Fullscreen and setClip

Hi!
I have a question if it's reasonable to use g.SetClip() (to determine clipping region) along with the fullscreen mode and BufferStrategy class.
My question is how the graphics on the screen are handled while using BufferStrategy --> e.g. if I have something on the screen that doesn't need repainting will BufferStategy know that or I have to determine clipping region.
TIA for your remarks

I've noticed two things about fullscreen and setClip.
First of all, fullscreen mode is very good about maintaining its own clipping region. I've done time trials and found the overhead for drawing offscreen objects is minimal. A "user clip" set by setClip is actually concatenated with the display clip, so setClip can be used to narrow down your drawing region as well. I've made some nifty effects that way.
Second is a warning: If you're changing display modes, set fullscreen FIRST, then query and set display mode, then get your buffer strategy. If you get your buffer strategy before you start changing modes, then all the built-in clipping in the graphics object it returns will be invalid once you change modes.

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