How can I stop the ringer from showing up on the screen?
How can I stop the ringer from showing up on the screen?
Use VMware Fusion? But seriously, Fusion does what you want. It just puts a mini VM control menu at the top when running full screen (and that's configurable, too), so the main menu bar doesn't appear at all. Which means that it's up to Parallels to handle this. Are you running Parallels 7, which is designed for Lion? If you are and Parallels still doesn't offer something similar, you need to contact Parallels.
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How can i stop the screen from flickering in this program?
Hi, i just wanted to know if anybody knows why my screen keeps flickering when i move.
* @(#)CarWKeys.java
* CarWKeys Applet application
* @author
* @version 1.00 2008/11/29
import java.awt.*;
import java.applet.*;
import java.awt.image.*;
public class CarWKeys extends Applet implements Runnable
private Image dbImage;
private Graphics dbg;
Image img,CarWKeys1,cup;
// This Field is to Trace out the User's CarWKeys position
static int position=235;
static int points = 0;
// You can change this delay to any value which effects in the speed of the game
static int delay = 100;
road rd;
Thread thr;
static int pts=50;
boolean msg=true;
// If this field is true then the 'road' thread will be stopped
static boolean kill=false;
public void init()
int x[] = { 15, 15, 0, 60, 45, 45 };
int y[] = { 45, 50, 58, 58, 50, 45 };
setBackground(Color.black);
// Drawing the CarWKeys Image
img = createImage(60,60);
Graphics g = img.getGraphics();
g.setColor(Color.black);
g.fillRect(0,0,60,60);
g.setColor(Color.green);
g.fillRect(12,20,36,7);
g.fillRect(8,15,4,17);
g.fillRect(48,15,4,17);
g.fillRect(5,40,50,7);
g.fillRect(0,35,5,17);
g.fillRect(55,35,5,17);
g.setColor(Color.red);
g.fillRect(20,0,20,15);
g.fillRect(15,15,30,40);
g.setColor(Color.blue);
g.fillRect(20,20,7,10);
g.fillRect(33,20,7,10);
g.setColor(Color.red);
g.fillRect(22,22,3,6);
g.fillRect(35,22,3,6);
g.setFont(new Font("TimesRoman",Font.PLAIN,7));
g.setColor(Color.white);
g.fillPolygon(x,y,6);
g.setColor(Color.black);
g.drawString("YAMAHA",15,52);
// Drawing the CarWKeys Image
CarWKeys1 = createImage(60,60);
Graphics g1 = CarWKeys1.getGraphics();
g1.setColor(Color.black);
g1.fillRect(0,0,60,60);
g1.setColor(Color.green);
g1.fillRect(12,20,36,7);
g1.fillRect(8,15,4,17);
g1.fillRect(48,15,4,17);
g1.fillRect(5,40,50,7);
g1.fillRect(0,35,5,17);
g1.fillRect(55,35,5,17);
g1.setColor(Color.blue);
g1.fillRect(20,0,20,15);
g1.fillRect(15,15,30,40);
g1.setColor(Color.red);
g1.fillRect(20,20,7,10);
g1.fillRect(33,20,7,10);
g1.setColor(Color.blue);
g1.fillRect(22,22,3,6);
g1.fillRect(35,22,3,6);
g1.setFont(new Font("TimesRoman",Font.PLAIN,7));
g1.setColor(Color.white);
g1.fillPolygon(x,y,6);
g1.setColor(Color.black);
g1.drawString(" B.M.W ",15,52);
thr = new Thread(this); thr.start(); rd = new road(getGraphics(),CarWKeys1,this); rd.start();
// Cup Image
int a[] = {20,5,35};
int b[] = {150,160,160};
cup = createImage(50,165);
Graphics handle = cup.getGraphics();
handle.setColor(Color.black);
handle.fillRect(0,0,50,165);
handle.setColor(Color.red);
handle.fillArc(0,40,40,30,0,180);
handle.setColor(Color.yellow);
handle.fillArc(0,15,40,80,180,180);
handle.setColor(Color.red);
handle.drawLine(20,95,20,150);
handle.fillPolygon(a,b,3);
public void update (Graphics g)
// DoubleBuffers
if (dbImage == null)
dbImage = createImage (this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics ();
dbg.setColor (getBackground ());
dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
dbg.setColor (getForeground());
paint (dbg);
g.drawImage (dbImage, 0, 0, this);
public void run()
// If you cross the 50 mark you will get a Cup of Java
while(points <= 15)
if(points == 50 || kill == true)
rd.stop();
repaint();
thr.stop();
if((points%4)==0)
rd.j = 0;
pts = points;
points++;
delay--;
if(delay <= 0)
delay = 0;
rd.flag=1;
repaint();
try
Thread.sleep(delay);
}catch(InterruptedException exp){}
public void destroy()
thr.stop();
rd.stop();
//If User presses mouse the the CarWKeys is shifted to opposite side of the road
public boolean keyDown(Event evt, int key) {
if (key==Event.LEFT){
// left arrow key pressed
if(position == 355)
position = 235;
else if(key== Event.RIGHT){
// right arrow key pressed
if(position == 235)
position = 355;
repaint();
return true;
public void paint(Graphics gr)
if(!kill)
if(msg)
// This is the opening message
gr.setColor(Color.black);
gr.fillRect(0,0,640,400);
gr.setColor(Color.yellow);
gr.setFont(new Font("TimesRoman",Font.BOLD,16));
gr.drawString("TO START THE GAME CLICK THE SCREEN",140,100);
gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
gr.drawString("WAIT A MINUTE......",230,240);
msg = false;
try{
Thread.sleep(3000);
}catch(Exception exp){}
gr.setColor(Color.black);
gr.fillRect(0,0,640,400);
gr.setColor(Color.white);
gr.fillRect(200,0,10,400);
gr.fillRect(440,0,10,400);
gr.drawImage(img,position,300,this);
gr.setColor(Color.yellow);
gr.fillRect(550,5,637,25);
gr.setColor(Color.blue);
gr.setFont(new Font("TimesRoman",Font.BOLD,20));
gr.drawString("Score :"+pts,557,22);
if(points >= 16)
for(int xyz=0;xyz<3;xyz++)
gr.setColor(Color.yellow);
gr.drawString("Have a Cuppa Java",240,100);
gr.drawImage(cup,300,100,this);
gr.setColor(Color.yellow);
gr.fillRect(550,5,637,25);
gr.setColor(Color.blue);
gr.setFont(new Font("TimesRoman",Font.BOLD,20));
gr.drawString("Score :50",557,22);
try
Thread.sleep(500);
}catch(InterruptedException exp){}
else
gr.setColor(Color.yellow);
gr.drawString("YOU HAVE LOST THE GAME",250,200);
class road extends Thread
int i;
public static int j = 0;
Graphics g;
Image CarWKeys2;
ImageObserver io;
public static int flag = 0;
boolean msg=true;
road(Graphics g,Image CarWKeys2,ImageObserver io)
this.g = g;
this.io = io;
this.CarWKeys2 = CarWKeys2;
public void run()
drawRoad(g);
// The actual logic i.e Moving of CarWKeyss is here
public void drawRoad(Graphics gr)
if(msg)
gr.setColor(Color.black);
gr.fillRect(0,0,640,400);
gr.setColor(Color.yellow);
gr.setFont(new Font("TimesRoman",Font.BOLD,16));
gr.drawString("TO START THE GAME CLICK THE SCREEN",140,100);
gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
gr.drawString("WAIT A MINUTE......",230,240);
msg = false;
try
Thread.sleep(3000);
}catch(Exception exp){}
gr.setColor(Color.black);
gr.fillRect(0,0,640,400);
for(;j<=1000;j+=10)
for(i=-1000;i<=479;i+=60)
gr.setColor(Color.black);
gr.fillRect(320,i+j,10,i+j+50);
gr.setColor(Color.white);
gr.fillRect(320,i+j+10,10,i+j+60);
gr.clearRect(235,j-10,60,60);
gr.drawImage(CarWKeys2,235,0+j,io);
gr.clearRect(355,-150+(j-10),60,60);
gr.drawImage(CarWKeys2,355,-150+j,io);
gr.clearRect(235,-300+(j-10),60,60);
gr.drawImage(CarWKeys2,235,-300+j,io);
gr.clearRect(355,-450+(j-10),60,60);
gr.drawImage(CarWKeys2,355,-450+j,io);
if( (CarWKeys.position == 235 && (j >= 250 && j <= 360)) || (CarWKeys.position == 355 && (j >= 400 && j <= 510)) || (CarWKeys.position == 235 && (j >= 550 && j <= 660)) || (CarWKeys.position == 355 && (j >= 700 && j <= 810)) )
try
Thread.sleep(2000);
CarWKeys.kill = true;
}catch(InterruptedException exp){}
if (j >= 360 ) { if( (( j - 360 ) % 150 ) == 0 )
if(flag == 1)
CarWKeys.points--;
flag = 0;
CarWKeys.points++;
gr.setColor(Color.yellow);
gr.fillRect(550,5,637,25);
gr.setColor(Color.blue);
gr.setFont(new Font("TimesRoman",Font.BOLD,20));
gr.drawString("Score :"+CarWKeys.points,557,22);
try
Thread.sleep(CarWKeys.delay);
}catch(InterruptedException exp){}
}Look at the link I posted, you aren't double buffering correctly.
I saw the other post you mistakenly made before you edited it. Not really a big deal, I was just wondering why you did that. -
How can I stop the screen skipping whilst using itunes!?
Okay, after some spending some time using it, I am finally starting to get the hang of using itunes.
However, when I am listening to a song, and then scroll up or down to edit another song, when the song that I am listening finishes, and plays the song next to it, the screen skips down to that song in the list so I loose my place. This is somewhat irritating. Is there any way that I can stop this from happening?
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