Help using texture files in CS4

Hi all,
  I'm trying to do something that seems like it should be fairly simple.  I'm trying to create a plane and apply a color map and a bump map, so the final render basically shows an overhead view of a flat surface showing the color map, with some depth added by the bump map.  I have been creating a new file in RBG format, creating a new 3D postcard from layer (giving me the plane), and applying a color map and a bump map (both jpegs from Dosch Design) using the 3D {Materials} pane.  Whenever I render the final image, it usually appears completely washed out (i.e., it looks like a washed-out version of the bump map).  Can anyone figure out where I am going wrong, or what I need to do differently?  I find that I can see the color map only when I insert it as the Diffuse map (when I insert it as the Normal map, it is not shown).  Any help would be greatly appreciated.  Thanks in advance.

Thanks.  I've used Photoshop for a while, but I'm new to the 3D stuff.  I was thinking of the RBG information in the texture maps as color information, as opposed to how Photoshop interprets that information from a texture map.  I think that part of the reason the final render appeared "washed out" was that the global ambient color was set to white.  I've spent a bit of time playing with the various settings (and following your suggestions), which definitely helped - I'm thinking that I really need to spend more time working with the program.  Do you know of any good 3D tutorials that you would recommend again?  Thanks again.

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