Flex SDK usage rights

Hello,
I have legal questions. I develop an application that will
create swf files. Like FlashDevelop, it will run on
.NET and use the Flex SDK for compiling. So, my question is
do I have the right to ship and sell my application with Adobe's
free Flex SDK bundled inside?
Regards,
Mirza

I think the question was "Which flex components will not work in right way if we compile project with Flex SDK 4.5 and then run it in Flash Player 10.0 enviroment?"
For example - as I understand some new components in Flex SDK 4.5 use flash.globalization classes - so new spark formatters and ?validators? will not work in in Flash Player 10.0.
    * spark.formatter.NumberFormatter
    * spark.formatter.CurrencyFormatter
    * spark.formatter.DateTimeFormatter
    * spark.globalization.SortingCollator
    * spark.globalization.MatchingCollator
    * spark.globalization.StringTools
Also we have to pay attension to 'string sorting'  functionality - because it could be dependent on flash.globalization also.
Are there another 'danger' components in Flex SDK 4.5 ?

Similar Messages

  • Flash SDK and the usage rights

    Hello,
    I have legal questions. I develop an application that will
    create swf files. Like FlashDevelop, it will run on
    .NET and use the Flex SDK for compiling. So, my question is
    do I have the right to ship and sell my application with Adobe's
    free Flex SDK bundled inside?
    Regards,
    Mirza

    Hi Daniel,
    You can read Flash markers but you can't modify them or write new ones.  PrSDKMarkerSuite.h is the main interface for reading markers.
    Cheers,
    Zac

  • Using Eclipse project definitions to build the Flex SDK

    It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
    I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
    thanks!

    If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 12:56:01 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Sorry, I'm not following. My SDK project is from the trunk.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 05:13:43 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I am running FB on top of Eclipse 3.3.2.
    <http://3.3.2.>  <
    <http://3.3.2.>
    http://3.3.2.>  I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
    Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
    Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
    Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
    Cheers,
    Jono
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  • Does the Lifecycle product license include the use of Flex Builder Pro and Flex SDK?

    I have been trying to find out whether we can use the latest Flex Builder and SDK using the LiveCycle license or do we need to purchase additional license? We will use these products to develop Flash Applications to use with our Livecycle product.

    The end user license agreement and the supplement should provide your answer:
    http://www.adobe.com/products/eulas/pdfs/MET_and_LC4.pdf
    2.1. Definition of OnPremise Software for Additional Adobe LiveCycle Components. If Customer has licensed
    Additional Adobe LiveCycle Components as set forth on the Sales Order, then “OnPremise Software” means the
    Foundation Components, the LiveCycle SDK Components, the Flex SDK Components, and object code versions of
    any of the applicable Additional Adobe LiveCycle Components, including all Documentation and other materials
    provided by Adobe to Customer under this Agreement. Customer may install and use the Foundation Components solely for purposes of facilitating use of the OnPremise Software in accordance with this Agreement, subject to
    the following additional terms: Licensee’s right to design, implement and/or execute electronic processes that
    use the On Premise Software in any way is limited to Short-Lived Processes unless Licensee has obtained a valid
    license to the Production Software version of Adobe LiveCycle Process Management; (ii) Customer may install and
    use an unlimited number of copies of the LiveCycle Designer software installed as part of the Foundation
    Components, and its output, solely with the Foundation Components and specifically designed to operate with
    the Foundation Components; and (ii) for each single (1) Deployment, Customer may install and use five (5) copies
    of Adobe Flash Builder Pro software (or its successor) provided with the Foundation Components only if Adobe
    Flash Builder Pro is installed as part of the Foundation Components and used in combination with the LiveCycle
    SDK components to modify Additional Adobe LiveCycle Components and create Applications that integrate with
    the LiveCycle Software components; all other usage of Adobe Flash Builder Pro is prohibited.

  • Installing Flex SDK into Flash Builder 4.7 problems

    Hi,
    Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
    I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
    The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
    So the first project called HelloWorld, we got up to:
    Got an exclamation mark which said
    'The import flash.display.Sprite is not used
    locally'
    Continuing with the rest of the project the exclamation mark disappeared:
    However on selecting run- Debug we got a blank Flash Player window  ('generate HTML wrapper file' was deselected)
    So either we've done something wrong, or the book and FB version are not compatible?
    Any advice would be great!
    Thank you
    Latest ...
    I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!

    Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
    First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
    When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
    If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
    Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
    To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
    Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
    When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
    When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html  <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
    http://www.adobe.com/devnet.html
    http://www.adobe.com/devnet/actionscript/learning.html
    http://help.adobe.com/en_US/as3/learn/index.html
    http://helpx.adobe.com/flash.html
    http://help.adobe.com/en_US/flashbuilder/using/index.html
    Free videos to help you learn Flash Pro:
    http://tv.adobe.com/show/learn-flash-professional-cs6-/
    http://tv.adobe.com/show/learn-flash-professional-cs5/
    And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
    Ok, I think I went a little overboard again.

  • How to Update Adobe Air sdk in Flex sdk ?

    Hi Guys,
    I am currently using Flex sdk 3.0 to develop Air application and right now there is a need to use new Air 2.0 features in my application. I have downloaded the Air sdk from adobe site but couldn’t figure out how to update that sdk in my Flex sdk.
    Please tell me procedure to update the air sdk.
    Thanks,
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    Does this help?
    http://kb2.adobe.com/cps/495/cpsid_49532.html

  • Customizing a VScrollBar is not working in Flex sdk 4.6?

    Hi,
    I have updated my Flex sdk from 4.5 to 4.6 in my application. I have faced a strange issue this sdk 4.6.
    In my application I have designed a Custom VScrollbar for customizing the vertical scroll speed of a mouse wheel to smooth-en the scrolling . This was working fine when using Flex sdk 4.5.
    Since I have updated to Flex sdk 4.6, the vertical scroll bar in not visible in UI. Whereas it was visible and working fine using Flex sdk 4.5.
    How to make it work in Flex sdk 4.6?
    The usage of the Customized Scroller is given below.
    In Main Page:
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    CustomScroller.as:
    public class CustomScroller extends Scroller
            public function CustomScroller()
                super();
                this.verticalScrollBar = new CustomVScrollBar();
    CustomVScrollBar.as
        import flash.events.MouseEvent;
        import mx.core.mx_internal;
        import mx.events.FlexEvent;
        import spark.components.VScrollBar;
        import spark.core.IViewport;
        use namespace mx_internal;
        public class CustomVScrollBar extends VScrollBar
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                } else {
                    direction = -1;
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                    return;
                if(direction == 1 && (vp.verticalScrollPosition + distance) > maximum)
                    return;
                vp.verticalScrollPosition += distance * direction;
                event.preventDefault();
    Any help would be appreciated.
    Thanks In advance.

    Thanks for the response. I am using spark TextInput components as you can see in the code above. I've used these conrtols in other apps in FB 4.5 and have had no problems so it seems like something may be different in 4.6, or it's a bug.

  • Reg. RichTextEditor in flex sdk 3.5

    Hi I'm facing following problem.Here is the scenario.
    Step 1:I have set bullet with three word "Hello Flex SDK" with all Black color.
    Step 2:Make "Flex" word with Red color.
    Problem occure:You can see that Bullet has Red Color instead Black.
    Will you pls suggest how to solve this issue?
    Thanks
    Rajiv

    Hi Swapnil,
    1)Try Overlaying SDK to 2.0 like:
                     a)Download the AIR SDK 2.0 zip
                     b)and paste it at C:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0 and
                     c)extract it.Check whether this SDK selected in Flex Compiler.
    2) Make sure that you have changed the AIR version number in descripter file (-app.xml) for example <application xmlns="http://ns.adobe.com/air/application/1.5"> here have to change 1.5 to 2.0.
    3) In the Flex Compiler panel check that which Flex SDK (3.5) has been selected. Might it different from defaultly selected.
    In Flex Builder you can check in two ways :
              a)Window>Preferences>Flex>Installed SDKs(Default)>Check SDK selected.
              b)Select Project folder in Navigator Panel and Mouse Right click >properties>Flex Compiler>Check SDK selected.
    4)Make sure that the opening files have accessibility with this function.
    -Vamshi

  • Flex SDK 3.3 to SDK 3.5 Upgrade error

    Hi ,
    I am getting following error message while try to run my application fro Flex Builder 3
    VerifyError: Error #1053: Illegal override of FlexModuleFactory in mx.core.FlexModuleFactory.
    I have upgraded my Flex SDK from 3.3 to 3.5.
    Application is working fine in ANT build but giving the above erroe message with IDE build.
    All the SWC files are cleaned and rebuilt.

    Not the right forum for it, but:
    http://www.adobe.com/support/documentation/en/flex/3/releasenotes_flex3_sdk.html
    http://www.adobe.com/support/documentation/en/flex/4/releasenotes_flex4_sdk.html
    http://helpx.adobe.com/flash-builder/release-note/release-notes-flex-4-5.html
    http://helpx.adobe.com/flash-builder/release-note/flex-4-6-sdk-release.html

  • Flex SDK 3.5 support

    Hello,
    I would like to know if there is any due date to which the Adobe Flex SDK 3.5 will continue to be supported by the adobe flash player.
    I dont know if this is the right way of asking this question, but we have a very large Adobe Flex app. In the past few years we have been discussing to move it to a newer SDK or to directly change technology (HTML5) but it has been really hard, and find us in a position where with a reduced team we are just maintaining that app.
    So wanted to know if someone knows if there is a due date in which the compiled swf will no longer continue to work properly in the newer version of flash player.
    Thanks in advance.
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    There is no due date.  Adobe wants all future players to run all existing content.  Extensive testing is done before each release to try to ensure that.  Adobe in general will only purposefully break content if required to fix a security issue.  I’m pretty sure you aren’t the only one maintaining a Flex 3 app for years to come.
    And don’t forget, there is continuing development on the Flex 4 code at Apache.  If enough folks showed up on the Apache Flex mailing lists wanting to make improvements to Flex 3, such a thing could happen there too.  At Apache, development is completely community-driven.
    And also, there is progress being made on FlexJS, a next-generation Flex SDK that cross-compiles to HTML/JS/CSS.  That could make your transition off of Flash much easier.  Volunteers are always welcome to help accelerate its development
    -Alex

  • 'Use minimum version required by the Flex SDK' setting question

    Hi,
    Can someone explain why after downloading the latest stable Hero SDK (build 19786), which only has fp10.2 support in the framwork/libs/player directory, would the 'Use minimum version required by the Flex SDK' build property still tell Flash Builder to build for fp10.1?
    In my flex-config.xml file from this new SDK, I see the target-player attribute is set to 10.2. Is there a bug in burrito that would fail for that value to be used?

    No. That should work. Builder also reads the minimum value from flex-config.xml.
    Just to check - you added this as a new SDK in Preferences -> Flash Builder -> Installed Flex SDKs and either made that the default SDK or changed the project to use the new SDK, right?

  • HELP Installing the Flex SDK?????Step #4

    I am using windows vista (32) and I just downloaded and
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    Now, I have no clue how to define java_home/bin directory in
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    Can someone give me step by step details how to this? I've
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    Right now (automatically, without tampering with anything),
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    I need to get this right, fast, without screwing up my
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    Please continue to support me on Step #4

  • How about a 'Text Layout Framwork' category on Adobe Labs Ideas in the Flex SDK section?

    I like 'Adobe Labs Ideas', it's far more accessible/inviting then "Adobe Bugs and Issues" (JIRA).
    Therefor I would like to suggest a new category 'Text Layout Framework' under the Flex SDK section or even it's own section (after all TLF isn't Flex only).

    Am I right, that this is a tricky question? No hints or attempts so far. Really no-one out there?
    I guess I am not the only one who would like to extend the Importer (Exporter) by new tags, FlowElement's and FlowLeafElement's.
    Best regards
    Masteradi

  • NetStream in Flex SDK

    HI
    I have a clinet and a server side WebCam applictions that is
    developted in Flex builder 3 and on top of Flash Media Server . in
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    played a NetStream with same name
    the application works well and I can use my webcam
    I want to show to server side the total number of viwers
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    to a published live NetStream instance
    Thank you

    Hi Swapnil,
    1)Try Overlaying SDK to 2.0 like:
                     a)Download the AIR SDK 2.0 zip
                     b)and paste it at C:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0 and
                     c)extract it.Check whether this SDK selected in Flex Compiler.
    2) Make sure that you have changed the AIR version number in descripter file (-app.xml) for example <application xmlns="http://ns.adobe.com/air/application/1.5"> here have to change 1.5 to 2.0.
    3) In the Flex Compiler panel check that which Flex SDK (3.5) has been selected. Might it different from defaultly selected.
    In Flex Builder you can check in two ways :
              a)Window>Preferences>Flex>Installed SDKs(Default)>Check SDK selected.
              b)Select Project folder in Navigator Panel and Mouse Right click >properties>Flex Compiler>Check SDK selected.
    4)Make sure that the opening files have accessibility with this function.
    -Vamshi

  • Flex SDK and online emulation coding, your opinion on my project

    Hi to everybody,
    I'm an actionscript developer and I've started a project 2 years ago.
    Since I wanted to test dynamic bitmap generation, I started this path by coding a graphic driver that emulates some old graphic chip used in consoles.
    I could see it can work very well in AS3, so thanks to Flex SDK and FDT I have coded some more complex emulators.
    Llittle by little I've built some classes that emulate some more chips such as SN76489, AY-3-8910, Konami SCC, Namco, TMS9918/TMS9928 and other graphic drivers for arcade emulation.
    There are few project around the web on this subject, some of them such as fMAME are done thanks to Alchemy but, mine is pure AS3 with a lot of otimization, simple code, byte code friendly structures and a lot of caching methods.
    The audio has to be fixed, I still haven't find a good caching way to play the audio generated by emulated sound chips with the streaming feature of flash player. To increase quality and fidelity, I need to rise the buffer, but the delay between a graphic event and its corresponding sound rises too...
    Unfortunately on some old PC and some netbook they are a little slow because they use a lot of CPU and memory. I will be very glad if you can tell me your opinin about this work and eventually your PC configuration you are playing with.
    These are the four consoles/computer I've emulated:
    SEGA SC-3000/SG-1000: http://www.play-sc-3000.com
    SEGA Master System: http://www.digimorf.com/ASms
    MSX 1: http://www.digimorf.com/ASReplay_MSX
    CBS ColecoVision: http://www.digimorf.com/fcv
    And these are some MAME concept based arcade games. To play with these ones you need to use te same control keys of MAME:
    - Click on monitor to focus flash player
    - 5 or 6: Insert Coin
    - 1 or 2: no. of player to start
    - Arrow keys: move
    - X, C: fire buttons 1, 2
    http://www.digimorf.com/FlaME/pacman.htm
    http://www.digimorf.com/FlaME/pacman3D.htm - This uses Away3d for the 3d interactive cabinet, you can rotate and play snce the emulator itself is mapped on the screen object.
    http://www.digimorf.com/FlaME/ladybug.htm
    http://www.digimorf.com/FlaME/pengo.htm
    http://www.digimorf.com/FlaME/crushroller.htm
    http://www.digimorf.com/FlaME/bombjack.htm
    http://www.digimorf.com/FlaME/solomon.htm
    Hope you enjoy them!

    You can set the maximum number of connections by using:
    ServerSocket server = new ServerSocket( port, backlog );
    Where backlog is the number of connections at any one time. I'm not sure - but I'm guessing that the physical limit is dictated by your hardware. Once you queue is full of connections, you are right - any further connections are refused. The default number of connections is 50.
    Mike

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