Having a problem saving the graphics on a canvas.

I'm having a problem saving graphics on a canvas. It draws on the canvas but when another window comes up the graphics disappear. I put in a method to take the graphics on the canvas and repaint it with the graphics. But this comes up blank. So I don't know why this is happening. It is probably the paint method but I don't know why. If anyone has any ideas could you please respond because I have had this problem for ages now and it's driving me mad and I have to get this finished or I'm going to be a lot of trouble. I'll show you the code for the class I am concerned with. It is long but most of it can be disregarded. The only parts which are relevent are the paint method and where the drawline e.t.c are called which is in the mouse release
package com.project.CSSE4;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.ImageFilter;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.io.*;
import java.util.*;
import java.net.*;
import javax.swing.*;
import java.sql.*;
public class CanvasOnly extends JPanel
       implements MouseListener, MouseMotionListener
   public static final int line = 1;
   public static final int freehand = 2;
   public static final int text = 3;
   public static final int mode_paint = 0;
   public static final int mode_xor = 1;
   public Color drawColor;
   public int drawThickness = 1;
   public int drawType = 0;
   public boolean fill = false;
   private boolean dragging = false;
   public int oldx = 0;
   public int oldy = 0;
   private int rectangleWidth;
   private int rectangleHeight;
   private tempLine draftLine;
   private tempText draftText;
   public Canvas pad;
   public static final Font defaultFont =
     new Font("Helvetica", Font.BOLD, 14);
   protected boolean floatingText = false;
   boolean showingPicture;
   protected Image offScreen;
   public JTextArea coor;
   public JButton writeIn;
   Connection connection;
   String codeLine;
   int x = 0;
   int y = 0;
   public CanvasOnly()
       try
            Class.forName("com.mysql.jdbc.Driver").newInstance();
       }catch( Exception e)
             System.err.println("Unable to find and load driver");
             System.exit(1);
        pad = new Canvas();
        pad.setBackground(Color.white);
        pad.setVisible(true);
        pad.setSize(400, 400);
       coor = new JTextArea(15, 15);
       writeIn = new JButton("load TExt");
       writeIn.addActionListener(new ActionListener()
               public void actionPerformed(ActionEvent event1)
                 try
               Statement statement = connection.createStatement();
               ResultSet rs = statement.executeQuery("SELECT * FROM submit WHERE file_name = 'cmd.java'");
               rs.next();
               String one1 = rs.getString("student_id");
               //System.out.println("one1 :" + one1);
               String two1 = rs.getString("file_name");
               //System.out.println("two1 : " + two1);
                InputStream textStream = rs.getAsciiStream("file");
                BufferedReader textReader = new BufferedReader(
                                 new InputStreamReader(textStream));
                codeLine = textReader.readLine();
                x = 0;
                y = -12;
                while(codeLine != null)
                    y = y + 12;
                    //fileText.append( line + "\n");
                    //canvasPad.drawTheString(line, x, y);
                    drawText(Color.black, x, y, codeLine, mode_paint);
                    codeLine = textReader.readLine();
                 textReader.close();
                pad.setSize(400, y);
                Timestamp three1 = rs.getTimestamp("ts");
                //System.out.println(three1);
                textReader.close();
                rs.close();
          }catch (SQLException e)
            System.err.println(e);
          catch(IOException ioX)
            System.err.println(ioX);
        //setSize(300,300);
        drawColor = Color.black;
        pad.addMouseListener(this);
     pad.addMouseMotionListener(this);
     offScreen = null;
   public Image getContents()
     // Returns the contents of the canvas as an Image.  Only returns
     // the portion which is actually showing on the screen
     // If the thing showing on the canvas is a picture, just send back
     // the picture
     if (showingPicture)
         return (offScreen);
     ImageFilter filter =
         new CropImageFilter(0, 0, getWidth(), getHeight());
     Image newImage =
         createImage(new FilteredImageSource(offScreen.getSource(),
                              filter));
     return(newImage);
    public void setImage(Image theImage)
     // Fit it to the canvas
     offScreen = theImage;
     repaint();
     showingPicture = true;
    synchronized public void paint(Graphics g)
     int width = 0;
     int height = 0;
     //The images are stored on an off screen buffer.
        //offScreen is the image declared at top
     if (offScreen != null)
              //intislise the widt and heigth depending on if showingpicture is true
          if (!showingPicture)
                   width = offScreen.getWidth(this);
                   height = offScreen.getHeight(this);
               //width = getWidth(this);
               //height = getHeight(this);  //offScreen
          else
               //width = pad.getSize().width;
               //height = getSize().height;
               width = pad.getWidth();
               //width = getSize().width;
               height = pad.getHeight();
               //height = getSize().height;
                //Draws as much of the specified image as has already
                //been scaled to fit inside the specified rectangle
                //The "this" is An asynchronous update interface for receiving
                //notifications about Image information as the Image is constructed
//This is causing problems
          g.drawImage(offScreen, 0, 0, width, height, pad);
          g.dispose();
     //clear the canvas with this method
    synchronized public void clear()
     // The maximum size of the usable drawing canvas, for now, will be
     // 1024x768
     offScreen = createImage(1024, 768);
     //Creates an off-screen drawable image to be used for double buffering
     pad.setBackground(Color.white);
     //Set the showingPicture to false for paint method
     showingPicture = false;
     repaint();
     synchronized public void drawLine(Color color, int startx, int starty,
                          int endx, int endy, int thickness,
                          int mode)
     int dx, dy;
     Graphics g1 = pad.getGraphics();
     Graphics g2;
     //if image is not intialised to null
     //the getGraphics is used for freehand drawing
     //Image.getGraphics() is often used for double buffering by rendering
        //into an offscreen buffer.
     if (offScreen != null)
         g2 = offScreen.getGraphics();
     else
         g2 = g1;
        //mode is put into the method and XOR is final and equal to 1
     if (mode == this.mode_xor)
              //calls the setXOR mode for g1 and g2
              //Sets the paint mode of this graphics context to alternate
                //between this graphics context's current color and the
                //new specified color.
          g1.setXORMode(Color.white);//This will
          g2.setXORMode(Color.white);
     else
              //Sets this graphics context's current color to the
                //specified color
          g1.setColor(color);
          g2.setColor(color);
     if (endx > startx)
         dx = (endx - startx);
     else
         dx = (startx - endx);
     if (endy > starty)
         dy = (endy - starty);
     else
         dy = (starty - endy);
     if (dx >= dy)
          starty -= (thickness / 2);
          endy -= (thickness / 2);
     else
          startx -= (thickness / 2);
          endx -= (thickness / 2);
     for (int count = 0; count < thickness; count ++)
          g1.drawLine(startx, starty, endx, endy);
          g2.drawLine(startx, starty, endx, endy);
          if (dx >= dy)
              { starty++; endy++; }
          else
              { startx++; endx++; }
        //Disposes of this graphics context and releases any system
        //resources that it is using.
     g1.dispose();
     g2.dispose();
     //This method is not causing trouble
     synchronized public void drawText(Color color, int x, int y,
            String text, int mode)
     Graphics g1 = pad.getGraphics();
     Graphics g2;
     if (offScreen != null)
         g2 = offScreen.getGraphics();
     else
         g2 = g1;
     if (mode == this.mode_xor)
          g1.setXORMode(Color.white);
          g2.setXORMode(Color.white);
     else
          g1.setColor(color);
          g2.setColor(color);
     g1.setFont(new Font("Times Roman", Font.PLAIN, 10));
     g2.setFont(new Font("Times Roman", Font.PLAIN, 10));
     g1.drawString(text, x, y);
     g2.drawString(text, x, y);
     g1.dispose();
     g2.dispose();
      //connect to database
  public void connectToDB()
    try
       connection = DriverManager.getConnection(
       "jdbc:mysql://localhost/submissions?user=root&password=football");
                 //may have to load in a username and password
                                                 //code "?user=spider&password=spider"
    }catch(SQLException connectException)
       System.out.println("Unable to connect to db");
       System.exit(1);
  //use this method to instatiate connectToDB method
  public void init()
       connectToDB();
    protected void floatText(String text)
     draftText = new tempText(this.drawColor,
                        this.oldx,
                        this.oldy,
                                    text);
     this.floatingText = true;
    //nothing happens when the mouse is clicked
    public void mouseClicked(MouseEvent e)
    //When the mouse cursor enters the canvas make it the two
    //straigth lines type
    public void mouseEntered(MouseEvent e)
     pad.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
    //When mouse exits canvas set to default type
    public void mouseExited(MouseEvent E)
     pad.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
    //used for creating the shapes and positioning thetext
    public void mousePressed(MouseEvent e)
         // Save the coordinates of the mouse being pressed
     oldx = e.getX();
     oldy = e.getY();
     // If we are doing lines, rectangles, or ovals, we will show
     // draft lines to suggest the final shape of the object
     //Draw type is a publc int which can be changed
     if (drawType == this.line)
        draftLine = new tempLine(drawColor, oldx, oldy, oldx,
                             oldy, drawThickness);
        // Set the draw mode to XOR and draw it.
        drawLine(draftLine.color, draftLine.startx,
        draftLine.starty, draftLine.endx,
        draftLine.endy, drawThickness, this.mode_xor);
    //mouse listener for when the mouse button is released
    public void mouseReleased(MouseEvent e)
         if (drawType == this.line)
          // Erase the draft line
          drawLine(draftLine.color, draftLine.startx, draftLine.starty,
                draftLine.endx, draftLine.endy, drawThickness,
                this.mode_xor);
          // Add the real line to the canvas
          //When the imput changes to "mode_paint" it is drawen
          //on the canvas
          drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                drawThickness, this.mode_paint);
          dragging = false;
     else if (drawType == this.text)
          if (floatingText)
               // The user wants to place the text (s)he created.
               // Erase the old draft text
               drawText(drawColor, draftText.x, draftText.y,
                                        draftText.text, this.mode_xor);
                   String str = Integer.toString(e.getX());
                   String str1  = Integer.toString(e.getY());
                   coor.append(str + " " + str1 + "\n");
               // Set the new coordinates
               draftText.x = e.getX();
               draftText.y = e.getY();
               // Draw the permanent text
               drawText(drawColor, draftText.x, draftText.y,
                     draftText.text, this.mode_paint);
               floatingText = false;
     public void mouseDragged(MouseEvent e)
        if (drawType == this.freehand)
          drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                drawThickness, this.mode_paint);
          oldx = e.getX();
          oldy = e.getY();
     else
         dragging = true;
     if (drawType == this.line)
        // Erase the old draft line
        drawLine(draftLine.color, draftLine.startx, draftLine.starty,
          draftLine.endx, draftLine.endy, drawThickness,
          this.mode_xor);
        // Draw the new draft line
        draftLine.endx = e.getX();
        draftLine.endy = e.getY();
        drawLine(draftLine.color, draftLine.startx, draftLine.starty,
          draftLine.endx, draftLine.endy, drawThickness,
          this.mode_xor);
     public void mouseMoved(MouseEvent e)
         if (floatingText)
          // When the user has entered some text to place on the
          // canvas, it remains sticky with the cursor until another
          // click is entered to place it.
          // Erase the old draft text
          drawText(drawColor, draftText.x, draftText.y,
                            draftText.text, this.mode_xor);
          // Set the new coordinates
          draftText.x = e.getX();
          draftText.y = e.getY();
          // Draw the new floating text
          drawText(drawColor, draftText.x, draftText.y,
                    draftText.text, this.mode_xor);
     //declare  a class for the line shown before the is as wanted
    class tempLine
     public Color color;
     public int startx;
     public int starty;
     public int endx;
     public int endy;
     public int thickness;
     public tempLine(Color mycolor, int mystartx, int mystarty,
                  int myendx, int myendy, int mythickness)
         color = mycolor;
         startx = mystartx;
         starty = mystarty;
         endx = myendx;
         endy = myendy;
         thickness = mythickness;
    class tempText
     public Color color;
     public int x;
     public int y;
     public String text;
     public tempText(Color mycolor, int myx, int myy, String mytext)
         color = mycolor;
         x = myx;
         y = myy;
         text = mytext;
}

http://www.java2s.com/ExampleCode/2D-Graphics/DemonstratingUseoftheImageIOLibrary.htm

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    your full email address (including @gmail.com) Google Apps users, please enter username@your_domain.com
    Email Address:
    your full Gmail email address ([email protected]) Google Apps users, please enter username@your_domain.com
    Password:
    your Gmail password
    The Quick Answer
    Follow the instructions below to set up IMAP1 access in most email clients.
    Google Apps users, please follow the default instructions unless otherwise noted, replacing 'your_domain.com' with your actual domain2 name.
    this is all greek to me. WHAT IS STARTTLS? On the first page of Apple set up there is a TLS certificate and it is marked NONE- should I change it to the long APPLE CERT option?  The next page under ADVANCED: THERE IS A BOX SSL MARKED.  Then IMAP Path Prefix - I put stmp.gmail.com.. is that right?  Port 993 can  use this one? as 456 doesn't work and 587 said it wasn't safe.  Under AUTHENTICATION I used PASSWORD.  Should I have used external client cert TLS?
    Please help me set this up securely. Thanks

    Apple - Support - Mail Setup Assistant

  • Hi,  I'm having a problem with the stabilization all of a sudden. I did an analyze. The amount of shake isn't terrible but it's there. There are no squiggly lines in the clip I'm trying to stabilize. As you can see in the screenshot that it allows me to c

    Hi,
    I'm having a problem with the stabilization all of a sudden. I did an analyze. The amount of shake isn't terrible but it's there. There are no squiggly lines in the clip I'm trying to stabilize. As you can see in the screenshot that it allows me to click the "Smooth clip motion" but the slider is not there for zoom. Any ideas why this is happening all of a sudden? It happens on all clips in this event. The entire event was analyzed after importing.

    What program are you using for this editing?
    We can ask a Host should move your query over to that forum.

  • Hi! I just bought Lion and I am having a problem with the installation. It keeps telling me that the computer's hard drive has a S.M.A.R.T. problem. How can I solve it?problem.

    Hi! I just bought Lion and I am having a problem with the installation. It keeps telling me that the computer's hard drive has a S.M.A.R.T. problem. How can I solve it?
    Thanks!
    Angela

    You may have a hard drive problem. When I installed Lion, the installer told me that it couldn't complete because the hard drive was failing (or broken, the exact words escape me). Since the HD had been functioning just fine, I took it to the Genius Bar, and found out that yes, the hard drive was slowly dying (bad sectors). I couldn't reboot into Snow Leopard, the installer wouldn't let me and then the drive just wouldn't work at all.
    I had to replace my drive and restore from Time Machine. Thankfully, I had Time Machine, and had just done a backup 5 minutes before the crash.
    Best of luck.

  • I have been having this problem since the fourth of this month. I tried to open iTunes and this error came up: "iTunes was not installed correctly. Please reinstall iTunes error 7 windows error 126". If anyone can help I would greatly appreciate it.

    I have been having this problem since the 4th of this month. I tried to open iTunes and this error message came up: "iTunes was not installed correctly. Please reinstall iTunes error 7 windows error 126". There is nothing else that comes up but if anyone can help or know anything about it I will greatly appreciate it.

    Have you tried google for this Error Message...
    http://support.microsoft.com/kb/959077

  • Hello to you in the company Apple. I am having a problem in the Apple Store ID does not allow me to work on the Apple Store I hope that you will help. You have sent you yesterday and today I want to call the phone number for Mei you and explain to you why

    Hello to you in the company Apple. I am having a problem in the Apple Store ID does not allow me to work on the Apple Store I hope that you will help. You have sent you yesterday and today I want to call the phone number for Mei you and explain to you why with many thanks

    Sorry, but you can't reach Apple here. This is a user to user forum and Apple does not follow these discussions.
    Try this link to contact Apple directly:
    Apple - Support - iPhone - Contact Support
    Did you already have a look at this page?
    App Store Frequently Asked Questions (FAQ)

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