks,
    Mate

  • Flash CS3 and CS4 "Test Movie" extremely slow, ridiculous.

    This is a problem that, having read many forums, affects a very large amount of people, though Adobe doesn't care at all. It only affects OS X users.
    When I use Flash CS3, and I make any animation, even the simplest tween, and I preview it with Test Movie, the result I get is an extremely slow playback. Something like half the FPS it should be.
    However, when I export the SWF and preview it in the external Flash Player or in a browser, it's just fine and fast.
    Another interesting thing is that in CS3, when I open the Help panel, the problem with Test Movie only happens like 20% of the time. In that case, it only gets solved if I restart or Log Out at least. I have no idea why the Help panel being open solves the problem, this only shows that this is probably a little graphic user interface bug, or something similar, that could be solved very very easily.
    In Flash CS4, there is no Help panel, so there is no solution to the problem.
    It would be nice to be able to press Cmd + Enter to see the movie, and not have to do File > Export > bla bla bla, open Finder, Find the SWF, double click it, wait for the browser to open... etc...
    I have a brand new 2.5 GHz MacBook Pro, and Test Movie runs faster on my 900MHz Pentium III PC!! Funny...
    Here are some links I found about this problem:
    http://bugs.adobe.com/jira/browse/FP-878
    http://kb.adobe.com/selfservice/viewContent.do?externalId=kb407896
    http://www.kirupa.com/forum/archive/index.php/t-258991.html
    This is quite ridiculous, and on Adobe's Support page, the solution is "Do not use Test Movie."
    And the funny thing is that they didn't even bother to fix this in CS4...
    So basically if something doesn't work, Adobe's solution is "Don't use it."
    I guess they're right!
    Please, tell me if anyone has this problem or knows anything about it!
    Thanks,
    Mate

    1) Every post I see that you have made recently reflects on problems that are most likely associated with your computer that are causing problems with your software. 1st thing I would look at with your problems (and I do not mean just this one) is a conflict with another program, ei antivirus software, etc. Trying turning off programs one by one, relaunching your CS programs, and see if you can find a culprit.
    2) With that kind of attitude you are only going to receive just as friendly/helpful solutions. Just because SOMEONE ELSE doesn't solve YOUR problem does not mean that THEY are ignorant.

  • Why is AS1 documentation not a part of CS3 help

    hello;
    in my flash CS3 help, there is AS2 and AS3 documentation, but
    no AS1 documentation;
    I have come to the understanding that AS1 would continue to
    be supported in future flash authoring environments;
    any thoughts?
    thanks
    dsdsdsdsd

    dsdsdsdsd,
    > I am still not convinced that AS3 is necessary
    It isn't.
    > just because an engineer can build a 800hp engine,
    > powerful enough to thrust a wing-adapted minivan
    > into flight
    > doesn't mean it is the right approach: do soccer moms
    even
    > want to fly?
    I do get your analogy. Really, I do. What I don't get is why
    you're
    the one making it -- because based on what you've described,
    it sounds like
    you're the engineer in this analogy, not the soccer mom.
    After reading
    Colin Moock's article, I would think even the soccer moms
    should find
    encouraged, but regardless ... of course you don't have to
    use AS3. ;)
    If you don't, you're stuck with a different set of
    complexities, so it
    all comes down to what you're comfortable with. In AS1/AS2,
    you have on()
    and/or onClipEvent() for handling events. You also have the
    dot notation
    equivalents (e.g. myClip.onRelease = handlerFunction). But
    wait, there's
    more! You also have addListener(). How's that for consistent?
    Ah, but
    then you also have addEventListener() -- just depends on
    which datatype
    you're handling the event for. If you're a longtime Flash
    user -- and you
    are -- then each new event handling model was something you
    took in stride.
    If you're new to the scene, it could seem like a completely
    arbitrary mess.
    In AS3 (outside of a drop-in-the-bucket NetStream exception),
    you have
    addEventListener(). Easy to learn and easy to remember,
    because it's very
    nearly consistent.
    In AS1/AS2, if you want to instantiate a new MovieClip
    instance, you
    have to refer to an existing MovieClip instance and invoke
    the
    createEmptyMovieClip() method, give the new instance an
    instance name and
    assign it a depth. In AS3, you just invoke the constructor:
    new
    MovieClip(), then add the new instance to the display list.
    It comes down to personal taste, I guess. To me, the newer
    models are
    easier to use ... once you learn them (of course). There are
    trade-offs in
    either camp, obviously.
    > if someone could tell me some concrete thing
    > that AS3 can do that AS1 cannot
    > I would appreciate it;
    I'm sure there are more, but here's a concrete thing off the
    top of my
    head: AS3 allows you to reparent movie clips (and other
    visual display
    objects) simply by removing them from the display list of one
    object and
    adding them to another. A practical example that comes to
    mind is a jigsaw
    puzzle, in which snapped-together pieces stay together,
    making it easy to
    move snapped-together pieces as a single group. Each
    individual piece could
    initially belong to the display list of the main timeline,
    but could be
    moved to the collective display list of a group of
    snapped-together pieces.
    Not that a single example should sway you. The example I
    made might
    just be meaningless to you, because you might not be
    interested in
    Flash-based jigsaws (or you might be interested, but would
    rather move
    snapped-together pieces by way of some algorithm that tracks
    the position
    and movement of each individual piece -- again, you're
    trading one set of
    complexities for another; on the main, I personally find the
    complexities of
    AS3 worth the learning curve).
    > I am working on my first AS3 project - shopping cart -
    but
    > I will not use external packages );
    And you shouldn't, unless you feel that external classes
    would help you.
    For me, I like the idea of utility classes (at least). In
    order to create a
    dynamic text field in AS1 -- let's say a non-selectable text
    field, that
    resizes as needed to fit the text, with a sans serif font --
    you might do
    something like this:
    var tf = this.createTextField("myTextField", 0, 0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = "Lorem ipsum dolor sit amet";
    (Note, this assumes Flash Player 8 or higher, because prior
    to Flash Player
    8, the MovieClip.createTextField() method returns Void.)
    So ... to me, that's a lot to type. Again (this is my mantra
    in this
    post) ... one set of complexities for another. To reuse this
    code, I could
    certainly throw it into a function. Let's say something like
    this:
    function makeTextField(target, text) {
    var tf = target.createTextField("myTextField" +
    target.getNextHighestDepth(),
    target.getNextHighestDepth(), 0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    makeTextField(this, "Lorem ipsum dolor sit amet");
    That's a tried and true procedural way to make your work
    easier. I
    think, so far, you would agree ... and I think, for you,
    there's nothing new
    so far. Notice that to keep instance names unique, I used
    MovieClip.getNextHighestDepth() to append a number to the
    instance name, and
    also to ensure that a safe depth is met. A real
    implementation would
    probably include x,y positioning parameters, to make sure
    text doesn't
    overlap ... but you get the idea.
    I could use AS2 to create a utility class called, say,
    SimpleText.
    Here's a stab at it. Quick and dirty AS2 external class file.
    // Class file
    class net.quip.utils.text.SimpleText {
    public function SimpleText() {};
    public static function makeTextField (target:MovieClip,
    text:String):Void {
    var tf:TextField = target.createTextField("myTextField" +
    target.getNextHighestDepth(), target.getNextHighestDepth(),
    0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt:TextFormat = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    More complex? In a sense, sure. Not by a whole lot, if you
    really look
    at it. The AS1 function version was a teensy bit bigger than
    the
    non-function version. The AS2 class version is a teensy bit
    bigger than the
    AS1 function version. But once it's done, it's done. If I
    ever want this
    functionality, I just import my class and use its (in this
    case) static
    method:
    import net.quip.utils.text.SimpleText;
    SimpleText.makeTextField(this, "Lorem ipsum dolor sit amet");
    In my experience, that saves me time and effort. And this
    same sort of
    approach applies to non-static methods as well. It's just a
    way to organize
    your code. Many people find it more efficient. If you don't,
    then you
    don't. ;) It's as simple as that.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Movie playing back to front in Firefox

    Hi
    Im having a strange issue playing a flash movie.
    It plays no worries in IE, but when you try it in firefox it displays back to front.
    Both flash plugins in both browsers are the same version.
    Any way I can make the movie play properly in both browsers?
    Ive posted the code here
    http://www2.cpprint.com.au/flash.html
    Robbie

    I share your concern.  It is possible to download and install the Officejet Pro 8600 Plus driver as described in the post here.  The HP Pro 8600 Plus hardware is very similar to the Officejet Pro 8620, but the 8600 driver does include a page order option in the Advanced tab of the driver
    Bob Headrick,  HP Expert
    I am not an employee of HP, I am a volunteer posting here on my own time.
    If your problem is solved please click the "Accept as Solution" button ------------V
    If my answer was helpful please click the "Thumbs Up" to say "Thank You"--V

  • Movies playing in iTunes will not show closed captions

    I have purchased several movies from the iTunes store. They all have Closed Captioning listed in the store description. I need Closed Captioning because I have hearing loss and even with my hearing aids, I cannot hear all the dialogue in movies.
    In my iTunes app, I opened Preferences-->Playback and checked the box for "Show closed captioning when available." Then I play the movie in iTunes. No captions. I click on the Controls menu for Audio & Subtitles. It's grayed out.
    I go to the .m4v file in Finder and open the movie with Quicktime to see whether I can get captions that way. No captions. I check the View menu for Show Closed Captioning. It's grayed out.
    At this point I'm thinking these movies do not really HAVE captions, despite what the store description said. However, this proves to be wrong because I turn on my TV and start up my Apple TV 3. I select "Movies" and then "Purchased" and find these movies. When I play these movies via the Apple TV, they all show up on the TV screen with the captions working perfectly.
    So, what gives? I've spent hours searching the internet for a solution, but all I can find is that the selection I've made in iTunes preferences *should* make the captions show up in iTunes. I'm stumped. I want to play the movies on my computer in iTunes (or in Quicktime) so that I don't have to be at my house in front of my TV in order the enjoy them. Is there any way I can make these movies play in iTunes with the captions showing? Can anyone make any suggestions? I'd be very grateful if someone could help me achieve this goal.

    I have same problem with my son's iPod Touch running iOS 5.1.1.  I set "explicit" to off, but then many songs we purchased on iTunes that are labeled as "clean" do not show up on his iPod Touch. If I set "explicit" to on, they do show up.

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