Flex 4.5.1 AIR 2.6 android mobile application

I am trying my first Flex(4.5.1)/AIR(2.6) mobile application for android. I am using Flash Builder 4.5.1. I am able to run the application on desktop selecting the Target platform as Google Android and Google Nexus One as device to simulate. But I am facing problem in running the application on device. I exported the application for Google Android, it resulted in a HelloWorld.apk file. Then I installed it on device, it was installed with Success. When I tried to launch the application, I was getting blank screen. As my device was attached to my PC, I collected the logs. The logs were as follows:
01-12 06:54:45.625: INFO/ActivityManager(95): No longer want   android.process.media (pid 7237): hidden #16 01-12 06:54:47.205:   INFO/ActivityManager(95): Starting: Intent {   act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER]   flg=0x10200000 cmp=air.HelloWorld/.AppEntry } from pid 178 01-12   06:54:47.595: INFO/ActivityManager(95): Displayed   air.HelloWorld/.AppEntry: +343ms 01-12 06:54:52.665:   DEBUG/dalvikvm(178): GC_EXPLICIT freed 23K, 52% free 3122K/6407K,   external 5443K/6797K, paused 60ms
Please help me out I am unable to see the application after launch.
Thanks in advance.

Hi,
Earlier it was not installed. So it prompted me to install AIR. Then I installed it. So AIR runtime is installed on device.
The code i tried to was:
http://devgirl.org/files/ViewTransitionsSample/ViewTransitionsSample.fxp
Thanks for trying to help me out.

Similar Messages

  • Air Launchpad 2.6 - mobile application - activate bug

    Hi,
    With AIR Launchpad 2.6 and a mobile application, when the application is desactivated then activated,
    all the elements for the list for the home view are duplicated.
    The home view uses viewActivate and the handler uses viewsAC.addItem.
    When the views is activated for a second time, all the elements are duplicated (by addItem)
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark" title="Home" viewActivate="view1_viewActivateHandler(event)">
        <fx:Script>
            <![CDATA[
                import mx.collections.ArrayCollection;
                import spark.events.ViewNavigatorEvent;
               [Bindable]
                protected var viewsAC:ArrayCollection = new ArrayCollection();
                protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void
                    viewsAC.addItem({label:"Raw Camera", icon:fbIcon});
                    viewsAC.addItem({label:"Camera", icon:fbIcon});
                    viewsAC.addItem({label:"Camera Roll", icon:fbIcon});
                    viewsAC.addItem({label:"Geolocation/GPS", icon:fbIcon});
    Philippe

    After searching on internet and have hands on this problem, finally found the solution.
    SAMSUNG Galaxy Y S5360 has CPU 830 MHz ARMv6 and minimum requirement of minimum system requirements for AIR 3.3 Beta on Android :
    CPU: ARMv7 processor with Vector FPU, Minimum 550MHz, OpenGL ES2.0, H.264 & AAC H/W Decoders OS: Android 2.2, 2.3, 3.0, 3.1, 3.2 & 4.0 RAM: 256MB RAM
    Later I used a Motorola mobile handset with higher version my .apk file worked well.
    Click here For Samsung Galaxy Y S5360 Phone Specification
    thanks to everyone for your efforts.

  • Combobox or Dropdown list not working in AIR 2.7 for Mobile Applications

    Hey,
    I want to use combobox or a dropdown list in my app for Mobile.It is coming properly on the screen.but when I try to select the thing from the list it doesnt gets clicked and the new value is not getting displayed on the dropdown.
    Previously I was using older version of AIR.but now am using AIR 2.7.
    So is AIR 2.7 creating a problem???
    Thanks in advance.
    Ronak Shah

    ComboBox and DropDownList don't work on mobile devices.  It has to do with the differences between touch interfaces and mouse interfaces.  You'd have to extend / modify the components a bit and I would recommend creating custom skins optimized for mobile devices.
    Or you can just use the ones I already optimized:  https://www.flextras.com/index.cfm?event=ProductHome&productID=21

  • Example working Flex AIR app for Android?

    I'm having trouble getting even the most basic AIR app working on Android. Here is the code:
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:WindowedApplication>
    It works fine running on  Windows in Flash Builder, obviously it's pretty simple. Here are the  commands I use to put it on a Samsung Galaxy Tab with Android 2.2.
    C:\Users\Ryan\Adobe  Flash Builder 4\Test2\bin-release>adt -package -storetype pkcs12  -keystore C:\Users\Ryan\STG-Android.pfx Test2.air Test2-app.xml  Test2.swf
    password:
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adt -package  -target apk -storetype pkcs12 -keystore C:\Users\Ryan\STG-Android.pfx  Test2.apk Test2-app.xml Test2.swf
    password:
    test
    C:\Users\Ryan\Adobe Flash Builder 4\Test2\bin-release>adb install -r Test2.apk
    2286 KB/s (419172 bytes in 0.179s)
             pkg: /data/local/tmp/Test2.apk
    Success
    A Test2 app icon shows up on my Galaxy Tab  under Applications but when I run the app I just see a plain white  screen, I don't see the words "Hello World". Any ideas? Does anyone have  an example Flex AIR app that works on Android and can post the code so I  can try it on my Galaxy Tab? I know AIR is installed correctly on my  Galaxy because I installed an AIR app called South Park Avatar Creator  that I got from the market and it works fine.
    Thanks,
    Ryan
    P.S.  Here is the Test2-app.xml from my non-working project above in case it  helps. This is the default generated with a new Flex app in Flash  Builder 4 using the Flex 4.1.0 AIR 2.5 SDK but I uncommented the andoid  tags and set the visible tag to true.
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.5">
    <!-- Adobe AIR Application Descriptor File Template.
        Specifies parameters for identifying, installing, and launching AIR applications.
        xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/2.5
                 The last segment of the namespace specifies the version
                 of the AIR runtime required for this application to run.
         minimumPatchLevel - The minimum patch level of the AIR runtime required to run
                 the application. Optional.
    -->
        <!-- A universally unique application identifier. Must be unique across all AIR applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
         <id>Test2</id>
        <!-- Used as the filename for the application. Required. -->
         <filename>Test2</filename>
        <!-- The name that is displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <name>Test2</name>
         <!-- A string value of the format  <0-999>.<0-999>.<0-999> that represents application  version which can be used to check for application upgrade.
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value  higher than the previous version. Required for namespace >= 2.5 .  -->
         <versionNumber>1.0.0</versionNumber>
         <!-- A string value (such as "v1", "2.5", or "Alpha 1") that  represents the version of the application, as it should be shown to  users. Optional. -->
         <!-- <versionLabel></versionLabel> -->
        <!-- Description, displayed in the AIR application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
         <!-- <description></description> -->
        <!-- Copyright information. Optional -->
         <!-- <copyright></copyright> -->
        <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
         <!-- <publisherID></publisherID> -->
        <!-- Settings for the application's initial window. Required. -->
         <initialWindow>
             <!-- The main SWF or HTML file of the application. Required. -->
             <!-- Note: In Flash Builder, the SWF reference is set automatically. -->
             <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
             <!-- The title of the main window. Optional. -->
             <!-- <title></title> -->
            <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
             <!-- <systemChrome></systemChrome> -->
            <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
             <!-- <transparent></transparent> -->
            <!-- Whether the window is initially visible. Optional. Default false. -->
             <visible>true</visible>
            <!-- Whether the user can minimize the window. Optional. Default true. -->
             <!-- <minimizable></minimizable> -->
            <!-- Whether the user can maximize the window. Optional. Default true. -->
             <!-- <maximizable></maximizable> -->
            <!-- Whether the user can resize the window. Optional. Default true. -->
             <!-- <resizable></resizable> -->
            <!-- The window's initial width in pixels. Optional. -->
             <!-- <width></width> -->
            <!-- The window's initial height in pixels. Optional. -->
             <!-- <height></height> -->
            <!-- The window's initial x position. Optional. -->
             <!-- <x></x> -->
            <!-- The window's initial y position. Optional. -->
             <!-- <y></y> -->
            <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
             <!-- <minSize></minSize> -->
            <!-- The window's initial maximum size, specified as a  width/height pair in pixels, such as "1600 1200". Optional. -->
             <!-- <maxSize></maxSize> -->
         </initialWindow>
        <!-- We recommend omitting the supportedProfiles element, -->
         <!-- which in turn permits your application to be deployed to all -->
         <!-- devices supported by AIR. If you wish to restrict deployment -->
         <!-- (i.e., to only mobile devices) then add this element and list -->
         <!-- only the profiles which your application does support. -->
         <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
        <!-- The subpath of the standard default installation location to use. Optional. -->
         <!-- <installFolder></installFolder> -->
        <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
         <!-- <programMenuFolder></programMenuFolder> -->
        <!-- The icon the system uses for the application. For at least one resolution,
         specify the path to a PNG file included in the AIR package. Optional. -->
         <!-- <icon>
             <image16x16></image16x16>
             <image32x32></image32x32>
             <image36x36></image36x36>
             <image48x48></image48x48>
             <image72x72></image72x72>
             <image128x128></image128x128>
         </icon> -->
        <!-- Whether the application handles the update when a user double-clicks an update version
         of the AIR file (true), or the default AIR application installer handles the update (false).
         Optional. Default false. -->
         <!-- <customUpdateUI></customUpdateUI> -->
         <!-- Whether the application can be launched when the user clicks a link in a web browser.
         Optional. Default false. -->
         <!-- <allowBrowserInvocation></allowBrowserInvocation> -->
        <!-- Listing of file types for which the application can register. Optional. -->
         <!-- <fileTypes> -->
            <!-- Defines one file type. Optional. -->
             <!-- <fileType> -->
                <!-- The name that the system displays for the registered file type. Required. -->
                 <!-- <name></name> -->
                <!-- The extension to register. Required. -->
                 <!-- <extension></extension> -->
                 <!-- The description of the file type. Optional. -->
                 <!-- <description></description> -->
                 <!-- The MIME content type. -->
                 <!-- <contentType></contentType> -->
                 <!-- The icon to display for the file type. Optional. -->
                 <!-- <icon>
                     <image16x16></image16x16>
                     <image32x32></image32x32>
                     <image48x48></image48x48>
                     <image128x128></image128x128>
                 </icon> -->
             <!-- </fileType> -->
         <!-- </fileTypes> -->
        <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->
         <android>
             <manifestAdditions>
             <![CDATA[
                 <manifest android:installLocation="auto">
                     <uses-permission android:name="android.permission.INTERNET"/>
                     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                     <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                     <uses-configuration android:reqFiveWayNav="true"/>
                     <supports-screens android:normalScreens="true"/>
                     <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                     <application android:enabled="true">
                         <activity android:excludeFromRecents="false">
                             <intent-filter>
                                 <action android:name="android.intent.action.MAIN"/>
                                 <category android:name="android.intent.category.LAUNCHER"/>
                             </intent-filter>
                         </activity>
                     </application>
                 </manifest>
             ]]>
             </manifestAdditions>
         </android>
         <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file -->
    </application>

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:local="*"
                            width="600" height="600">
         <fx:Declarations>
             <!-- Place non-visual elements (e.g., services, value objects) here -->
         </fx:Declarations>
         <mx:Label text="Hello World"/>
    </s:Application>

  • Flex SDK and AIR runtime version in mobile

    Hi, guys.
    I'm trying to make my first Flex mobile app.
    I'm a little confused about the relationship between Flex SDK and AIR  runtime versions for mobile development.
    In the "Developing Mobile Applications with ADOBE FLEX 4.6 and ADOBE FLASH BUILDER 4.6" pdf document, it says:
    "AIR requirements
    Flex mobile projects and ActionScript mobile projects require AIR 2.6 or a higher version. You can run mobile projects on physical devices that support AIR 2.6 or a higher version of AIR.
    You can install AIR 2.6 or a higher version only on supported Android devices that run Android 2.2 or a higher version. For the complete list of supported Android devices, see Certified Devices. Also, review the minimum system requirements to run Adobe AIR on Android devices at Mobile System Requirements.
    Note: If you do not have a device that supports AIR 2.6 or a higher version of AIR, you can use Flash Builder to launch and debug mobile applications on the desktop."
    So, I go and check the Certified devices in http://www.adobe.com/devnet-apps/flashruntimes/certified-devices.html and find that the minimun FLASH PLAYER version accepted by ALL devices is FP 10.1
    1. Does this mean that if I want to release an app to target ALL mobile devices, then I can only use Flex 4.5?
    2. Do support for Flash Player mean the same than support for Adobe AIR? Or the application will prompt the user to install whatever version of the AIR runtime and all of them would be supported by the device, even in the FLASH PLAYER support is for a lesser version?
    Thanks!

    Thanks for your help, Flex harUI,
    The first impression that comes to mind is that FP version is indeed only for the web browser plugin. Then, why does the official Flex 4.6 mobile development documentation have a link to that page that only speaks about the supported FP version in mobiles under the title "AIR requirements"??
    This makes it way too confusing.
    Do you know whether there is something like an equivalent matrix/list of mobile devices with their supported AIR runtime versions?  I went a great deal in trying to keep my original app under 400kb... I didn't know that in the end it would end up weighing 9.5Mb... :S
    Thanks again,

  • Flash Builder 4.5: debugging Flex Mobile application on Android Virtual Device

    Hi,
    we are trying without success to debug a flex mobile application in Flash Builder 4.5 on an Android Virtual Device (AVD).
    We can debug with real Android devices via Flash Builder 4.5, by using a standard Mobile Application debug configuration with "On device" launch method, but emulated devices are not listed in the "Choose device" Flash Builder 4.5 window.
    The emulated device is correctly listed by "adb" command line tool, as the following screenshot shows:
    c:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.0\lib\android\bin\adb" devices
    List of devices attached
    emulator-5554   device
    ("emulator-5554" has been created and started with Android AVD Manager standard Eclipse plug-in)
    By using the adb command-line tool we can also install applications on the emulated device, but we'd like to use Flash Builder 4.5 directly, without manually using adb.
    Many thanks in advance for any direction.
    PS: we can debug with Flash Builder "internal" android emulator (the one used with "On desktop" launch method), but we want to use the more "realistics" android emulated devices provided by Android SDK (Android Virtual Device (AVD)).

    well that's just ... oh what's the word I'm looking for? ... um ... ah yes - inconvenient.
    I've been wrestling with this too. I use VDs with eclipse all the time, I'm wondering why it's not supported in flashbuilder. I mean, it's just a VD that runs on a virtual port, plugs into the editor like a read device would - right?
    I'm going to take a wild stab at this and say it probably has something to do with running a program inside (Air) a virtual machine, running inside a virtual machine inside a virtual device?

  • Include Air ( desktop app ) inside Mobile app permited by Apple / Android?

    Include Air ( desktop app ) inside Mobile app permited by apple / android?
    This is my question....:
    I need a "viewer" app run in a desktop machine... via p2p... ( done and working )
    I will like to include it in my iOS / Android Release, an then by example move it to the documents folder.
    Run iTunes and then copy the file from the shared document folder.
    Is this permited by apple / android / adobe ?
    Thanks....

    just tracing some kind of tests I'm doing.
    A couple of hours ago I left working 2 instances of my Application, leaving alone this computer: one instance is the Mac desktop version and the other one is the Web version. In this case both versions were running on the same computer (an iMac with OS X Mavericks):
    1) the AIR/Mac version have been recompiled yesterday with the new AIR4(.0.0.1619 - AIR 3.8 is used to fall in a equivalent way - no changes)
    2) the Web version have been compiled targeting FP 11.8 and it is running on Chrome browser with PepperFlash NOT disabled (which reports version MAC 13.0.0.80, the latest)
    I left working both the Mac and the Web versions of the Application opened on the pc screen (= not minimized) but kept totally behind some Terminal/ssh windows (= not on OS focus and the system is not asked to update any screen area of the app for sure).
    I came back after about 2 hours and I got the browser version connected&running (but it is not a rule) and I also found the AIR-based Mac version disconnected (uau, usually I found the app disconnected but with the screen freezed at last user look ->) which rapidly reconnects upon my click on the Apple dock icon (bring to front).
    Why these different behaviours? I ask to myself.
    The two versions of the software are TOTALLY the SAME application: except for the first Flash file (a 24kb swf file for the Web version and a 170kb dmg file for the Mac version), basically a platform-dependent loader, both versions loads the same remote swf modules. Of course t is AIR (or my first Flash file?).
    I attach the source code of the Mac version of the [first file] AIR-based application at the following url:
    http://92.63.230.100/others/others/wtstarter_mac.as.txt
    _Adobe_, is it a bug? isn't it?
    mc

  • Consuming toPDFA and isPDFA methods in DOCConverterService in Flex Builder 3.0 AIR Application

    Hi All,
    Does anyone have sample code how to consume and use the Docconverter service from Adobe Livecycle 8.2 ES in Flex Builder 3.0 AIR Application. I want to consume both the methods 1) toPDFA and 2) isPDFA methods to convert a PDF to PDFA and to check the compliance after conversion. If any one could help me in this, would be very grateful.
    Thanks in advance
    Umashanker.K

    I think the problem you are experiencing is this one:
    http://subclipse.tigris.org/issues/show_bug.cgi?id=511
    You probably have Subclipse 1.2.4 installed, which is the
    latest official release. But the new release based on Subversion
    1.5 has been in development for over a year. It will be version
    1.4.0 and probably released next week when Subversion 1.5 is
    released.

  • Flex 4.5.1 AIR application is not running on iPhone 3gs

    I developed an iOS application in Flash builder 4.5 with flex 4.5.1 extension using AIR 2.6. This application is successfully installed on iPhone4G. When I tried to install it on iPhone 3GS it say, this application is not compatible with this iPhone.
    My iPhone 3GS is running iOS 4.2.1
    Is the iOS version 4.2.1 is not supported for Flex iOS app development or there is any other issue. Please help, thanks in advance.

    Yes AIR 2.6 is compatible with iOS 4.2.1.I'd recommend you update to the latest version of FB and AIR. You should download the free upgrade to Flash Builder 4.6 and build from there. It's much improved and AIR 3.x has better performance all around.
    Regarding the incompatibility issue, you're absolutely sure you have an iPhone 3GS and not the 3G? They look nearly identical. One sure way to tell is to plug it into iTunes and see if you can upgrade the OS to the latest iOS 5.x. If you can't upgrade to iOS 5, then it's for sure a 3G and is not compatible with AIR 2.6+
    iBrent

  • Connecting between two Adobe air mobile applications (On Android)

    Hi There,
    Does an Adobe AIR application can connect and pass parameters somehow (Directly or by http) with another android application?
    Can Adobe AIR mobile application open a listening socket?

    Um, I'm pretty sure this is wrong. You cannot use SocketServer on a mobile app platform for some stupid reason.
    From the doc
    "AIR profile support: This feature is supported on all desktop operating systems, but is not supported on mobile devices or AIR for TV devices"

  • Flex iPad Application : Run code before application enters background  Application Type: Flex Mobile Application Target Platform: iPad AIR Version: 4.0 Development Environment: Flash builder 4.6  I want to run some code just before iphone application goes

    Application Type: Flex Mobile Application
    Target Platform: iPad
    AIR Version: 4.0
    Development Environment: Flash builder 4.6
    I want to run some code just before iphone application goes into background. I need function similar to didEnterBackground
    of native xcode app
    (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegat e_Protocol/Reference/Reference.h
    tml#//apple_ref/occ/intfm/UIApplicationDelegate/applicationDidEnterBackground:)
    I tried using devactivated function of flash.display.STAGE.
    I used following addEventListener:
    STAGE = this.parent.stage;
    STAGE.addEventListener(Event.DEACTIVATE, onAppDeactivated);
    It worked for me but only when device is connected to development environment in debug mode. When I create my release build
    it is not working.
    So how can I make sure that my code runs before application goes into background.

    Even I am facing almost same issue
    Problem installing Adhoc version to iPhone and iPad - Development Environment Is - Adobe Flash CS6

  • How to set flex builder profiler for AIR apps ?

    Hi everybody !
    I am trying to profile my AIR app but I can't run the profiler....
    For flex app (in web browser) profiler works fine, for my AIR app, debug works but profiler just display 'socket timeout'.
    I also try to profile my air app as an external application profiler start but crash saying NativeWindow not found (like AIR sdk was not found...)
    SO How I can't set my AIR player or my profiler to work ???
    Thx all and happy christmas !

    Hello,
    I would be glad if someone show me how to accomplish those. I am new to Java so I am not sure how to do those.
    Best Regards.
    1. create a batch file to launch your 'desktop' app - the batch file should set the proper environment (JAVA_HOME,, path, etc)
    2. create a small wrapper application that is launched by Java web start.
    3. the wrapper app will do nothing more use ProcessBuilder to execute the batch file you created which will then launch the app
    That way Java web start can use 1.7 to launch the wrapper app but the batch file will set the environment to 1.5 for the other app.

  • Adobe AIR apk for android having problem when running in tablet

    Already we know AIR having problem when running on some tablet,shows black color for some time after clicking icon and rendering process also very slow mean while game performance is too low and stage frame rate also reduced not 24 fps.
    My case is other than Samsung tablet , Some tablet like asus transformer ...etc  Adobe AIR  works smoothly except in some cases the font changes.it means Arial regular never appears and bold option in htmlText is also not working and sizes also reduced.it shows different not like working in android mobile phones.it is totally changed.but works fine and appears bold in android mobile phones.
    can any one having these kind of problem???
    any one give solution for me???
    or explain why happend like this???

    I don't know how your application is structured, but if you can split sections off into separate SWFs(plain AS3 document) then you could host those section SWFs online and require the user to download them on first run.
    You could use the FileReference object to download the SWFs, save them to the File.applicationStorageDirectory, and then display/load them up with the Loader object when needed from the app storage directory. You would possibly need to check to see if the files are present at every boot of the app though as a user could "Clear Data" or "Clear Cache" of the app in the Settings of their device and one or both of those could/would delete the downloaded files.
    FileReference - Adobe ActionScript® 3 (AS3 ) API Reference

  • How can I download Adobe air 0n a android tablet PC Intel TA10CA3 it keeps saying error 24

    How can I download Adobe air 0n a android tablet PC Intel TA10CA3 it keeps saying error 24

    Hi Akad,
    Did you found any solucion to your problem?
    I'm having the same problem with my tablet.
    The same code works on others devices but not on my tablet.
    I believe we are using the same tablet.
    Please send me an E-mail when you can.
    My email: [email protected]
    Hope you found the solucion.

  • Air 3.7 (android)  javascript issue in stagewebview

    Hi
    I have simple javascript code runing in stagewebview:
    //  javascript atob() is used for  base64 decoding.
    var serializeObject = JSON.parse(atob("eyJjYWxsQmFjayI6IltTV1ZDYWxsQmFja11pbml0SlMiLCJtZXRob2QiOiJpbml0SlMiLCJh cmd1bWVudHMiOltdfQ=="));
    alert(serializeObject.method);
    publishing in AIR 3.5 -android,  the code works, but publishing in AIR 3.7 failed.
    thanks for any help in adavance!
    thanks,
    Jackie

    Hi Nimitja,
    Here is the sample application.
    https://www.dropbox.com/sh/r4f19h1gchvylcp/MVtXf83I5v
    (1) I used Flash cs6 with AIR 3.5 and 3.7
    (2) tested movie in cs6 (ctrl+enter), air 3.5 worked, but air 3.7 failed
    thanks,
    Jackie

Maybe you are looking for

  • Location in Maps not working

    Updated to new software the day after the announcement and most everything works fine. I like the new apps and the customizable home screen. Maps works fine except that it can't seem to find my location. Pressing the button results in a message, "You

  • Need to replace cover for RAM, HDD, Wi-Fi. Where can I get it?

    Hey all. I have a G505s, model 20255. When taking the bottom cover off (the cover that protects the RAM, hard drive, wifi, etc) I broke some clips because - being stupid - I didn't read the instructions first! IDIOT! Anyway, where can I buy a replace

  • IWeb on Safari

    a conundrum for you: My iWeb site works perfectly on Firefox but on Safari, the photo detail pages freeze up completely. I tried re-uploading the relevant pages via FTP but no dice. I reset Safari, ditto.

  • Gaussian filter in Premiere pro

    I want to know the level of gaussian filter in Premiere pro. Normally, when I apply gaussian filter, I set 20, 50...and so on, but I would like to know the exact blur level used in vision research. For example, +1.00 D, +2.00 D or 6/5.3, 6/6. What th

  • FLV's audio continues, how to stop in hidden div?

    Hi Guys, I have several DIV layers showing and hiding on HTML/JS nav buttons. One of these DIV layers contains an FLV and is set to autoplay on.  it's not visible due to the hide but the FLV's audio continues. this problem facing in IE How can I stop