Flash Product Rotators

I am modifying a rotator that was used on the old site I
worked with. Go to orderpaintball.com and look on the right hand
side of the page, you will see a flash rotator displaying our
products. This runs off of an XML file and is very flexible when
hanging products.
On the rotator I am trying to restrict the image size to
150x112 px. The current rotator has no limit to the image size,
thus allowing it to "blow up" the rotator. I have the following
actionscript under it, but I need to know how to adjust the vlaues
so it will restrict only to this size.
// stage alteration
Stage.scaleMode = "noScale";
Stage.align = "LT";
// set random # variables - each must be 0 for first 'while'
loop below
var randomNum = 0;
var randomNumLast = 0;
// movie clip containers
this.createEmptyMovieClip("loader1_mc", 2, {_x:0, _y:0});
this.createEmptyMovieClip("loader2_mc", 1, {_x:0, _y:0});
this[loader1_mc]._x = 13;
this[loader1_mc]._y = 31;
// preload watcher
this.createEmptyMovieClip("watcher_mc", 3);
// load xml
images_xml = new XML();
images_xml.ignoreWhite = true;
images_xml.onLoad = parse;
images_xml.load(folders+"images.xml");
function parse(success) {
if (success) {
imageArray = new Array();
var root = this.firstChild;
_global.numPause =
Number(this.firstChild.attributes.timer*1000);
_global.order = this.firstChild.attributes.order;
_global.looping = this.firstChild.attributes.looping;
loadMovie(this.firstChild.attributes.background,
"ourMovieClip");
_global.fadetime =
Number(this.firstChild.attributes.fadetime);
_root.adTitle = this.firstChild.attributes.topper;
var imageNode = root.lastChild;
var s = 0;
while (imageNode.nodeName != null) {
imageData = new Object();
imageData.path = imageNode.attributes.path;
imageData.link = imageNode.attributes.jpegURL;
imageData.item = imageNode.attributes.itemTitle;
imageData.note = imageNode.attributes.note;
imageData.price = imageNode.attributes.price;
imageArray[s] = imageData;
imageNode = imageNode.previousSibling;
s++;
imageArray.reverse();
imageGen(imageArray);
} else {
trace('problem');
// depth swapping
function swapPlace(clip, num) {
eval(clip).swapDepths(eval("loader"+num+"_mc"));
function loadImages(data, num) {
if (i == undefined || i == 2) {
i = 2;
createLoader(i, data, num);
i = 1;
} else if (i == 1) {
createLoader(i, data, num);
i = 2;
function createLoader(i, data, num) {
thisLoader = eval("loader"+i+"_mc");
thisLoader._alpha = 0;
thisLoader.loadMovie(data
.path);
_root.linkage = data
.link;
_root.itemNote = data
.note;
_root.itemText = +data
.item+"\n"+data
.price;
watcher_mc.onEnterFrame = function() {
var picLoaded = thisLoader.getBytesLoaded();
var picBytes = thisLoader.getBytesTotal();
if (isNaN(picBytes) || picBytes<4) {
return;
if (picLoaded/picBytes>=1) {
swapPlace("loader2_mc", 1);
thisLoader.alpha(_global.fadeTime, 100);
timerInterval = setInterval(imageGen, _global.numPause,
data);
delete this.onEnterFrame;
function imageGen(data) {
// start at 0, increment to total number of images, then
drop back to zero when done
if (p == undefined || p == data.length &&
_global.looping == "yes") {
p = 0;
} else {
break;
loadImages(data, p);
p++;
clearInterval(timerInterval);
stop();
Can anybody help me out on this? If you know how, please post
to this topic or email me at [email protected]
Thank you,
Sean

you'll be wanting to reference the _width and _height
properties of the movieclip holding the image, and without delving
too deeply it would seem to be in your createLoader function and
you;d reference the properties in the same manner you're already
doing for _alpha
i.e.
thisLoader._alpha = 0;
thisLoader._width = 150;
thisLoader._height = 112;
but theres a lot of odd looking code there so its hard to
tell.

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    New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.
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    April, 2010
    Source: http://www.apple.com/hotnews/thoughts-on-flash/

  • Flash detection kit

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    // Globals
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    var requiredMinorVersion = 0;
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    // -->
    </script>
    <title>Kaikyo - Culin&aacute;ria
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    <META NAME="title" CONTENT="Kaikyo - Culin�ria
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    <META NAME="description" CONTENT="Kaikyo - Site do
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    <META NAME="keywords" CONTENT="***�o, comida,
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    <meta http-equiv="Content-Type" content="text/html;
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    // DO NOT MODIFY THE FOLLOWING FOUR LINES
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    http://www.adobe.com/go/getflashplayer"
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    var alternateContent = 'teste<BR>'
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    + '<a href=http://www.adobe.com/go/getflash/>Get
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    // -->
    </script>
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    scripting
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  • What is Flash Video Encoder

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    It's part of the Flash Product.

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    Jim Kohn

    I have similar experience. Not sure how is the bridge object
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    <script src="AC_OETags.js"
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    var requiredMajorVersion = 9;
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    var requiredMinorVersion = 0;
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    // DO NOT MODIFY THE FOLLOWING FOUR LINES
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    No worries....disregard this message. I solved my problem.
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