How Do I Fix This Runtime Shared Library Preloading Error?

Hello,
I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.
The Runtime Shared Libraries being preloaded are:
textlayout_1.0.0.595.swz for TLF Text"
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"

Reference error is because the default linkage for textLayout.swc is Runtime Shared Library (RSL) with preload swf option so the reference will always be “RSLPreloader” if TLF is used.
There are 2 options that we can avoid the reference error:
1. Change default linkage to “Merged to code” which will add around 150KB to child swf file size.
2. Change preloader method to “Custom preloader loop”, move all contents and scripts to frame 2. And finally, in the Advance ActionScript 3.0 Settings, export classes in frame to 2.

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    Since my presentation requires hiding a text field behind "revealer bars", unlayering was not going to make it in my situation.  By some kind of good fortune I had another FLA file that behaved properly.  I found that it had the "Merge with code" switch set, but making that change to my current file did not correct the problem.  It appears that the flash data base became corrupted and I had to re-build the entire file from scratch.
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  • How Do I Fix This Runtime Library Error?

    Hello,
    I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
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  • Runtime Shared Library Preloading Warning

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