Flex/Flashbuilder build AIR, is Adobe suffering from product development myopia?

Hi,
Im really new to using Flex/Flashbuilder to build SWFs. Im actually using Flex3 (3.2) instead of FlashBuilder, but both seem to have to same approach when it comes to creating AIR)
Im trying to get a hold of Adobe's idea of creating AIR apps with Flex/FlashBuilder. From what I make out the way to go is create a Flex project and set it to publish for the desktop. Actionscript projects dont have this option (though I know how to fake it by changing .mxml to .as)
But as Im new to Flex, Im trying to get a hold on the concept of Flex/FlashBuilder. I just cant imagine that developer tools like these encourages developers to use MXML instead of actionscript when you want to develop an AIR app. Especially because the compilers seems to parse MXML code into actionscript class instances. From what I make out sofar this is a ridiculous sidestep and forces developers to learn MXML while the actual language is Actionscript 3.0. Also all the necessary libraries could just as easily be compiled into an Actionscript project, right?
The weird thing is that FlashBuilder seems to have to exact same setup as Flex 3. So, I guess Adobe didnt think that workflow was a Flex 3 flaw. So either Im missing something completely obvious or Adobe suffering from product development myopia.
What's the idea here? Can someone explain, please?

We just had the same issue whe trying to upgrade our AIR app from requiring 3.3 to 3.4 by changing the application descriptor. We see the same message "Cannot complete installation because runtime updates are disabled on this machine" in our logs, but nothing was really ever done to disable updates on that particular machine. Checking on different computers now, but if this is a widespread problem then it would disastrous as our user would be unable to use the app. Any idea what is causing this?
This thread is the only(!) Google result for "Cannot complete installation because runtime updates are disabled on this machine".

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    In the "Developing Mobile Applications with ADOBE FLEX 4.6 and ADOBE FLASH BUILDER 4.6" pdf document, it says:
    "AIR requirements
    Flex mobile projects and ActionScript mobile projects require AIR 2.6 or a higher version. You can run mobile projects on physical devices that support AIR 2.6 or a higher version of AIR.
    You can install AIR 2.6 or a higher version only on supported Android devices that run Android 2.2 or a higher version. For the complete list of supported Android devices, see Certified Devices. Also, review the minimum system requirements to run Adobe AIR on Android devices at Mobile System Requirements.
    Note: If you do not have a device that supports AIR 2.6 or a higher version of AIR, you can use Flash Builder to launch and debug mobile applications on the desktop."
    So, I go and check the Certified devices in http://www.adobe.com/devnet-apps/flashruntimes/certified-devices.html and find that the minimun FLASH PLAYER version accepted by ALL devices is FP 10.1
    1. Does this mean that if I want to release an app to target ALL mobile devices, then I can only use Flex 4.5?
    2. Do support for Flash Player mean the same than support for Adobe AIR? Or the application will prompt the user to install whatever version of the AIR runtime and all of them would be supported by the device, even in the FLASH PLAYER support is for a lesser version?
    Thanks!

    Thanks for your help, Flex harUI,
    The first impression that comes to mind is that FP version is indeed only for the web browser plugin. Then, why does the official Flex 4.6 mobile development documentation have a link to that page that only speaks about the supported FP version in mobiles under the title "AIR requirements"??
    This makes it way too confusing.
    Do you know whether there is something like an equivalent matrix/list of mobile devices with their supported AIR runtime versions?  I went a great deal in trying to keep my original app under 400kb... I didn't know that in the end it would end up weighing 9.5Mb... :S
    Thanks again,

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