Help adding to JLayeredPane
basically I need to create a panel with a background, then use JLayeredPane to put 2 other panel on top of each other over the background. The problem is that each panel will display properly by with the background but not all 3 together.
/* main gui class for the four score game.*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class GuiMain extends JFrame
//declare variables
private JButton quit = new JButton("Quit");
private JButton restart = new JButton("Restart");
//panels
private BoardPanel myBoard = new BoardPanel();
private JPanel South = new JPanel();
//embedded main class used for testing
public static void main(String[] args)
new GuiMain();
/*no arg constructor which zeroes the bead array, creates a new window using the boxlayout manager,
* creates the board, and adds the quit/restart buttons
public GuiMain()
super("Four Score");
this.addComponentListener(new ResizeListener());
setSize(640,480);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
myBoard.setBorder(BorderFactory.createLineBorder(Color.black));
restart.addActionListener(new ResetListener());
quit.addActionListener(new QuitListener());
South.add(quit);
South.add(restart);
South.setBorder(BorderFactory.createLineBorder(Color.green));
add(myBoard, BorderLayout.CENTER);
add(South, BorderLayout.SOUTH);
repaint();
setVisible(true);
//sends a new complete set of beads to the board
public void updateBoard(int[][][] newBeads)
myBoard.updateBoard(newBeads);
//updates a specific bead then calls the updateboard method
public void updateBead(int x, int y,int z, int color)
myBoard.updateBead(x, y, z, color);
//checks if a peg at a set of coordinates is full
public boolean isFull(int x, int y)
return myBoard.isFull(x,y);
/* customer action listener for the reset button
* resets the beads array to all zeroes (empty) and
* sends the command "reset;" to the player
private class ResetListener implements ActionListener
public void actionPerformed(ActionEvent e)
int[][][] beads = new int[4][4][4];
for(int i = 0; i < 4; i++)
for(int j = 0; j<4; j++)
for(int k=0; k<4;k++)
beads[i][j][k] = 0;
updateBoard(beads);
sendCommand("reset;");
/* customer action listener for the quit button
* sends a "quit;" command to the player.
public class QuitListener implements ActionListener
public void actionPerformed(ActionEvent e)
sendCommand("Quit;");
System.exit(0); //REMOVE AFTER TESTING
public void sendCommand(String command)
//so far unused as I still need to work out sending the commands to the appropriate place
public class ResizeListener implements ComponentListener
public void componentResized(ComponentEvent e)
if(getWidth() != 640 || getHeight() != 480)
setSize(640,480);
public void componentMoved(ComponentEvent e){}
public void componentShown(ComponentEvent e) {}
public void componentHidden(ComponentEvent e) {}
/* class which creates the actual game board
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class BoardPanel extends JPanel
enum BeadStatus {EMPTY, WHITE, BLACK};
//variables, basic x and y starting points for drawing the board.
final int x = 100;
final int y = 100;
final int[] boardxPoints = {x,x+320,x+420,x+100};
final int[] boardyPoints = {y,y,y+200,y+200};
//array for the beads
private int[][][] beads = new int[4][4][4];
private PegButton[] pegs = new PegButton[16];
public JPanel pegsPanel = new JPanel();
public BeadLayer beadsPanel = new BeadLayer();
JLayeredPane layers = new JLayeredPane();
* no arg constructor which simply zeroes the bead array
public BoardPanel()
pegsPanel.setLocation(0,0);
pegsPanel.setPreferredSize(new Dimension(630,480));
pegsPanel.setOpaque(false);
setOpaque(false);
drawPegs();
layers.setBorder(BorderFactory.createTitledBorder(
"Test"));
layers.add(pegsPanel, 1);
beadsPanel.setLocation(0,0);
beadsPanel.setPreferredSize(new Dimension(630,480));
//layers.add(beadsPanel, new Integer(1));
add(layers);
* overriden paint component method which draws out the board, pegs, and beads
public void paintComponent(Graphics g)
super.paintComponent(g);
g.setColor(Color.blue); //board background color
g.fillPolygon(boardxPoints,boardyPoints, 4); //create the basic board shape
drawGrid(g);
* method to draw out the grid shape
public void drawGrid(Graphics g)
int p;
int q;
g.setColor(Color.cyan);
//draw the vertical lines
for(int i=0; i<5;i++)
p=x+(i*80);
g.drawLine(p,y,p+100,y+200);
//draw the horizontal lines
for (int j=0; j<4; j++)
p=x+(j*25);
q=y+(50*j);
g.drawLine(p,q,p+320,q);
g.drawLine(x+100,y+200,x+420,y+200);
* draw out the 16 pegs in proper position
public void drawPegs()
int p = x;
int q = y;
int n;
for(int i=0; i<4;i++)
for(int j=0; j < 4; j++)
p = x+(j*80+40)+(i*25+12)-5;
q = y+(i*50+25)-80;
//g.fillRect(p,q,10,75);
//g.fillArc(p, q-5, 10, 10, 0, 180);
n =j+(i*4);
pegs[n] = new PegButton(i,j);
pegs[n].setLocation(p,q);
pegsPanel.add(pegs[n]);
//updates the board by reading in a new bead array then repainting
public void updateBoard(int[][][] beads)
for(int i = 0; i < 4; i++)
for(int j = 0; j<4; j++)
for(int k=0; k<4; k++)
this.beads[i][j][k] = beads[i][j][k];
repaint(); //inheirited method which causes paintcomponent to be called again
public void updateBead(int x, int y, int z, int color)
beads[x][y][z] = color;
repaint();
//returns true if a peg is full
public boolean isFull(int x, int y)
if (beads[x][y][3] != 0)
return false;
return true;
import java.awt.*;
import javax.swing.*;
public class BeadLayer extends JPanel
enum BeadStatus {EMPTY, WHITE, BLACK};
final int x = 100;
final int y = 100;
private int[][][] beads = new int[4][4][4];
public BeadLayer()
for(int i = 0; i < 4; i++)
for(int j = 0; j<4; j++)
for(int k=0; k<4; k++)
beads[i][j][k] = 1;
repaint();
//method which takes in a set of coordinates and a color then draws the bead at the correct position
public void paintComponent(Graphics g)
//reads through the bead array and calls the drawbead method where required
for(int i = 0; i<4; i++)
for(int j = 0; j<4; j++)
for(int k=0; k<4;k++)
if(beads[i][j][k] == 1)
drawBead(i,j,k,BeadStatus.BLACK,g);
else if(beads[i][j][k] == 2)
drawBead(i,j,k,BeadStatus.WHITE,g);
public void drawBead(int x, int y, int z, BeadStatus color, Graphics g)
x = this.x+(x*80+40)+(y*25+12)-10;
y = this.y+(y*50+25)-18-(18*z);
if(color == BeadStatus.WHITE)
g.setColor(Color.WHITE);
else
g.setColor(Color.BLACK);
g.fillOval(x, y, 20, 18);
g.setColor(Color.GREEN);
g.drawOval(x, y, 20, 18);
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class PegButton extends JButton implements ActionListener
private String coord;
public PegButton(int x, int y)
getCoord(x,y);
this.setPreferredSize(new Dimension(10,75));
this.setBorderPainted(false);
addActionListener(this);
public void getCoord(int x, int y)
y+=1;
switch(x)
case 0: coord = "A"+Integer.toString(y)+".";
break;
case 1: coord = "B"+Integer.toString(y)+".";
break;
case 2: coord = "C"+Integer.toString(y)+".";
break;
case 3: coord = "D"+Integer.toString(y)+".";
break;
public void setLocation(int x,int y)
if (y != 5)
super.setLocation(x,y);
public void paintComponent(Graphics g)
g.setColor(Color.RED);
g.fillRect(0, 7, 10, 75);
g.fillArc(0, 0, 10, 15, 0, 180);
public void actionPerformed(ActionEvent e)
System.out.println(coord);
}
Multi-post: http://forum.java.sun.com/thread.jspa?threadID=5274611
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Thanks
I have used 2 classes:
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NumberDisplay classs:
public class NumberDisplay
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private int value;
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value = 0;
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public String getDisplayValue()
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public class ClockDisplay
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private NumberDisplay minutes;
private String displayString; // simulates the actual display
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minutes = new NumberDisplay(60);
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public ClockDisplay(int hour, int minute)
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public void timeTick()
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updateDisplay();
public void setTime(int hour, int minute)
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}As you see value=replacementValue-12; do the job.
i tried do this:
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and for
private void updateDisplayPm()
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thankssolved
public class NumberDisplay
private int limit;
private int value;
private boolean isam;
public NumberDisplay(int rollOverLimit)
limit = rollOverLimit;
value = 0;
public int getValue()
return value;
public boolean getAm()
return isam;
public String getDisplayValue()
if(value < 10)
return "0" + value;
else
return "" + value;
public void setValue(int replacementValue)
if((replacementValue >= 0) && (replacementValue < limit))
value = replacementValue;
isam=true;
else if ( (replacementValue>=limit) && (replacementValue>=0) )
value=replacementValue-12;
isam=false;
public void increment()
value = (value + 1) % limit;
public class ClockDisplay
private NumberDisplay hours;
private NumberDisplay minutes;
private String displayString; // simulates the actual display
private NumberDisplay amCheck;
public ClockDisplay()
hours = new NumberDisplay(12);
minutes = new NumberDisplay(60);
updateDisplay();
public ClockDisplay(int hour, int minute)
hours = new NumberDisplay(12);
minutes = new NumberDisplay(60);
setTime(hour, minute);
public void timeTick()
minutes.increment();
if(minutes.getValue() == 0) {
hours.increment();
updateDisplay();
public void setTime(int hour, int minute)
hours.setValue(hour);
minutes.setValue(minute);
updateDisplay();
public String getTime()
return displayString;
private void updateDisplay()
if(hours.getAm())
displayString = hours.getDisplayValue() + ":" + minutes.getDisplayValue() + "AM";
else
displayString = hours.getDisplayValue() + ":" + minutes.getDisplayValue() + " PM";
} -
Need help adding audio to a slideshow in iDVD. I don't see my playlists.
I'm a relatively new Mac user & am trying to create my first DVD ever. I'm just learning as I go. I'm trying to create a slideshow with about 400 pictures to show at a "Going Away" Party. I've created a playlist to go along with it, but when I click on Audio & then on iTunes, it pulls up all of my songs in my whole library, but doesn't show my playlists anywhere. When I click on "help" it tells me that I should be able to go to Audio, click on iTunes, click on "library", & then find my playlist. However, I don't see "library" under iTunes. Help!
+but is it possible to make many different slideshows on the DVD but somehow have it play automatically from one to the other+
No. You can do that in DVD Studio Pro.
Here's a couple of examples of how I did these projects a couple of years ago:
*Mediterranean 2003 cruise*
I had over 1000 images from a Mediterranean cruise. I broke them down in to 24 Albums in iPhoto (fewer than 99 images each). In iDVD, I created 6 Folders which created sub-menus. Main Menu buttons (folders/slideshows) such as Barcelona, French Riviera, Florence, Rome, Naples, Malta. Then I added each of the corresponding 24 iPhoto Albums to those 6 slideshows, thereby creating 24 total slideshows on sub-menus. Takes some planning. All slideshows had transitions and music.
*Ireland 2004 iDVD Project*
Nearly 800 images dragged into iDVD as organized folders from the hard drive. Transitions on each image, and menus, sub-menus, and sub-sub menus. The sub-menus are created by clicking on the Folder icon on the iDVD interface.
Main Menu has 6 buttons: Downpatrick, Antrim Coast, Letterkenny, Sligo, Trim, and Extras. Behind each button are additional buttons ranging from 3 to 6 buttons. The Extras button goes fairly deep. When you click on Extras, it gives you 3 choices on a new menu. The "B&Bs" button opens a new menu with 5 buttons. The "Movies" button opens a new menu with 4 buttons. If you click on the "Irish Music" button, you open a new menu with 2 buttons. At that point, you are at a "sub-sub-sub menu."
Music was on most of the slideshows. Some movies converted to QT DV from Canon S400 digicam .AVI files (iDVD 4). Now convert to H.264 with QuickTime 7. Images are original 4MP (2MB) JPEG images from the same digicam. This DVD project is around 4GB with all pictures as DVD-ROM content. -
I am trying to dual boot Arch Linux and Ubuntu. When I try to boot there is no option for Arch. I have added it to the menu.lst file in ubuntu. Arch is installed on sdb1 according to sudo fdisk -l I need help!
Fdisk -l
Disk /dev/sda: 80.0 GB, 80026361856 bytes
255 heads, 63 sectors/track, 9729 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0xb38ab38a
Device Boot Start End Blocks Id System
/dev/sda1 * 1 9544 76662148+ 83 Linux
/dev/sda2 9545 9729 1486012+ 5 Extended
/dev/sda5 9545 9729 1485981 82 Linux swap / Solaris
Disk /dev/sdb: 40.9 GB, 40992473088 bytes
255 heads, 63 sectors/track, 4983 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x0002eb1f
Device Boot Start End Blocks Id System
/dev/sdb1 * 1 4891 39286926 83 Linux
Disk /dev/sdc: 250.0 GB, 250059350016 bytes
255 heads, 63 sectors/track, 30401 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x000ea9be
Device Boot Start End Blocks Id System
/dev/sdc1 1 30401 244196001 7 HPFS/NTFS
I think Arch is on the 40GB partition
Menu.lst
# menu.lst - See: grub(8), info grub, update-grub(8)
# grub-install(8), grub-floppy(8),
# grub-md5-crypt, /usr/share/doc/grub
# and /usr/share/doc/grub-doc/.
## default num
# Set the default entry to the entry number NUM. Numbering starts from 0, and
# the entry number 0 is the default if the command is not used.
# You can specify 'saved' instead of a number. In this case, the default entry
# is the entry saved with the command 'savedefault'.
# WARNING: If you are using dmraid do not use 'savedefault' or your
# array will desync and will not let you boot your system.
default 0
## timeout sec
# Set a timeout, in SEC seconds, before automatically booting the default entry
# (normally the first entry defined).
timeout 0
## hiddenmenu
# Hides the menu by default (press ESC to see the menu)
hiddenmenu
# Pretty colours
#color cyan/blue white/blue
## password ['--md5'] passwd
# If used in the first section of a menu file, disable all interactive editing
# control (menu entry editor and command-line) and entries protected by the
# command 'lock'
# e.g. password topsecret
## password --md5 $1$gLhU0/$aW78kHK1QfV3P2b2znUoe/
# password topsecret
# examples
# title Windows 95/98/NT/2000
# root (hd0,0)
# makeactive
# chainloader +1
# title Linux
# root (hd0,1)
# kernel /vmlinuz root=/dev/hda2 ro
# Put static boot stanzas before and/or after AUTOMAGIC KERNEL LIST
### BEGIN AUTOMAGIC KERNELS LIST
## lines between the AUTOMAGIC KERNELS LIST markers will be modified
## by the debian update-grub script except for the default options below
## DO NOT UNCOMMENT THEM, Just edit them to your needs
## ## Start Default Options ##
## default kernel options
## default kernel options for automagic boot options
## If you want special options for specific kernels use kopt_x_y_z
## where x.y.z is kernel version. Minor versions can be omitted.
## e.g. kopt=root=/dev/hda1 ro
## kopt_2_6_8=root=/dev/hdc1 ro
## kopt_2_6_8_2_686=root=/dev/hdc2 ro
# kopt=root=UUID=ce3a864f-3f72-480b-96b3-54516b307170 ro
## default grub root device
## e.g. groot=(hd0,0)
# groot=ce3a864f-3f72-480b-96b3-54516b307170
## should update-grub create alternative automagic boot options
## e.g. alternative=true
## alternative=false
# alternative=true
## should update-grub lock alternative automagic boot options
## e.g. lockalternative=true
## lockalternative=false
# lockalternative=false
## additional options to use with the default boot option, but not with the
## alternatives
## e.g. defoptions=vga=791 resume=/dev/hda5
# defoptions=quiet splash
## should update-grub lock old automagic boot options
## e.g. lockold=false
## lockold=true
# lockold=false
## Xen hypervisor options to use with the default Xen boot option
# xenhopt=
## Xen Linux kernel options to use with the default Xen boot option
# xenkopt=console=tty0
## altoption boot targets option
## multiple altoptions lines are allowed
## e.g. altoptions=(extra menu suffix) extra boot options
## altoptions=(recovery) single
# altoptions=(recovery mode) single
## controls how many kernels should be put into the menu.lst
## only counts the first occurence of a kernel, not the
## alternative kernel options
## e.g. howmany=all
## howmany=7
# howmany=all
## specify if running in Xen domU or have grub detect automatically
## update-grub will ignore non-xen kernels when running in domU and vice versa
## e.g. indomU=detect
## indomU=true
## indomU=false
# indomU=detect
## should update-grub create memtest86 boot option
## e.g. memtest86=true
## memtest86=false
# memtest86=true
## should update-grub adjust the value of the default booted system
## can be true or false
# updatedefaultentry=false
## should update-grub add savedefault to the default options
## can be true or false
# savedefault=false
## ## End Default Options ##
title Ubuntu 9.04
uuid ce3a864f-3f72-480b-96b3-54516b307170
kernel /boot/vmlinuz-2.6.28-11-generic root=UUID=ce3a864f-3f72-480b-96b3-54516b307170 ro quiet splash
initrd /boot/initrd.img-2.6.28-11-generic
quiet
#title Ubuntu 9.04, kernel 2.6.28-11-generic (recovery mode)
#uuid ce3a864f-3f72-480b-96b3-54516b307170
#kernel /boot/vmlinuz-2.6.28-11-generic root=UUID=ce3a864f-3f72-480b-96b3-54516b307170 ro single
#initrd /boot/initrd.img-2.6.28-11-generic
#title Ubuntu 9.04, memtest86+
#uuid ce3a864f-3f72-480b-96b3-54516b307170
#kernel /boot/memtest86+.bin
#quiet
# (0) Arch Linux
title Arch Linux
root (hd1,0)
kernel /vmlinuz26 root=/dev/sda3 ro
initrd /kernel26.img
### END DEBIAN AUTOMAGIC KERNELS LIST
title Arch
rootnoverify (hd0,1)
chainloader +1
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