Flash CS4 tutorials

hey, where are the tutorials examples of flash CS4? (as there are several practical 'tutorials and samples' in flash pro. 8 help)
thanx

I have animation/motion related sample files and tutorials for CS4 here:
http://www.adobe.com/devnet/flash/learning_guide/animation/
http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
http://flashthusiast.com/  (select categories down right hand side - for example, FLA files here http://flashthusiast.com/category/fla-files/)

Similar Messages

  • How to Make Dreamweaver CS4/Flash CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
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    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
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    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
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    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
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    footer.x = 0;
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    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
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          foreground.y = (background.height / 2) +
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    var title:SimpleLabel = new SimpleLabel("My Application",
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    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
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    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
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          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
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    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
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    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    Hi
    To add to what Gramps has said, Adobe has ceased developing its flash player for ALL mobile devices so do not use Flash for any mobile device.
    Depending on the complexity of your Flash program you may be able to recreate it using Edge, but the code generated by Edge does not work in IE8 or below.
    For details on Edge, see - http://labs.adobe.com/technologies/edge/
    PZ

  • How to Make Flash CS4/Dreamweaver CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
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    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
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    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
    private function center(foreground:DisplayObject,
       background:DisplayObject):void
          foreground.x = (background.width / 2) -
             (foreground.width / 2);
          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
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    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts!):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the correct positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    There is no simple code to add that will display the same on all mobile devices....
    you do know that the iProducts (iPhone, iPad, etc) don't display Flash at all, right?
    So as a start for "functioning on all latest mobile devices" you should drop any Flash content you have and move on.
    Adninjastrator

  • Creating a vertical marquee in flash cs4

    Does anyone know how to make a vertical marquee in flash cs4?  I can make a horizontal one with no problem but I am having problems creating one that is vertical.  any help or if anyone knows any tutorials it would be very much appreciated.
    thanks in advance!!

    I am just using  simple tweens( that is all I know) changing the x to y is a good idea but  I am new to action script and dont know how to write the code to change it from x to y.  Do you know of any tutorial or anything that discusses this?

  • Flash CS4 Help File Offline What Happened to Tag Defintions Showing UP?????

    Ok I know I can set the help system to browse offline however
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    Jay Armstrong here. I’m one of the writers who works on
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    I understand that this new help workflow is more painful than
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    http://help.adobe.com/support/documentation/en/flash/10/ActionScript3LangRef.zip.
    I know this thread started off with AS2 concerns, and we hear
    those too.
    In some of the other threads out there about the Help, people
    have raised issues about the contents navigation in the CS4 version
    of the ASLR as well. We are listening to all these issues and
    actively working on solutions that will address these questions.
    We’d really like to give you better control over whether you
    see online or local content, whether you see it inside the IDE or
    in a separate application, etc.
    I know that you are all really frustrated at some of these
    help changes, and so I want to say how much we appreciate your
    feedback. I’m sorry that my reply doesn’t give you the
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    -Jay

  • Android development with Air 2.5 with Flash CS4 is this possible?

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    Hi Kglad,
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    How did you learned how to use databases in conjunction with flash ?
    Thanks again for your help !
    GGour

  • I am trying to create interactive floor plans for my website Is it possible to do this in Flash CS4?

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    function drop(e:MouseEvent):void {
         itemx.removeEventListener(MouseEvent.MOUSE_UP, drop);
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  • Using Flash CS4 Scroll Pane

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