Help Needed For Creating A Game
Hi, I recently decided to make a MMORPG.A game people will enjoy and have fun, I would of course keep it free sense I have play many games that cost 5-15 dollars a month.I have many creative ideas, but I need someone to show me the ropes and teach me how to use Java and i currently looking for a site to download it at.If anyone would care to teach me how to use this or would like to help me create this game(Medievil type game, Swords armor gold houses dragonslaying and plenty more) post here or send me a pm and we can talk more private.
I need:
*A site to download the best possiable Java console
*Helpful tutorial sites
*Or any other sites or tips you think i should know.
Extra Info On Me:
I dont know if this matters or not probably doesnt but I know how to handle and make a site, ive had some dbz rpgs back in the day(kinda rusty but i can manage).
Some more recent information:
I tried game maker and that doesnt seem to helpful.It would only be helpful if I played them 20 bucks which I am not going to do.
Also i am downloading now JS2E 5.0 for Java.
I am stilling waiting on some type of input or even a mentor.
Hi there!
I'm not really a game programmer.. but here's some links anyway.
Someone pointed out this tutorial to me, and I think it is worthwhile:
http://fivedots.coe.psu.ac.th/~ad/jg/
It has stuff on Java 3D, networking, games for mobile phones/PDAs, isometric tile games, etc. It also has an appendix on loaders and Java Web Start.
Also, if you want to create 3D games, you might want to check out
http://www.3dcafe.com/asp/freestuff.asp
They have free 3D models in various formats.
For more 3D links and tutorials try:
http://www.3dlinks.com/
For a 3D tool, I like Anim8or. That it's free helps a lot ;)
http://www.anim8or.com/
And... ms paint!?! You will not be able to draw decent graphics with that. Adobe Photoshop Elements is a nice, low-cost program for 2D images.
There are lots of sites devoted to java game programming. Try the google. Love the google. Google is your friend. ;)
:) jen
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Help needed with creating Flash game
Hello,
I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
Example 1
http://go.ucsusa.org/game/
Example 2
http://www.zdravlje.hr/igre/stop-aids/
Note: when you open this link you will see two text boxs which you first must fill. On the left side text box "Upišite ime" means "Type your name" and right one "Upišite godinu svog rođenja" means "Year of birth"
What is interesting about this type of games is that they are classic games (for example game Labirint where you have to find way out), but during play pop-up questions starts to appear to test end user knowledge abot certain topic (in example 2 topic is about AIDS/HIV). In case of my client, topic is about Eco environment.
Here is where my trouble starts;) : I found many useful free tutorials how to create simple flash game (most interesting example I found is this one http://www.strille.net/tutorials/snake/index.php) BUT I dont know how make that system of popup questions appear during game similar to Example 1 and Example 2?
Any help is appreciated and thanks in advance for promt reply.
Greetings,
AdnanUpdate: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
a) This is what I plan to realize for my client:
1. Snake game which end users will play and during play pop-up/quiz quesions will appear on topic Eco environment;
2. For example when end user earns 50 points he must answer some of the random questions like "Q:How many ton of waste are produced by US livestock each year" with three answers A1: "1 milion" A2: "1 bilion" A3: "2 bilion" and after user scores 100 points then another question pops up and so on. This is all true if all answers are correct but in case he answer some question wrong than game can start from begining or another solution could be he looses -50 or -100 points.
3. At the end, user which gains most points wins.
b) This is what I have done till now:
I have this file http://www.strille.net/tutorials/snake/snakeGameWithHighscore.zip which I partly understand how it works with my Flash knowladge.
All functions and main game engine is in layer code:
"// Snake Game by Strille, 2004, www.strille.net
blockSize = 8; // the block width/height in number of pixels
gameHeight = 30; // the game height in number of blocks
gameWidth = 45; // the game width in number of blocks
replaySpeed = 1;
SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
keyListener = new Object(); // key listener
keyListener.onKeyDown = function() {
var keyCode = Key.getCode(); // get key code
if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
if (playRec) {
if (keyCode == 37 && replaySpeed > 1) {
replaySpeed--;
} else if (keyCode == 39 && replaySpeed < 10) {
replaySpeed++;
} else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
} else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
if (!gameRunning || playRec) {
startGame(false);
} else if (keyCode == 80) { // pause/unpause (80 = 'P')
if (gameRunning && !playRec) {
if (game.onEnterFrame) { // pause
delete game.onEnterFrame; // remove main loop
textMC.gotoAndStop("paused");
} else { // exit pause mode
game.onEnterFrame = main; // start main loop
textMC.gotoAndStop("hide");
Key.addListener(keyListener);
function startGame(pRec) {
x = int(gameWidth/2); // x start position in the middle
y = gameHeight-2; // y start position near the bottom
map = new Array(); // create an array to store food and snake
for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
map[n] = new Array();
turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
game.createEmptyMovieClip("food", 1); // create MC to store the food
game.createEmptyMovieClip("s", 2); // create MC to store the snake
scoreTextField.text = "Score: 0"; // type out score info
foodCounter = 0; // keeps track of the number of food movie clips
snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
score = 0; // keeps track of the score
ticks = lastRec = 0;
recPos = recFoodPos = 0;
playRec = pRec;
if (!playRec) {
textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
highscores.enterHighscoreMC._visible = false;
statusTextField.text = "";
recTurn = "";
recFrame = "";
recFood = "";
game.onEnterFrame = main; // start the main loop
} else {
if (loadedRecordingNumber != -1) {
var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
} else {
statusTextField.text = "Viewing your game";
game.onEnterFrame = replayMain; // start the main loop
placeFood("new"); // place a new food block
gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
function main() { // called on every frame if the game is running and it's not paused
if (playRec) {
if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
currentDirection = parseInt(recTurn.charAt(recPos));
lastRec = ticks;
recPos++;
} else if (turnQueue.length) { // if we have a turn to perform...
var dir = turnQueue.pop(); // ...pick the next turn in the queue...
if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
currentDirection = dir; // change current direction to the new value
recTurn += dir;
var fn = ticks-lastRec;
if (fn < 36) {
recFrame += " "+new Number(fn).toString(36);
} else {
recFrame += new Number(fn).toString(36);
lastRec = ticks;
x += xVelocity[currentDirection]; // move the snake position in x
y += yVelocity[currentDirection]; // move the snake position in y
if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
snakeBlockCounter++; // increase the snake counter
if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
score += 10; // add points to score
scoreTextField.text = "Score: " + score; // type out score info
snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
map[x][y] = SNAKE_BLOCK; // set current position to occupied
var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
if (tailMC) { // if the snake block exists
delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
tailMC.removeMovieClip(); // delete the MC
snakeEraseCounter++; // increase erase snake counter
} else { // GAME OVER if it is on a snake block or outside of the map
if (playRec) {
startGame(true);
} else {
gameOver();
return;
ticks++;
function replayMain() {
for (var n=0;n<replaySpeed;n++) {
main();
function gameOver() {
textMC.gotoAndStop("gameOver"); // show "game over" text
delete game.onEnterFrame; // quit looping main function
gameRunning = false; // the game is no longer running
enterHighscore();
function placeFood(foodMC) {
if (playRec) {
var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
recFoodPos++;
} else {
do {
var xFood = random(gameWidth);
var yFood = random(gameHeight);
} while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
if (xFood < 36) {
recFood += " "+new Number(xFood).toString(36);
} else {
recFood += new Number(xFood).toString(36);
recFood += new Number(yFood).toString(36);
if (foodMC == "new") { // create a new food movie clip
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foodMC._x = xFood*blockSize; // place the food
foodMC._y = yFood*blockSize; // place the food
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//- Highscore functions
loadHighscores();
enterHighscoreKeyListener = new Object();
enterHighscoreKeyListener.onKeyDown = function() {
if (Key.getCode() == Key.ENTER) {
playerName = highscores.enterHighscoreMC.nameTextField.text;
if (playerName == undefined || playerName == "") {
playerName = "no name";
saveHighscore();
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
loadedRecordingNumber = -1;
startGame(true);
function enterHighscore() {
if (score >= lowestHighscore) {
highscores.enterHighscoreMC._visible = true;
highscores.enterHighscoreMC.focus();
Key.removeListener(keyListener);
Key.addListener(enterHighscoreKeyListener);
} else {
loadedRecordingNumber = -1;
startGame(true);
function getLoadedRecordingNumberHighscorePos(num) {
for (var n=0;n<10;n++) {
if (num == highscores[n].recFile) {
return n;
function loadHighscores() {
vars = new LoadVars();
vars.onLoad = function(success) {
for (var n=0;n<10;n++) {
var mc = highscores.attachMovie("highscoreLine", n, n);
mc._x = 5;
mc._y = 5+n*12;
mc.place.text = (n+1) + ".";
mc.name.text = this["name"+n];
mc.score.text = this["score"+n];
mc.recFile = parseInt(this["recFile"+n]);
lowestHighscore = parseInt(this.score9);
if (!gameRunning) {
loadRecording(random(10));
delete this;
if (this._url.indexOf("http") != -1) {
vars.load("highscores.txt?" + new Date().getTime());
} else {
vars.load("highscores.txt");
function loadRecording(num) {
vars = new LoadVars();
vars.onLoad = function(success) {
if (success && this.recTurn.length) {
recTurn = this.recTurn;
recFrame = this.recFrame;
recFood = this.recFood;
startGame(true);
} else {
loadRecording((num+1)%10);
return;
delete this;
loadedRecordingNumber = num;
if (this._url.indexOf("http") != -1) {
vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
} else {
vars.load("rec"+loadedRecordingNumber+".txt");
function saveHighscore() {
sendVars = new LoadVars();
for (var n in _root) {
if (_root[n] != sendVars) {
sendVars[n] = _root[n];
returnVars = new LoadVars();
returnVars.onLoad = function() {
if (this.status == "ok") {
loadHighscoresInterval = setInterval(function() {
loadHighscores();
clearInterval(loadHighscoresInterval);
}, 1000);
delete sendVars;
delete this;
sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
function startClicked() {
if (!gameRunning || playRec) {
if (highscores.enterHighscoreMC._visible) {
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
startGame(false);
function viewGame(lineMC) {
loadRecording(lineMC.recFile);
statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue? -
Help needed for creating 1 invoice for 2 different material types.
Dear, Gurus
I really need help here I have spent 3 days cracking my head trying to solve the problem. Problem is client was creating invoice with reference to order and while invoice was being made it would cause an invoice split. The materials involved are Trading Good and Service Material. They would like only 1 invoice. Note nothing was different except material group and item cat. of the material. payment terms billing dates partners everything is same.
Current item config for Trading Good material is ZMPI-project item cat.
Copying requirements 023 Item ord.ref. w/o AZ Billing quantity A
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Pricing type K
PricingExchRate type
Price source
Current item config for service Material is TAD-Service
Copying requirements 002 Item/order-related Billing quantity A
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Pricing type G
PricingExchRate type
Price source
I was told to change Data VBRK/VBRP to 003 One Invoice which I did in both of these item cat. and yes they worked perfectly but at time of creating the invoice for service material the qty that showed was 11. Note: In sales order it is 1 qty. So I went back into the config of item cat TAD and changed copying requirement to 023 instead of 002 but nothing changed. Seems a qty of 10 is referencing something else which I have no idea what or where it is picking this up from. Just to see or test things I went into the sales order and tried changing the service material qty then a weird popup appears and says service order 12344456 has been blocked. (Seriously I have no idea why this would happen or should be existing at all.) Even if for some reason it is being referenced the service order that is existing is qty 1.
I really really do need help and if someone can help me that would be god sent.
Regards, AliYou did not mention what value is maintained in the field billing quantity in the copy control->Item settings. Check for the service item, what value is assigned. Put value A and re-test.
Note that whenever you change any settings in configuration side, you need to create a new documents to test the results of the settings. You should not use the existing documents.
When you say the document is blocked, then check the status of the sales order to find the reason for blocking (like credit block, approval etc)..
Regards, -
Help needed for creating new component in web ui
hi experts,
i need documentation on the component workbench. i need to cretae a new assignment block in web UI, similar ti the items assignemnt block in opportunity screen.
Where can i find material to learn how to develop new components using component workbench?
Thanks,
Shantanu.Hi Shantanu,
In fact, you need to create a context node. You can create this context node using the wizard. Click with right button in "Context node" of the view and follow the steps.
Best regards,
Caíque Escaler -
Help needed for creating a SQLLoad control file
I have 2 fields in my flat file
If field1 = field2 load only field1 into tn and aux = NULL
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Here is what I have so far - I need help with the "Where"
-- ActiveNumbers.dat
-- Steve J
load data
INFILE 'active.date'
INTO TABLE tmp_ac_active
APPEND
FIELDS TERMINATED BY '|'
(tn CHAR(10), aux CHAR(10))
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Using the document you provided here is what I came up with. I notice this is 9i documents - I'm on 8. Does the SQLLoader work the same in both versions?
This is the first time I've used this tool - No one here has even heard of it. (Well except for the DBA)
load data
INFILE 'active.date'
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INTO TABLE tmp_ac_active
WHEN tn != aux
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WHEN tn = aux
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Help needed for creating a bookmark function
Hi there,
I am creating an application which in a kind of way gives the user the possibilty to make the same things as he reads an ebook written in html as if he would read a normal book. He highlights some lines, he makes some bookmarks and he can take some notes. All the changes he makes are saved in a database
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Could anyone please help me with creating a game called block avoider, i have a link here to show what the game should look like. I need alot of help with it so if anyone is good a coding and see`s this as an easy project helping me would be greatly appreciated.
LINK TO SIMILAR GAME:
http://scratch.mit.edu/projects/timo4932/82326We can help, but we won't do it for you. Start the game, and post a question if you are stuck and need help.
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helo
when i want to dollar from the online manager football and need for speed the game , i try to buy but i cannot because they told ( your purchase could not be completed contact itunes store support to complete this transaction.)
pleasr help me for that , i can not buy any thing inside the game .
i wating , thank you
Email : [email protected]Click here and request assistance.
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Color management help needed for adobe CS5 and Epson printer 1400-Prints coming out too dark with re
Color management help needed for adobe CS5 and Epson printer 1400-Prints coming out too dark with reddish cast and loss of detail
System: Windows 7
Adobe CS5
Printer: Epson Stylus Photo 1400
Paper: Inkjet matte presentation paper with slight luster
Installed latest patch for Adobe CS5
Epson driver up to date
After reading solutions online and trying them for my settings for 2 days I am still unable to print what I am seeing on my screen in Adobe CS5. I calibrated my monitor, but am not sure once calibration is saved if I somehow use this setting in Photoshop’s color management.
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My Printed images lose a lot of the detail & come out way to dark with a reddish cast and loss of detail when I used these settings in the printing window:
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Based on what I have read on line, I think the issue is mainly to do with what controls are set in the Photoshop Color Settings window and the Epson Printer preferences. I have screen images attached of these windows and would appreciate knowing what you recommend I enter for each choice.
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Do I embed the ICM I choose into the new files I create?
Do I view all files in the CS5 workspace in this default ICM?
Do I set my monitor setting to the same ICM?
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I hope this may help............... -
help needed for writing query
i have the following tables(with data) as mentioned below
FK*-foregin key (SUBJECTS)
FK**-foregin key (COMBINATION)
1)SUBJECTS(table name)
SUB_ID(NUMBER) SUB_CODE(VARCHAR2) SUB_NAME (VARCHAR2)
2 02 Computer Science
3 03 Physics
4 04 Chemistry
5 05 Mathematics
7 07 Commerce
8 08 Computer Applications
9 09 Biology
2)COMBINATION
COMB_ID(NUMBER) COMB_NAME(VARCHAR2) SUB_ID1(NUMBER(FK*)) SUB_ID2(NUMBER(FK*)) SUB_ID3(NUMBER(FK*)) SUBJ_ID4(NUMBER(FK*))
383 S1 9 4 2 3
384 S2 4 2 5 3
---------I actually designed the ABOVE table also like this
3) a)COMBINATION
COMB_ID(NUMBER) COMB_NAME(VARCHAR2)
383 S1
384 S2
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COMBDET_ID(NUMBER) COMB_ID(FK**) SUB_ID(FK*)
1 383 9
2 383 4
3 383 2
4 383 3
5 384 4
6 384 2
7 384 5
8 384 3
Business rule: a combination consists of a maximum of 4 subjects (must contain)
and the user is less relevant to a COMB_NAME(name of combinations) but user need
the subjects contained in combinations
i need the following output
COMB_ID COMB_NAME SUBJECT1 SUBJECT2 SUBJECT3 SUBJECT4
383 S1 Biology Chemistry Computer Science Physics
384 S2 Chemistry Computer Science Mathematics Physics
or even this is enough(what i actually needed)
COMB_ID subjects
383 Biology,Chemistry,Computer Science,Physics
384 Chemistry,Computer Science,Mathematics,Physics
you can use any of the COMBINATION table(either (2) or (3))
and i want to know
1)which design is good in this case
(i think SUB_ID1,SUB_ID2,SUB_ID3,SUB_ID4 is not a
good method to link with same table but if 4 subjects only(and must) comes
detail table is not neccessary )
now i am achieving the result by program-coding in C# after getting the rows from oracle
i am using oracle 9i (also ODP.NET)
i want to know how can i get the result in the stored procedure itsef.
2)how it could be designed in any other way.
any help/suggestion is welcome
thanks for your time --PradeeshWell I forgot the table-alias, here now with:
SELECT C.COMB_ID
, C.COMB_NAME
, (SELECT SUB_NAME
FROM SUBJECTS
WHERE SUB_ID = C.SUB_ID1) AS SUBJECT_NAME1
, (SELECT SUB_NAME
FROM SUBJECTS
WHERE SUB_ID = C.SUB_ID2) AS SUBJECT_NAME2
, (SELECT SUB_NAME
FROM SUBJECTS
WHERE SUB_ID = C.SUB_ID3) AS SUBJECT_NAME3
, (SELECT SUB_NAME
FROM SUBJECTS
WHERE SUB_ID = C.SUB_ID4) AS SUBJECT_NAME4
FROM COMBINATION C;
As you need exactly 4 subjects, the columns-solution is just fine I would say. -
File missing (file\BCD error code 0Xc0000034 help need for work!
file missing (file\BCD error code 0Xc0000034 help need for work! what can i do?
have an p 2000 notebook pcHi bobkunkle, welcome to the HP Forums. I understand you cannot boot passed the error you are receiving.
What is the model or product number of your notebook? What version of Windows is installed?
Guide to finding your product number
Which Windows operating system am I running?
TwoPointOh
I work on behalf of HP
Please click “Accept as Solution ” if you feel my post solved your issue, it will help others find the solution.
Click the “Kudos, Thumbs Up" on the bottom to say “Thanks” for helping! -
Help need for force to signout All session ! how...
hi
help need for force to signout All session ! how ??
Solved!
Go to Solution.Hi and welcome to the Skype Community,
To force a signout of all instances your Skype is signed into please change your password: https://support.skype.com/en/faq/FA95/how-do-i-change-my-password
Follow the latest Skype Community News
↓ Did my reply answer your question? Accept it as a solution to help others, Thanks. ↓ -
Argent Help Needed for VL01N(create delivery) and IW51(Create Notification)
Hello All
Requirement :
when create a delivery using VL01N, at the same time, 'Notification creation'(IW51) will automatically being create.
in short, when i'm creating a delivery and save it at same time 'Notification Creation' will autometically genetare.
So, i think, change in SAP Standard Program..
So how to do that or is there any way to do it??
Thanks All
Kaushik
Edited by: The Kaushik on Aug 31, 2011 1:13 PMHello Anjaneya,
Business requirement is that, we dont want to create notification separately because of our business sense.
i have also find out the solution .
BAPI_ALM_NOTIF_CREATE is the function module, for create notification in background.
but now question is that,
where to put this code in transaction VL01N or SAP Standard Program SAPMV50A.
My Program is like,
DATA: I_BAPI2080_NOTHDRI TYPE STANDARD TABLE OF BAPI2080_NOTHDRI WITH
HEADER LINE.
DATA: I_BAPIRET2 TYPE STANDARD TABLE OF BAPIRET2 WITH HEADER LINE.
DATA: I_BAPI2080_NOTHDRE TYPE STANDARD TABLE OF BAPI2080_NOTHDRE WITH
HEADER LINE.
DATA: I_BAPI2080_NOTFULLTXTI TYPE STANDARD TABLE OF BAPI2080_NOTFULLTXTI
WITH HEADER LINE.
I_BAPI2080_NOTHDRI-SERIALNO = 'XXXXXX5885'. u201Cu can find this is vl01n
I_BAPI2080_NOTHDRI-MATERIAL = 'XXXXXXXX20111'. u201Cu can find this is vl01n
CALL FUNCTION 'BAPI_ALM_NOTIF_CREATE'
EXPORTING
EXTERNAL_NUMBER =
NOTIF_TYPE = 'S0'
NOTIFHEADER = I_BAPI2080_NOTHDRI
TASK_DETERMINATION = ' '
SENDER =
ORDERID =
IMPORTING
NOTIFHEADER_EXPORT = I_BAPI2080_NOTHDRE
TABLES
NOTITEM =
NOTIFCAUS =
NOTIFACTV =
NOTIFTASK =
NOTIFPARTNR =
LONGTEXTS = I_BAPI2080_NOTFULLTXTI
KEY_RELATIONSHIPS =
RETURN = I_BAPIRET2.
CALL FUNCTION 'BAPI_ALM_NOTIF_SAVE'
EXPORTING
NUMBER = I_BAPI2080_NOTHDRE-NOTIF_NO
IMPORTING
NOTIFHEADER =
TABLES
RETURN =
u can not geting output here......but if u can run tcode : IW53, U can see that, notification will be created.
Thanks
Kaushik -
Help needed for iphone 4s render settings AE
Hello,
I have created a sequence of intro screens for a iphone game i am developing. I have my comp settings to 960x640 (screen size). When i render it out and preview it on an iphone 4s, there is a black gap along the edges of the animation and i can not seem to make the animation fit the iphone screen full to the boarders.
QUESTIONS:
Is there a specific pixel aspect ratio i need to set it to in my comp settings?
Is there specific rendering settings i needs to set it to (h.264, Quicktime, etc.)
I have played around with several different settings combinations and can not make the black boarder go away/make the animation fit the entire screen.
PLEASE HELP!!rshoemaker wrote:
"i'm surprised that you are working on a game but do not know how to get a moving image to the screen." - I can get the animation on the iphone and view it and it works, but the problem is that even though i set it to the dimensions of the screen 960x640 there are still black boarders on both axis'. All I want is the black boarders to be gone, guess i'll just experiment with different pixel ratios and find one that fits (other than 960-640).
Most video files require an app to run them and that app will have prefs for going full screen mode. I doubt it is a setting in the video file. However, the SDK may provide information on setting special flags that trigger a format change in the player application. The specifications must exist someplace in your SDK. If you can give them to us, we'll help you figure it out.
As long as you're going to all that experimenting, please let us know what your results are. There will be other seekers like you in the future, trying to fill the iOS device screen with video clips. Your experience will help those people solve similar problems. -
I need to fetch records from a table. Please help me to create a query
The Tablename is Employee. It has the following records
Department Empname Gender
Finance Tom Male
Finance Rick Male
Finance Stacy Female
Corporate Tom Male
Corporate Rob Male
I want to select the value of the Gender field from the Employee table corresponding to a Department
If all the values in the Gender field are 'MALE' corresponding to 'finance' in the Department field, the value should be 'MALE'
If there is a value 'FEMALE', the gender corresponding to the Empname 'TOM' should be considered as the genderTables have rows - not records.
Your question is a basic SQL language question - which means you do not know the SQL language. This forum is not a classroom for teaching you the SQL language.
Use the following as the basic outline of how your SQL language statement need to look like for selecting the required from the table:
SELECT
<<sql projection goes here>>
FROM <<table name goes here>>
WHERE <<filter conditions go here>>
{code}
The SQL projection specifies the list of columns the SQL need to return to the caller.
The filter condition is basic predicates and AND and OR can be used for multiple predicates.
Go to http://tahiti.oracle.com and look for the +SQL Reference Guide+ for the Oracle version you are using. The +SELECT+ statement syntax is covered in detail and sample statements are provided.
And please do not expect this forum to be used as a classroom, or expect this forum to do your homework for a class.
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