How do I determine the number of clicks on a component contributed hist?

Hi,
How do I know the number of clicks made on a Publisher's component contributed ?
How can I order Publisher's component contributes to the number of clicks?
Luca

bae12138 wrote:
Hi,
How do I know the number of clicks made on a Publisher's component contributed ?
How can I order Publisher's component contributes to the number of clicks?
LucaIf you are asking how many users click on a content item, you can only get that through Analytics (if I'm not mistaken). I don't think there would be any reason for Publisher to capture that in it's database.
Could you clarify the second question? Are you trying to order Publisher content items based on how many people have clicked on them? if so, you should be able to do that with the Analytics API (if I'm not mistaken)

Similar Messages

  • How do I determine the number of plots on a waveform graph?

    How do I determine the number of plots that have previously been plotted on a waveform graph? I am loading dynamic data from a file. If I convert to an array and size it and there is only one plot, I get the number of data points and I don't know how to tell the difference.

    Usually by reading the graph terminal or a local of it and determining the first or second dimension (not sure which at the moment) size of the resulting 2 dimensional array. If it is a 1 dimensional array you have either only one plot or an array of clusters each representing one plot. But as these data types are determined by compile time, there shouldn't be a problem with this causing ambiguity.
    Rolf K
    Rolf Kalbermatter
    CIT Engineering Netherlands
    a division of Test & Measurement Solutions

  • How can I determine the number and sizes of redologs?

    Dear all,
    How can I determine the number and sizes of redologs are sufficient to allow redo log switching while hot backup is in progress?
    Please advice,
    Amy

    Two questions here - what the OP put as the subject title and what was asked in the thread, which are different questions.
    I would interpret the question in the thread to mean "how to avoid hanging due to archiving waiting for a redo log group to become available." Alert log, wait events, and user complaints would be the source of information here.

  • How system is determining the Number of Foreign trade data in the Header do

    Dear consultants
    how system is determining the Number of Foreign trade data in the Header -delivery documents(LF) in the Organization Tab.
    Regards
    prakash

    Number of foreign trade data in MM and SD documents.
    Path : SPRO-MM-Purchasing-Foreign Trade/Customs-Define Number Ranges-General Import/Export Processing.(internal number range)
    I hope MM guys will maintain in the above path

  • How can I determine the number and resolution of the current displays/screens?

    I am developing a vision application that will require a specific window size, thus the application must run with the screen resolution at predified levels. It is also possible that the application will run on a system with multiple monitors, so I need to be able to determine the number of monitors, and the resolution of each.

    Hi
    I recommend you to work with the VI Server functions (Application class properties). See my little example.
    Regards,
    Luca
    Attachments:
    VI_Server.vi ‏22 KB

  • How can I determine the feeder class for a WebDynpro component in SRM 7.0?

    Hi experts.
    I am trying to figure out how to add some columns to the list of contract items for this WebDynpro application/view:
    Applikation: /SAPSRM/WDA_L_FPM_OIF
    Web Dynpro-komponent: /SAPSRM/WDC_CTR_DOTC_IT
    Window: IV_L_FPC_CA_TREE
    View: V_CTR_DODC_ITEMS
    Configuration-ID: /SAPSRM/WDCC_FPM_CTR_DOTC_ITM
    All the documentation I can find regarding the FPM says to change the feeder class, but nowhere I have seen do they explain how to determine the feeder class of an existing component/view.
    I am hoping for your help!
    Thanks!
    Best regards
    Per Hjorth Christiansen

    The term "feeder class" normally refers to the POWL search, not the actual document detail screen. You could just add one more column by enhancing the webdynpro view.

  • How can I determine the number and size of the items in a window?

    With operating systems before Mavericks, the number of items contained and the total size was displayed at the bottom of an open window.  This was valuable, for example, when assembling files and folders for burning to discs.  How can I quickly obtain the information using Mavericks?

    Welcome to Apple Support Communities
    That setting is hidden by default, but Finder still has got the feature. To enable it, open a Finder window and go to View menu (in the menu bar) -> Show Status Bar

  • How can I determine the number of field in the FIELD-SYMBOLS

    Hi, in the following code example I have structure u201Czfsl_sd_credit_balu2019 I define a workarea like that structure and assign that wa to FIELD-SYBOLS. Now can I calculate the number of filed in that FIELD-SYBOLS for further processing on that FIELD-SYBOLS.
    DATA: wa_credit_bal LIKE zfsl_sd_credit_bal.
    "wa_credit_bal-audat = '20081210'.
    wa_credit_bal-vehno = '0as10'.
    wa_credit_bal-VBELN = 'aaad'.
    wa_credit_bal-MOVMT = 'asdfa'.
    wa_credit_bal-quantity = 10.
    wa_credit_bal-recc = 10.
    wa_credit_bal-recb = 10.
    wa_credit_bal-issc = 10.
    wa_credit_bal-issb = 10.
    wa_credit_bal-balc = 10.
    wa_credit_bal-balb = 10.
    wa_credit_bal-cbalc = 10.
    wa_credit_bal-cbalb = 10.
    wa_credit_bal-last_line = 2.
    FIELD-SYMBOLS: <f1>, <f2>, <f3>.
    ASSIGN wa_credit_bal TO <f1>.
    In the bellow u2018FORMu2019
    FORM getsum USING in CHANGING out etext.
      FIELD-SYMBOLS: <f1>, <f2>.
      ASSIGN in TO <f1>.
      out = 0.
      DATA: cin(50),
            iin TYPE i.
      DO 14 TIMES.
        CATCH SYSTEM-EXCEPTIONS conversion_errors = 1.
          ASSIGN COMPONENT sy-index OF STRUCTURE <f1> TO <f2>.
          iin = <f2>.
        ENDCATCH.
        IF sy-subrc = 1.
        ELSE.
          ADD: <f2> TO out.
        ENDIF.
      ENDDO.
    I did u201CDO 14 TIMESu201D because I know that there are 14 field in that structure but it will be problem when user will give a different structure like more then 14 fields in it. So I want to get the no of fields and store it to a variable and replace u201814u2019 with that variable
    Kind regards,
    Faisal

    Thanks, Tahir
    my problem has solved
    Kind Regards,
    Faisal

  • How to determine the number of pixels of a desired object within a digital photograph?

    Hi everyone. I want to determine the number of pixels in an object that is part of a digital photo. I use cameras to film chunks of ice breaking away from ice cliffs or tidewater glaciers. I want to know the size of the ice chunk that my digital photographs capture. I know the width and height of the ice cliff in metres already, so I was thinking that I could convert the equivalent of 1 pixel : ? metres - this is really what I want to do. That way every time I see a chunk of ice breaking off, I can pull up the photo, outline the chunk, calculate how many pixels fill the area of ice removed by the chunk breaking off and convert to metres area 2 - thus giving me my size order. If anyone has ideas on how to do this I would really appreciate it, thanks so much community. I was thinking that Photoshop or Fireworks could help me with this, Ricky

    Thanks gener7 and normfb.
    The Photoshop help measurement page is brilliant and I think I can use the info on that page to work out my iceberg sizes. Check out the attached photo - you are looking at an ice cliff - essentially the front of a tidewater glacier that flows in the ocean. I'm a research student and I look at the process of iceberg calving - this is the term we use to define the sudden breaking away or detachment of ice chunks from glaciers that end in the sea.
    I used the lasso tool to crop the area of ice lost as a single chunk of ice detached from the ice cliff. At the same time I had the histogram window open. The histogram showed me how many pixels were contained in the cropped area. What I need to do now is work out what 1 pixel is equivalent to in metres. Soon I will have a digital elevation model for the ice cliff that will offer centimetre to metre scale resolution of the surface topography - so that should really help. The photographs I have are taken every 30 seconds - which is brilliant for documenting how the geometry of the ice cliff adjusts in response to detaching ice pieces and also because the ice is moving. I am a research student in Canada, and at the time I took the photos we measured that the ice cliff was advancing at a rate of approximately 12 metres per day! That's pretty fast. The flow of the ice is a first order control on the rate of iceberg production - you are essentially pushing ice into the ocean where it breaks off. I'm having to learn everything Photoshop from scratch...so please bare with me because maybe some of the photoshop questions I ask are simple to most!
    I noticed the "integrated density" function on the help sheet you suggested. This function also provides the square number of pixels contained in the cropped area I select...I guess this is similar to the histogram right?
    Either way - i just need the scale conversion to go from 1 pixel : metres or cm equivalent. At that point I think I will have to manually select every single iceberg event from my time-lapse photos and do this the manual way!  I have about 800 events to manually digitise and calculate the area for...
    Thanks everyone, Ricky

  • TS4006 How do i determine the imei number of a device in find my phone? Please help

    Helllo,
    How do i determine the imei number a device listed on my 'Find my iPhone' account? 

    If you do not have the iPhone, does that mean it has been lost or stolen?  The only good the IMEI number will do in that case is to notify the carrier and see if they can blacklist the iPhone so it cannot be used.  Or, to file an insurance claim.  You cannot search or track based on the IMEI number.

  • How to determine the number of rows to be displayed in a report

    hello experts,
    Has anyone ever come across this requirement before? Before a report finishes being executed and before it displays the results, is there a way to determine the number of rows to be displayed as the result?
    Many thanks in advance.
    Regards,
    Inma

    Hello Arun,
    Thanks for your reply but do you know which method I should use for this purpose if I use the table interface?
    Thanks,
    Inma

  • How to determine the number of messages in a queue, that ...

    Hi,
    what's the proper way to count the number of the messages in an Advanced Queue that are currently visible to consumers?
    Currently we use:
    select count(*) from aq$queue_tab_name q where q.QUEUE = 'Q_NAME';
    The problem with that approach:
    If one consumer dequeues a lot of messages in one transaction, that change in the number of messages visible to other consumers is only made visible after the consumer issues a commit. Before the commit is issued, the above "select count(*) ..." statement (issued from a different DB-session) does not reflect the fact that one consumer consumed a lot of messages, messages that are not available to other consumers anymore (only exception: the original consumer issues a rollback sooner or later).
    So before the commit is issued:
    -the consumed messages are NOT visible to other consumers anymore (which is intended behaviour)
    -but the "select count(*) ..." statement (issued from a different DB session) does NOT reflect that fact
    So the case could arise that the queue becomes empty, while "select count(*) ..." says that e.g. 1000 messages are still in the queue.
    Is there a solution to this problem?
    PS: For our use-case we need these dequeue option :
    dbms_aq.remove;
    dbms_aq.first_message;
    dbms_aq.on_commit;
    Again, the queue itself works correctly, I just need to find a way to determine the number messages that are currently dequeable / visible to the consumers at specific point in time.
    I couldn't find a func/proc in dbms_aq for that purpose.
    Best wishes
    Peter

    The following might be of interest in better understanding the issue you are facing in a broader context:
    http://asktom.oracle.com/pls/asktom/f?p=100:11:0::::P11_QUESTION_ID:5771117722373

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • How do i limit the number of simultaneous downloads to my ipod touch?

    I just purchased a new ipod touch and want to dump my entire icloud library onto it.  I figured the easiest way to do this would be to make a smart playlist that includes all my music and then just download the whole playlist (thousands of songs).  The problem is, at about 2/3 of the way through a track, the ipod touch automatically starts downloading the next track. At this point, it's trying to download about 50 tracks simultaneously and as a result is taking abotu 5 minutes to download one song.  How can I limit the number of simultaneous downloads?  Is there a faster way to load up a new ipod touch with your icloud library?  Thanks.

    Thank you for the reply. I had no idea I had so much access to Firefox prefs.
    It's still a strange design though. Yep, the original setting was set to 30 simultaneous downloads. I set it to four, which would see to make my Mac more usable as four downloads are rolling while all the rest are in queue.
    Only probably is, Firefox doesn't just think of what is in the download list as a "download". Once all four downloads are rolling, no more webpages will open! (Strangely, sometimes they will, but very slowly ... but usually not at all.)
    Apparently, even a browser tab is a "download" and is stopped once the assigned number of simultaneous downloads is reached.
    So I'm still back to not being able to limit my downloads for the benefit of having good use of my browser while downloads are coming in.
    Right now, one pages where I have boo-koo downloads I want to initiate at one time, I'm clicking "download", starting the download, going to the downloads list, pausing it, getting another download, pausing it, and so on until I have a complete queue ready to go. Then I start the downloads once I know that I no longer need the internet.
    That seems sort of for the birds, doesn't it?
    Does anyone have any suggestions? Other specialized download programs get the concept of an active queue and a paused queue with a number-setting to determine the max downloads. Why doesn't Firefox get this? Or does it and have I just still not found it?

  • How do you control the number of rings before voic...

    When people call me, Skype rings far to many times before voice mail comes on.  How do you reduce the number of rings on an inbound call, so that voice mail comes on in 4 to 5 rings?

    Hi, billwalker1125,
    Skype does not determine when to send calls to voice mail by the number of rings, but instead by the amount of time that has elapsed.  Check your settings (in Windows, it would be Tools -> Options -> Calls -> Voice Messages -> Start recording a voice message if ...   Remember to Save your changes!
    Regards,
    Elaine
    Was your question answered? Please click on the Accept as a Solution link so everyone can quickly find what works! Like a post or want to say, "Thank You" - ?? Click on the Kudos button!
    Trustworthy information: Brian Krebs: 3 Basic Rules for Online Safety and Consumer Reports: Guide to Internet Security Online Safety Tip: Change your passwords often!

Maybe you are looking for

  • How do you reset the Work Area Bar to auto adjust?

    This is something that's been a thorn in my side for a while. Maybe I'm just being OCD about it... but I've been wondering if there is a way, once you reposition the I / O points of the Work Area Bar (WAB) you can get Pr to go back to auto adjusting

  • Sql query to seperate character and number data in a column

    Hi, We have a test table on 10.2.0.4 db as below; 10:44:34 TEST:WAULT > desc t; Name Null? Type EMP VARCHAR2(10) 10:43:18 TEST:WAULT > select * from t; EMP JOHN 7281 TOM 7852145 BNPPARIBAS 9862354 Mindcraft 875 INFINITY 78998775 01234 EMP 0 -123 -856

  • Photoshop CC will not import any video files when I try Video Frame to Layers and New Video Layer from File

    Specifically I'm trying to import a .MOV I made in Quicktime. The file opens up everywhere else so it's not an issue with the file being corrupted. The error message I get from CC is "Could not complete command _____________ because the video file co

  • How to use Standard POD and Integrated POD at same VMfg session

    Hi, how POD's have to configure so that you can use Standard POD and Integrated POD at same VMfg session. we have problem that if I login to VMfg and open default integrated POD, this POD opened in normal way. But, after that if you open default Stan

  • Tween class question

    I'm learning 3.0 and have a movieclip that I want to fade in on the stage. once the clip finishes the fade tween I want to move the clip to the top of the stage using the x y. I know hwo to do this with a button but need to know how to add the code t