Flash CS3 HTML/Javascript template files
Has anyone heard of the javascript file that flash cs3
produces causing .swfs to behave differently between browsers? It's
happening to me and can't figure out why. If I use the basic of
html to get the .swf to work, it behaves properly. When I use the
CS3 HTML template chosen from publish settings, the file doesn't
work properly in Internet Explorer but still works in Firefox and
Safari. Anyone ever hear of problems with this code?
Todd Bluewater;
Hard to guess based on the information provided. Is
index.html
configured as a home page name on that particular server? Can
you provide a
url to check? -Tom Unger
Similar Messages
-
A couple of weeks ago, I wrote in another thread about how
Flash CS3 (using AS3) can directly handle javascript. I must tell
you that this direct handling is limited. You cannot call custom
javascript functions from html this way. If you need to call
function in your html, you must still use ExternalInterface.
Flash CS3 has a new function called navigateToURL().
navigateToURL() is part of the flash.net package and is
asynchronous (does not return any kind of value).
Let's say you want to throw a simple javascript alert message
to a user. You need to first make a call to the URLRequest
constructor and pass it a string value that uses javascript
protocol. In the alert example, you'll be calling the string
"javascript:alert('Your first AS3 javascript call');" To those
familiar with HTML, this will look very very familiar. All put
together, it looks something like the code below....
This idea can be expanded on and added to custom event
handlers in classes for buttons and other things in your projects.
Remember though that you must call the javascript code as it
appears in the javascript protocol. So to open a popup window,
you'd need to use window.open( blah, blah, blah ). Personally, I
still use ExternalInterface to call my Javascript functions (if I
need them at all). The only reason I use navigateToURL is when the
browser I'm using does not support ExternalInterface.
Anyhow, the code for the above example is down below. If you
have questions, post them here.k,
my post 2+ weeks ago was adrenaline driven and premature. the
example I just gave was the code I was talking about. Why I ever
posted that URLLoader was capable of javascript interaction is
beyond me. I know better. The purpose of my post was simply to
answer questions I've been getting in my e-mail and to clarify my
original post 2 weeks ago.
As I stated, navigateToURL is meant for specific scenarios
just as getURL was in AS1 and 2 which was replaced by navigateToURL
in AS3. This would be more for the Linux users and the a-typical
O/S users where ExternalInterface is not supported by the browsers
on those operating systems. I do not condone using navigateToURL or
getURL. I will always recommend external javascript files and
ExternalInterface. My apologies for leading anyone on with my
premature run-off of the typing finger. -
Flash CS3, Captivate 4 Single File SWF output- playback problems
Hello,
I am trying to upload a swf file that I created to a website. I am doing this because that it the only format the site editor will allow me to do.
I tried following the steps in the tutorial on how to embed a swf into a pdf. (http://www.adobe.com/devnet/captivate/articles/movieclip_to_pdf.html)
-The File started as a flv, I opened that it Flash Pro CS3, then exported the file to a SWF (Actionscript3).
-I then created a new Captivate project, and inserted a "Animation" to put in the SWF video.
(I did this because when I tried inserting the flv it only showed it as 3 seconds, when the video is about 40, and it had no audio)
-I chose the option to not show the borders, but show the player skin (Play,pause, etc.) in Captivate.
-I then exported it to a SWF file (It also created the html, etc.)
There was a standalone SWF file created, that when I played with Flash Player, played not a problem, all of the player controls on the skin worked just fine.
However, when I uploaded the swf to the site, only the player conrols showed, and when I tried clicking on the buttons, nothing happened. When I clicked on the slider, it just showed where the video was supposed to be "2/1"
Any help would be appreciated a lot, as I am not a flash or captivate expert. (I just started using a couple of days ago)
Thank you,
ChevHi there
That's sure a convoluted approach!
chevtony wrote:
Hello,
I am trying to upload a swf file that I created to a website. I am doing this because that it the only format the site editor will allow me to do.
I tried following the steps in the tutorial on how to embed a swf into a pdf. (http://www.adobe.com/devnet/captivate/articles/movieclip_to_pdf.html)
Uhhh, if you want the SWF on the web site, why are you following information for inserting SWF into PDF?
-The File started as a flv, I opened that it Flash Pro CS3, then exported the file to a SWF (Actionscript3).
-I then created a new Captivate project, and inserted a "Animation" to put in the SWF video.
(I did this because when I tried inserting the flv it only showed it as 3 seconds, when the video is about 40, and it had no audio)
What you don't realize is that if you insert a 40 second video into a 3 second slide, there is no need to adjust the slide play time. There is an option that is automatically set that keeps the slide from moving on until the video completes playing.
-I then exported it to a SWF file (It also created the html, etc.)
That's normal Captivate behavior. You get a few different files. The intent is to upload them all and point the user to the HTML file. It then loads and plays the SWF.
There was a standalone SWF file created, that when I played with Flash Player, played not a problem, all of the player controls on the skin worked just fine.
However, when I uploaded the swf to the site, only the player conrols showed, and when I tried clicking on the buttons, nothing happened. When I clicked on the slider, it just showed where the video was supposed to be "2/1"
Thank you,
Chev
When you insert FLV you also have to upload the FLV. Captivate plays it by referencing it externally. It is not embedded into the SWF and remains as a separate file to deal with.
Cheers... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
When to use Flex Or Flash Or HTML-Javascript
I am Experimenting with Adobe AIR. I know AIR Applications
can be developed either using Html-Javascript Or Flex Or Flash.
But can anybody HELP me understand when do i exactly use Flex
or HTML-JS.
Well i know one of the reason to use Flex is to build
RIA's.What are the other Possible reasons ?? can i draw a Decision
Boundry between them??The best reason to choose one tool over the other is that you
have something working in that language already, and are just
extending it into the AIR world.
If you're starting a new project, you then have to balance
tools you have and know how to use against the strengths of the
tools. A tool you don't know has to have some pretty compelling
strengths to make you take the time to learn it, unless you're just
doing it for fun. If not for fun, the effort has to pay off, yes?
Very generally speaking, here are the strengths of the tools,
as I see it.
For HTML + Javascript, just look at what you see on the web
today. People are pushing browsers pretty hard these days with web
apps, so that gives you a good first-order idea of the power of
this tool set. The AIR environment does give you some more power,
not just in the AIR APIs, but also in having a single modern
browser to develop for, so you don't have to limit yourself to IE6
compatible code. Still, it's not yet the equal of the other tools
in some areas.
Flash's main advantage over the others is in applications
with lots of graphics and animation. The reason for this is purely
because that's what the Flash authoring environment is geared to
produce. It's not got a very good ActionScript editor, and as a
consequence there's a practical limit on how much code you want to
write in a given project. It's not a question of whether you
can write a 20,000 line ActionScript program within the
Flash environment, it's a question of whether it's better done in
another tool.
One of the best "other tools" when you end up with lots of
code is Flex. With the "Builder", you get Ecipse, and without, you
are presumably using some other worthy programming environment.
But, you give up the graphic and animation tools from Flash, and
you give up a lot of the simplicity of HTML + Javascript.
You can combine them, of course. You could build a whizzy GUI
control in Flash to use in a Flex application which is hosted
inside a web page, for instance. -
Adobe's Flash CS3 installs fine with no problems, and the
program runs (ie: It opens up without any visible problems.) But
when I go to try and create a new file to begin a project the
program crashes. The error window reads:
Flash.exe Application Error -- The instruction at
"0x042c6b6d" referenced memory at "0x0000000d". The memory could
not be "read".
I've tried uninstalling the application and reinstalling it,
but that didn't help either. I'm quite stumped and don't know what
else to do. Any advice would be greatly appreciated.
I also just tried to see if I could get by with using
Macromedia Flash 8; and the same thing happens when I try to open a
new file.
Tips? Tricks? ... This is irritating. I need to get a working
Flash program going for my Flash class ASAP.
Thanks!In other news, all other Adobe products I use work just fine;
but that's only Dreamweaver, Fireworks, Photoshop and Illustrator.
It just seems to be Flash that is having problems. Does anyone know
of any other programs that work like Flash and do pretty much the
same thing? Make the same kind of files that Flash can open/edit?
Has anyone else had the same issue I'm having? (In the first
post.) -
In Flash CS4 a generated html with swf file won't play swf
Using Flash CS4 and having the Flash plug-in ver 10 on my PC, the generated html file will not play the swf in the browser.
I noticed that the active-x javascript is now included in the header as well as the javascript portion in the body tag.
But it won't play. I get the typical blank window in IE with the "X" in the upper left corner.
I don't have this problem with Flash CS3.
Any ideas what may be going on?
Thank you.I am having similar difficulty; mostly I am confused.
I want to open a flash video file in a frame within a webpage.
I have generated a Flash CS4 html and swf file. When loaded they play, but they play on a separate, full size web page, not in the frame where I want it.
I then generated FLV and F4V files but that doesn't work.
It appears that I need to insert the object and embed tags "for Flash Movies" in the html file.
Once I do that, do I go back to only putting in the html and swf files and create a link to the html file to bring up the video in the target frame?
What are the FLV files for? -
Flash CS3 - Resize HTML Window
Ok, I will word this in a different way. I posted earlier and
received no responses. So, I will post once again.
I am trying to make sure that my Flash CS3 Html web page
stays centered across various computer monitor
platforms.
I found this code in an earlier post and wondering if the
code will work.
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
Also, how many on this forum are working in Flash CS3? I know
it's quite different than Flash 8.
Thanks,
FranchelleI'm still not sure about exactly what it is that you want to
do. In any case, let me explain the various options that you have
to displaying your Flash movie in an HTML document.
In the Publish Settings window, in the HTML tab, there are
two settings that will effect how your movie displays itself. The
first is titled "Dimensions" and has three options: Match Movie,
Pixels, and, Percent. Match Movie will force your Flash movie to be
presented in its original dimensions. Pixels will allow you to set
an absolute size for the movie. Percent will set the movie's size
to a percentage of the available HTML window space.
The second option, "Scale", has four options: Default, No
Border, Exact Fit, and, No scale. Default will show your movie
scaled to fit the window, No Border will allow your movie to scale
without regard to the original proportions. Exact Fit will scale
the movie in proportion to its original size. No scale will keep
your Flash movie at its original size and resize matte around the
movie to fill the available space. Scale has no meaning unless you
use either Pixels or Percent in the Dimensions option setting.
If you want to fill the HTML window space, regardless of its
size, then use Pixels for the Dimension option and set the values
for the width and height to 100%. If you want your movie to fill
the window and enlarge or reduce as needed, then choose Default for
the Scale option. If you want your Flash movie to remain at its
original size and the matte to fill the available space in the HTML
window then choose No scale for the Scale option.
There are two other options on the Publish Settings screen
that seem as though they would be useful, but they are not. The
first is the HTML alignment option. This can be set for Default,
Left, Right, Top, or, Bottom. Most are meaningless. Any setting
except Right will force the Flash movie to sit in the upper left
corner of the HTML window if the Dimensions and Scale options are
left to their defaults. Using the Right setting will force the
Flash movie to the upper right corner of the HTML window.
The second option is the Flash Alignment option. This option
will position the Flash movie relative to matte. This option will
only take effect if you choose Pixels or Percent in the Dimensions
option and a Scale option of No scale.
There are no settings in the Flash Publising Options, or
anywhere else in Flash to set or change the size of the HTML
window, or to position that window on the user's monitor screen.
The size and location of the HTML window is controlled by the
browser.
You need to use Javascript control the browser window. This
will only work if the end user has Javascript enabled. To position
a browser window, you use the moveTo() function. A simple function
to position a window might look like this:
<script language="javascript">
function centerWindow() {
var thisWidth = window.outerWidth;
var newX = (screen.width - thisWidth) /2;
self.moveTo(newX,0);
</script>
window.outerWidth will return the width in pixels of the HTML
window, including any chrome on the sides of the window.
Screen.width will return the width of the user's screen.
Self.moveTo(x,y) will move the current HTML window to pixel values
in the parens.
To change the size of the HTML window itself, you use the
resizeTo() function. Here's a simple example:
<script language="javascript">
function maximizeWindow() {
self.moveTo(0,0);
self.resizeTo(screen.availWidth,screen.availHeight);
</script>
This example uses screen.availWidth instead of screen.width.
Screen.width will return the full width of the user's screen,
screen.availWidth will return the width minus any space occupied by
widgets that will not give up their space.
In order to completely fill the HTML window with your
content, you will also need to reduce the size of the window's
margins. You can use a simple CSS declaration in the head of the
HTML document to achieve this:
<style type="text/css">
body {margin: 0px}
</style>
This will work for every browser, except Opera. Opera also
pads the window object. So, you'll need to add this line to account
for Opera users: padding: 0px.
You can use a combination of all of these settings to size
and position your Flash movie and the HTML window on your end
user's screen as you like. -
AIR apps developed using HTML+Javascript
Hi…
I am working on Adobe AIR.
And now I have 3 options to develop AIR applications 1)Flex
2) Flash 3) HTML+javascript.
But can you please explain me when do I exactly use Flex Or
HTML+JS Or Flash.
One of the reason I know is Flex used for Rich UI
applications
Is there any list of requirements for which one of the 3
option is most suitable to use.
And I have some more questions.
1) Can AIR applications(developed using HTML+Js) invoke a web
service running on a different server
2) Can AIR application(developed using HTML+Js) detect the
connectivity of USB drive (I have developed 1 application that can
detect the Network connectivity and periodically reports the status
I want the same in case of USB(plug & play) connectivity)
3) I have one AIR application that has one HTML form on click
of button I am posting the form Data to Java Servlet using
“air.sendToURL()” as shown
<script src="AIRAliases.js" />
<script>
function sendURL()
var url = "
http://localhost:8080/InvokingServlet/Registration";
var variables = new air.URLVariables();
variables.username = document.f1.username.value;
variables.password = document.f1.password.value;
var request = new air.URLRequest(url);
request.data = variables;
air.sendToURL(request);
alert("Data has been added to Remote DB...");
</script>
The data goes to Servlet and then Servlet thru Jdbc
Connectivity adds the data to database “MySQL” database
named “user”
If I read the data from database and print in Servlet it
displays that to “tomcat server window(log)” But I want
the data from Servlet to send back to HTML page where I can display
it on the same HTML page where user entered his details. So even if
I put the result into some Scope like session or request, but Can I
read that it in HTML+Javascript page .
[email protected]quote:
Originally posted by:
pravinpatil23
But can you please explain me when do I exactly use Flex Or
HTML+JS Or Flash.
This question gets asked about once a week. You
can find my latest answer
here
and a little searching will dig up more opinions.
quote:
Can AIR applications(developed using HTML+Js) invoke a web
service running on a different server
An AIR application isn't hosted on a server, so all web
servers are "foreign" to your AIR application. An AIR app does get
downloaded from a server, most of the time, but it doesn't maintain
some kind of special connection to that server.
Because of this, there are no cross-domain restrictions in
AIR like you have in a regular web browser.
quote:
Can AIR application(developed using HTML+Js) detect the
connectivity of USB drive
AIR does not allow low-level system access, and has very
little in the way of platform-specific capabilities. So, you'd have
to use a high-level, platform-agnostic way of checking for the
drive, such as by looking around to see what files are available.
Things like USB insert notifications are way outside the scope of
AIR.
quote:
I want the data from Servlet to send back to HTML page where
I can display it on the same HTML page where user entered his
details.
That question isn't on-topic here. Ask on a forum dealing
with JSP servlets. -
How to import swc into Adobe Flash CS3 ?
I use following command to create a swc file,such as test.swc, there is a file named test.swf in myapp directory
compc -include-sources myapp -output test.swc
then I copy test.swc into Adobe Flash CS3\zh_cn\Configuration\Components directory, Then I restart Adobe Flash CS3,and create a file and press ctrl+f7, but I don't find test.swc! Why? Where is wrong? How to import swc into Adobe Flash cs3?
ThanksIf you want to embed videos in your muse site, without using a service like youtube or vimeo, then you will need to manually upload the video files on the server and use them via the video tag available in html5, HTML5 Video
To insert the video tags in your muse pages, you will need to use the 'Object -> Insert HTML' option.
Since this option is not available in Muse, out of the box, I will recommend that you post this on our ideas section over here, https://forums.adobe.com/community/muse/ideas, and let our devs team know of this requirement.
- Abhishek Maurya -
Director 11 and flash cs3 editing
Hi,
Since the last version of director, i worked fine with it and
the feature of flash editing from director (you know, double click
in flash member and the flash movie opens from director. Then you
can update from flash in one only click).
Well, now i've installed dir11 and flash cs3 (without
uninstall dir10 and flash8, because i know that flash 8 doesn't
work with dir11, so I'm looked for profiting this feature with the
old dir10 and flash8 and dir11 and flashCS3). Ok, this feature
doesn't work anymore. When i try to edit from dir11, flash CS3
opens the SWF file!!!!. The same occurs with dir10 and flash8!!
After this, i've tried all possibles combinations,
uninstalling flash8 and reinstalling flashCS3, and the same with
directors. Finally, i found that the versions of macromedia
products doesn't uninstall completely, (even after removing
manually all the registry references of both products). When i
uninstall dir10 and then i install dir11, the .dir files is not
associated with director anymore(even with the rebootings), the
system ask to me the proper application. The .dir icons are white.
To solve this, i need reinstall dir10 and the icons back. Then, i
reinstall dir11 and the icons change properly.
All this adventure with director versions is just the same
with Flash 8 and CS3, with one big difference. Now i'm unable to
install CS3 properly to edit from dir11. All that i get is the SWF
editing but not the fla, and the .fla icons disappears. Not
associated anymore.
I've tried with the CS3 cleaning tool from adobe and
reinstalling applications, and no success. So, i think that maybe
the problem can solve doing a complete clean uninstall of
macromedia programs, but at this time i don't find the way to do
it.
I little help is needed, please...
Thks.quote:
Originally posted by:
wherold
Flash is NOT automatically added in the Editor list
two things.
1. you must setup external editor for flash in D11
Edit -> Preferences -> Editors..
2. you'll have to add the source fla for every swf in the
proprty inspector by hand.
you can find this handling also in the D11 live docs at
http://help.adobe.com/en_US/Director/11.0/help.html?content=10_Using_Flash_Interactive_005 .html#70861
Wolfgang
Thanks, i know this. But this is not the problem. The
external editor (flash cs3) is located by director, and the path of
the fla file is correct. Director finds the file but opens the
swf!!, but the fla. -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Needed: flash for dummies - a template for HTML snippet
I am a dummy when in comes to code. I understand that iWeb '08 uses "HML Snippets" and by using them, you can add flash movies (.flv or .swf) to your iWeb '08 created site.
What I (and apparently many other dummies) need is a step by step set of instructions on how to modifiy an HTML template and where to put the flash files to get them to work.
<http://web.mac.com/wyodor/Embed_Media/Embed.html> provides useful HTML templates, but they leave many unanswered questions that dummies, like me, have no clue about. Here is the template for .flv files with my questions in CAPITALS.
Object for Flash movies with player.
The outer object is for Safari.
The inner object is for Firefox/Camino.
This sample uses a Flash player. There are several Flash players around you can use.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="260"CHANGE WIDTH AND HEIGHT TO DIMENSIONS OF MY FLASH MOVIE-YES? codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab #version=8,0,0,0">
<param name="src" value="http://url/to//anpplayer.swf?file=movie.flv&autoStart=true" />CHANGE URL TO LOCATION OF .FLV FILE? CHANGE MOVIE.FLV TO NAME OF FLASH MOVIE?
<param name="autoplay" value="true" />
<param name="loop" value="false" />
<param name="controller" value="false" />
<param name="kioskmode" value="false" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
<object type="application/x-shockwave-flash" data="http://url/to/anpplayer.swf?file=movie.flv&autoStart=true" width="320" height="260">CHANGE URL TO LOCATION OF .FLV FILE? CHANGE MOVIE.FLV TO NAME OF FLASH MOVIE? CHANGE DIMENSIONS TO THOSE OF MY FLASH MOVIE?
<param name="autoplay" value="true" />
<param name="loop" value="false" />
<param name="controller" value="false" />
<param name="kioskmode" value="false" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
</object>
</object>
IF YOU INCLUDE THE FLASH MOVIE IN THE iWEB FILES FOR THAT PAGE, IS THERE A WAY TO INDICATE THAT THE PATH TO THEM IS SHORTER THAN THE WHOLE HTTP//...?
I have read all the postings and gone to all the sites and attempted doing what they seem to say and I am still having no luck. I hope someone will take the time to explain to dummies like me how to do this. I used iWeb because I thought it would be simple.Remember, I am a dummy.
The path I gave to files is an invention, not the actual path I am using, but that is not the problem (I suspect). I have eliminated the parameters ending in false. Will that mean that the controller shows up? That the movies does not loop?
Should the question mark not be there or is it required? I have no idea what it does.
My understanding (or misunderstanding) was that this code has two parts to address playback on various browsers. Is that true or is it just redundant?
Here is what I have now. If you could just make necessary changes and post, that would probably be the biggest help. The "piecemeal" approach leaves me with more questions. Thanks for all the help.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="309" height="206"
<codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab #version=8,0,0,0">
<param name="src" value="http://eclogite.geo.umass.edu/funstuff/flash/Mixotricha.flv?file=Mixotri cha.flv&autoStart=true" />
<param name="autoplay" value="true" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
<object type="application/x-shockwave-flash" data="http://eclogite.geo.umass.edu/funstuff/flash/Mixotricha.flv?
file=Mixotricha.flv&autoStart=true" width="309" height="206">
<param name="autoplay" value="true" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
</object>
</object> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="309" height="206"
<codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab #version=8,0,0,0">
<param name="src" value="http://eclogite.geo.umass.edu/funstuff/flash/Mixotricha.flv?file=Mixotri cha.flv&autoStart=true" />
<param name="autoplay" value="true" />
<param name="loop" value="false" />
<param name="controller" value="false" />
<param name="kioskmode" value="false" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
<object type="application/x-shockwave-flash" data="http://eclogite.geo.umass.edu/funstuff/flash/Mixotricha.flv?file=Mixotric ha.flv&autoStart=true" width="309" height="206">
<param name="autoplay" value="true" />
<param name="cache" value="true" />
<param name="scale" value="tofit" />
</object> -
FLASH CS3[AS3] – MICROPHONE – RECORD AND SAVE AS WAVE FILE
HI,
I need solution for this one.Can we record,play and save an audio using flash CS3 astion script.
It should be something like this:http://justflash.byethost12.com/microphone/microphone_recandsave1.html
I have searched for the soluiton but i found it in flash cs5.I need it in flash cs3.
Looking for the solution.
Thank YouHello Jeff,
From the LabVIEW Help description:
Sound File Write Simple (Windows, Linux)
Writes data from an array of waveforms to a .wav file. This VI automatically opens, writes to, and closes the .wav file. Windows You must have DirectX 8.0 or later to use this VI. Linux You must have the Open Sound System (OSS) driver to use this VI.
So, the data input to Sound File Write Simple.vi is an array of waveforms. However, if you only have one waveform, you can build an array that contains only your single waveform using the Build Array VI. As described in the LabVIEW Help description:
Build Array
Concatenates multiple arrays or appends elements to an n-dimensional array. You also can use the Replace Array Subset function to modify an existing array.
So, for example, you could run your single waveform into the Build Array function and get an array of waveforms containing only your waveform. You could then wire this array of waveforms to the Sound File Write Simple.vi. This is shown in the image below.
Message Edited by Matt A on 06-28-2007 09:58 PM
Matt Anderson
Hardware Services Marketing Manager
National Instruments
Attachments:
Build Array.JPG 11 KB -
Hi,
I hope someone can help me - it is probably a simple thing,
but have searched the help files etc.
I have a flash document with 3 buttons, each with links. When
I publish the file, the links in the SWF file work fine, but those
in the HTML file don't (all other actions are OK).
I doubt this important, but I have Flash CS3 on an offline
computer.
Please help!!
Mark.This is the html code - it is just copied from the file which
is published in CS3.
Thanks.
<noscript>
<object
classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0"
width="775" height="160" id="TPmenu" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="allowFullScreen" value="false" />
<param name="movie" value="TPmenu.swf" /><param
name="loop" value="false" /><param name="quality"
value="best" /><param name="bgcolor" value="#003366" />
<embed src="TPmenu.swf" loop="false" quality="best"
bgcolor="#003366" width="775" height="160" name="TPmenu"
align="middle" allowScriptAccess="sameDomain"
allowFullScreen="false" type="application/x-shockwave-flash"
pluginspage="
http://www.macromedia.com/go/getflashplayer"
/>
</object>
</noscript> -
Problem with FLVPlayer in Flash CS3 (need to save out as Actionscript 3.0 SWf file)
I am using Flash CS3 and am trying to publish a SWf file that
makes use of the "FLVPlayback" component. I need for this SWF file
to be published as an Actionscript 3.0 file, so I have set my
publish settings to Flash Player 9.0 and Actionscript 3.0, but keep
getting an error as follows:
"WARNING: The component 'FLVPlayback' requires ActionScript
2.0."
Has anyone encountered this?? I am doing something wrong? I'm
pretty comfortable within Actionscript/Flash 2.0, but am only
beginning my first steps into the relam of CS3 and AS3.
I have also attached a screenshot of the files that represent
my FLVPlayback component (or so I assume). (see this link for
attachments
http://www.actionscript.org/forums/showthread.php3?t=140886)
Thanks all,
Mark
http://www.actionscript.org/forums/showthread.php3?t=140886Mark,
> I have set my publish settings to Flash Player 9.0 and
Actionscript
> 3.0, but keep getting an error as follows:
>
> "WARNING: The component 'FLVPlayback' requires
ActionScript 2.0."
Gotcha. You must have started the document in AS2, then
changed the
publish settings. Each version of the language has its own
version of the
FLVPlayback Component (written in the relevant language).
Start over and
compare two compleley new FLA documents: make one for AS3 and
one for AS2.
Open the Components panel and note the differences between
the two. There
are a different set of Components depending on the language
chosen for the
document. Drag the FLVPlayback Component from the Components
panel in an
AS3 document, and you'll have the AS3 version.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design."
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