Formats for movie clip used in PSE 4 slide show

Still finding it difficult to find documentation of what formats are supported for using digital camera movie clips in PSE 4 slide show.
The movie file from my Canon camera is 640 x 480, 30 fps Motion JPEG and has a .AVI extension. I am able to use it "as is" in a PSE 4 slide show. However, sometimes I need to trim the movie clip in Windows Movie Maker 2 in order to keep only the best part.
My question is what parameters can I specify to save my movie clip in Movie Maker 2 so that I can use it as a movie clip in a Photoshop Elements 4 slide show that will be saved as a WMV file?
Barb O

Karin Sue,
>Also, are the projects saved in a folder somewhere, or only as part of the Catalog?"
The definition of the "project", which is the "Creation" in Organizer terms is saved only in the Catalog.
>If you publish your creation as a pdf or wmv they are saved in the folder you designate. Once published, I don't believe there is any way to edit. If you save the creation, you can go back and edit and republish if you like.
Yes, the WMV or PDF file is saved in the folder that you designate. You are correct that if you save the Creation, you can go back and re-edit. When you Save the Creation gets a thumbnail within the Organizer photo well and you can click on the thumbnail to go back in to the Creation process make modifications and save a new WMV or PDF file.
Note: that the Save window documents that the PDF choice does not support some options such as Pan and zoom, videos, and certain transitiions.
Barb O

Similar Messages

  • Format for movies to use in iMovie 08?

    What format do movies have to be to use in iMovie 08?

    What format do movies have to be to use in iMovie 08?
    AppleMan and Patrick have basically covered the import/capture formats. However, if you are importing files at the Finder level, then DV (DV audio with DV video), DV25, DVCPRO25, DVCPRO50, AIC, Motion-JPEG, Photo-JPEG, MPEG-4, and H.264 are probably the ones most commonly used. For audio -- DV, Linear PCM (Big Endian & Little Endian) , and AAC are probably the ones most used. NOTE: Avoid Apple Animation and Apple Video files. They will import and edit but will not export properly.

  • How do I create a play button for movie clip using AS3

    Hello.
    Bit new to this and have been searching the adobe forums and google. I am trying to create a button that will play an imported MovieClip.
    I have a movie clip that I've imported into it's own layer (Layer1) Frame 1.  I've given the MovieClip an instance name of foundationMovie.
    I've created a button and have that on its own layer(Layer2) above layer1, it is also in Frame 1.
    I've added a
    stop (); action to layer2
    The video is not set to autoplay.
    I want the video to start playing when the viewer clicks the button.  I know I've got to put some kind of event listener using AS3 in my timeline somewhere.
    I've found some code and I've been trying to work with it.  I'm sure I've mutilated it beyond usability but this is what I've got.
    stop ();
    player.addEventListener(MouseEvent.CLICK,play);
    function play(event:MouseEvent)
    gotoAndPlay("foundationMovie");
    If someone could point me the right direction or help me with my code I would really appreciate it.  Thanks.

    First, you need to clear up what you are working with... a movieclip and a video are usually entirely different things.
    Next, your code may get you started on your way with some changes.   You shouldn't use "play" as a function name due to there already being a play() method/function in Flash.
    If the movieclip is a movieclip and has an instance name of "foundationMovie", and your button has an instance name of "player" then the following adjusted code would normally work...
    stop ();
    player.addEventListener(MouseEvent.CLICK,playMovie);
    function playMovie(event:MouseEvent)
         foundationMovie.play();

  • How to control movie clips using mause scroller...?

    ....please look
    http://www.nagaoka-id.ac.jp/gallery/gallery.html
    ...how to control movie clips using mause scroller...?

    Hi Ldavinci, I have noticed your posts on that particular
    site before. Just chiming in here... don't be afraid of Flash Help
    menu. There's a wealth of information there and I've found it much
    faster than waiting for a response from the forum. Then if it still
    doesn't make sense, at least you have a basic idea of specifics to
    ask.
    If you search for mouse wheel, you'll see an example under
    the Actionscript 2.0 Language Reference on this topic. That said,
    here's the example:

  • Check for movie clips with AS?

    Is it possible to check if a frame contain a movie clip with
    AS, and then if movie clip is found run a function? Like a global
    "event handler " for movie clips.

    I want a function that automaticly can detect and fade in any
    movie clip found in any keyframe in the main timeline. So i don't
    have to make
    In the first keyframe in the main timeline
    on (ohh here i found a movie clip)
    //let's run a nice fade function on that movie clip
    mx.transitions.TransitionManager.start
    (eval(TheClip),
    {type:mx.transitions.Fade,
    direction:0,
    duration:1,
    easing:mx.transitions.easing.None.easeNone,
    param1:empty,
    param2:empty
    Something like that

  • RemoveChild for movie clip that was added in another function?

    Hello everyone.  I have 3 different functions for my preloader.  I have an Event.OPEN, ProgressEvent.PROGRESS, and an Event.COMPLETE.  In the event.OPEN function, I create a new variable that is data typed to the class name of my preloader that I set in it's property dialogue box.  This is just a simple circle animation.  Below is my code for it:
    function addPreloader(event:Event):void
        var myPreloader:mcPreloader = new mcPreloader();
        myPreloader.x = stage.stageWidth / 2;
        myPreloader.y = stage.stageHeight / 2;
        myPreloader.width = 75;
        myPreloader.height = 75;
        addChild(myPreloader);
    My ProgressEvent.PROGRESS function looks like so:
    function preloadImages(event:ProgressEvent):void
        var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal * 100);
        percent_txt.text = percent + "%";
    and my Event.COMPLETE function looks like so:
    function imageLoaded(event:Event):void
        var myLoadedImage:Loader = Loader(event.target.loader);
        addChild(myLoadedImage);
        new Tween(myLoadedImage, "alpha", Strong.easeIn, 0, 1, 0.5, true);
        event.target.loader.removeEventListener(Event.OPEN, addPreloader);
        event.target.loader.removeEventListener(ProgressEvent.PROGRESS, preloadImages);
        event.target.loader.removeEventListener(Event.COMPLETE, imageLoaded);
    The only problem is that when it's done loading, I'd like to remove the myPreloader from the stage.  Since it is declared in the Event.OPEN function, I can't communicate with it via my Event.COMPLETE function.  How can I successfully remove it from the stage after it's done loading?  Thanks!
    Jesse

    Duh, thanks Kglad.  It's been a long week ;).
    Jesse
    Date: Thu, 9 Jun 2011 13:47:57 -0600
    From: [email protected]
    To: [email protected]
    Subject: removeChild for movie clip that was added in another function?
    var myPreloader:mcPreloader
    function addPreloader(event:Event):void
       myPreloader = new mcPreloader();
        myPreloader.x = stage.stageWidth / 2;
        myPreloader.y = stage.stageHeight / 2;
        myPreloader.width = 75;
        myPreloader.height = 75;
        addChild(myPreloader);
    My ProgressEvent.PROGRESS function looks like so:
    function preloadImages(event:ProgressEvent):void
        var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal * 100);
        percent_txt.text = percent + "%";
    and my Event.COMPLETE function looks like so:
    function imageLoaded(event:Event):void
    removeChild(myPreloader);
    myPreloader=null;
        var myLoadedImage:Loader = Loader(event.target.loader);
        addChild(myLoadedImage);
        new Tween(myLoadedImage, "alpha", Strong.easeIn, 0, 1, 0.5, true);
        event.target.loader.removeEventListener(Event.OPEN, addPreloader);
        event.target.loader.removeEventListener(ProgressEvent.PROGRESS, preloadImages);
        event.target.loader.removeEventListener(Event.COMPLETE, imageLoaded);
    >

  • How do I mute the sound on a movie clip that I'm using in iphoto slide show?

    I cant get rid of the sound on a movie clip I'm using in an iphoto slide show. I want to mute it as I'm using music on the slideshow. Thanks!

    Did your Mac come with iMovie preinstalled?
    Then you could export your video, import it to iMovie and remove the audio track. iMovie has two methods to silence a video clip - you can either select the clip in the project and use the command "Detach audio" or chance the audio settings of the clip and set the volume to zero. Then render the video new and import the silent version to iPhoto to use in the slideshow.
    Regards
    Léonie

  • Correct Format For Movie File

    Hello,
    I am in the process of transferring old family film footage to digital files. The company I'm taking these reels to is recommending that I put them on an external hard drive in .mov format. They say that this will allow me to edit with iMovie. Your thoughts?
    Also, at the present time when I upload my point and shoot Nikon camera and also when I upload my iPhone and iPad, the movie clips are loaded into iPhoto also along with the photos. Will I have the option to do this with these new files?
    Regards,
    Tom

    You would need to consult the documentaion for the device you're using. You should be able to find it on the manufacturer's website.

  • What is the right Format for Video Clips?

    I have been searching for an answer to this for a while. I render animations out of my 3d program with these settings:
    CCIR 601/Quantel NTSC
    Pixel aspect of 720x486
    Device Aspect Ratio: 1.333
    Pixel Aspect Ratio: 0.9
    Compression: dv/dvcpro NTSC
    Rendered out as a Quicktime .mov
    I put clips together in imovie and after using idvd for producing a DVD, my images are coming out sqaushed on the tv when viewed. Does any one know what Im doing wrong or what the Ideal format is for good quality using imovie, idvd, and viewed on a tv? Please help.

    iMovie converts all material to DV. So, if possible, output DV streams as NTSC (720x480, 29.97 fps, 48 kHz audio, flagged as 4:3 or 16:9) so you avoid re-conversions. Another option (if the 3D app can't output DV streams) is to encode similar DV codec inside a MOV wrapper.

  • Can you create a "constructor" for movie clips?

    What I'm doing:
    var this_array[counter] = new monster; //monster is a movie clip
    init_monster(); //set's things like .name, .x, .y, etc.
    What I want to do:
    var this_array[counter] = new monster();
    When I add a "monster"  I then call a function to "initialize" all of it's stats.
    Is there a way in the creation of the object, like with a constructor, where it automatilly does it on 1 line?
    I'm teaching myself and am a little stuck on this part.  If I have to create a "monster class" to do what I want just say so.
    Any simple examples or links to simple examples would be great. Thanks in advance.

    Ok so I've made a class Monster, and I have my movie object Red_Monster
    How would I go about creating the variable so it knows it's both?
    The only thing I can think of is linking them together as a .variable of the other.
    Example:
    var this_monster[x] = new Red_Monster();
    this_monster[x].stats = new Monster();
    It just seems a bit slopy, it would be nice to have this_monster know it's both.  Is there a way to do that?
    (added)
    I've gotten Monster to extend MovieClip, and this is working to use it as a movieclip.
    Currently trying to change the image of the movie clip in code to Red_Monster. Is there a way to do that?
    (added)
    Found how to do it, sort of.  Change the class linkage name to Monster instead of Red_Monster.  I just have to make classes for each movie clip.
    (last add, answer for anyone else)
    Ok the answer is to create a Monster class that extends MovieClip.  Then for each color_Monster they all extend Monster, no other code needed inside each class other then the constructor.

  • Lost ability to move clips using keyboard -and fix

    So suddenly the other day, I could no longer move clips in a timeline using the keyboard. I would select a clip in the timeline and hit (for example) +40 to move the clip down the timeline 40 frames. Didn't matter whether I used the numeric keypad or the keys on the main part of the keyboard. Didn't get any error message or beep. When I hit the plus (or minus key) the little move window would open, I would enter numbers and hit either enter or return. And nothing would happen. I could click and drag on a clip in the timeline without any problems.
    I tried deleting preferences but it didn't help.
    Solution: created new sequence, and copied the contents of the problem sequence to the new sequence and problem solved.

    Thanks for the post Michael.
    I'm curious, you didn't by any chance move up to QT 7.6 did you?

  • Attach movie clips using seperate functions

    I'm having a little trouble with the following code. I'm
    calling two functions: init() and inittwo() to attach some movie
    clips to the stage. If I comment one of them out, the other works
    fine and the movement is okay. But as it is, only the "cloud" movie
    clips are being attached. I need for the clips in the "dreamarray"
    to be attached, and then for the "clouds" to be attached with a
    second function. I'm probably not going about this the right way,
    but I could sure use some help!
    It would also be cool if I could attach the dreams at set "x"
    values instead of random distribution. I'm not sure how to set a
    seperate x value for each item in the array being attached.
    var numClouds:Number = 10;
    var fl:Number = 250;
    var gravity:Number = .5;
    var vx:Number = 0;
    var vy:Number = 0;
    var vz:Number = 0;
    var friction:Number = .97;
    var vpX:Number = Stage.width / 2;
    var vpY:Number = Stage.height / 2;
    var vpY:Number = 400;
    var dreamarray:Array = new Array();
    dreamarray[0] = "dreamone";
    dreamarray[1] = "dreamtwo";
    dreamarray[2] = "dreamthree";
    init();
    inittwo();
    function init() {
    for (var i:Number = 0; i<dreamarray.length; i++) {
    var dream:MovieClip = attachMovie(dreamarray
    , "dreamarray" + i, i);
    //var dream:MovieClip = attachMovie("dreamone", "dreamone" +
    i, i);
    dream.x = Math.random() * 1600 - 800;
    dream.y = 50;
    dream.z = Math.random() * 800;
    //trace("functioncall");
    //tree.x = Math.random() * 2000 - 1000;
    //tree.y = 50;
    //tree.z = Math.random() * 10000;
    function inittwo() {
    for (var j:Number = 0; j<numClouds; j++) {
    var cloud:MovieClip = attachMovie("cloud", "cloud" + j, j);
    //tree.x = 400;
    cloud.x = Math.random() * 1600 - 800;
    cloud.y = 50;
    cloud.z = Math.random() * 800;
    function onEnterFrame():Void {
    if(Key.isDown(Key.UP))
    vz -= 1;
    else if(Key.isDown(Key.DOWN))
    vz += 1;
    if(Key.isDown(Key.LEFT))
    vx += 1;
    else if(Key.isDown(Key.RIGHT))
    vx -= 1;
    if(Key.isDown(Key.SPACE))
    vy += 1;
    vy -= gravity;
    vx *= friction;
    vy *= friction;
    vz *= friction;
    for (var i:Number=0;i<dreamarray.length;i++) {
    //i think there is a error here
    var dream:MovieClip = this["dreamarray" +i];
    dream.x += vx;
    dream.y += vy;
    dream.z += vz;
    if(dream.y < 200)
    dream.y = 200;
    vy = 0;
    if (dream.z <= -fl) {
    dream.z += 1000;
    else if(dream.z > 1000 - fl)
    dream.z -= 1000;
    var scale:Number = fl / (fl + dream.z);
    dream._xscale = dream._yscale = scale*100;
    dream._x = vpX + dream.x * scale/2;
    dream._y = vpY + dream.y * scale/2;
    //dream._x = dream.x * scale/2;
    dream._alpha = scale * 60 + 40;
    dream.swapDepths(-dream.z);
    for (var j:Number=0;j<numClouds;j++) {
    var cloud:MovieClip = this["cloud" + j];
    cloud.x += vx;
    cloud.y += vy;
    cloud.z += vz;
    if(cloud.y < 50)
    cloud.y = 50;
    vy = 0;
    if (cloud.z <= -fl) {
    cloud.z += 500;
    else if(cloud.z > 10000 - fl)
    cloud.z -= 10000;
    var scale:Number = fl / (fl + cloud.z);
    cloud._xscale = cloud._yscale=scale*200;
    cloud._x = vpX + cloud.x * scale;
    cloud._y = vpY + cloud.y * scale;
    cloud._alpha = scale * 60 + 40;
    cloud.swapDepths(-cloud.z);

    Hi Ive just taken a very quick look at your code and Ive
    noticed at least one or two mistakes.
    you are calling:
    init();
    inittwo();
    before the actual functions have been declared.
    Flash works from top to bottom when actioning code so by
    calling:
    init();
    inittwo();
    bofore the function has been declared and this will do
    nothing as it cannot find the functions to call as they have been
    declared AFTER the function calls.
    The best thing to do is put any calls right at the bottom and
    then you will know everything is ready to be triggered.

  • Creating functions for movie-clips(serious problem)

    Hello,
    This is I think my third thread on these forums and in my
    previous threads I had always got some help.Well, now I have
    another serious problem, can you help me?
    I am unable to create a function that can control movie
    clips. Let me explain:-
    I have 10 movie clips on the stage and I have assigned them
    that whenever they crash to an object, they will go to a random
    position. Writing this code ten times for each movie clip would be
    very tedious, so, I thought about creating a function, but, it
    doesn't work. Here's the function, can you correct it?
    var object:movieClip;
    function position(object) {
    var testnum1:Number;
    testnum1 = random(290)+36;
    _root.object._y = -77.6;
    _root.object._x = testnum1;
    position(nameofmovieclip)
    PLEASE HELP IS REQUIRED!!!!
    Thanking All,
    Chinmaya

    Thanks for the reply,
    I tried that, it worked!
    But, now, I am encountering a really odd problem. This time
    I'll give you my full code.The problem is, that now when the object
    collides with another one, it changes its position according to the
    code but then after a while, it just passes through the object.
    Here's my code:-
    function position(object) {
    var testnum1:Number;
    testnum1 = random(290)+36;
    object._y = -77.6;
    object._x = testnum1;
    metal.onEnterFrame = function() {
    _root.metal._y += speednum;
    if (_root.metal.hitTest(_root.testline)) {
    position(_root.metal);
    speednum = random(6)+1;
    Can you help me out again,
    Thanks,
    Chinmaya
    P.S. I have tried to use the function like this:
    position(metal), but it doesn't work. And yes, I have already
    defines speednum somewhere before, so that isn't the
    problem.

  • Date formats for SQL statements used by recordset object

    Hi,
    Date formatting appears to be quite problematic for Business One.  I did a forum search for date issues and I don't think I saw any of them with an "answered" status.  I have an issue with formatting a date for the creation of an SQL statement that the DI sends to SQL Server 2005.  I need to format a date so that the localization parameters don't matter for either the client machine or SQL Server's machine.  We don't have a problem as long as our machines are localized as USA.
    I have PL 22 and I have a form - ours - where I use the Today() function to fill a date field.  So this is a date that is not entered by the user.  The result of this function is consistent with the localization parameters on my machine.  We have two other date fields on the form where the user must type in the date. 
    As a test, I changed my machine to the UK parameters.  I then set up the language parameters of Business One for English(United Kingdom).  I changed the date format specifications in Business One so that its format is dd/mm/yy.  I then brought up the form and the field that is formatted by the above function arrived in the form's field as dd/mm/yy.  I then typed in the two other dates in the same format and added the record to the database.  The form's table is user-defined. 
    I dismissed the form then brought it back up loaded with the new record.  The date that was entered by the function appeared in USA format (mm/dd/yy).  The dates that were typed in appeared in the Business One format (dd/mm/yy).  This of course is not consistent.
    When I looked at what got into the database, the formats were the opposite.  Weird!  To make matters really confusing, I run an SQL statement within SQL Server Mgt Studio, and use the WHERE clause to filter on the date that was based on the function.  It didn’t matter what format I used for the WHERE clause, the record came up.  Does anyone have any idea about how I can ensure that I always use the correct date format for SQL statements passed by Business One to SQL Server regardless of where in the world the application is being run?
    Thanks,
    Mike

    Ian,
    Here's what I'm concerned about:  I’m using the date in a “WHERE” clause.
    Assume the date is Aug 3, 2007.
    "SELECT * FROM Table WHERE StartDate > ‘8/3/2007’"
    OR
    "SELECT * FROM Table WHERE StartDate > ‘3/8/2007’"
    If the client machine is set up as USA, the today function will provide the date as formatted in the first query.  If the database server is setup as let’s say the UK, I believe that SQL Server query parser will interpret the date as Mar 8, 2007.
    If the client machine is set up as UK, the today function will provide the date as formatted in the second query.  If the database server is setup as let’s say USA, I believe that SQL Server query parser will also interpret the date as Mar 8, 2007.
    In both cases it would be wrong.
    I know I could use the DATEPART function to get the three parts and this will make the code indifferent to the localization specs of the client machine.  I need to then be able to concatenate those date parts for the “WHERE” clause so that the localization specifications of the database server don’t matter.
    Thanks,
    Mike

  • How do I View Guides for Movie Clips in Relation to Entire Scene?

    My boss purchased a flash animation from a company a few months ago that she now needs me to fix. The goal is to resize the animation to different dimensions for a new banner. I took the original file, brought up the document settings, and changed the size to the new one we need, and hit the "scale content" checkbox. The file I have after doing this is shown below; I have highlighted the shape I will be talking about in pink. Nothing is the correct size now so I am trying to resize them to fit the stage area. I am having trouble with the green shape that is highlighted Pink.
    The person who originally made this file made that highlighted shape into a movie clip and then dropped it in to the main timeline. I was wondering if there was a way that I could see where that shape is in relation to the area of the entire stage and the other objects in the main timeline? Meaning if I am inside of the greenblock movie clip all I see is what is below:
    With this view I cannot tell where that shape is in relation to everything else. I am hoping someone can tell me how to view the guides from my main file inside of this movie clip( I already have guides turned on), or any other way of seeing what size and where my shape is in relation to rest of the objects on the stage of my main file. I would take any option that would let me tweak the green shape inside of the movie clip and see in real time how it looks in relation to the rest of the items on the stage as I make changes.
    Any suggestions on how to get perspective on where my movie clip is in relation to the stage and other objects on it would be greatly appreciated.
    Sincerely,
    Tissal

    Somehow double clicking on your system seems to be connected to the command
    fl.getDocumentDOM().enterEditMode('');//the view where you don`t see the rest of your stage
    whereas normally it defaults to
    fl.getDocumentDOM().enterEditMode('inPlace'); //the view where you can see everything els on stge alphablended
    you can either create a shortcut to
    edit>edit in place or alter the standard behaviour of your double click
    or right click(Windows) or ctrl-click(MAc) the mc and choose Edit in Place

Maybe you are looking for

  • Mail problems in snow leopard

    I know this has come up before, but randomly Mail cannot send outgoing email. Fails to connect to outgoing sever. I'm at 10.6.6, and don't want to update because of font/pdf issues with 10.6.7. I have mac pro 2.8 quad. A friend who has updated to 10.

  • Error in function module WWW_DISPATCH_REQUEST

    Hi, I am upgrading standalone ITS to integrated ITS. In this process I refered to OSS notes number 979467. and i maintained all service files in WEBRFC service. and when i am testing my services i am getting an error in the browser saying: 'Error in

  • Pricing table help

    Dear Experts, In a SO, which table a manual condition is stored  in? I know values in some automatic condition is stored in KON* tables. Thanks for your kind help, James

  • Error when updating thumpnails

    After turning off iCloud account on Mac, and then restarting, when opening iPhoto 11, I receive a message that says library needs to be updated.  Then I am asked to find missing photos that were in the librarry.   I have quite a few to cancel as a re

  • Installing iPhoto/iLife

    I would like to upgrade iPhoto, which is installed in my iMac (Mac OS X 10.4.11/iPhoto 6 v. 6.0.6). I have some discs, which came with my MacBook (Mac OS X 10.5.6/iPhoto '08 v. 7.1.5.). These discs include the latest iLife (which, in turn, should inc