Freelance Flash AS3 coder needed in Dublin Ireland

Experienced freelance Flash AS3 coder needed to resolve issues on a  touchscreen interface built using Flash AS3.
Needs to have experience with Timer Class and URLRequest  method.
Anyone interested, please let me know.

We've done these types of playbars before for other clients. Cannot promise anything, but we'll take a look at your requirements.
For future reference, this link provides some information about commissioning a custom-built widget: http://www.infosemantics.com.au/catalog/widgets/Custom_WDGT_DevService/about
The most important thing to remember is that anything like this will cost many times more than even the msot expensive widget you can buy online, because those widgets are sold hundreds of times over before the developer recovers their costs.  Development of one-off widgets need to be fully funded by the person that wants it.  If this widget isn't worth a lot to you, but would just have been "nice to have" you're probably NOT going to be interested in what it would cost to build.

Similar Messages

  • Flash as3 code in Cap 7

    I would like to add a flash AS3 movie and buttons in my Cap project that would goto certian slides. I've looked everywhere to find  some code that would help me on my way, but no luck. Can anyone here help?
    THanks

    If you create a new widget in Captivate it will supply with the code to access Captivate. This should get you there.
    http://www.infosemantics.com.au/widgetking/category/captivate-variables/

  • Some AS3 code needs to be AS2

    As I have been told, the following code is mixing as2 and as3.
    picHolder[1].onPress = function() {
              picHolder[1].width = card.width;
              picHolder[1].height = card.height;
              picHolder[1].x = 0;
              picHolder[1].y = 0;
              card.addChild(picHolder[1]);
    I presume the AS3 code is whats inside the function (My addition), as the function code was there when following the as2 tutorial.  Basically, when the user clicks the image in array element 1, this image should be set as the background of the movieclip card.  How would I change the inside so that is was AS2 code?
    cheers

    Well, what I have done is
    picHolder[1].onPress = function() {
              picHolder[1]._width = card._width;
              picHolder[1]._height = card._height;
              picHolder[1]._x = 0;
              picHolder[1]._y = 0;
              card.addChild(picHolder[1]);
    Now it does slightly what I want, but it doesnt get placed into the movieclip how it should.  Not sure if I am doing everything how i should be doing it.

  • Flash game coder needed

    Hello everyone. I had planned on creating arcade games for iPhone and iPod Touch. I was good friends with a programmer who was willing to help me until he was recently recruited as a full-time programmer for an established company. I have changed my plans to creating free flash games for online play. I have enough money saved up to buy a domain name for my site but I am still in need of a Flash coder. If anyone on this forum has some free time and would be interested in helping me out in coding some simple games on a volunteer basis, reply to this thread and we can get in touch through email. I look forward to your responses. Thanks.
    UPDATE: Here's some additional art for reference. I have all art, music, and SFX completed for multiple games.

    Hello everyone. I had planned on creating arcade games for iPhone and iPod Touch. I was good friends with a programmer who was willing to help me until he was recently recruited as a full-time programmer for an established company. I have changed my plans to creating free flash games for online play. I have enough money saved up to buy a domain name for my site but I am still in need of a Flash coder. If anyone on this forum has some free time and would be interested in helping me out in coding some simple games on a volunteer basis, reply to this thread and we can get in touch through email. I look forward to your responses. Thanks.
    UPDATE: Here's some additional art for reference. I have all art, music, and SFX completed for multiple games.

  • I need to make a task with less as3 code and more timeline structure and event dispatcher !

    I went to an interview in a big company. I had to make a  task in which there is a wall with 3 lines and 5 columns filled with bombs.When you click on a bomb the bomb changes its scale, a robot enters, goes under the bomb and takes it, then goes to a smaller wall, makes the bomb smaller and place it at the same place it had been in the previous wall.I made the task with tween througout as3 code.The interviewer told me it was good but i need to make it with the less code possible and with more complex timeline structure and to use event dispatcher.What is the best way to do this ?

    The immediate thing that comes to mind is they might want to see that you can balance work between design teams and development teams.
    To do that, the robots movements (pick up bomb, bomb grows/shrinks, arms/treads/legs moving, sequences of 'doing things') can be timeline based so animators can work on those separate from code.
    Developers would be working on the logic of keeping score, moving the robot around to the correct spot with path detection, collision detection, etc.
    It's very similar to thinking in simple factories (which Flash is good at being automatically with timelines), and a bit of MVC (or just VC in some cases).
    Big companies have lots of different types of employees so you'll probably be very specific in your role so you're efficient.

  • Form: Expand/Contract Sections - My AS3 Code is running wild.. need advice

    This question is related to: CS5 FLASH + AS3
    Hello,  I am simply trying to mimic the collapse/expand functionality in the following link:
    http://static.geewax.org/checktree/index.html
    The form itself does not need to be functional.  This is my first AS3 project, and I believe I am making things too complicated and the code is just getting so crazy I keep losing myself in it. I tried making certain functions for things that are repetitive, but all my attempts fail :(.
    What I was able to accomplish:
    1. Create checkboxes+labels dynamically from an array and properly position them underneath eachother.
    2. Clicking Section, causes checkboxes to appear/disappear
    3. Clicking 1st Section, automatically repositions 2nd section correctly.  --------  My Issue,  I can not find a viable way to reposition the checkboxes that are underneath the 2nd section when the 1st section expands/collapses. I basically need these checkboxes to always be located under the 2nd section.
    Here is my code:
    stop();
    import fl.controls.CheckBox;
    import fl.controls.RadioButton;
    //General Variables
    var i:int;
    // Tab1 Group 1
    var tab1_gp1_main:CheckBox = new CheckBox();
    addChild(tab1_gp1_main);
    tab1_gp1_main.move(0, 20);
    tab1_gp1_main.width = 120;
    tab1_gp1_main.label = "Landscape";
    // Tab1 Group 2;
    var tab1_gp2_main:CheckBox = new CheckBox();
    addChild(tab1_gp2_main);
    this.tab1_gp2_main.move(0, 20 + tab1_gp1_main.y );
    tab1_gp2_main.width = 120;
    tab1_gp2_main.label = "Performance";
    // Section Click Listeners
    tab1_gp1_main.addEventListener(MouseEvent.CLICK, sectionHandler);
    tab1_gp2_main.addEventListener(MouseEvent.CLICK, sectionHandler);
    //Declare Number of Options;
    var tab1_grp1_Options:int = 4;
    var tab1_gp1_op_Labels:Array = ["Test1","Test2","Test3","Test4","Test5"];
    var tab1_grp2_Options:int = 4;
    var tab1_gp2_op_Labels:Array = ["Test1","Test2","Test3","Test4","Test5"];
    //Section Click Functions;
    function sectionHandler(event:MouseEvent):void
        switch (event.currentTarget)
            case tab1_gp1_main :
                switch (tab1_gp1_main.selected)
                    case true :
                        for (i=0; i<=tab1_grp1_Options; i++)
                            //Option Creation Loop
                            var tab1_gp1_op:CheckBox = new CheckBox();
                            tab1_gp1_op.name = "tab1_gp1_op" + i;
                            addChild(tab1_gp1_op);
                            //Add Properties for Options
                            tab1_gp1_op.label = tab1_gp1_op_Labels[i];
                            tab1_gp1_op.width = 120;
                            //Position 1st Option Below Main
                            if (tab1_gp1_op.name == "tab1_gp1_op0")
                                tab1_gp1_op.move(20, 20 + this.tab1_gp1_main.y);
                            else
                                //Position Options > 1st below it
                                var prevOptionNum:int = i - 1;
                                var prevOption:CheckBox = getChildByName("tab1_gp1_op" + prevOptionNum) as CheckBox;
                                tab1_gp1_op.move(20, 20 + prevOption.y);
                            //Testing
                            trace(tab1_gp1_op.name);
                            trace(tab1_gp1_op.label);
                            trace(tab1_gp1_op.y);
                        ExpandCollapse("tab1_gp1_main_selected");
                        break;
                    default :
                        //Remove all options for a section
                        for (i=0; i<=tab1_grp1_Options; i++)
                            var RemoveOption:CheckBox = getChildByName("tab1_gp1_op" + i) as CheckBox;
                            trace("unselected"+RemoveOption);
                            removeChild(RemoveOption);
                        ExpandCollapse("tab1_gp1_main_unselected");
                break;
            case tab1_gp2_main :
                switch (tab1_gp2_main.selected)
                    case true :
                        for (i=0; i<tab1_grp2_Options; i++)
                            //Option Creation Loop
                            var tab1_gp2_op:CheckBox = new CheckBox();
                            tab1_gp2_op.name = "tab1_gp2_op" + i;
                            addChild(tab1_gp2_op);
                            //Add Properties for Options
                            tab1_gp2_op.label = tab1_gp2_op_Labels[i];
                            tab1_gp2_op.width = 120;
                            //Position 1st Option Below Main
                            if (tab1_gp2_op.name == "tab1_gp2_op0")
                                tab1_gp2_op.move(20, 20 + tab1_gp2_main.y);
                            else
                                //Position Options > 1st below it
                                var tab1_gp2_op_prevnum:int = i - 1;
                                var tab1_gp2_op_prevopt:CheckBox = getChildByName("tab1_gp2_op" + tab1_gp2_op_prevnum) as CheckBox;
                                tab1_gp2_op.move(20, 20 + tab1_gp2_op_prevopt.y);
                            //Testing
                            trace(tab1_gp2_op.name);
                            trace(tab1_gp2_op.label);
                            trace(tab1_gp2_op.y);
                        break;
                    default :
                        //Remove all options for a section
                        for (i=0; i<tab1_grp2_Options; i++)
                            var tab1_gp2_op_remove:CheckBox = getChildByName("tab1_gp2_op" + i) as CheckBox;
                            trace("unselected"+tab1_gp2_op_remove);
                            removeChild(tab1_gp2_op_remove);
                break;
    function ExpandCollapse(SectionClicked:String):void
        switch (SectionClicked)
            case "tab1_gp1_main_selected" :
                var lastOption:CheckBox = getChildByName("tab1_gp1_op" + tab1_grp1_Options) as CheckBox;
                tab1_gp2_main.move(0, 20 + lastOption.y);
                break;
            case "tab1_gp1_main_unselected" :
                tab1_gp2_main.move(0, 20 + tab1_gp1_main.y);
                break;
            default :
    Thank you in advance.

    This question is related to: CS5 FLASH + AS3
    Hello,  I am simply trying to mimic the collapse/expand functionality in the following link:
    http://static.geewax.org/checktree/index.html
    The form itself does not need to be functional.  This is my first AS3 project, and I believe I am making things too complicated and the code is just getting so crazy I keep losing myself in it. I tried making certain functions for things that are repetitive, but all my attempts fail :(.
    What I was able to accomplish:
    1. Create checkboxes+labels dynamically from an array and properly position them underneath eachother.
    2. Clicking Section, causes checkboxes to appear/disappear
    3. Clicking 1st Section, automatically repositions 2nd section correctly.  --------  My Issue,  I can not find a viable way to reposition the checkboxes that are underneath the 2nd section when the 1st section expands/collapses. I basically need these checkboxes to always be located under the 2nd section.
    Here is my code:
    stop();
    import fl.controls.CheckBox;
    import fl.controls.RadioButton;
    //General Variables
    var i:int;
    // Tab1 Group 1
    var tab1_gp1_main:CheckBox = new CheckBox();
    addChild(tab1_gp1_main);
    tab1_gp1_main.move(0, 20);
    tab1_gp1_main.width = 120;
    tab1_gp1_main.label = "Landscape";
    // Tab1 Group 2;
    var tab1_gp2_main:CheckBox = new CheckBox();
    addChild(tab1_gp2_main);
    this.tab1_gp2_main.move(0, 20 + tab1_gp1_main.y );
    tab1_gp2_main.width = 120;
    tab1_gp2_main.label = "Performance";
    // Section Click Listeners
    tab1_gp1_main.addEventListener(MouseEvent.CLICK, sectionHandler);
    tab1_gp2_main.addEventListener(MouseEvent.CLICK, sectionHandler);
    //Declare Number of Options;
    var tab1_grp1_Options:int = 4;
    var tab1_gp1_op_Labels:Array = ["Test1","Test2","Test3","Test4","Test5"];
    var tab1_grp2_Options:int = 4;
    var tab1_gp2_op_Labels:Array = ["Test1","Test2","Test3","Test4","Test5"];
    //Section Click Functions;
    function sectionHandler(event:MouseEvent):void
        switch (event.currentTarget)
            case tab1_gp1_main :
                switch (tab1_gp1_main.selected)
                    case true :
                        for (i=0; i<=tab1_grp1_Options; i++)
                            //Option Creation Loop
                            var tab1_gp1_op:CheckBox = new CheckBox();
                            tab1_gp1_op.name = "tab1_gp1_op" + i;
                            addChild(tab1_gp1_op);
                            //Add Properties for Options
                            tab1_gp1_op.label = tab1_gp1_op_Labels[i];
                            tab1_gp1_op.width = 120;
                            //Position 1st Option Below Main
                            if (tab1_gp1_op.name == "tab1_gp1_op0")
                                tab1_gp1_op.move(20, 20 + this.tab1_gp1_main.y);
                            else
                                //Position Options > 1st below it
                                var prevOptionNum:int = i - 1;
                                var prevOption:CheckBox = getChildByName("tab1_gp1_op" + prevOptionNum) as CheckBox;
                                tab1_gp1_op.move(20, 20 + prevOption.y);
                            //Testing
                            trace(tab1_gp1_op.name);
                            trace(tab1_gp1_op.label);
                            trace(tab1_gp1_op.y);
                        ExpandCollapse("tab1_gp1_main_selected");
                        break;
                    default :
                        //Remove all options for a section
                        for (i=0; i<=tab1_grp1_Options; i++)
                            var RemoveOption:CheckBox = getChildByName("tab1_gp1_op" + i) as CheckBox;
                            trace("unselected"+RemoveOption);
                            removeChild(RemoveOption);
                        ExpandCollapse("tab1_gp1_main_unselected");
                break;
            case tab1_gp2_main :
                switch (tab1_gp2_main.selected)
                    case true :
                        for (i=0; i<tab1_grp2_Options; i++)
                            //Option Creation Loop
                            var tab1_gp2_op:CheckBox = new CheckBox();
                            tab1_gp2_op.name = "tab1_gp2_op" + i;
                            addChild(tab1_gp2_op);
                            //Add Properties for Options
                            tab1_gp2_op.label = tab1_gp2_op_Labels[i];
                            tab1_gp2_op.width = 120;
                            //Position 1st Option Below Main
                            if (tab1_gp2_op.name == "tab1_gp2_op0")
                                tab1_gp2_op.move(20, 20 + tab1_gp2_main.y);
                            else
                                //Position Options > 1st below it
                                var tab1_gp2_op_prevnum:int = i - 1;
                                var tab1_gp2_op_prevopt:CheckBox = getChildByName("tab1_gp2_op" + tab1_gp2_op_prevnum) as CheckBox;
                                tab1_gp2_op.move(20, 20 + tab1_gp2_op_prevopt.y);
                            //Testing
                            trace(tab1_gp2_op.name);
                            trace(tab1_gp2_op.label);
                            trace(tab1_gp2_op.y);
                        break;
                    default :
                        //Remove all options for a section
                        for (i=0; i<tab1_grp2_Options; i++)
                            var tab1_gp2_op_remove:CheckBox = getChildByName("tab1_gp2_op" + i) as CheckBox;
                            trace("unselected"+tab1_gp2_op_remove);
                            removeChild(tab1_gp2_op_remove);
                break;
    function ExpandCollapse(SectionClicked:String):void
        switch (SectionClicked)
            case "tab1_gp1_main_selected" :
                var lastOption:CheckBox = getChildByName("tab1_gp1_op" + tab1_grp1_Options) as CheckBox;
                tab1_gp2_main.move(0, 20 + lastOption.y);
                break;
            case "tab1_gp1_main_unselected" :
                tab1_gp2_main.move(0, 20 + tab1_gp1_main.y);
                break;
            default :
    Thank you in advance.

  • I Need a Pageflip Book for Flash AS3 Website (non-flex based)?

    Hello,
    I am rebuilding my website from a simple html based website to a Flash AS3 website. The problem I've run into is that I can not get my flex based flipbook onto my Flash AS3 website.
    Apparently AS3 is not flex base compatible. Does anyone know a pageflip book program I can use in Flash AS3? Oh, one more thing. I do not know computer code. I need something like Bannerzest. Thank you.

    for example , I have a book ..
    which has these chapters....
    Introducing Adobe Flex 2
    Working with MXML in Adobe Flex 2
    Working with ActionScript in Adobe Flex 2
    Nowhere , in this book ...integration with J2EE application has been described .
    can we really use it for J2EE application ? or I am chasing in wrong direction ?

  • How to use this example code in Flash AS3?

    Hi,
    How can I use this AS3 code in my Flash CS4 document? The following code is in the below link:
    http://pv3d.org/2009/12/18/tweenmax-tweening-a-timeline-advanced-tweening/#
    Please help.
    Thanks.

    Hi,
    It is working quite nice. I want to use the same code but instead of as "Document Class" I want to put that code in a first key frame of my project. I tried the following but gets an error:
    The error is : 1131: Classes must not be nested.
    And the following code  I tried is:
        import com.greensock.TimelineMax;
        import com.greensock.TweenMax;
        import com.greensock.easing.Linear;
        import com.greensock.easing.Quart;
        import flash.display.Sprite;
         * @author John Lindquist
        [SWF(width="900", height="480", frameRate="31")]
        class EasingATimeline extends Sprite
            private var square:Sprite;
            private static const STEP_DURATION:Number = 1;
            public function EasingATimeline()
                square = new Sprite();
                square.graphics.beginFill(0xcc0000);
                square.graphics.drawRect(0, 0, 50, 50);
                square.graphics.endFill();
                square.x = 100;
                square.y = 50;
                addChild(square);
                //set all the eases of your steps to Linear.easeNone
                var step1:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 700, y: 50, ease: Linear.easeNone});
                var step2:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 700, y: 350, ease: Linear.easeNone});
                var step3:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 100, y: 350, ease: Linear.easeNone});
                var step4:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 100, y: 50, ease: Linear.easeNone});
                var timeline:TimelineMax = new TimelineMax();
                timeline.append(step1);
                timeline.append(step2);
                timeline.append(step3);
                timeline.append(step4);
                //pause your timeline
                timeline.pause();
                //tween your timeline with whatever ease you want
                TweenMax.to(timeline, timeline.totalDuration, {currentTime: timeline.totalDuration, ease: Quart.easeInOut, repeat: -1});
    Please help me to solve this problem.
    Thanks.

  • How to get this PHP list in Flash AS3?

    Hi,
    I have the following PHP code (downloaded from net) which builds a list of all the files in a "MyPics" folders:
    PS php can build a list of all the files in a folder so you don't have to type them all out like that, plus it makes updating a sinch all you have to do is put a pic in the folder and it will be added to the list.
    PHP Code:
    <CODE>
    <?
    //this function goes through the defined directory and makes a list of all the files
    function parse_dir($dir,$level){
        $dp=opendir($dir); //opens the directory for reading
        while (false!=($file=readdir($dp))){  //runs until no more files
            if ($file!="." && $file!=".." && $file!=".htaccess"){  //so you don't get all the default folders
                $countervar=$countervar+1;  //just a counter for numbering the path names
                if (is_dir($dir."/".$file)) parse_dir  //recurses the subdirectories
    ($dir."/".$file,$level+1);
                else print "&path".$countervar."=".$dir."/".$file;  //pieces together something flash can read
    $start_dir="pathToMyPics";  //put the name of the folder with all the pics here
    $level=1;
    parse_dir($start_dir,$level);
    ?>
    <CODE/>
    The above php will output something like this
    &path1=pathToMyPics/pic1.jpg&path2=pathToMyPics/wowWhatAWierdPicName.jpg
    call the php in flash( loadVariables("fileListPHP.php") ) and viola you get easy to use paths to all you pictures.
    I am not able to understand the code to write on FLASH AS3 frame. Please help.
    Thanks.

    In AS3 you want to use the URLVariables class.  Search Google using "AS3 URLVariables tutorial" and you should find what you need to get going.  Here's one result from that search...
    http://www.metah.ch/blog/2008/01/using-urlvariables/

  • FlashBuilder and Flash AS3 question

    I'm heads down working with the FlashBuilder tool which is heavy AS3, and have used Flash CSx for years.
    My question: I'm assuming my AS3 skills that I develop with FlashBuilder will be directly applicable to Flash CSx, correct? I understand I'll need the context of applying my AS3 code to the Flash objects when working in Flash CSx but for the most part will my AS3 skills carry over from FlashBuilder to Flash CS4/5?
    Thanks in advance,
    Rich

    AS3 knowledge and skills has nothing to do with editors/IDE (which CSx, FlashBuilder, etc. are) per se. So, once you get your hands on AS3 - it doesn't matter where you write your code - it will work the same way in the final compiled swf. Nevertheless, there is a learning curve involved while getting to know new development environment as with any new software.

  • Can someone pls help me to change AS3 code to AS2 code

    Hello! Dear All,
    I dont understand why with AS3 code my swf file is not working smooth at all. I would like to try it with AS2. In publish setting when I am selecting Flash Player 8, AS2 my swf is running good but showing lots of code errors.
    I dont have much knowledge about AS2 so if someone can help me with this...it would be great.
    Thanks,
    Cheers!
    Code1:
    import flash.external.ExternalInterface;
    ExternalInterface.addCallback("GetVars",GetVars);
    ExternalInterface.addCallback("SetVariable1",SetVariable1);
    function GetVars():Array {
    return [
      {VariableName:"SetVariable1",DefaultValue:"Variable1"}
    function SetVariable1(variable:String):void {
    for (var i:int = 0; i < numChildren; i++) {
      var mc:MovieClip=getChildAt(i) as MovieClip;
      if (mc!=null&&mc.name=='Audi_Cup') {
       mc.variable1=variable;
       mc.SetVariable1(variable);
    Code 2
    this.mask_mc.cacheAsBitmap=true;
    this.mask_mc.cacheAsBitmap=true;
    Text1.mask=(mask_mc);
    function SetVariable1(variable:String):void {
    if (variable!=null) {
      for (var i:int = 0; i < numChildren; i++) {
       var mc:MovieClip=getChildAt(i) as MovieClip;
       if (mc!=null&&mc.name=='Text1') {
        var object:TextField=mc.getChildByName('InputTextField1') as TextField;
        if (object!=null) {
         object.text=variable;
    SetVariable1(this.variable1);

    it's possible, but unlikely, you'll fix anything by converting to as2.  so, what problems are you having with as3?

  • RemotingMessage vs. RemoteObject in AS3 help needed

    Hi,
    Could someone clarify the difference between using RemotingMessage and RemotObject to invoke RPC in AS3 code? I found two different examples online and I don't know, which one is preferable.
    --first example http://www.ghost23.de/blogarchive/2008/10/connecting-flas.html --
    var remotingMsg:RemotingMessage = new RemotingMessage();
    remotingMsg.operation = "multiply";
    remotingMsg.body = methodArguments;
    remotingMsg.destination = "calculate";
    remotingMsg.headers = {DSEndpoint: "java-amf"};
    var respnd:Responder = new Responder(onResult, onFault);
    netConnection.call(null, respnd, remotingMsg);
    --end of first example--
    --second example http://www.flasher.ru/forum/blog.php?b=44 --
    amfChannel= new AMFChannel("my-amf", "http://192.168.10.38:8080/samples/messagebroker/amf");
    amfChannel.requestTimeout = 3;
    amfChannel.connectTimeout = 3;
    channelSet = new ChannelSet();
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