Flash Pro CS 5.5 Runtime Sharing Bug - Fonts

I have an issue with an apparent bug in Flash Pro CS5.5
I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0
The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.
In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
The second FLA simply embeds the outlines of the fonts, and does not use the shared asset at all.
There are a few references online that offer work-arounds, one of which is to port all my actionscript 2 code to actionscript 3 and then use the actionscript 3 font loading library. This is unacceptable.
The other option is not to use runtime sharing for my fonts. This is also unacceptable as it is a feature I have always relied on.
CS 5.0 has no problem with any of this procedure.
I have been 'On Hold' to Adobe Support for about 4 hours over the last 3 weeks - promised twice for a call back from a Senior Technician, which I am still yet to receive. Speaking with people unqualified to answer my issue has been frustrating and a complete waste of time.
If there are any Adobe Flash Techs reading this, I would appreciate some help, advice, acknowledgement, anything...
The suggestion in http://forums.adobe.com/message/3739427#3739427 that offers no resolve from Adobe is no help.
The software is used for commercial services, which I cannot currently deliver to clients. In the time I have waiting for this case to be resolved, my trial version of CS5.0 has expired - and now I'm being crippled by a software provider I have loyally built my service around.

Yep, the problem definitely still exists in CS6 12.0.2.529.   I have hundreds of source files for lessons being used by students from PA to TX, and this BUG is making it impossible to work with the files.
First of all, if a library object is imported for runtime sharing, then it shoudl be loaded from that external source when the file is opened, and flash should keep a file system watcher on the source RSL file so that when it changes, it automatically updates the library definition.
Furthermore, the "Authortime Sharing" seems to handle these updates automatically, but it requires a source FLA file, and once you set one, there's no way to unlink from it.  If you decide you don't want to use Authortime Sharing, and just use the "import for runtime sharing" option instead, you're screwed.  There is no way to unassociate a file from a source FLA once you choose one.  This needs to be fixed immediatly, or RSL and Authortime sharing are useless in Flash CS6.
Did you guys somehow patch CS5.5, without carrying the fixes forward to CS6?  lol.  This is confusing.

Similar Messages

  • Flash Pro CC Hotfix 13.0.1 available now

    Flash Pro CC update which has some critical bug fixes is now available. Please log into your Create Cloud client to download the Flash Pro updates
    More details on the bugs fixed in this update is available in the release notes:
    http://helpx.adobe.com/flash/release-note/release-notes-flash-pro-cc.html#Flash%20Professi onal%20CC%20Update%201%20%2813.0.1%29
    -Sujai

    Thanks for this, will let you know if this resolves any of our issues.

  • Runtime Sharing & Component Inspector Bug

    I'm not sure if this is a bug with Flash or me doing something wrong. Here are the steps to reproduce:
    1) Create "Source.fla"
    draw a box on the stage and convert it to a movie clip. Call it "Component"
    export Component for actionscript. Give make the class name "Component"
    also, check "Export for runtime sharing" and put "Source.swf" in the URL. Click OK.
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    click the "+" button to add a parameter, give it the name "label" with type "String". Click OK
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    select Source.fla. Click OK
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    now, click the imported Component symbol on Destination.fla's stage. And go to the component inspector.
    you should see the "label" property we created earlier in step 1
    change the value to something other than the default
    save and run it.
    you should see this compile time error: "Scene 1    1046: Type was not found or was not a compile-time constant: Component."
    What's up with that eh? Seems like a Flash bug to me. Unless I'm missing something.
    FYI: I'm using Adobe Flash Professional CS5 (11.0.2.489)
    Message was edited by: RovertNnud

    Yep, the problem definitely still exists in CS6 12.0.2.529.   I have hundreds of source files for lessons being used by students from PA to TX, and this BUG is making it impossible to work with the files.
    First of all, if a library object is imported for runtime sharing, then it shoudl be loaded from that external source when the file is opened, and flash should keep a file system watcher on the source RSL file so that when it changes, it automatically updates the library definition.
    Furthermore, the "Authortime Sharing" seems to handle these updates automatically, but it requires a source FLA file, and once you set one, there's no way to unlink from it.  If you decide you don't want to use Authortime Sharing, and just use the "import for runtime sharing" option instead, you're screwed.  There is no way to unassociate a file from a source FLA once you choose one.  This needs to be fixed immediatly, or RSL and Authortime sharing are useless in Flash CS6.
    Did you guys somehow patch CS5.5, without carrying the fixes forward to CS6?  lol.  This is confusing.

  • BUG - in flash pro CC, 'bold' and 'italic' properties of TextFormat have no effect on rendered text

    Concise problem statement:
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    Apparently, with flash pro CC, the only way to make the text render correctly is to change the font name (add the suffix ' Bold', ' Italic', or ' Bold Italic'.) This means code which dynamically changes font styles only works in CS6 or CC, but not both. For example, if you use the 'bold' property the text renders bold in CS6 and regular in CC, whereas if you change the font name to add the suffix ' Bold', the text renders bold in CC and DOES NOT RENDER at all in CS6. This makes it difficult to transition a team from CS6 to CC.
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    import flash.text.Font;
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    fontName: Trebuchet MS, fontStyle: regular
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    With flash pro CC, the following is traced:
    fontName: Trebuchet MS, fontStyle: regular
    fontName: Trebuchet MS Bold, fontStyle: bold
    Expected results:
    The same text is rendered in both flash pro CS6 and CC. I don't know why this behavior was changed in flash pro CC - it causes silent failures in code which dynamically changes font styles. I expected the flash pro CS6 behavior to remain the same in CC, like so:
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    With flash pro CC, the following is traced:
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    fontName: Trebuchet MS, fontStyle: regular
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    With flash pro CC, the following is traced:
    fontName: Trebuchet MS, fontStyle: bold
    fontName: Trebuchet MS, fontStyle: regular
    fontName: Trebuchet MS Bold, fontStyle: bold
    I submitted this bug with the bug form, and also with adobe bugbase (in case it isn't obsolete) - I'm just trying to maximize my chances of getting a fix.  Has anyone else encountered this bug?

    I just can't believe how there is ZERO documenation for any of this.  Flash's stylesheets have fontStyle and fontWeight properties, but they only recognize regular/italic and regular/bold respectively.
    This change in Flash CC completely breaks systems built in Flash CS6, and the font naming is actually arbitrary and is not a consistant combination of font name and style (e.g. "Eras ITC" family's bold font name is "Eras Bold ITC", but the bold version of Times New Roman is "Times New Roman Bold" (with Bold at the end, rather than the middle), and what's absolutely appaling is that the font name used at runtime is not exposed anywhere in the Flash IDE!!!  In the IDE you select a font family and font style independently, which is absolutely not what's used at runtime, because it actually uses a separate, arbitrarily named field in the font file for the font name. So we can't even know from within Flash what the proper runtime name is, unless we trace it out or open the font properties details tab in Windows explorer.
    It seems that Flash CC is always using the font "Title" that can be found in the properties of the font, NOT the font name displayed in Windows Font Preview or in Flash CC.  For example, the font name for Times New Roman Bold in Windows Font Preview is just "Times New Roman", but the font title in the properties/details tab is "Times New Roman Bold".  If they made the change to allow for specific fonts to be selected, that's fine, but it completely breaks HTML support in TextFields if it's not respecting bold and italic tags.
    This may actually be a trend on the web now, if you read this: http://www.smashingmagazine.com/2013/02/14/setting-weights-and-styles-at-font-face-declara tion/ , it says: "If you’ve used one of FontSquirrel’s amazing @font-face kits, then you’re familiar with this approach to setting weights and styles. The CSS provided in every kit uses a unique font-family name for each weight and style, and sets the weight and style in the @font-face declaration to normal. [...] Notice that the font-family names are unique, with each font-family name accessing the appropriate Web font files."
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    It's also helpful to realize that font and u tags have been deprecated in HTML5, while b and i tags have been repurposed since they still retain semantic meaning apart from style: https://www.w3.org/International/questions/qa-b-and-i-tags

  • Flash CS5.5 - font outlines still get embeded while using runtime sharing

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    I've just stepped into the same problem. Quick analysis of SWF content showed that all "import" tags have been removed and replaced by "font" tags (sometimes empty (empty - meaning no glyphs are there), sometimes not). I am publishing SWFs for Flash 8/ AS 2.0, thus, the SWFs should be FULLY compatible with old players. Technically speaking, importing of fonts is totally busted in CS5.5 and makes the CS5.5 completely unusable for us.
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    AB: Added some info

  • Runtime shared library in Flash CS5

    I'm trying to use OSMF as a runtime shared library in Flash CS5, but Flash keeps on crashing all the time I'm trying to change that swc from Merged into code to runtime shared library. Whatever URL / policy file Im using, Flash always crashes at compilation, and then after that there's no way to reopen the FLA without Flash crashing. Very annoying. I'm glad it's just a test project and not production files... Anyone already experienced the same kind of bug?
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  • Flash Runtime Sharing Challenge 2008

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  • Flash Runtime Sharing

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  • BUG - saving with both flash pro CS6 and CC causes library symbol names to change

    Concise problem statement:
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  • Why can't we submit bug reports for Flash Pro?

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  • Runtime Sharing - Flash Player 10 v Adobe Air 1.5

    Hi,
    [I]I am unsure whether to post this here or in a more specific forum, Mods please feel free to move.[/I]
    I am developing content for both web and desktop (inc Linux) distribution.
    I have a main.swf, which loads in content.swfs from sub folders.  I have some assets (movieclips) which are reused throughout the content swfs, so I have created a shared assets.swf which is in a directory at the same level as the content and within the library i have exported the MC for runtime sharing. 
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    main.swf
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