Flash Interaction Influencing Score in Captivate
Hi everyone,
I've created a couple of questions in Flash CS5 that I want to use in a Captivate 5 project and have the outcome of the flash interaction influence the score in captivate. I've got the Flash movie incrementing the cpQuizInfoTotalCorrectAnswers (upon success) and cpQuizInfoTotalQuestionsPerProject and that works fine. But, when I get to the scoring page, it's not counting the added flash question even though the variable incrementing works. The flash movie is embedded on a regular slide as I couldn't see how to embed it on a Question slide.
Am I using the wrong variables? How can I get captivate to include the score from the Flash movie? Do I need to score the quiz differently/manually?
Thanks in advance!
-Brian
I would suggest you investigate building your Flash interactions as either interactive widgets or question widgets for Captivate. That way, Captivate will allow you to specify scoring and integrating them into a project will be much easier.
You can learn a lot about building Captivate widgets from the Widget King blog:
http://www.infosemantics.com.au/widgetking/
Similar Messages
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Can a question created in Flash send the score to Captivate?
Hi there,
I want to make a Quiz within Captivate. Because the Drag& Drop functionality is "not really perfect" in Captivate, i want to create a drag and drop question in Flash (AS2). There the user has to take rectangles(containing text or visual) to the corresponding rectangle. (The rectangles move, there are not just connecting lines like in CP4)
But of course there is a major problem: How do I get Flash to tell my Captivate Project: "User made everything right Score:10 points for this question" or "Question wrong send Wrong message within Captivate and give user 0 points"
Has anyone done something like that before? Create a quiz/question in Flash and put it into Captivate to receive scores
Thanks in advance
CaptiWareHi there
Well, if you are using Captivate 4 there are Widgets and the whole widget functionality. So theoretically, sure!
I can't tell you how to do that as I'm not Flash proficient quite yet. Fortunately, members of the Captivate team have been posting things on their blog about how to work with widgets. Click the link below for one such article to hopefully get you started.
Click here to view
Cheers... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
Scores can be assigned to non interactive objects or scores cannot be assigned to interactive objects in adobe captivate?
???? What do you mean, please. Only interactive objects and question slides
can have a score. Some learning interactions are interactive as is
Drag&Drop. -
How do I add a pre-existing flash, interactive quiz to presenter 9.0
currently, we are reviewing Presenter 9.0 as it appears to be the only option to move existing flash CBTS into SCORM for loading into our LMS. The content is not the issue. The "quizzes", for each lesson, are pre-created flash interactive videos(files, whatever...).
I want to incorporate the quiz into the existing Presenter 9.0 imported SWF content before I package everything in Scorm 1.2 I am hoping that I do not have to hop into yet 1,2,3 or more other applications to solve what would be a very easy problem, albeit flash being involved.
Steps....
1) Start Powerpoint.. Import SWF content (existing, interactive) using Presenter plugins..
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Exist Presenter use...
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For this reason, I suspect that Presenter won't report your quiz content as expected, but hey, you can get a 30-day free trial of Presenter 9, so it is easy to test and validate. Presenter could prove me wrong (it has happened before)! -
I've added a Flash interaction to one frame. It seems that
once clicked on the screen, it goes on to the next frame. Is there
a way to stop the usual navigation (click to continue) and depend
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AW keyboard focus after Flash interaction
Hi all and happy new year!
I am using AW7.02, Windows XP, Flash v8 (loaded using
ActiveX).
I have the following setup:
In a pageturner made in AW I have an interaction icon placed
inside a
Framework. On the interaction icon I have several perpetual
buttons, one in
particular to flip to the next page (next icon on framework).
This button
interaction has RightArrow and PageDown keys assigned to it.
So, while
running, if I hit right arrow or page down I will flip to
next page. This
works fine.
I also load and display Flash on the pages using ActiveX
(Shockwave Flash
Object). The Flash are animations, so the user can click on
Flash
controllers to play/pause etc.
The problem:
So, user can flip to next page with keyboard just fine, as
long as the user
does not hit anything in the Flash ActiveX first. So for
example, if the
user pauses the movie clicking the pause button in the Flash
ActiveX and
then hit the right arrow key, then nothing happens. (I want
page to be
turned). The user must first hit somewhere outside the Flash
ActiveX in the
AW window before the keyboard triggers the buttons again.
Attempts:
All my attempts have only been in author mode and not
packaged mode.
I've done some attempts sending event from Flash after button
in Flash has
been pressed. This is picked up by AW (confirmed with trace)
and then I've
tried to:
- set focus to interaction icon that holds the button using
SetKeyboardFocus(InteractionIconID). Did not work.
- set window focus using baActivateWindow(baWinHandle) (from
Buddy API). Did
not work, and as far as I could see the active window
remained the same (=
AW window) during Flash interaction, so probably not so
strange it didn't
work.
So, does anyone have any idea on how I can fix the focus
problem? The only
workaround that I am left with right now is to set up the
same keyboard
interaction in the Flash as in the AW and send this info back
to AW as
events. This is not ideal due to update issues and unclear
codestructure.
/Jensen/Hi again!
Just a little update.
I tried to package, but that didn't help.
So I went for the the workaround where I pick up keyboard
pressing in Flash
and send this info back with fscommand:
FSCommand("keypress", Key.getCode());
I pick up the event in AW and filter it with keypress as
#command. I then
get the key code from the #arg list and have a property list
where I link
the key code with the keyname used in AW. I then use the
KeyPress function
as suggested by Erik. As a result, any updates I make to what
the different
keys do needs only be done in AW, so I guess it isn't too
bad.
Thanks for help and tips!
/Jensen/
"Erik **AdobeCommunityExpert**"
<[email protected]> wrote in
message news:[email protected]...
>I hesitate to post this as it might be a pain, as you
suggest, and others
>may have a better suggestion...
> But I think you'll have to setup a detection of the
keypresses in Flash
> and send those as Events to Authorware. When Authorware
picksup those
> events, have it do a 'press key' for the button to
activate the
> appropriate one (I generally us F1 keys or shift-number
keys !@#$%^).
> Erik
>
> Jensen wrote:
>> Hi all and happy new year!
>>
>> I am using AW7.02, Windows XP, Flash v8 (loaded
using ActiveX).
>>
>> I have the following setup:
>> In a pageturner made in AW I have an interaction
icon placed inside a
>> Framework. On the interaction icon I have several
perpetual buttons, one
>> in particular to flip to the next page (next icon on
framework). This
>> button interaction has RightArrow and PageDown keys
assigned to it. So,
>> while running, if I hit right arrow or page down I
will flip to next
>> page. This works fine.
>> I also load and display Flash on the pages using
ActiveX (Shockwave Flash
>> Object). The Flash are animations, so the user can
click on Flash
>> controllers to play/pause etc.
>>
>> The problem:
>> So, user can flip to next page with keyboard just
fine, as long as the
>> user does not hit anything in the Flash ActiveX
first. So for example, if
>> the user pauses the movie clicking the pause button
in the Flash ActiveX
>> and then hit the right arrow key, then nothing
happens. (I want page to
>> be turned). The user must first hit somewhere
outside the Flash ActiveX
>> in the AW window before the keyboard triggers the
buttons again.
>>
>> Attempts:
>> All my attempts have only been in author mode and
not packaged mode.
>> I've done some attempts sending event from Flash
after button in Flash
>> has been pressed. This is picked up by AW (confirmed
with trace) and then
>> I've tried to:
>> - set focus to interaction icon that holds the
button using
>> SetKeyboardFocus(InteractionIconID). Did not work.
>> - set window focus using
baActivateWindow(baWinHandle) (from Buddy API).
>> Did not work, and as far as I could see the active
window remained the
>> same (= AW window) during Flash interaction, so
probably not so strange
>> it didn't work.
>>
>> So, does anyone have any idea on how I can fix the
focus problem? The
>> only workaround that I am left with right now is to
set up the same
>> keyboard interaction in the Flash as in the AW and
send this info back to
>> AW as events. This is not ideal due to update issues
and unclear
>> codestructure.
>>
>> /Jensen/
>
> --
> Erik Lord
>
http://www.capemedia.net
> Adobe Community Expert - Authorware
>
http://www.adobe.com/communities/experts/
>
>
http://www.awaretips.net -
samples, tips, products, faqs, and links!
> *Search the A'ware newsgroup archives*
>
http://groups.google.com/group/macromedia.authorware -
Flash interactive shown in browser
hi,
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tnx much appreciated for any repliesHi, this is the URL: http://marketing-students.hud.ac.uk/u1050409/,
Took a while to get back been away. -
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Mukul -
Flash not playing correctly in Captivate
I have Captivate 4 and Flash CS4. I have created a Flash .swf in Actionscript 3.0 that has several interactions. I have placed stop(); in Frame one, Frame 5, and Frame 10 and then depending on the interaction I have gotoAndPlay (5) or gotoAndPlay(10).
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I don't have any idea how to make it play correctly. Any suggestions would be appreciated.
FrankHi Frank
Have you configured Captivate for AS3?
Edt > Peferences > Project > Publish Settings
Cheers... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
Flash drop target problem in Captivate
I realise that this is more a Flash-specific question, but I thought I'd give the Captivate forum a try as it relates to a Captivate lesson I am trying to put together.
I have an interactive exercise that I have produced in Flash CS4 (Actionscript 2), that involves the user dragging and dropping movieclips onto specific drop targets.
It works fine when run on its own/in a browser etc, but when I insert the movieclip into Captivate to incorporate it into the lesson, the drag/drop functionality doesn't work as it should do anymore (drag/drop still works, but the dropped mc's no longer react to being dropped on the correct targets.)
I'm wondering if this is because Captivate outputs the lesson as an .SWF, so my Flash clip is within a 'container' consisting of the actual Captivate e-learning package itself?
Unfortunately my knowledge of Flash and Captivate is still in its infancy, so any help would be greatly appreciated from anyone with experience of using Flash within Captivate.
Thanks.Hi kglad,
Thanks for your quick reply. I'm little confused though - this is the line of code I'm suspecting I need to change: -
if (GetProperty ("/Ref_out", _droptarget) eq "/Ref_in") {
Ref_out being the dragged object, Ref_in being the drop target mc. How would I go about using the _name property instead?
Sorry for the stupid question, but I'm struggling to find my way around the Adobe help files on the web - I don't think they're particularly user friendly, but maybe that's just me. -
Hello everyone,
I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game. So i decided to go out on a limb and pick a tutorial out to try. Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
That is the link to the most recent attempts to creat my high scores board. When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt. After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated. My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
Can anyone please help me by sending an easy to follow tutorial that will work with AS2? I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted. Thanks in advance to anyone that can help!
kapelskicOkay not a problem.
This is my code on the very first frame of the game that initializes the the highscores.php script
command = "init";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
on (release) {
if(name ne ""){
command = "update";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
gotoAndStop ("highScores");
In every place the code says _root. I have also tried this. and neither of them work. I have also tried a million other things. So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score. Then once they press submit the game goes to the highScores screen but the name and score are not there. The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores". I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck. (the problem i am having is that i am new to flash, however not to PHP)
kapelskic -
Flash Game Submit Score Problem
I need to modify the flash game Replay button as Submit button and to redirect to other page(gamescore.html) after clicking the Submit button. I am new to flash. I don't know how to modify the script. Please help me. Here is the total score display portion of the script where replay button is there:
//Set the total score
_totalScore = _distanceToCity + _distanceToCity * ((_obstacleCount - _obstacleHit)/_obstacleCount);
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_retry.time_txt.selectable = false;
_retry.obstacles_txt.selectable = false;
_retry.obstaclesHit_txt.selectable = false;
_retry.score_txt.selectable = false;
_retry.buttonMode = true;
_retry.addEventListener(MouseEvent.MOUSE_UP, retry);
//Retry function, removes all platforms and reinitializes all the game's values
function retry(event:MouseEvent):void
try
event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, retry);
removeChild(MovieClip(event.currentTarget));
initialization();
catch(err:Error)
trace("catch error 1009 on retry");i'm surprised score ever reaches 500 because _root.score and
score (in the context of that onEnterFrame handler are different.
anyway, try: -
Need help for Flash quiz with score and timer
Greetings, I need to urgently create a flash
game with 10 questions, 3 answers per question. At the end of the
quiz I need to get the time the quiz was completed for, what answers the player answered correctly and the time its completed into a database, + a couple of fields like name and phone that the user fills also needed to be added into db with the score and time. I need it by the end of tomorrow and I do realise i dont have the knowledge to make it, So if there is anyone that wishes to help or trade services I can give you back the favour by creating some html/css/web design content for you. Thanks in advance and please excuse me for my terrible english.download flash cs6 and use it to publish your ad or expand flash cc's publishing capabilites. if you have a flash cc subscription you can download and use flash cs6 after logging into your cc acount.
here's how to expand publishing capabilites of flash cc: http://forums.adobe.com/message/5511080#5511080#5511080
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