Help with loading image in Air

Hello there, hope you can help me with this situation.  Getting into FlexSDK/AirSDK development.  I am very familiar with Flex development using Flash Builder 4, however, I would like to get into development using the the two(2) SDK development tools mentioned above especially from an AIR development perspective.  Coming along pretty good, and ran into one problem that driving me nuts: I have an image in a folder called AirSamples/Air/HelloWorld/southwest.jpg.     I tried to bind the image to the image tag by issuing the following:
  <mx:Image source="@Embed('AirSamples/Air/HelloWorld/southwest.jpg')" /> in my mxml file (HelloWorld.mxml). Let assume this is the only component tag in the file.
When I go to the command prompt and issue the command: amxmlc Helloworld.mxml,  it compiles without an error. When I issue adl HelloWorld-app.mxml   from the command line prompt, it loaded in Flash Player, however,  the graphic symbol came up indicating that a graphic was there, but no graphic. Can you offer any suggestions as to how I can make this work even if I have to use ActionScript.
Jerry McLeod

I already know how to do that, but I specifically stated in my post that I can't use the Loader class. The reason for that is that my program is an image manipulation program, and I need to load the data into a BitmapData object. However, since I originally made my post, I have found some more information. I used trace() to find out the length of the ByteArray I was loading the data into, and then the position after trying to create the BitmapData object, like so:
import flash.display.*;
import flash.events.*;
import flash.filesytem.*;
import flash.net.FileFilter;
import flash.utils.ByteArray;
import flash.geom.Rectangle;
import flash.errors.EOFError;
var file:File = File.documentsDirectory;
var myImage:BitmapData;
var myFilter:FileFilter = new FileFilter("GIF Image","*.gif");
file.addEventListener(Event.SELECT,loadImage);
file.browseForOpen("Open",[myFilter]);
function loadImage(e:Event):void{
     var stream:FileStream = new FileStream();
     stream.open(file,FileMode.READ);
     var bytes:ByteArray = new ByteArray();
     stream.readBytes(bytes);
     stream.close();
     trace(bytes.length); //Outputs: 4631
     //By the way, this image is a special format and will always be 160 by 160 pixels.
     myImage = new BitmapData(160,160);
     bytes.position = 0;
     try{
          myImage.setPixels(new Rectangle(0,0,160,160),bytes);
     } catch(e:EOFError){
          trace(bytes.position); //Outputs: 4628
     addChild(new Bitmap(myImage));
As the comments show, though the ByteArray is 4631 bytes, it is only read up until byte number 4628. Then it throws an error. Any idea what's going on?

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