How do I test a preloader in Flash CC?

Hi,
I'm trying to build an animated preloader for a movie in Flash CC. In previous version of Flash, when I tested the swf through 'test movie', I could 'simulate download settings' to see if the preloader was animating correctly as the movie loaded, however that functionality seems to now be deprechiated.
I've read that you can use the advanced telemtry options with Scout to help streamline the loading and processing usage of a swf file, but I want to visually see how something will load on a slower internet connection.
Is there anyway to do this in Flash CC?
-Brad

Well, this makes things more difficult. A lot of my clients and their users have slower internet that I do, I was really trying to gage what type of user experience they might have.
Is there any indication if the 'simulation download settings' options will be brought back to CC, or added to Scout? I found it to be quite a handy feature.

Similar Messages

  • Test latest version of flash

         how do I test what version of flash is installed on my users computers? I have a large customer base and need a quick link they can open and send to me.
    Thanks!

    I think this may be what you are looking for:
    Adobe - Flash Player

  • How do I test flash builder app on ipad simulator?

    Hello Everyone
    I have created a mobile action script project for iOS.
    How do I test it on a simulator (ipad or iphone)?
    Thanks

    You don't install it, it's just a compressed archive. The download may have even uncompressed it for you, which would leave you with a folder. If you want to try that out if Flash Pro CS6 you should rename the folder to be AIR3.3 and put it into the Flash Pro application folder, next to the one named AIR3.2. Then use the SDK Manager in the Help menu of Flash Pro to hook it up.
    For command line work, follow that article, only  navigate to where the folder is located, to get to the ADT command file.

  • How Do You Test a Flash Drive for Errors Using OS X?

    HI. In Windows there are Flash Drive tester that tests if there's something wrong with the Flash drive's chips. How do you test a flash drive for errors on OS X? I bought the HP v220w which is tiny for a 16GB and it's metal. The whole thing goes into the plug. Design wise, it is great, it's very elegant like a jewelry. Thanks in advance.
    Gbu.

    Format it for OS X and run a surface scan on the partition. That should show any hardware problems that don't keep it from working altogether.

  • How to test with the standard Flash player, rather than debug player

    Folks,
    I am interested in running my flexunit 4 tests against the standard flash player, rather than the debug player that comes with the SDK.  Is this possible?
    BTW, I am working on Windows for now.
    I installed both the flash ActiveX control for IE, and the standard flash plugin for Firefox.  I then associated the SWF file extension with Firefox using the "Open With" dialog.  I had to choose a single program, and the browser appeared to be my only choice, as I could not find any sort of "FlashPlayer10.exe" to associate with.  I ran my ant script that calls <flexunit>, and it kind of works.  It launches Firefox, runs the tests, and the results get piped back, but Firefox is not shut down.  Yep, Firefox stays open after the tests complete.  I seem to recall that the debug flash player would close itself after being opened by <flexunit>.  I tried using IE, and the same result occurs: the browser is not shutdown after the tests complete.  This behavior makes for an unacceptable test setup, as eventually the system memory on the machine will be exhausted as more and more browsers are opened and not closed.
    Questions/options:
    1) Is there a standard flash player "executable" somewhere on my system that I can associate the SWF files with (that would hopefully shut itself down)?
    2) Second choice, is there a way to get the browser to close after <flexunit> completes?
    3) or am I stuck using the debug player?  I am concerned that testing management at my company might not like the fact that we are testing against a debug player, rather than the standard one that users will likely be using. If flexunit 4 CI only supports the debug player, is there something I can say to appease management?
    Thanks for any help...
    Trevor

    @trevorbutler - Here are my 2 cents, but the group may have a different perspectives for your questions.
    Currently, we suggest the use of the CIListener class as a FU4 listener for use when building your test SWF to run via the FU4 Ant task.  This class (http://opensource.adobe.com/svn/opensource/flexunit/branches/4.x/FlexUnit4CIListener/src/o rg/flexunit/listeners/CIListener.as) uses the fscommand() function to send a message to its host environment to exit (i.e. - fscommand("quit")).  This command is only recognized by the Flash projector and stand-alone players, which are thin wrappers around the Flash Player so that it may be executed as its own process in the OS.  Based on the setup you are describing, the behavior you're seeing should be expected since the browser is the host environment for the Flash Player.  When the browser recieves the resulting message of the fscommand("quit") call nothing will happen since the browser doesn't support this command.  If you use the Flash projector or stand-alone players however, they will exit when recieving the results of this command.  The projector/stand-alone players come in two flavors, release and debug.  Release will act very closely to the typical plugin installed in the web browser (e.g. - swallows errors, no debug support, etc) whereas debug will allow you to write log files to the system, show error messages, etc.  Currently the debug stand-alones are available on Windows, Mac, Linux and the release stand-alone is only available on Linux.
    To address your questions:
    1.  If you've installed the Flash Player browser plugin, there is no way that I know of to launch the player as its own process.  I've only had success using the projector/stand-alone player (http://www.adobe.com/support/flashplayer/downloads.html).
    2.  The Flash Player does have the ability to send javascript to the browser to ask it to close the current window, but most modern browser will prompt the user to confirm they'd like to close the window if its the only open window.  Additionally, taking this approach on Mac, the browser process would remain active until an explicit call is made to the host OS to shut down the browser process.  The Ant task could be enhanced to use the browser to launch the Flash Player, but that is not currently on our checklist of features to support.  If it's something you'd be interested in contributing, let me know and I can work with you on this.
    3.  For the time being the FlexUnit4 Ant task only supports the stand-alone Flash Player (and adl soon), which for Windows only comes in the debug flavor. The only thing I've run into with the stand-alone player is that ExternalInterface reports that its enabled, but since the host environment is not the browser, javascript calls made via this class will fail, consequently causing tests to fail.  I haven't tried anything with shared objects or flashvars but my assumption is that they should work correctly, but anything that depends on the browser has the potential not to.
    As far as your testing management goes, I would discuss with them the problem context FlexUnit4 hopes to solve.  The framework is intended to produce unit and integration tests.  Functional testing is not withing the scope of the library.  Although, it's technically feasible to write integration tests which will exercise components similarly to a functional test, tools such as FlexMonkey, Selenium Flex, QTP, etc are much better geared towards this problem domain.  Test recording and playback, using these tools, is typically done using the FP browser plugin and is much easier to use by most QA and testing staff.  At the end of the day, as we're testing our code using FlexUnit at a smaller granularity than that of which the user interacts with in our application.  To reliably test the applicaiton as the user would interact with it requires additional tooling and a different type of testing.
    Like I said, just my take, maybe some of the other guys can help as well.

  • Preloader In Flash

    Hi Everyone,
    I am facing a very peculiar problem while creating a preloader in flash. I have created a flash image gallary entirely in flash as requested. And a preloader.
    Now when I test my movie in local machine using situmate download feature the preloader works just fine. However when I upload it on the server the first frame of the preloader can be seen and it freezes therenothing happens though after some time the movie loads and rest of the animation then plays fine. I have checked my code it doesnt give any error on compiling.
    I would highly appreciate if some body could help me, where is this problem coming from
    The flash SWF is being inserted in a Joomla driven website. However, that will not be a cause of problem I guess as an old  preloader seems to run fine.
    I am using Flash CS5 Demo. I also tried saving file in CS4 and then publishing it. Still no luck.
    Would like help on this
    Thanks in Advance
    Bhuvan

    I have couple of questions but not sure whether it will be relevant to your problem since there is no detailed information. If it is working locally it should work on web server.
    Are you sure there are no exceptions thrown while accessing the swf after hosting ? Also can you check for any inifinte loops in Preloader ?
    Thanks,
    ~ K

  • How do I program the preloader in a fluid swf from another fluid swf?

    I have built a fluid swf(preloader.swf) which is like an intro-cum-preloader screen to a flash site which is stored in main.swf. How do I program the preloader.swf to show the preload percentage of main.swf ?
    All the swf files used here are fluid,so there is an actionscript file which loads the movieclips onto stage dynamically,please give me a solution to this keeping this in mind. Please do ask for clarifications if needed.

    You want to use the Loader class in Actionscript 3. If you look at the example in the online help, you'll see that there are, among others, a progress event and a complete event. You can use this progress event, to track the progress of the loading of the file. The complete event occurs when the file has completely loaded.
    Have a look at this: http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d1 18a9c65b32-7fa4.html it explains how to use a Progress Bar component to show the loading of a file.

  • How can i test the boolean state of button action?

    Hello,
    in as2.0, how can i test the boolean value if a button was
    pressed or not?
    I have a simple function im trying to work with like this...
    button_btn.onRelease = function (success:Boolean) {
    if (success) {
    trace("we pressed the button - value is true");
    else {
    trace("value is false");
    working with booleans in this way is new to me - any pointers
    will do - thanks!

    Well, I'm not really that familiar with using video in flash,
    but from what I understand of what you are going for, these are my
    suggestions:
    If the code within your button has scope of the variable you
    are testing for:
    _global.myInfoObject;
    button_btn.onRelease = function(){
    if( myInfoObject.code == (value your are testing for) ) {
    trace("value is correct);
    } else {
    trace ("value incorrect");
    if you aren't in scope you can always maybe forward the
    onRelease function to some handler that is in scope:
    var myInfoObject;
    var release = function(){
    //to do code here;
    button_btn.onRelease = release;
    I hope some of these ideas help a little.
    You can always send your .fla to my email at
    [email protected] and I'll take a look at it.

  • How i can test my files in fp 9.0.0.115?

    hi ...
    how i change the version of my Flash player in adobe flash
    pro to test my files in FP 9.0.0.115?

    Libyano,
    > i already have the latest debug player but i do n't know
    where
    > i exchange the old debugger with the new one .
    The download page probably isn't as clear as it could be.
    According to
    a note on that page, "For users of Flash CS3 Professional, an
    update
    including all Debug and Release versions of this new Flash
    Player and a new
    Video Playback component supporting H.264 will be available
    via Adobe Update
    Manager in Flash CS3 shortly" (as of 12/3/07).
    In the mean time, drill down into the "players" folder in
    your Flash CS3
    installation folder. Inside "players," you'll find "debug"
    and "release."
    Rename the FlashPlayer.exe inside the debug folder (I renamed
    mine
    FlashPlayer_old.exe) and replace it with the debug player
    from Adobe.
    Rename the Adobe one to FlashPlayer.exe (or comparable Mac
    naming format, if
    you're on Mac). That did it for me. I could use Debug >
    Debug Movie and
    view H.264 content right in the Flash IDE. For some reason,
    replacing the
    release EXE didn't work for me -- but presumably that's where
    the "coming
    shortly" installer will come in handy.
    David Stiller
    Contributor, How to Cheat in Flash CS3
    http://tinyurl.com/2cp6na
    "Luck is the residue of good design."

  • How to place a still image for Flash Player for a website

    Hello,
    I have CS3 suite and am using Dreamweaver and Flash for a new project.  I am working on a website and would like to have small flash movies on several different pages.  I would like to know how to get a still image in flash player before the user clicks the movie so that they will not see a black box on the pages before and after they click the movie.  Any help would be appreciated.  Thanks.

    Hi, You can go to this test site to see if you have Flash Player Installed on your 10.6.5 Mac.
    http://www.adobe.com/software/flash/about/
    Then this link has info on how to Uninstall Flash Player (if needed) and Install the latest version. It is a step by step.
    http://kb2.adobe.com/cps/865/cpsid_86551.html  
    After reading that info and you just need to Install, then this link would be easier:
    http://www.adobe.com/products/flashplayer/fp_distribution3.html
    Flash Player is a browser plugin and as long as your browser is supported by Adobe Flash Player, then you shouldn't have any problem.
    Hope that helps,
    eidnolb

  • How do I import music from a flash drive that was formatted with a windows PC to my MacBook?

    How do I import music from a flash drive that was formatted with a windows PC to my MacBook - the drive is showing it has over 3GB of info on it but none of the files are showing up in finder?  I had backed up my iTunes library on the flash drive about a year and a half ago before I switched from a dell to a MacBook pro.

    What I found works for me is to make sure iTunes keeps the music files organzied in the iTunes Media folder according to album, artists, etc. and that it copies the music files there when adding them to the library.  That way, if something happens to the library, the raw files can always be re-imported again.

  • How can I access files from a flash drive that were previously saved using a Windows computer? When I attempt to open the file on MacBook Pro, it is asking to "convert file to"; I also have Microsoft Word installed on the Mac as well.

    How can I access files from a flash drive that were previously saved using a Windows computer? When I attempt to open the file on MacBook Pro, it is asking to "convert file to"; none of the options I choose work. I also have Microsoft Office (with Word) installed on the Mac as well.

    Format the external drive as FAT32 or ExFAT. Both computers will then be able to read and write to it.

  • How can I test my thunderbolt port? It's not working after the update to 10.10.1

    I have been using my computer with the Thunderbolt Port for a while and after updating to 10.10.1 and after I while of using my computer I tried to use the thunderbolt port with my external monitor.. and it doesn't work at all.. video doesn't come out.. I tried a different screen with the mini adapter from thunderbolt to HDMI and another with thunderbolt to VGA and in both adapters I don't get video from my mac.
    Any idea how can I test my Thunder bolt port?
    This is what I have done:
    1 cable adapter thunder bolt to mini HDMI to an LCD screen with HDMI : No video, but my computer detects that there is something connected
    2 cable adapter thunder bolt to VGA to an LCD screen with VGA : No video, but my computer detects that there is something connected
    3 cable adapter thunder bolt to mini HDMI to an 40' TV with HDMI : No video, but my computer detects that there is something connected
    All the test pass from the Hardware test at the startup (press D at boot time).
    Any ideas? my guarantee it's expired and no coverage. Due the nature of where the port it's installed, if this is a hardware problem seems that I will (may be) have to buy the Logic Board.. no good. No bueno!!
    Thanks!!!

    restore iPhone

  • How to get the last version of flash in MSI format automatically?

    How to get the last version of flash in MSI format automatically?
    Roberto Neigenfind
    Bravo Tecnologia
    www.bravotecnologia.com.br

    Hi Barbara,
    Flash Professional CS5.5 is a 32-bit application which can be installed on computers with either 32-bit or 64-bit operating systems.
    You can purchase this by Adobe's backward Licensing policy :
    " Adobe allows program members to order a current-version license but use a prior version. These members can contact Adobe Customer Service to request a serial number for the earlier version if they do not already have one. Prior-version software is available via ESD and can be purchased through standard resellers. The program member must follow all guidelines of the current-version EULA. "
    Please check the doc : http://www.adobe.com/volume-licensing/policies.html

  • How can I test a RTP(send&receive) application on the same computer?

    I an writing an application that lets one computer (A) sends a media file to another computer (B) and B receives it and play it.
    But how can I test this application on the same computer
    Eg.Transmitter: localhost 43000
    Receiver: localhost 43000
    It will retuen an error since the port number is alreeady used by another program.
    I know if I test it on different computers, it should be fine, but how can I test it on the same computer?

    JMStudio sends RTP packets from the same UDP port as the specified in the destination port, so you can't try it in the same computer. The examples provided in http://java.sun.com/products/java-media/jmf/2.1.1/solutions/index.html follow this rule aswell, but it's easy to modify it:
    rtpMgrs[streamid]=RTPManager.newInstance();
    localAddr = new SessionAddress( InetAddress.getLocalHost(),localDataPort);
    //By deafault, in the examples, they use  remote DataPort instead of localDataPort.
    //You can specify localDataPort to any different free port number, or to
    //SessionAddress.ANY_PORT if you don't mind the port number
    remoteAddr  = new SessionAddress(destIpAddr,remoteDataPort);
    rtpMgrs[streamid].initialize(localAddr);
    rtpMgrs[streamid].addTarget(remoteAddr);

Maybe you are looking for