Flash quality is poor on live website.

When I preview my project in flash, and HTML (from flash cs4) everything looks fine. But when I put it on my website the quality becomes terrible.. All my mc's are jpegs. I tried boosting the jpeg quality in flash but then the frame rate speeds up and the quality is still bad Then I tried putting a PNG image to test it and its quality is terrible as well.. How can I get the same good quality on the actual website?

Are you positive that the embed dimensions are the same as your project?  If the SWF is getting resized it could explain bad quality.
If this is not the case, can you post a screenshot of the good and bad, and also post a link where we can see it ourselves.

Similar Messages

  • Flash is a poor quality software

    Guys, after just short time (luckily) that I had to work with flash, during which time flash show what its capable of (not a positive thing), my thoughts on it.
    Flash is extremely poor quality software. Incidents working with flash involved
    1. thumb doesn't show up on slider when I click button once, but shows up when I click this same button twice. (code: thumb.visible=true), that all there was to it!!!
    2. movie clips moved out of scene are showing on scene anyway
    3. Simply copying the aforementioned slider and placing it on first frame on main scene brakes totally unrelated code somewhere else. But pasting the same slider on second frame doesn't brake that code anymore! Needless to say that slider has no code whatsoever so it couldn't possibly reference anything in my scene anyway!
    What else? Yesterday I was happily working till lunch. Saved my work, went, had a lunch, came back, try to open my file, nope, not so fast flash tells me that this is incorrect format of a file!!! I couldn't believe what I'm seeing. I've never during my 15 years of working as a programmer came across software which couldn't open file saved by itself. Apparently, this is very common problem with flash: Re: I cannot open FLA files in CS5 "UNEXPECTED FILE FORMAT" help!
    Luckily I've had save this file the day before so I've lost only half a day's work.
    Another phenomena, during debugging flash goes through lines of code and at last line throws error that child mustn't be null, which is really bizarre because on previous lines I've had that child object and flash didn't complain at all:
    child = new Item();//goes through this line
    child.setUp("myChild");//goes through this line
    addChild(child);//throws ERROR that child mustn't be null.
    Another incident, two buttons identical class, all is different is text on them, one says play, the other one says settings. First button do not respond to mouse events, specifically to mouse_over event, second button behaves correctly. Situation got resolved that I've added another, dummy button and moved it out of stage. Now both original buttons behave correctly!!! How is this possible???
    Another incident from before yestarday. Same slider. First frame, two copies of it. First one (top one) after publishing looks as it looks in editor, second looks completely different! parts are scaled up, far away from each other, total mess!!!WHY??? I simply put one slider from library and copied it once. Same frame, same slider, no code involved whatsoever and despite this flash messes things up.
    Another incident with slider. The same slider copied from one frame to other. One works perfectly on one frame (that is you can drag the thumb and the thumb follows your mouse), paste EXACT!!! copy of this slider on different frame and the slider becomes unresponsive!!! Un effing bellievable!!!!
    Oh, and one more thing, can this software and swfs produced by it be any slower and use more processor power?
    There were also plenty of others smaller annoyances how flash behaves, or why doesn't behave correctly. I'm so glad that will not have to work with this software anymore. It is so bad. And it is Flash CC. Unbelievable.
    So I suppose, my question is, why is flash so poor quality software, despite the fact that is on the market for so many years?

    Are you serious?
    Are you genuinely serious?
    Are you really...
    How can anyone think that this, out of box should compile? How?!?
    The child isn't declared, Item class isn't defined, how can you think that this could/should compile? How?!!!
    As I've said in one of my previous posts, this is simply snippet of my code with those problematic lines. And why I have problem with this is, again, as I've said previously flash does go through two lines with child variable, but throws error (during debugging) at the third line that child variable mustn't be null!!! while just before second didn't have any problems with referencing this variable, just one line previously.
    And no Amy, you are wrong saying that I've nulled this variable somewhere.
    If you look at the code (from one of my other posts):
    //[begin of example]
    //some function's body
         child = new Head_mc(); //Head_mc is a movie clip
      trace("child: " + child);//outputs some name of this child
      child.setUp(aHead);//goes through this line fine while debugging
      addChild(child);//GIVES ME ERROR TELLING ME THAT THAT child MUSTN'T BE SET TO NULL!!!!!!
    if I change this code to:
    //some function's body
        var c:MovieClip = new Head_mc(); //Head_mc is a movie clip
      c.setUp(aHead);//goes through this line fine while debugging
    child = c;
      addChild(child);//No problems, but why is it that this works and the first code doesn't work?
    //[end of example]
    you will see that the only function which could possibly nullify child variable is function setUp, yet this function is called in second example as well as in first and yet first example behaves incorrectly and second example works as expected. Why? What's different there?
    Oh, and @sinious, please mate, give me a favor and don't try to compile it, because it is impossible to compile. But also please note that I mention that the debugger goes through some lines so it must mean that at some point I did compile it first and then started debugging. It does make sense, doesn't it?
    As for working with complicated software/languages?
    Guys, please don't make me laugh.
    Maya, Catia, AutoCAD, 3DMax, Visual Studio, Blender, Photoshop, ZBrush, UDK, UE4, - (except Catia I work on weekly basis, every week of the year (except holidays and weekends that is) with each and everyone of those products), and of course as a language of choice I use C++. How do you think C++ compares with regarding difficulty, complexity, learning curve to as3 do you think?
    Flash (and as3) is a relatively simple but buggy, poor quality and unreliable software. I can say that not because I cannot learn it. I can say that because I've worked with it and experienced it's poor quality and "bugyness" from day one. I also worked with other software in my life, I also do work every day of my life with other software (the above mentioned), and flash simply proves to be of poor quality.
    None of the software I've mentioned couldn't open file it just wrote couple of minutes ago. With flash it happened. Not once now, but two times. And not just to me. Plenty of examples on the web. Guys, please, open your eyes. It didn't happen because I'm a bad/incompetent programmer. It happened because flash is a buggy, poor quality and unreliable software. And companies are ditching flash not because I say it is bad. They ditching it because through their own experience they realized that flash is a buggy, poor quality, poorly performing, unreliable software. That's all there is to it.
    And as for self-congratulatory behavior of yours:
    "Plenty of evidence is here to the contrary so, mission complete"
    What mission did you achieve?
    The one in which you proved to everyone that you don't understand that you cannot compile code snippet which is taken out of context?
    What kind of programmer you are, it just makes me wonder...

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