Flash cs5.5 and Android

Hello,
is it possible to publish with flash (cs5.5 ver) on a smartphone with Android 4.2.1?
Thanks!

yes, http://helpx.adobe.com/flash/using/publishing-air-android-applications.html

Similar Messages

  • Adobe flash player and android

    Why is my Android suddenly none compatible with Adobe flash player?

    Adobe Reader for Android is no longer available. For more details, you can read here:
    http://blogs.adobe.com/flashplayer/2012/06/flash-player-and-android-update.html

  • Can I import binary in Flash CS5 and export swf, without AS code likes "Embed" ?

    Can I import binary in Flash CS5 and export swf, without AS code likes "Embed" ?
    I know I can use AS code,likes "[Embed]" metadata to embed binary in swf. But , how can I do that in Flash CS5 ?

    Have a look at this: http://stackoverflow.com/questions/7816231/how-to-use-as3-to-load-binary-data-from-web-ser ver

  • In Macromedia Flash8 we had an option insert timeline effects rotate. Do we have any option to rotate an object in Adobe Flash cs5 and above

    in Macromedia Flash8 we had an option insert>timeline effects>rotate. Do we have any option to rotate an object in Adobe Flash cs5 and above.

    You can also use the following:
    1 Select the object to rotate > Right Click > Create Motion Tween.
    2 Click on the last frame of the Motion tween and choose the desired Rotation settings from Properties panel.

  • Version discrepancies in Flash CS5 and Catalyst CS5

    A few month ago using ADL compiling for mobiles I noticed that the versions of ADL and AIR differed
    in Flash CS5 and Catalyst. This caused me problems until I discovered it.
    Package/version                       adl.exe              air.dll
    Adobe Flash CS5                      2.0.1.12090       2.0.1.12090
    Adobe Flash Catalyst CS5         1.5.3.9120         2.6.0.19120
    I have seen the symptoms of this in other forums on the Internet.
    No change even though I have updated the packages (last update of Flash came 2011-07-02).
    Regards
    /Ralf

    The forums are not the place to post bugs/wishlist items.... Adobe rarely visits here.  Use the link below, though it is probably too late for CS6 since CS6 appears to be on the verge of release - you can probably get a trial version of it and see for yourself.
    Adobe - Wishlist & Bug Report
    http://www.adobe.com/cfusion/mmform/index.cfm?name=wishform

  • Problem launching flash cs5 and cs5.5 on windows vista

    Hello Every Body. I have a problem launching flash cs5 and cs5.5 on windows vista home premium edition. When i launch it, the register screen appears(the one that tells the trial time left) but the flash main window always stays black (or white)and is not responding. I had it working about one week ago and i can't figure out what is the problem .It tried reinstalling couple of times without succes. I also tried deleting the left flash cs5 program files after uninstall but it didn't work . I would need your advice. Here is the screen as it appears:
    BEFORE I CLICK IT IT IS BLACK9(notice that in the up bar it sais not responding)
    Thanks
    -jeremyskateboard

    here is the black screen i get

  • Flash CS5.5 :Android App won't match screensize

    Hi,
    I have created an app for ipad recently with Flash CS5.5. It works just fine, but now I'm trying to publishing it for android devices such as the samsung Galaxy Tab 10.1. When I set the document dimensions to 1280x800 the app won't match the screen resolution of the tab and the app displays white bars for filling the gaps.
    I tried to enlarge the document width to 1380 pixel but the height won't fit on the other hand...
    I exported it landscape view and fullscreen.
    Thanks.

    As like that for 1024*768 for ipad, Is that the exact size of android tablet os is 1280x800? whatz ur dimension defined in the flash? Also these two lines of code in your project
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    Publish it in landscape and fullscreen. uncheck the autoorient while publishing.

  • Best practices for Flash CS5 and Flash Builder 4 integration?

    With Flash CS5's new XFL file structure/format, what's the best way to structure project files for Flash CS5 integration with Flash Builder 4? Flash CS5 autocreates a folder named after the xfl file as the outer container, and then all the assets/xfl within it. Should this folder be used as the project folder for Flash Builder 4, or better to nest the xfl container folder in a "real" project folder? I would presume the latter, since you might have multiple XFL files in one project. I was hoping to see some automatic linkages between document class of the Flash CS5 XFL file and any default ActionScript class created by Flash Builder, but so far I seem to need to specify a document class directly in Flash CS5's environment and making sure that the path to a default class created by Flash Builder is correct.
    Thanks in advance for any suggestions...

    Most likely, you know that, but just in case, you can integrate new Flash project into existing Flex 4 project  from within the Flash Builder by choosing either Flash Component or Flash Container from the FB Design view. In such workflow Flash Builder opens the Flash CS 4 (I assume that should be the same for CS5) and takes care of the integrating the newly created Flash project into original Flex 4 project.
    FTQuest

  • Flash CS5 and updating to flash 10.3 and AIR 2.7

    Hi, I have a simple question, but for the life of me I can't work out how to solve it.
    I'm currently running Adobe Flash Professional CS5, and would like to update it to utilize some of the features in AIR 2.7 and Flash 10.3 / Flash 10.2. How do I do this?
    I encountered a similar problem a ways back when AIR 2 was being released, and I had to resort to ultimately "overlay" the existing installations. I've looked around and found some similar third party resources pertaining to the latest updates, but I've failed to get them to work - some instructions for adding in 10.3 as a build target compile, but they don't seem to be running in 10.3, or the debug player is not running in 10.3.
    Am I missing something really obvious? I'd think that when a major release is made, it should be straightforward to update your version of CSx to target that release, but it's anything but. I found the release notes for Flash 10.3(http://kb2.adobe.com/cps/901/cpsid_90194.html#main_authoring), and under authoring it says:
    "Developers can access new APIs in the Flash Player 10.3 by making manual changes to their existing SDK/tooling configuration. To learn more about the new APIs, read the online ActionScript 3 reference documentation. Adobe Flash Professional CS5.5, Flash Builder 4.5, and Flex SDK 4.5 will not be updated for the new runtime."
    Where can I find the manual changes required? And why do these releases require manual overlaying anyway?

    Thanks for the reply.
    After alot of messing around I managed to get Flash professional to have 10.3 as a target, and also managed to get a 10.3 version of the debugger to run when you select Debug Movie(Running Test Movie, which is what I usually do, still uses the original 10.1 player, and I can't find out how to update it). I'm not sure if it's buggy or I've done it wrong, because when targeting it to 10.3 and running my application through the 10.3 debugger, I seem to be loosing frame labels in some of my movie clips, getting an error:
    ArgumentError: Error #2109: Frame label off not found in scene off
    This is odd, because
    a) I don't get said error when running with Test Movie which uses a 10.1 version of the player, and I never had it before with other versions. The symbol triggering the error clearly has a frame labeled off
    b) There is no scene off in my project, I only have one scene which was the default, and it's called Scene 1.
    Doing some traces, it turns out that the object is not having it's frame labels read in the 10.3 player, which is very odd and indicates to me some kind of bug or incorrect installation, but since I get the exact same error running it under the 10.3 projector, I'm inclined to think bug .
    With regards to AIR 2.7, why do we need CS5.5 to use it?

  • Flash CS5 and iPhone

    Hi, I've got a few questions about developing for iPhone in Flash CS5 that I can't seem to find the answer to anywhere.
    How do you compile for iPad using this? I see the option that says "Device" and "iPad", but what does this actually do? Does it change some setting in the app that tells the iPad that it's compatible, so that it's not treated as an iPhone only app? What happens when you run an app on the iPad, does it resize the stage to the iPad's resolution?
    How does this work on devices with the "retina" display? Is there support for this? Does it resize the stage to fit the screen's resolution, or does it just re-scale the whole app and all of the content? How about the app's icon? Does Flash support the higher quality icons?
    Thanks for your help!

    Yes as far as i know of all the ipad icon does is makes it compatible for the Ipad, You would have to make the app with the dimensions of the ipad, and then adjudt your code to refit the iphone. Otherwise you would have to zoom in on the ipad for a iphone game to work.
    so to compile for the ipad. Make it of the ipad type, but you will need to change the stage dimensions.
    The retina display, is just a part of the iphone, a app will allways be for a retina display app as long as it is present on the phone. There is no special feature for this. its just a part of the phone.
    And yes a icon is justa  image, flash has nothing to do with the icon. It goes in a folder whilst your compiling it.

  • Flash CS5 and GraphAPI?

    I have been searching for days for some sort of tutorials about how to connect to Facebook through GraphAPI in Flash CS5. There are tutorials for Flex and for AIR, but I can't find any information on how to do this in Flash. I found some code samples using the old Facebook API, but nothing with Graph. Anyone have any resources they can link me to? I don't understand why this should be so difficult to find.

    Have you found any pure Flash example?  I am having the same issue where I can find alot of Flex and Air applications.. .just not Flash.

  • Adobe Flash CS5 - iPhone/Android - Zugriff auf Camera?

    Hallo,
    ich habe versucht mit Flash CS5 eine iPhoneOS Anwendung zu erstellen, die auf die Kamera zugreift.
    Der Code war:
    import flash.media.Camera;
    import flash.media.Video;
    var kamera:Camera = new Camera();
    kamera = Camera.getCamera();
    if(kamera != null){
    var video:Video = new Video();
    video.attachCamera(kamera);
    video.x = 0;
    video.y = 60;
    addChild(video);
    Als ich diesen Code aber auf meinem iPod Touch 4G mit iOS 4.2.1 testen wollte, sah ich nichts. Kann eine AIR-Anwendung auf sowas zugreifen?
    MfG,
    comiplo

    The solution is very simple.
    I use Vista 64-bit. I got the same error with Master collection cs5. Every other thing from master collection installed fine except flash.
    1) So i uninstalled flash cs5.
    2) Then i downloaded the flash cs5 standalone.
    3) I copied the setup files to a new folder in the desktop. Then i ran the installation.
    And it installed without a hitch. Problem solved. Hope it works with Win7 too.

  • Flash cs5 and cs3 crash on publish, export, copy frames etc.

    Well hi, welcome to my nightmare
    i've been working for a loooongg hugeeee time on an animation, it probably lasts over 20m, has tons of music, movieclips and videos. It's divided into 5 or 6 scenes don't remember exactly. The fla weighs about 550mb (im not using everything in the library anyway, i guess i could trim out a lot) and i CANNOT PUBLISH. im about to go absolutely nuts. If i publish, "Flash stopped responding", hi desktop! I'm running windows 7 x64 ultimate, have a quad-core q6600 4GB RAM DDR2 @667MHz, and a nvidia gtx260, which probably doesn't matter.
    Okay, when i started to create the animation everything went smooth, as the fla got heavier and the animation more complex, i started to notice problems like "not enough memory to complete operation" and random crashes. I believe most of it has to do with flash having a poor memory management.
    Anyway, the thing is that i cannot publish at all. I tried breaking the animation down to 4 files, so as to make lighter files and maybe get it to publish separately, but in the 4th scene, which has an embedded movie in it, i find it impossible to copy the frames to paste them into a new file. I copy the frames, and flash cs3 just stays there, stuck and not going anywhere, i have to kill the process in order to get out, and flash cs5 doesn't copy the frames at all, it loads for some time and then if i right click, the paste frames option is in grey, like unavailable.
    So i'm stuck, i have all there and can't do anything with it!!!. I tried rendering the test scene for each scene but the same 4th scene has a problem! life hates me! the tweens inside the movie clips won't play on the swf... so i cant render test scenes to get separate swfs.
    If anyone has any idea, they'd be my hero!!! please i really need to publish this, it was a whole lot of work and im surely not just leaving the fla in my hard drive to fall into oblivion, not a chance
    pleeeeaseee help!!! thank you so much in advance!!!!!!
    fede

    Hi Morf,
    I can't reproduce your crash. Can you please send me the file up to the point where you saved? Please zip the file, change .zip extension to .zzz, email the attachment to my attention at [email protected]
    Thanks,
    Quynh
    Flash Pro, QE

  • Flash CS5 and CS5.5 Crash when compiling

    Hey,
    We're running into an issue where CS5 and CS5.5 are crashing when compiling an FLA. Our class structure is rather large, and it seems flash is running out of memory. We narrowed it down to commenting/uncommenting any line of code will let it compile or crash. I can literally open any as file from our project, comment out 1 line of code and it will compile, comment it back in and flash crashes. Has anyone run into something like this before, and have any advice on fixing it?

    Hi Morf,
    I can't reproduce your crash. Can you please send me the file up to the point where you saved? Please zip the file, change .zip extension to .zzz, email the attachment to my attention at [email protected]
    Thanks,
    Quynh
    Flash Pro, QE

  • Captivate 5 Crashing with Flash CS5 and Photoshop

    Hello,
    It's been awhile since I've been on the forums, so my apologies if this issue has already been posted.
    I am running Captivate 5. I find when I am working on a file, if I open PhotoShop (12.0.4 64-bit edition) or Flash CS5 (11.0.2.489) at the same time Captivate is open, my instance of Captivate will crash and I will lose all work that I have not yet saved. Thankfully I've gotten into the habit of saving before opening these programs but I was wondering if anyone else was experiencing this issue and if so, has there been a workaround created?
    I want to send a bug report in but I can't for the life of me get it to do it all the time - I can't provide them with exactly how I do it.
    Thanks
    Doug

    Hi Ken,
    Thanks for the response. That's what I had been doing with Photoshop, but I didn't think I'd have to do it with Flash as well! This morning, working in Captivate, open Flash, boom - bye bye this morning's work in Captivate!
    Hopefully it'll get resolved soon.
    Thanks!

  • Why is the Packager for iPhone guide for Flash CS5 and not Flash Builder?

    Following this tutorial, I gave compiling an iPhone project via the command line a shot and found it very difficult. The commands are not clearly explained and have character errors (“ ” instead of " ", \ instead of /, etc.).
    I've also downloaded the pdf that comes with the Packager for iPhone and tried to follow along, but the explanations are for developing in the Flash CS5 IDE...why is that? It seems that Flash Builder would be the logical development environment for developers and a dev guide...
    Can anyone explain or perhaps direct me to an easier, more official tutorial on developing iPhone applications in Flash Builder? Thank you!

    Because Flash CS5 users need more help than us Flex devs. jk
    The "Packager for iPhone" was depreciated some time ago, so I imagine you are reading some old docs. Now (since FB 4.5), it's just another target platform in a Flex Mobile Project. Before then it was part of the ADT compiler which could be run in ANT (or a really long command line string), and before then it was actually the "packager for iPhone".
    If you do not have FB 4.5 then maybe you can provide more info on the challenges your facing, and someone may be able to point you in the right direction.
    You may also want to give this a read: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html

Maybe you are looking for

  • Can't sync photos to my PC running Windows 7

    I have a Windows PC running Windows 7. I used to  be able to sync photos from my iPhone 3GS through iTunes, but now I can't get the photos to sync. When I used to connect my iPhone, I used to get a prompt to download the photos to a new folder in Win

  • Can only hear 1 audio track?

    I,m new to Elements 10 and have just started editing. I just dragged a clip onto my timeline but can only hear one audio channel. I know there are two tracks, how can I mix both through? thanks.  Darrell

  • Cs6 and Business Catalyst

    Is BC a part of cs6 or not?  I had to do an offline activation for cs6 and now have same cannot connect error when starting BC?  Do I have to do an offline activation for it too?

  • Text to Graphic

    Does iWeb 2.0 also have this weird bug where iWeb randomly transforms text into graphics and then posts it? It is very annoying and I would happily pay for the upgrade to get rid of the bug (since Apple apparently never bothered to fix it for free).

  • Show scrollpane only when table has x rows

    Is there any way to not make use of scrollpane when a table currently has less that 5 rows ? I have my table embedded in a JScrollPane, but I want to show the scrollpane only if my table has atleast 'x' number of rows. Thanks,