Help Regarding XML

I have to insert some xml entry into existing xml . I am
including the code used
var myXml:XML = <playerr>
<playlist>
<name>Playlist 1</name>
<image>
http://images.com/playlist1.jpg</image>
<video>
<name>Item 11</name>
<image>
http://images.com/item11.jpg</image>
<url>
http://videos.com/item11.flv</url>
</video>
<video>
<name>Item 12</name>
<image>
http://images.com/item12.jpg</image>
<url>
http://videos.com/item12.flv</url>
</video>
<video>
<name>Item 13</name>
<image>
http://images.com/item13.jpg</image>
<url>
http://videos.com/item13.flv</url>
</video>
<video>
<name>Item 14</name>
<image>
http://images.com/item14.jpg</image>
<url>
http://videos.com/item14.flv</url>
</video>
</playlist>
<playlist>
<name>Playlist 2</name>
<image>
http://images.com/playlist2.jpg</image>
<video>
<name>Item 21</name>
<image>
http://images.com/item21.jpg</image>
<url>
http://videos.com/item21.flv</url>
</video>
<video>
<name>Item 22</name>
<image>
http://images.com/item22.jpg</image>
<url>
http://videos.com/item22.flv</url>
</video>
<video>
<name>Item 23</name>
<image>
http://images.com/item23.jpg</image>
<url>
http://videos.com/item23.flv</url>
</video>
<video>
<name>Item 24</name>
<image>
http://images.com/item24.jpg</image>
<url>
http://videos.com/item24.flv</url>
</video>
</playlist>
</player>
trace(myXml.insertChildBefore(myXml.playlist[0].video[0],<help>Gr8</help>));
After executing i am getting undefined as result.
Could anybody find out what mistake I am doing. ( I have to
insert xml node before video[0] in playlist[0]).

I have the following code:
var myXml:XML = <player>
<playlist>
<name>Playlist 1</name>
<image>
http://images.com/playlist1.jpg</image>
<video>
<name>Item 11</name>
<image>
http://images.com/item11.jpg</image>
<url>
http://videos.com/item11.flv</url>
</video>
<video>
<name>Item 12</name>
<image>
http://images.com/item12.jpg</image>
<url>
http://videos.com/item12.flv</url>
</video>
<video>
<name>Item 13</name>
<image>
http://images.com/item13.jpg</image>
<url>
http://videos.com/item13.flv</url>
</video>
<video>
<name>Item 14</name>
<image>
http://images.com/item14.jpg</image>
<url>
http://videos.com/item14.flv</url>
</video>
</playlist>
<playlist>
<name>Playlist 2</name>
<image>
http://images.com/playlist2.jpg</image>
<video>
<name>Item 21</name>
<image>
http://images.com/item21.jpg</image>
<url>
http://videos.com/item21.flv</url>
</video>
<video>
<name>Item 22</name>
<image>
http://images.com/item22.jpg</image>
<url>
http://videos.com/item22.flv</url>
</video>
<video>
<name>Item 23</name>
<image>
http://images.com/item23.jpg</image>
<url>
http://videos.com/item23.flv</url>
</video>
<video>
<name>Item 24</name>
<image>
http://images.com/item24.jpg</image>
<url>
http://videos.com/item24.flv</url>
</video>
</playlist>
</player>
trace(myXml.playlist[0].insertChildBefore(myXml.playlist[0].video[0],<help>Gr8</help>));
This outputs:
<playlist>
<name>Playlist 1</name>
<image>
http://images.com/playlist1.jpg</image>
<help>Gr8</help>
<video>
<name>Item 11</name>
<image>
http://images.com/item11.jpg</image>
<url>
http://videos.com/item11.flv</url>
</video>
<video>
<name>Item 12</name>
<image>
http://images.com/item12.jpg</image>
<url>
http://videos.com/item12.flv</url>
</video>
<video>
<name>Item 13</name>
<image>
http://images.com/item13.jpg</image>
<url>
http://videos.com/item13.flv</url>
</video>
<video>
<name>Item 14</name>
<image>
http://images.com/item14.jpg</image>
<url>
http://videos.com/item14.flv</url>
</video>
</playlist>

Similar Messages

  • Please help regarding XML Publisher Output

    Hi,
    I have bugs in my XML Template, please can any one help me to correct the template which i have designed.
    Regards
    Prabu

    Hi Prabhu:
    Did you try using the Template Viewer? (remember to change the Debug log level to Maximum).
    If you are using Word then you can try validation, although it failed to tell me errors at times (bug in deleting the cache?)
    Usually you will be able to find out. If it neither of these works, I normally fall back to the tried and tested method; Start afresh, add one complexity at a time and test it.
    HTH
    Srini Ramanujam

  • Help regarding xml compilation

    Hi,
    I have done a small flex project. In that project I am
    loading a xml file. When I compile that project, itz compiled in
    the bin folder. After compilation, even if I delete the xml file
    from the bin folder and run the application, I can see the contents
    that were already in that xml file. But it throws an error that xml
    file is not present. Is there a way to avoid this.
    Thanks for ur help...

    You can try to use the httpservice tag for this as it always
    loads an external xml.

  • Help regarding XML-Based Integration with XAware

    If any one have some tutorial related with this topic:
    XML-Based Integration with XAware Kirstan Vandersluis

    It's a book. Go and buy it. Why would any part of it be available for free on the web?

  • I need help with a question regarding XML

    I have an exam tomorrow, and I was checking exams from previous years. There is a multiple choice question regarding XML, and I don't know all the correct answers (some are pretty obvious).
    It's plattform independent
    It allows UML representation
    It's a Text Only format
    It's faster to process than native binary formats
    It's a data exchange standard
    It allows specification of the meaning of the data in the document
    It comes from HTML
    .NET and J2EE provide tools to handle it

    In the beginning there was SGML... the newest HTML
    standard is an XML defined language (although most
    sites and pages are still not XML compliant). Soyou
    can think of HTML as a subset of XML but XML isnot
    by any means a subset of HTML.But wasn't XML's format based on the original HTML?
    That is, XML is a generalization of the original
    HTML. So, the "true"/"false" determination depends
    on how you define "It comes from HTML" (I thought it
    was derived from HTML, which would make the
    statement "true" [IMHO], but I could be wrong).No XML is not derived from HTML. Markup languages existed well before HTML. HTML popularized them to a large extent but it was not the first by any means.
    See http://en.wikipedia.org/wiki/Generalized_Markup_Language
    Also Wiki states in it's XML article that XML is a subset of SGML (which through that article) is a descendent of GML
    The language heirarchy from SGML is as follows
    SGML ---- HTML (old spec and deprecated)
           |
           |
           ----- XML ----- XHTML (current XML spec)edit: the tree got screwed up. XML descends from SGML directly.
    Message was edited by:
    cotton.m

  • Help in XML Report output

    Hi Experts,
    I have created the XML report which will generate the output in EXCEL format. I have used the template(rtf) to generate the output. I am facing the critical issue the output file (excel) is giving output with headings( ex: empno,ename,job..)even if there is no record count in the query.
    But some times it gives the empty file(excel) without the heading information if the record count is zero.
    Could anyone suggest me to solve this error.
    Any solution or link will be great help for me. Waiting for your valueable reply
    Thanks in Advance,
    Ravi.

    Hi,
    Please see if this thread helps.
    XML publisher output report in excel format
    Re: XML publisher output report in excel format
    Regards,
    Hussein

  • Doubts regarding XML Form Builder

    Hi All,
          I am having some doubts regarding XML Forms (Projects) that is created using XML Form Builder. Where are exactly these projects stored. Can I edit these projects and add my own Java Functionality in these. And also the data which I fill using these project where is it stored. Suppose New Project I ve created using XML Form Builder, now I want to feed in the news. Where exactly are these news stored.
    Thanks in Advance
    Anish

    Hi Anish
    You can make the standard settings and modify the XML forms builder in line with your requirements in the options. You can set the standard paths for your project on the <b>Paths</b> tab page.
    To get a clear understanding, please go through this link.
    http://help.sap.com/saphelp_erp2004/helpdata/en/62/ca6f365a6df84e87ba085f9b5fb350/content.htm
    Hope that was helpful
    Warm Regards
    Priya

  • I need help regarding installation of Netweaver 2004s

    Hi,
    I need help regarding installation of Netweaver. When ever i am running setup.exe, i am getting a page asking for local host and port number as 21212. When I enter my local host name and the port number as 21200 i am getting the error message given below and the installation stops. I am not able to proceed further. can any one help me what i need to do here. I created MS lookupadapter and entered my static ip address in 'host' file after 127.0.0.1 localhost and i disabled port number 3201 in system file. I verified system variables also. Everything is fine. I dont have firewall or antivirus installed in my system. Is there any thing else i need to do. please help me. Thanks in advance.
    " SAPinst is getting started.
    Please be patient ...
    starting gui server process:
      sapinstport: 21200
      guiport    : 21212
      guistart   : true
      command    : "C:\j2sdk1.4.2_09/bin\javaw.exe" -cp "C:/DOCUME1/ADMINI1/LOCALS1/Temp/sapinst_exe.6496.1162659801\jar\instgui.jar;C:/DOCUME1/ADMINI1/LOCALS1/Temp/sapinst_exe.6496.1162659801\jar\inqmyxml.jar" -Xmx256M -Dsun.java2d.noddraw=true SDTServer config=jar:sdtserver.xml guiport=21212 sapinsthost=localhost sapinstport=21200 guistart=true
    load resource pool G:\SAP\Softwares\IDES mySAP2005\51031898\IM_WINDOWS_I386\resourcepool.xml
    guiengine: no GUI connected; waiting for a connection on host (local hostname) , port 21200 to continue with the installation
    guiengine: login in process...............................
    guiengine: login timeout; the client was unable to establish a valid connection
    Exit status of child: 1"
    Regards,
    Farooq Shaik.

    Hi
    Run the sapinst.exe with the port 21212.This port 21212 is the default port used during the installation of netweaver.

  • Help Regarding Emoticons....('',)    ??

    Hello to all experts,
    I need some help regarding my Chat program...
    Can anybody should tell me how to access Emoticons images from a particular destination or source using a java code....
    Or Is there any way to access that emoticons using XML file...so that it will then read from a Java code....??
    XML file look like as :-
    <root>
    <img1>path of the image or emoticon</img1>
    <img2>.........................     ........................</img2>
    </root>By using above file i will read emoticons using Java code....??
    Is there any function , Method or a sample code to do that job...
    Thanks in Advance.....

    Thanks DrClap....
    One More thing I want to knw from you.....
    Actually Other then this Emoticons help....
    I had given a post in Java Help System for getting help regarding How to open a HelpSet file from a java code By just putting JH.Jar in my Lib path.
    I am using the following program to do so...
    public class JavaHelpDemo extends JFrame
    private HelpBroker someHelpBroker;
    public JavaHelpDemo()
    HelpSet hs;
    try
            File f = new File("Master.hs");
            URL url = f.toURL();
            hs = new HelpSet (null, url);
            HelpBroker hb = hs.createHelpBroker();
            new CSH.DisplayHelpFromSource(hb);
            hb.setDisplayed(true);
          catch (Exception a)
            System.out.println("Error is here");
            System.out.print(a);
    // constructor
    public static void main(String[] args)
    JavaHelpDemo javaHelpDemo1 = new JavaHelpDemo();
    }//classActually my this program is running well and I m getting my helpset only when i insert all my files with htmls in my source path.....
    I hav created a Jar or all these files and named it Help.jar
    is there any way just to call that helpset using this jar without giving all files into source path.....
    Regards,
    Daman.

  • Need help regarding Java decoding of IMAP attachment (IOStream related ques

    Hi ,
    I need some help regarding the processing of an IMAP attachment , It is a basic IOStream related question I guess.
    I have some attachment to a mail , I try to fetch it using javamail and read the content and write it to a file , I was able to do it successfully when I was using stream.read( tempBuffer) function but when I started using stream.read( tempBuffer, 0, m_maxDataSize ); it is giving me following exception
    java.io.IOException: Error in encoded stream: needed at least 2 valid base64 characters, but only got 1 before padding character (=), the 10 most recent characters were: "/59PT/eXQ="
         at com.sun.mail.util.BASE64DecoderStream.decode(BASE64DecoderStream.java:259)
         at com.sun.mail.util.BASE64DecoderStream.read(BASE64DecoderStream.java:148)
    ***Here is the snippet of code that is running this:***
    m_contentObj = m_message.getContent();
    if(m_contentObj instanceof InputStream)
         System.out.println(" Content is type of InputStream");
         InputStream stream = (InputStream) m_contentObj;
         byte[] tempBuffer = new byte[m_maxDataSize];
         stream.skip( m_currPos );
         int bytesRead=stream.read( tempBuffer, 0, m_maxDataSize );
         System.out.println(" Read the following no of bytes from the Object::"+bytesRead);
         m_currPos+=     bytesRead;
    Please suggest what to do.
    Thanks & Regards
    Saurabh

    BUMP, just incase its been missed by a new board member

  • Need help with xml video gallery

    Hello everyone
    I recently bought a xml video gallery. I'm loading the movie externally into another movie. When the xml gallery loads, it cancels all sounds.
    I need to figure out where in the actionscription can i reverse the cancellation of sounds. Can anyone help? if possible, I can email, whomever is willing to help, the xml gallery to see if theres another reason the sound is being canceled.
    Also, the sound of the gallery doesn't work til you click the volume scroller.
    Here are two parts of actionscript included in the gallery:
    part one:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound();
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

    if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound(this);
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

  • My iPad mini was working very fine from last 9 months....but suddenly today I found it discharging from 100% to 34% though I didn't use it at all...and also found my mini is slightly heated up at the bottom..any help regarding this would be greatful

    My iPad mini was working very fine from last 9 months....but suddenly today I found it discharging from 100% to 34% though I didn't use it at all...and also found my mini is slightly heated up at the bottom..any help regarding this would be greatful

    Same thing happened to me with my peruvian credit card in the peruvian app store, I want to buy an app, but it says that my credit card is "not supported in the Peruvian app store"

  • I need help with XML Gallery Fade in out transition. somebody please help me :(

    I need help with XML Gallery Fade in out transition. somebody please help me
    I have my post dont want to duplicate it

    The problem doesn't lie with your feed, although it does contain an error - you have given a non-existent sub-category. You need to stick to the categories and sub-categories listed here:
    http://www.apple.com/itunes/podcasts/specs.html#categories
    Subscribing to your feed from the iTunes Store page work as such, but the episodes throw up an error message. The problem lies with your episode media files: you are trying to stream them. Pasting the URL into a browser produces a download (where it should play the file) of a small file which does not play and in fact is a text file containing (in the case of ep.2) this:
    [Reference]
    Ref1=http://stream.riverratdoc.com/RiverratDoc/episode2.mp3?MSWMExt=.asf
    Ref2=http://70.33.177.247:80/RiverratDoc/episode2.mp3?MSWMExt=.asf
    You must provide a direct link to the actual mp3 file. Streaming won't work. The test is that if you paste the URL of the media file (as given in the feed) into the address bar of a browser it should play the file.

  • Help regarding :Video Segmentation & Summerization

    hello friends,
    I am doing my project on above topic and I am trying it with Java.
    Is it possible doing it in Java.
    What Techniques I'm using are:
    1.Java(JMF)
    2.Oracle 9i(Inter-Media)
    3.Matlab
    This project concludes of four parts
    1.Segmentation (Video to Image conversion)
    2.Comparison (Copare frame using algo.)
    3.Extraction (remove duplicate frames based on algo)
    4 Summarization (Collect frames and form a new content based video)
    Is It possible in Java? How?
    Seeking for help regarding this .
    Thank you.

    This project concludes of four parts
    1.Segmentation (Video to Image conversion)
    2.Comparison (Copare frame using algo.)
    3.Extraction (remove duplicate frames based on algo)
    4 Summarization (Collect frames and form a new content based video)So, compressing that into a simple question instead of a convoluted one... you just want to remove duplicate frames from a video and save it to file?

  • Help Regarding Xi integrating with Seibel System.

    HI @,
    I have to intergrate a seible system with R/3 but I haven't worked on the same before.
    I need help regarding seibel inetrgartion scenarions and various adapters that can be used in that conditions.
    Documents on Seible Integration will b really helpful.
    Regards

    It would be better to go for the iway adapter for this integration requirement. The other documents can be obtained direclty from iway
    Regards,
    Prateek

Maybe you are looking for

  • Pages 5.5.1 after Yosemite update crashes

    Hello Ladies and Gentlemen, after installing the latest Yosemite Update (OS X 10.10) Pages stopped working. -I cannot open any existing file -I cannot create a new file It throws following exception (see below): The bug is really severe as I cannot w

  • Objects in a grid

    Hello, I've just been working with JDevelopper for a few weeks. I wonder if it is possible to use objects in a grid control: - simple ones such as a check box - complex ones such as list linked with a foreign key. It could be usefull to populate a ta

  • Horizontal Menu Bar - 2 issues

    Hello, I have been here asking questions before and I still have a couple more. I am using the horizontal menu bar with the spry 1.5 pre-release files. LINK 2 things, first: I want the submenu text to be smaller than the menu text, i.e. menu text sho

  • Problem when printing JTreeTable

    Hi, I've datas wich i display in a JTable or in a JTreeTable (see http://java.sun.com/products/jfc/tsc/articles/treetable1/ ). Now, i'd like to print the JTable or the JTreeTable, i use the code i've found here : http://developer.java.sun.com/develop

  • Bootcamp on mid 2009

    What is better to run on bootcamp on a MBA 2.13GHz 128GB solidstate 2gb ram (mid 2009) air? Windows xp or Windows 7?