Games

Since the storm in SC on 5/23/14 my game apps will not work on my ipad.   They start to load, then the screen goes black, then I am back on my home screen.   Can anyone help?

iOS 7: Help with how to fix a crashing app on iPhone, iPad (Mini), and iPod Touch
http://teachmeios.com/help-with-how-to-fix-a-crashing-app-on-iphone-ipad-mini-an d-ipod-touch/
Troubleshooting apps purchased from the App Store
http://support.apple.com/kb/TS1702
Delete the app and redownload.
Downloading Past Purchases from the iTunes Store, App Store and iBooks Store
http://support.apple.com/kb/ht2519
 Cheers, Tom 

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    If anyone knows how to correct the code please to write....
    package fuck;
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    class CollideBall extends Thread{
        int width, height;
        public static final int diameter=15;
        //coordinates and value of increment
        double x, y, xinc, yinc, coll_x, coll_y;
        boolean collide;
        Color color;
        Rectangle r;
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            this.y=y;
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            if (collide) {
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            y+=yinc;
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        private static final int SPEED_INIT = 3;
        private static final int INIT_X = 30;
        private static final int INIT_Y = 30;
        private JSlider slider;
        private ChangeListener listener;
        private MouseListener mlistener;
        private int speedToSet = SPEED_INIT;
        public JPanel canvas;
        private JPanel p;
        public BouncingBalls() {
            super("fuck");
            setSize(800, 600);
            p = new JPanel();
            Container contentPane = getContentPane();
            final BouncingBalls xxxx=this;
            o=new Obstacle(150,80,130,90);
            buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
            gBuffer=buffer.getGraphics();
            //JPanel canvas start
            final JPanel canvas = new JPanel() {
                final int w=getSize().width-5;
                final int h=getSize().height-5;
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                public void update(Graphics g)
                   paintComponent(g);
                @Override
                public void paintComponent(Graphics g) {
                    super.paintComponent(g);
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                    gBuffer.fillRect(0,0,getSize().width,getSize().height);
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                    o.paint(gBuffer);
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                    //gBuffer.dispose();
            };//JPanel canvas end
            addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
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                public void actionPerformed(ActionEvent evt) {
                    CollideBall b = new CollideBall(canvas.getSize().width,canvas.getSize().height
                            ,INIT_X,INIT_Y,speedToSet,speedToSet,Color.BLUE,xxxx);
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            contentPane.add(canvas, "Center");
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            c.add(b);
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            double wx=b1.getCenterX()-b2.getCenterX();
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            //colliding balls (theorem of Pythagoras)
            double distance=Math.sqrt(wx*wx+wy*wy);
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                return true;
            return false;
        synchronized void repairCollisions(CollideBall a) {
            for (CollideBall x:balls) if (x!=a && collide(x,a)) {
                x.hit(a);
                a.hit(x);
        public static void main(String[] args) {
            JFrame frame = new BouncingBalls();
            frame.setVisible(true);
    }  And when i press start button:
    Exception in thread "Thread-2" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    Exception in thread "Thread-3" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    Exception in thread "Thread-4" java.lang.NullPointerException
    at fuck.CollideBall.run(CollideBall.java:153)
    and line 153 is: balls.canvas.repaint(); in Method run() in First class.
    Please help.

    public RepaintManager manager;
    public BouncingBalls() {
            manager = new RepaintManager();
            manager.addDirtyRegion(canvas, 0, 0,canvas.getSize().width, canvas.getSize().height);
        public void run() {
            while(true) {
                try {Thread.sleep(15);} catch (Exception e) { }
                synchronized(balls)
                    move();
                    balls.repairCollisions(this);
                paint(balls.gBuffer);
                balls.manager.paintDirtyRegions(); //////// line 153
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    at java.lang.Object.notifyAll(Native Method)
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    at fuck.CollideBall.run(CollideBall.java:153)
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        int width, height;
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            this.y=y;
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        public JPanel canvas;
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    }  This code draws only the first position of the ball:
    http://img267.imageshack.us/my.php?image=51649094by6.jpg

    I'm trying to draw everything first to a buffer:
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    In the first class:
    BouncingBalls balls; //A REFERENCE TO SECOND CLASS
    In the second class:
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    the tames are the same but this isn't an error.
    Edited by: vigour on Feb 14, 2008 7:57 AM

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