Has any one found a fix for the iOS 5 WI FI dropping problem?

I own an iPhone 4 and when I upgraded to iOS 5.1.1 it began dropping the WI FI connection randomly, usually after only a few minutes of inactivity.  The only solution is to re-start my router and it works fine for a while then drops the connection.  I am certain the problem is not with the iPhone hardware.  It must be a bug in iOS 5.1.1.
I have been an apple user since the beginning and I have owned just about every model of Mac, I hope Apple will address this issue soon, as I can not imagine any way end users can fix the problem.  For the record;  my iPhone is factory fresh and not hacked in any way.
Thank you in advance for any assistance...

I'm not aware of any wifi drop problem, which leads me to believe that your router is the problem (or your wifi carrier).  Have you had problems using wifi at a public location, like a coffee shop or any store that provides free wifi?

Similar Messages

  • Anybody found a fix for the netstream.seek bug?

    The bug I am talking about is only being able to seek to a point in a video that the play head has been before.
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    http://forums.adobe.com/message/1917914#1917914
    http://forums.adobe.com/message/692394?tstart=0
    I would assume that since this bug has been around for at least 5 years, there would a bug report filed for it or a work around found. But I can't seem to find either.
    I have tried multiple codecs and encodings with no luck. I'm having a hard time accepting that there is not fix for this problem. Flash has to read and cache the key frame information of the entire video before being able to seek to the end. Does anybody know where the flash player writes this information? Let me be clear, this is not streaming video, this is video that is running local off the hard drive. The flash player stores this key frame information somewhere until the computer is restarted. At that point when the video is played again, it has to read the entire file again. You can close and open the player multiple times and it will only perform the caching the first time and not again until a computer restart.
    again, I am not trying to seek to a point that has not been loaded yet. This is a swf that loads a video off the hard drive.
    One that that I have noticed is that when H.264 files are loaded, the player immediately performs the caching scan before it begins to play. When it is finished, you can seek to any point quickly. The time it takes for the caching scan is dependent upon the size of the file and the number of keyframes it has. Whereas the rest of the video codecs will play immediately but will only seek quickly to cached keyframes.
    I have only seen this problem discussed in a few spots, with no solutions. it is a very old bug. Has anybody found a fix, work around or bug report on it?
    Thanks for your help
    -Mike

    package {
        import flash.display.Sprite;
        import flash.events.NetStatusEvent;
        import flash.events.SecurityErrorEvent;
        import flash.events.TimerEvent;
        import flash.media.Video;
        import flash.net.NetConnection;
        import flash.net.NetStream;
        import flash.text.TextField;
        import flash.utils.Timer;
        import flash.utils.getTimer;
         [SWF(width="400", height="600", backgroundColor="#FFFFFF")]
         public class SeekTest extends Sprite
              private var videoURL:String = "test.flv";
            private var connection:NetConnection;
            private var stream:NetStream;
              private var tick:Timer;
              private var startTime:int;
              private var skipCount:int;
              private var duration:Number;
              private var txt:TextField;
              public function SeekTest()
                   txt = new TextField();
                   txt.wordWrap = true;
                   txt.height = 300;
                   txt.width = 400;
                   addChild(txt);
                   tick = new Timer(0.1);
                   tick.addEventListener(TimerEvent.TIMER, checkLoad);
                   connection = new NetConnection();
                connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
                connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
                connection.connect(null);
              private function netStatusHandler(event:NetStatusEvent):void {
                    //print("Net Status:", event.info.code);
                switch (event.info.code) {
                    case "NetConnection.Connect.Success":
                        connectStream();
                        break;
                    case "NetStream.Play.StreamNotFound":
                        print("Stream not found: " + videoURL);
                        break;
                        case "NetStream.Seek.Notify":
                             print("--- Seek Completed in", (flash.utils.getTimer() - startTime)/1000, "seconds.");
                             seekDone();
                             break;
            private function securityErrorHandler(event:SecurityErrorEvent):void {
                print("securityErrorHandler: " + event);
            private function connectStream():void {
                stream = new NetStream(connection);
                stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
                var metaOb:Object = new Object;
                metaOb.onMetaData = metadata;
                stream.client = metaOb;
                var video:Video = new Video();
                    video.height = 300;
                   video.width = 400;
                   video.y = 300;
                video.attachNetStream(stream);
                startTime = flash.utils.getTimer();
                stream.play(videoURL);
                addChild(video);
                tick.start();
            public function metadata(info:Object):void
                 duration = info.duration;
                 print("Metadata: duration=" + info.duration + " width=" + info.width + " height=" + info.height + " framerate=" + info.framerate);
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              private function print(... args):void
                   trace(args)
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    Moderator Note; converted to clickable link
    Message Edited by andyP on 04-15-2008 09:23 AM

    @iamdh
    He doesn´t change the voltage of the CPU fan which could indeed be a little risky. He changes the voltage of the CPU which is according to CPU-Z by default (http://www.cpuid.com/cpuz.php) a little higher than the default voltage of the CPU.
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    Message Edited by oNeill on 04-15-2008 05:35 PM

  • TS4526 Found a fix for the time and date issue

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