Help with Spin Control
Hi,
I didn't know where to post this, so I thought I'd give it a go in this forum.
I'm running an XCode program called Spin Control in the back-ground, while running another program to see where the problem lies with a hang. The thing is, I don't know how to save the Spin Control file.
Any one have a clue?
Thank you in advance.
-Dean
nw,
I can't really tell what the VI is doing that you attached, but here is what I would suggest -- you could either implement a PID type algorithm similar to the example I pointed you to, or it sounds like in your case you only need to do things at a fairly slow rate and you also want some delays, so you may want to implement a simple state machine architecture. There are LabVIEW shipping examples that demonstrate the state machine architecture.
Doug M
Applications Engineer
National Instruments
For those unfamiliar with NBC's The Office, my icon is NOT a picture of me
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So I'm trying to set up my brother's PSP to the wirless network through MAC address timed access. What I want to do is make it so that he can only access it through certain times in the day. I'm having troubles with actually getting it to work. Everytime I set it up, the PSP only show's up as a DHCP client and not a Wireless client. I tried the option panel with the add wireless clients through the first try access. Could I get some help with this issue please? Thanks!
Just to calm your fears... There is no conspiracy. If someone had an answer or a suggestion they would post it.
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I'm new to flash and need help with some controls
I'm builidng a site that has a portfiolio of work to display.
When the visitor arrives at the portfolio page he (or she) is
faced with a split panel. The right panel displays a summary of a
client and the work. The left panel displays the work examples
attributed to that client. By clicking forward and backward arrows
in the right panel, the visitor can call the summaries of the
different clients. Landing on a client page 'opens' a separate swf,
called using loader component, that contains the portfolio of that
client's work into the left panel
1. I want forward and backward arrows located on the main
movie in the left panel to control the progress of the loaded swf,
rather than using forward and backward arrows on the loaded swf.
2. I want to prevent the forward and backward arrows in both
panels from clicking beyond frames in the Portfolio area of the
timeline.
3. I want the backward arrow to be innactive on the first
frame, and the forward arrow to be innactive on the last frame.
I have no problems making the arrows work on the main movie
controlling the client summaries. What I don't know how to do is
make them control the movement of the loaded swf, or #2 and #3.
Any help will be greatefully appreciated. Thanks in advance,
Art"Art Lazaar" <[email protected]> wrote in
message news:[email protected]...
> Tralfaz,
>
> Thanks for your response. I must be missing something
very simple here, but I
> can't make this work no matter what I do. Let me see if
I understand some of it:
>
> On my main movie I put the fwd_btn and rew_butn
codes...do I put these on the
> actual buttons, or in an actions time line? When I put
them on the buttons, I
> get an error report saying they need to be in an 'on'
event handler. I thought
> that's what 'onRelease' was.
>
> On my loaded movie, I place the 'one.swf' code. I'm not
sure what you mean by
> placing the code inside a loop, I don't seem to be able
to find a reference to
> using 'loop' anywhere. When I use an 'onEnterFrame', I
presume I do that with
> onEventClip(enterFrame). When I do that, if I run the
'one.swf' by itself, i
> get an error report saying onEeventClip is for movies
only. But there's no
> error report when it loads from the main movie. What
happens tho' is it loops
> continuously, even if there are stops() in it.
>
> Boy, am I confused ;)
>
> I am really baffled by this seemingly simple little
task. Your help is
> gratefully appreciated.
>
> Art
>
>
>
Hi Art,
There are different coding methods, depending on where you
put code..
1) Frame code
Click on a frame of the timeline to enter frame code
2) Attached code for movieclips and buttons
Click once on a movieclip or a button then enter attached
code
To make an onEnterFrame event for a movieclip, first chose
either frame code or attached code method. I personally rarely ever
use
attached code because it hides code in places that can be
hard to find. Almost all my coding is frame code, but it's a
personal
choice.
Frame code method to make an onEnterFrame for the main
timeline..
// put this code into a frame on the main timeline
this.onEnterFrame = function()
// do something once per frame at the frame rate
checkMyButtons(); // once per frame we will check on the
button status
OR
Attached Code method to attach an onEnterFrame event to a
movieclip
// click once on the movieclip (don't dbl click it .. stay at
the root timeline level)
onClipEvent(enterFrame)
// do something once per frame at the frame rate
Those two types of code are not interchangeable. One type
must be entered into a frame and the other style must be attached
to a
movieclip or you will get errors.
Then there is the DOT syntax way to write frame code that is
equivalent to attaching code..
myMovieClip.onRelease = function()
trace("release");
myMovieClip.onPress = function()
trace("press");
myMovieClip.onDragOut = function()
trace("drag out");
tralfaz -
Actionscript help with symbol control (Flash 8)
I have a bunch of symbols on the stage and want to control
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1) you should use LoadVar.sendAndLoad - rather than just send
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I am using a Papst servo motor and I need to know where to start and what to purchase to get this motor to spin. I am using visual basic and in my program I calculate the direction and RPM's needed from the motor. It will spin anywhere from 1 to 10000 RPM's. It seems rather easy, but I have no idea on how to spin the motor at the specific RPM, and stop it with a command stop in the program. Please help.
We really should know a little more about your intended uses for this system, but assuming you want to do relatively simple (or even not so simple!) motion, you'll need a few components...
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Need help with Referer Control 0.4.3 add-on
Hello,
I can't seem to make this add-on work as I expect, and I can't find any way to contact anyone, except maybe here. If there is a better place to get support for Referer Control 0.4.3, please let me know :-)
It doesn't seem to work as I expect, although it's entirely possible that I don't clearly understand how it's supposed to work. Afaiu, it's supposed to change how the referer header is handled, when you click a link to go to another website. It puts a dropdown list on the toolbar, with several choices for what to do when you follow a link. So you can change it as needed, per website. It's default setting is "remove" which means (apparently) to remove the referer header before sending the request (which I guess they say makes it ready to go "out of the box").
Before I found this add-on, I had changed network.http.send.RefererHeader from 2 to 0 (in about:config). The only website where I had trouble, is Launchpad.net. Without setting it to 2, all I can do is view the website. If I want to post a comment, or search the site, I would have to manually change the referer header control in about:config. So I thought this would be a good website to test the add-on. (When I would try to post a comment or search the site, I would get an error message about the referer header.)
So when I found this add-on, I put it back to 2, assuming that the add-on is now going to block the referer header from being sent. I went to Launchpad.net (https://bugs.launchpad.net/inkscape) and with the new add-on's dropdown control list, set to "remove", I'm still able to do anything I want, without getting an error message about the referer header. So it seems like the add-on just doesn't work.
Out of curiosity, I opened about:config so I could look at what happens to network.http.send.RefererHeader when I change the add-on settings. But apparently, it works in some other way, than altering about: config, because no matter which control option I choose, the referer header stays on 2.
Well, I don't think that's exactly evidence that it doesn't work, because maybe the add-on works in some other way, than actually changing network.http.send.RefererHeader. But it does leave me to wonder how it does work, and why it's not working at Launchpad.net. Idk, or maybe this add-on really is a scam?
Can anyone help me with this Referer Control 0.4.3 add-on?
(https://addons.mozilla.org/en-US/firefox/addon/referrer-control/?src=ss)
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Help with spinning gear on start-up
G5, Tiger: after downloading the latest Safari and security updates, when I did a restart the computer appeared "hung" with the grey screen up and gear spinning. After about 20 minutes of this I did a restart and reset the pram and same thing happened. For the last year or so I've heard the fan running while operating (more loudly than on our other G5, Leopard or laptop) but when I put the computer to sleep, the fan quiets.
I did a reset of SMU and tried to start-up with the original installation disk. The computer did start-up but after the Archive and Install page, we got an error message that the system on the disk was older than the one on the hard driver. When it gave me the option to use the system currently on the hard drive for start-up, I chose it and got the spinning gear again.
I have the Leopard install disks from my upgrade of the other G5 -- would it be wise to try installing Leopard or do I have a more serious hardware or software problem to deal with? I've not downloaded the latest Safari and security updates for the other computers since this occurred on restart from that.
Thanks for any help!So do try the +Archive and Install+ first. If it works, the user data will still be there.
There is another way that might work better, if you have an external FireWire drive that is at least as large as the internal drive (that can be erased).
Connect that drive. Start up using the Mac OS X installation disc. At the first Installer screen, go up to the menu bar and select to run Disk Utility from the Utilities menu.
First, note if the internal drive appears in the sidebar, and if there is a volume (usually called +Macintosh HD+ ) indented under the internal drive (in the sidebar). If there is a volume there, that is good. If there is not, this will not work.
Select something in the sidebar and go to the Restore tab. From the sidebar, drag that internal drive volume and drop it onto the Source field. From the sidebar, drag the volume under the external drive and drop it onto the Destination field. Check the +Erase destination+ box, to make the duplication exact. Note: This will erase the external drive volume and replace it with the internal drive volume.
After double checking to make sure you have the Source and Destination choices correct (and not reversed), click the Restore button. This will duplicate the current internal drive volume onto the external drive. If it works, you will have your data backed up on that external drive.
One thing you can try at this point is to see if you can actually boot from that external drive. Restart and hold down the Option key. This will give you Startup Manager. Select the external FireWire drive (if it appears on the list) and try to continue startup. If that actually works, your problem may be mostly solved. Not only do you have a good backup of your internal drive, but you can use Disk Utility Restore tab again and this time restore from the external drive (Source) to the internal drive (Destination), again checking +Erase Destination+. Hopefully, you will be able to startup from the internal drive now.
Even if that does not work, you can do an +Erase and Install+ on the internal drive. And you have a good chance that the personal data will be on that external drive. -
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DzũngTQ.I went through a similar upgrade from 10.2.0.3GC/10.1.0.4 repository to 10.2.0.5GC/11.1.0.7 repository. What you have to make sure is that your configuration remains certified. So, given that 10.1.0.4 repository is certified against newer versions of GC, you can upgrade from 10.2.0.1 to 10.2.0.5 for GC first. Then upgrade your repository to the latest version, you can go with 10.2.0.4 or 10.2.0.5 or even 11.1.0.7.
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when i import queue and transport queue from dev to prd ,error show:
Transport control program tp ended with error code 0203
Message no. XT200
Diagnosis
An error occurred when executing a tp command.
Command: IMPORT DEVK900298 P01 clientP01 U0 pf=/usr/sap/tra
Return code: 0203
Error text: wrong syntax in tp call
Request: DEVK900298
System Response
The function terminates.
Procedure
Correct the error and execute the command again if necessary.Thank you !
My DEV system TP profile parameters is :
TRANSDIR = /usr/sap/trans
DEV/CTC = 0
DEV/DBHOST = P550A
DEV/DBLIBPATH = /usr/sap/DEV/DVEBMGS01/exe
DEV/DBNAME = DEV
DEV/DBTYPE = ora
DEV/NBUFFORM = 1
DEV/TP_VERSION = 266
#System from Transport Domain DOMAIN_P01
#TMS:0002:DOMAIN_P01
P01/DUMMY = 1
P01/NBUFFORM = 1
P01/TP_VERSION = 266
P01/CTC = 1
My PRD system TP profile parameters is :
P01/CTC = 0
P01/DBHOST = XCPRD01
P01/DBLIBPATH = /usr/sap/P01/DVEBMGS01/exe
P01/DBNAME = P01
P01/DBTYPE = ora
P01/NBUFFORM = 1
P01/TP_VERSION = 266
#System from Transport Domain DOMAIN_DEV
#TMS:0009:DOMAIN_DEV
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Need help with 'Virtual Controll'
I have a Document Class Called Main, Im not used to using classes and document classes ect. So im making a racing game for Ipad. So i need virtual controls so the user can operate the automobile.
So within this class i have a function that controlls the player by key input.. (See code below)
The problem is, i went on the internet and found a 'virtual controll' for the movement. But i am unsure as how to implement it - The link (http://blog.flashgen.com/gaming/general-gaming-articles/virtual-controllers-for-touch-base d-devices-pt-2/)
The file comes with two things, a Fla, and a ThumbStick.as, the thumbstic as is a document class its self so i can't have two document classes. I really need this to work as the project is due soon. (I will attach the thumbstick.as code below aswell)
HERE IS THE CODE THAT ALLOWS THE PLAYER TO MOVE.
// respond to key events
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressedDown);
stage.addEventListener(KeyboardEvent.KEY_UP,keyPressedUp);
// advance game
addEventListener(Event.ENTER_FRAME, moveGame);
// set arrow variables to true
public function keyPressedDown(event:KeyboardEvent) {
if (event.keyCode == 37) {
leftArrow = true;
} else if (event.keyCode == 39) {
rightArrow = true;
} else if (event.keyCode == 38) {
upArrow = true;
} else if (event.keyCode == 40) {
downArrow = true;
// set arrow variables to false
public function keyPressedUp(event:KeyboardEvent) {
if (event.keyCode == 37) {
leftArrow = false;
} else if (event.keyCode == 39) {
rightArrow = false;
} else if (event.keyCode == 38) {
upArrow = false;
} else if (event.keyCode == 40) {
downArrow = false;
// main game function
public function moveGame(e) {
// see if turning left or right
var turn:Number = 0;
if (leftArrow) {
turn = .3;
} else if (rightArrow) {
turn = -.3;
// if up arrow pressed, then accelerate, otherwise decelerate
if (upArrow) {
speed += .1;
if (speed > 5) speed = 5; // limit
} else {
speed -= .05;
if (speed < 0) speed = 0; // limit
// if not on the road, then slow down
if (!ground.road.hitTestPoint(275,350,true)) {
speed *= .95;
// if moving, then move and turn
if (speed != 0) {
movePlayer(-speed*10);
turnPlayer(Math.min(2.0,speed)*turn);
zSort();
private function movePlayer(d) {
// move player by moving terrain in opposite direction
worldSprite.x += d*Math.cos(dir*2.0*Math.PI/360);
worldSprite.z += d*Math.sin(dir*2.0*Math.PI/360);
// move car opposite of terrain to keep in place
car.x -= d*Math.cos(dir*2.0*Math.PI/360);
car.y += d*Math.sin(dir*2.0*Math.PI/360);
private function turnPlayer(d) {
// change direction
dir += d;
// rotate world to change view
viewSprite.rotationY = dir-90;
// rotate all trees and car to face the eye
for(var i:int=0;i<worldObjects.length;i++) {
worldObjects[i].rotationZ -= d;
// sort all objects so the closest ones are highest in the display list
private function zSort() {
var objectDist:Array = new Array();
for(var i:int=0;i<worldObjects.length;i++) {
var z:Number = worldObjects[i].transform.getRelativeMatrix3D(root).position.z;
objectDist.push({z:z,n:i});
objectDist.sortOn( "z", Array.NUMERIC | Array.DESCENDING );
for(i=0;i<objectDist.length;i++) {
worldSprite.addChild(worldObjects[objectDist[i].n]);
HERE IS THE THUMBSTIC.AS CODE -
package
import flash.display.Sprite;
import flash.events.TouchEvent;
import flash.system.Capabilities;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class ThumbStick extends Sprite
private var _thumb :Sprite;
private var _surround :Sprite;
private var _boundary :Sprite;
private var _degrees :Number;
private var _radius :Number = 25;
private var _primaryKeyCode :int;
private var _secondaryKeyCode :int;
private var _previousPrimaryKeyCode :int;
private var _previousSecondaryKeyCode :int = 0;
public function ThumbStick()
_thumb = thumb;
_surround = surround;
_boundary = boundary;
_boundary.width = 200;
_boundary.height = 200;
_boundary.alpha = 0;
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
if(Capabilities.cpuArchitecture == "ARM")
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
_thumb.addEventListener(TouchEvent.TOUCH_BEGIN, onThumbDown);
_thumb.addEventListener(TouchEvent.TOUCH_END, onThumbUp);
_surround.addEventListener(TouchEvent.TOUCH_END, onThumbUp);
_boundary.addEventListener(TouchEvent.TOUCH_END, onThumbUp);
else
_thumb.addEventListener(MouseEvent.MOUSE_DOWN, onTestThumbDown);
_thumb.addEventListener(MouseEvent.MOUSE_UP, onTestThumbUp);
_surround.addEventListener(MouseEvent.MOUSE_UP, onTestThumbUp);
_boundary.addEventListener(MouseEvent.MOUSE_UP, onTestThumbUp);
protected function initDrag():void
_thumb.startDrag();
addEventListener(Event.ENTER_FRAME, onThumbDrag);
protected function resetThumb():void
removeEventListener(Event.ENTER_FRAME, onThumbDrag);
killAllEvents();
_thumb.stopDrag();
_thumb.x = 0;
_thumb.y = 0;
protected function onThumbDrag(e:Event):void
// Store the current x/y of the knob
var _currentX :Number = _thumb.x;
var _currentY :Number = _thumb.y;
// Store the registration point of the surrounding 'joystick holder'
var _registrationX :Number = _surround.x;
var _registrationY :Number = _surround.y;
// Subtract the two from each other to get the actual x/y
var _actualX :Number = _currentX - _registrationX;
var _actualY :Number = _currentY - _registrationY;
// Calculate the degrees for use when creating the zones.
_degrees = Math.round(Math.atan2(_actualY, _actualX) * 180/Math.PI);
// Calculate the radian value of the knobs current position
var _angle :Number = _degrees * (Math.PI / 180);
// As we want to lock the orbit of the knob we need to calculate x/y at the maximum distance
var _maxX :Number = Math.round((_radius * Math.cos(_angle)) + _registrationX);
var _maxY :Number = Math.round((_radius * Math.sin(_angle)) + _registrationY);
// Check to make sure that the value is positive or negative
if(_currentX > 0 && _currentX > _maxX || _currentX < 0 && _currentX < _maxX)
_thumb.x = _maxX;
if(_currentY > 0 && _currentY > _maxY || _currentY < 0 && _currentY < _maxY)
_thumb.y = _maxY;
dispatchKeyCombo();
protected function dispatchKeyCombo():void
_secondaryKeyCode = 0;
// Thumb stick position - Right
if(_degrees >= -22 && _degrees <= 22)
_primaryKeyCode = Keyboard.RIGHT;
// Thumb stick position - Down
else if (_degrees >= 68 && _degrees <= 112)
_primaryKeyCode = Keyboard.DOWN;
// Thumb stick position - Left
else if((_degrees >= 158 && _degrees <= 180) || (_degrees >= -179 && _degrees <= -158))
_primaryKeyCode = Keyboard.LEFT;
// Thumb stick position - Up
else if(_degrees >= -112 && _degrees <= -68)
_primaryKeyCode = Keyboard.UP;
// Thumb stick position - Up/Left
else if(_degrees >= -157 && _degrees <= -113)
_primaryKeyCode = Keyboard.UP;
_secondaryKeyCode = Keyboard.LEFT;
// Thumb stick position - Down/Left
else if(_degrees <= 157 && _degrees >= 113)
_primaryKeyCode = Keyboard.DOWN;
_secondaryKeyCode = Keyboard.LEFT;
// Thumb stick position - Up/Right
else if(_degrees >=-67 && _degrees <= -21)
_primaryKeyCode = Keyboard.UP;
_secondaryKeyCode = Keyboard.RIGHT;
// Thumb stick position - Down/Right
else if(_degrees >= 23 && _degrees <= 67)
_primaryKeyCode = Keyboard.DOWN;
_secondaryKeyCode = Keyboard.RIGHT;
if(_primaryKeyCode != _previousPrimaryKeyCode)
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_UP, true, false, 0, _previousPrimaryKeyCode));
_previousPrimaryKeyCode = _primaryKeyCode;
if(_previousSecondaryKeyCode != _secondaryKeyCode)
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_UP, true, false, 0, _previousSecondaryKeyCode));
_previousSecondaryKeyCode = _secondaryKeyCode;
if(_secondaryKeyCode > 0)
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_DOWN, true, false, 0, _secondaryKeyCode));
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_DOWN, true, false, 0, _primaryKeyCode));
protected function killAllEvents():void
if(_primaryKeyCode)
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_UP, true, false, 0, _previousPrimaryKeyCode));
if(_secondaryKeyCode > 0)
dispatchEvent(new KeyboardEvent(KeyboardEvent.KEY_UP, true, false, 0, _previousSecondaryKeyCode));
protected function onThumbDown(e:TouchEvent):void
initDrag();
protected function onThumbUp(e:TouchEvent):void
resetThumb();
protected function onTestThumbDown(e:MouseEvent):void
initDrag();
protected function onTestThumbUp(e:MouseEvent):void
resetThumb();Edit, Thumbstick.as is not a document class it is a as file attahced to the actual graphic in the library. I guess the real problem (Besided adding it to my existing code) is adding it to the stage, as all my content for the game is added through code.
-
Opening system prefs is fine...when I click on users/accounts, the spinning ball appears and eventually system prefs just closes itself down.
I've also had a lot of ? Kernel panics....the grey see through screen slowly drops down, the multi language restart writing appears....I restart and it's just the same.
At the moment it feels like my mac is unusable...should I just uninstall lion and reinstall snow leopard?
So...system prefs help please and
Advice re whether or not to uninstall the annoying lion!
Thanks,
NickiOk.....it makes no sense to me (no surprise there I bet).
The latest one looks like this....
Mon Aug 29 15:08:42 2011
panic(cpu 1 caller 0xffffff80002b3126): trying to interlock destroyed mutex (0xffffff80121d52c0)
Backtrace (CPU 1), Frame : Return Address
0xffffff808f46bd20 : 0xffffff8000220702
0xffffff808f46bda0 : 0xffffff80002b3126
0xffffff808f46bdb0 : 0xffffff7f818f12cc
0xffffff808f46bdd0 : 0xffffff7f818ef2db
0xffffff808f46be10 : 0xffffff800053a487
0xffffff808f46be50 : 0xffffff800057d5b2
0xffffff808f46bf10 : 0xffffff8000585ab8
0xffffff808f46bf60 : 0xffffff80005ca258
0xffffff808f46bfb0 : 0xffffff80002d7f59
Kernel Extensions in backtrace:
com.kaspersky.kext.klif(2.1d5)[458E888B-C722-9BC1-926C-4B96147C29FA]@0xffffff7f 818ed000->0xffffff7f81913fff
BSD process name corresponding to current thread: kav
Mac OS version:
11B26
Kernel version:
Darwin Kernel Version 11.1.0: Tue Jul 26 16:07:11 PDT 2011; root:xnu-1699.22.81~1/RELEASE_X86_64
Kernel UUID: D52AAB80-B2BC-3C6E-BBEA-78BD28064998
System model name: iMac10,1 (Mac-F2268CC8)
System uptime in nanoseconds: 121502919764
last loaded kext at 113385384312: com.kaspersky.kext.kimul.37 37 (addr 0xffffff7f8197d000, size 49152)
loaded kexts:
com.kaspersky.kext.kimul.37 37
com.Cycling74.driver.Soundflower 1.5.1
com.kaspersky.kext.klif 2.1.0d5
com.apple.driver.AppleBluetoothMultitouch 66.3
com.apple.driver.AppleHWSensor 1.9.4d0
com.apple.driver.AudioAUUC 1.59
com.apple.iokit.IOUserEthernet 1.0.0d1
com.apple.driver.AppleUpstreamUserClient 3.5.9
com.apple.driver.AppleMikeyHIDDriver 122
com.apple.driver.AppleMCCSControl 1.0.24
com.apple.driver.AppleTyMCEDriver 1.0.2d2
com.apple.driver.AGPM 100.12.40
com.apple.driver.AppleMikeyDriver 2.1.1f12
com.apple.driver.AppleMuxControl 3.0.8
com.apple.GeForce 7.0.4
com.apple.Dont_Steal_Mac_OS_X 7.0.0
com.apple.driver.AppleHDA 2.1.1f12
com.apple.driver.AirPort.Atheros21 430.14.9
com.apple.driver.AppleLPC 1.5.1
com.apple.driver.AppleBacklight 170.1.9
com.apple.driver.AudioIPCDriver 1.2.0
com.apple.driver.AirPort.Atheros40 500.55.5
com.apple.driver.ACPI_SMC_PlatformPlugin 4.7.0b2
com.apple.filesystems.autofs 3.0
com.apple.driver.AppleUSBCardReader 3.0.0
com.apple.iokit.SCSITaskUserClient 3.0.0
com.apple.driver.AppleIRController 309
com.apple.BootCache 32
com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1
com.apple.iokit.IOAHCIBlockStorage 2.0.0
com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1
com.apple.driver.AppleFWOHCI 4.8.6
com.apple.driver.AppleUSBHub 4.4.0
com.apple.driver.AppleEFINVRAM 1.5.0
com.apple.driver.AppleAHCIPort 2.1.8
com.apple.nvenet 2.0.17
com.apple.driver.AppleUSBEHCI 4.4.0
com.apple.driver.AppleUSBOHCI 4.4.0
com.apple.driver.AppleRTC 1.4
com.apple.driver.AppleHPET 1.6
com.apple.driver.AppleACPIButtons 1.4
com.apple.driver.AppleSMBIOS 1.7
com.apple.driver.AppleACPIEC 1.4
com.apple.driver.AppleAPIC 1.5
com.apple.driver.AppleIntelCPUPowerManagementClient 166.0.0
com.apple.security.quarantine 1
com.apple.nke.applicationfirewall 3.0.30
com.apple.driver.AppleIntelCPUPowerManagement 166.0.0
com.apple.driver.AppleBluetoothHIDKeyboard 152.3
com.apple.driver.AppleHIDKeyboard 152.3
com.apple.driver.IOBluetoothHIDDriver 2.5f17
com.apple.driver.AppleMultitouchDriver 220.62
com.apple.iokit.IOBluetoothSerialManager 2.5f17
com.apple.iokit.IOSerialFamily 10.0.5
com.apple.iokit.IOSurface 80.0
com.apple.iokit.IOAVBFamily 1.0.0d22
com.apple.iokit.IOEthernetAVBController 1.0.0d5
com.apple.driver.AppleHDAHardwareConfigDriver 2.1.1f12
com.apple.driver.AppleGraphicsControl 3.0.8
com.apple.driver.DspFuncLib 2.1.1f12
com.apple.driver.AppleSMBusController 1.0.10d0
com.apple.driver.AppleBacklightExpert 1.0.3
com.apple.nvidia.nv50hal 7.0.4
com.apple.NVDAResman 7.0.4
com.apple.iokit.IONDRVSupport 2.3
com.apple.iokit.IOAudioFamily 1.8.3fc11
com.apple.kext.OSvKernDSPLib 1.3
com.apple.driver.AppleHDAController 2.1.1f12
com.apple.iokit.IOGraphicsFamily 2.3
com.apple.iokit.IOHDAFamily 2.1.1f12
com.apple.iokit.IO80211Family 400.40
com.apple.driver.AppleSMC 3.1.1d2
com.apple.driver.IOPlatformPluginFamily 4.7.0b2
com.apple.driver.AppleSMBusPCI 1.0.10d0
com.apple.iokit.IOFireWireIP 2.2.3
com.apple.kext.triggers 1.0
com.apple.driver.BroadcomUSBBluetoothHCIController 2.5f17
com.apple.driver.AppleUSBBluetoothHCIController 2.5f17
com.apple.iokit.IOBluetoothFamily 2.5f17
com.apple.driver.AppleFileSystemDriver 13
com.apple.iokit.IOUSBMassStorageClass 3.0.0
com.apple.iokit.IOSCSIBlockCommandsDevice 3.0.0
com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.0.0
com.apple.iokit.IOBDStorageFamily 1.6
com.apple.iokit.IODVDStorageFamily 1.6
com.apple.iokit.IOCDStorageFamily 1.7
com.apple.iokit.IOUSBHIDDriver 4.4.0
com.apple.driver.XsanFilter 403
com.apple.driver.AppleUSBMergeNub 4.4.0
com.apple.driver.AppleUSBComposite 3.9.0
com.apple.iokit.IOAHCISerialATAPI 2.0.0
com.apple.iokit.IOSCSIArchitectureModelFamily 3.0.0
com.apple.iokit.IOFireWireFamily 4.4.3
com.apple.iokit.IOUSBUserClient 4.4.0
com.apple.iokit.IOAHCIFamily 2.0.6
com.apple.iokit.IONetworkingFamily 2.0
com.apple.iokit.IOUSBFamily 4.4.0
com.apple.driver.NVSMU 2.2.9
com.apple.driver.AppleEFIRuntime 1.5.0
com.apple.iokit.IOHIDFamily 1.7.0
com.apple.iokit.IOSMBusFamily 1.1
com.apple.security.TMSafetyNet 7
com.apple.security.sandbox 165
com.apple.kext.AppleMatch 1.0.0d1
com.apple.driver.DiskImages 326
com.apple.iokit.IOStorageFamily 1.7
com.apple.driver.AppleKeyStore 28.18
com.apple.driver.AppleACPIPlatform 1.4
com.apple.iokit.IOPCIFamily 2.6.5
com.apple.iokit.IOACPIFamily 1.4
Good luck!!!
Nicki -
Help with the control files, please
When I tried to startup Oracle 8.1.6 EE R2 for the 1st time after installation on Red Hat 6.2 ... I got the following error messages in the alert_ora8.log file ...
ORA-00202: controlfile: '/ora8/m01/app/oracle/oradata/ora8/control01.ctl'
ORA-27037: unable to obtain file status
Linux Error: 2: No such file or directory
Additional information: 3
Can anyone help me, please?If you were not user oracle with group privilages oinstall in the Linux operating system that could be the cause.
When being installed Oracle required this.
Privilages in Linux are giving me fits trying to keep straight myself. -
Need help with custom control. Is this possible?
Okay, here is my problem. I have a picture of a human being (just outlined trace), that breaks the body into parts. (ie left arm, right arm, left lower back, right lower back). I need for each part to be a bolean control if that makes sense? I am trying to replicate a survey that was written for us in visual basic that we dont have the source for, and author is no where to be found. Any ideas?
You could make each of your body parts a separate custom boolean control. Add a series of booleans for each part to your front panel. Customize each control using the instructions here to add a decal to your boolean.
You do not need to save the custom control to a file unless you want to reuse it elsewhere. When all the booleans parts hava a decal, arrange the parts on your front panel.
The nice thing about a decal is that it becomes part of the clickable region for the boolean.
I've attached a crude example...
Now is the right time to use %^<%Y-%m-%dT%H:%M:%S%3uZ>T
If you don't hate time zones, you're not a real programmer.
"You are what you don't automate"
Inplaceness is synonymous with insidiousness
Attachments:
Use Decals.vi 89 KB -
when i open up mission control, you know how u see apps on the top? how do i get apps up there? id appreciate help.
Open an app on any desktop. Then when you start Mission Control the app will be in one of the desktops shown at the top.
To move the app to another desktop, click and drag it to whichever position you want it. To insure that it stays on that desktop, go down to the dock and right click on the app. Then select the "Options" and check on the "This desktop".
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