How to choose an arbitrary fps - frames per second

I selected the Custom editing mode and still I can only choose some presets. I can't write 20 FPS for example. But I can choose 15 FPS.
In older versions of Premiere you could choose any fps.
Is there a way to use 20 fps in premiere ?
And to not make a new topic, is the empty spaces on the left of the tracks used for something ? I mean sometimes some kind of buttons or indicators appear there ? Because otherwise why is that space empty for no reason ? Seems like a waste
http://help.adobe.com/en_US/premierepro/cs/using/images/es_08.png

The "empty" spaces serve a purpose once you load a clip into the Source Monitor. They allow you to route the incoming video and audio to one or more destination/target video and audio tracks.
There is no direct way to create a sequence with the frame rate you want. I don't quite know why Premiere is limited in this regard, to the few frame rates that are there, but it is capable of creating a sequence with non-standard frame rates.
If you have a clip with a 20fps frame rate, and with all the other parameters you need, e.g. frame size, simply drag the clip to the New Item button at the bottom of the Project Panel. This will create a sequence that matches your clip, including the frame rate.
If you don't have a clip at 20fps, import another clip that has all the parameters you need, e.g. frame size, the right-click it and select Modify > Interpret Footage. Set the frame rate to whatever you need--in this case, 20fps--and hit OK. Now, follow the steps above to create a new sequence. Unfortunately, there is no way to save this as a sequence preset, so you might just want to create a project with a single sequence at this frame rate, which you can then import into your working project whenever you need it.
Here's proof this can be done:
Note that the time display will always be "Frames" since this is not a standard frame rate.

Similar Messages

  • MSI GX630 Unstable FPS (frames per second )

    I just got a msi gx630 the other day hoping with its decent VGA (Geforce 9600GT) run CS1.6 smoothly. What happened instead was that it ran CS like it did not even have a dedicated graphics card. The fps dropped before I even started a new game.When I get into the game , smokes and flashes do not drop my fps . But when I press TAB to see the frags , it drops exactly 10 fps. And big maps ussually drops my fps too. Its very unstable also. Even a laptop with an intergrated graphics card runs smoother than that .I tried 179xx and 176 drivers , no difference .Yes I turned vsync off and all other crap to performance . I tried using Turbo boost too but the result was the same. Please help me out ?
      Specs : Amd AthlonX2 2.0ghz
                 Nvidia Geforce 9600GT
                 4 GB RAM
                 320 GB Hard Drive

    Quote from: lilenday on 29-September-09, 06:33:32
    So today i decided to open my Msi ( i know im dumb  :D ) . I found 2 cables not connected to anything . Specifically 1 silver cable and one black cable with a number 3 on it . Do you guys have any idea ?
    Not all cables need to be connected. They may have put some cables in there in case you wanted to add something later down the road, etc.

  • Final Cut Pro X Image Sequence Export missing frames per second option?

    I am using the trial version of Final Cut Pro X.  I can export an image sequence but it will only allow me to do so at 30 frames per second -every single frame! 
    So a 10 min movie takes half an hour to export 20,000+ frames that no one on earth has time to look thru.
    In my old Final Cut Express I was able to choose 1 or 2 frames per second, which was just right.
    What am I missing?
    Do I need to buy Quicktime Pro or Compressor to allow me to export image sequences without exporting every frame?
    Why would Apple even have an image sequence export if it only allows you to export every frame, or it that only in the trial version?
    Thank you

    I found a free option for you, if you don't already have Compressor 4.
    In FCPX create your movie. Then SHARE as a Master File.
    Get MPEG Streamclip, which is a free app available here.
    http://www.squared5.com/svideo/mpeg-streamclip-mac.html
    Drag your Master File into MPEG Streamclip.
    In MPEG Streamclip, select FILE/EXPORT TO OTHER FORMATS.
    In FORMAT: choose IMAGE SEQUENCE
    In OPTIONS, choose your frame rate.

  • How to find the frames-per-second of a Quicktime movie using Applescript?

    Is there a way to find out the real-time "frames per second" of a Quicktime movie?
    The only Applescript movie properties in Quicktime which I have found to be useful are "duration" and "time scale". The real-time duration of the movie in seconds is found by dividing "duration" by "time scale".
    But "time scale" only sometimes relates to any real time property. In some cases it does (2500 = PAL 25 fps, 2997 = NTSC 29.97 fps) but for many other movie types I've opened (DivX, flv, mp4 etc) the "time scale" is often reported as "600" even though the Quicktime movie inspector window will report a frame rate of 25, 29.97, 15 or some other number.
    Where does the Quicktime movie inspector window extract the FPS from, and is it possible to extract that same number, or calculate the real-time FPS of a Quicktime movie using Applescript only?
    Thanks.

    Thanks for this but unfortunately it only works for some movie types. For .dv .flv and .divx movies, this script correctly calculates the FPS. But for .mpg .mp4 and .m4v it does not.
    For .mpg movies I tested, the count of frames was always 1, so clearly the FPS calculation is always wrong.
    For the .mp4 and .m4v movies I tried, the FPS was always reported as 43, regardless of whether the actual FPS was 25 or 29.97. In all cases the count of frames was incorrect.
    A bug in Quicktime?

  • Calculating Frames Per Second Accurately

    I tried searching the forums for suggestions or code used to calculate FPS accurately... But was ultimately unsuccessful.
    I think I have a pretty basic understanding of how it works... but I'm still left wondering if there's a better... or correct way of attacking the problem.
    What I started out doing is taken a pre-cycle time sample using System's currentTimeMillis method, followed by the main parts I'm executing in my program and then took a second time sample. I subtracted the post-cycle from the pre-cycle to get the time... and it occurred to me that the currentTimeMillis is not exactly reliable. As it says in the API, "For example, many operating systems measure time in units of tens of milliseconds," when discussing that method.
    I then noticed the nanoTime method and decided to use that.
    It quite honestly seems to work perfectly for what I'm trying to accomplish.
    I pretty much used the same steps as before.
    But now my problem is that I want to limit the amount of frames per second to 60.
    I decided that I should try using the Thread class's sleep(long millis, int nanos) method.
    It seemed like it would work... but to my dismay, it did not.
    The milliseconds, for the most part, were correctly timed... but still not always. The nanoseconds even less so... but I knew that the nanoseconds would be less reliable-I decided to use microseconds. Using microseconds doesn't even work that well.
    So I wondered if there was an even better way... maybe a more 'manual' approach to fixing my problem.
    I would greatly appreciate any input/knowledge on the matter.

    its quite simple. Windows has an API call that can set the timer precision (its all based on some interrupt interval - I forgot the precise details). This precision is system wide, so if one application does it it is immediately active for all other applications running at that time. Applications can only lower it, so if you set it to 1ms then some other application cannot force it to 5ms for example.
    Now here comes JVM bug number two.
    As said the interval differs per system - sometimes it is 10ms, sometimes it is 15ms. The JVM wrongfully assumes it is always 10ms however. Do a test: try to sleep for some time that is a multiple of 10 (without the long running thread hack active); you'll find that the precision still sucks. That is because in this specific case the JVM does NOT change the system wide timing precision. But if you sleep for any number of milliseconds that is not a multiple of 10 it will actually temporarily set the precision to 1ms.
    So the rule is: as long as one thread goes to sleep the precision is set to 1ms. When the last sleeping thread wakes up, it is reset to what it was. Then it also doesn't matter for what amount of time you make your real thread sleep as the long sleeping thread will not be sleeping for an amount that is a multiple of 10, thus forcing the precision to 1ms.
    Now say that you don't do the long sleeping thread hack and you make your own thread sleep for say 9ms, switching to 1ms precision temporarily. This behavior makes it so that sampling the passed time (before and after sleeping) can be imprecise; you'll find that most of the time you'll get sampling that matches the number of milliseconds you slept and sometimes it jumps to 10/15ms depending on the granularity of your system. This is a concurrency problem; sometimes the precision is reset before you get a chance to sample the current time.
    So to recap to give 100% accuracy with System.currentTimeInMillis(), you need to keep a thread sleeping at all time so the precision stays at 1ms.
    And then finally we come to bug #3, which is a problem in Windows itself: rapidly changing the precision (which happens when you make a single thread sleep for short intervals) can screw with the system clock. I don't know if this problem still exists in later iterations of Windows, but it is again a reason to do the long sleeping thread hack. Because this is a known issue I still call this a bug in the JVM because of the way they implemented the precision timer activation, which can trigger the problem in Windows. The command line switch mentioned in the above bug report SHOULD have fixed that... but you know, facepalm bug #4.
    But at the end of the day: even if at least 4 bugs can be named regarding precise timing in Java under Windows, the root of all evil is still the way timing is implemented in Windows itself making life too difficult for the poor JVM devs. What were the MS devs thinking at the time?

  • FMR with 30 Frames per Second (Captivate 5.5 Win)

    Hi everybody,
    I am creating an online YouTube video for a presentation of our product. I am not very sure how to setup the FMR to capture in 30 frames per second. If it is possible where can I configure these settings?
    thank you a lot
    Rado

    Welcome to our community
    FMR isn't the best way to capture, but if that's your goal...
    30 FPS is the default setting in Captivate unless you have told it otherwise. If you want to double-check, click Edit > Preferences > Project > Publish Settings.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Feature request: Frames Per Second info for clips / Warning when exporting

    I know that this may not be the right place to post, but I think many of us users would agree that this feature would be useful in iMovie. Especially for new users who are not even familiar with terms like "frame rate".
    Let's assume you import a video from your digital camera. You are not an expert in this field, so you edit the video in iMovie. Then you export it using QuickTime. The final video is jerky... and this can be due to incorrect frame rate settings.
    It would be nice if iMovie provided some warning if you are trying to import video at a different frame rate setting than your original video source. Just a pop-up saying "Your video was recorded 29.97 frames per second (FPS) and you are trying to export it into 25 FPS. This can cause some playback issues."
    Maybe even suggest the correct frame rate setting for the export. Apple's software is always trying to make things easier. I think regular users do not even know about "frame rates", so it might be a good idea to warn them.
    Also, how can you tell what FPS are your sources in iMovie? There is no way to tell what FPS was the clip recorded in. To find out, you have to go back into iPhoto, then drag the clip into QuickTime and only there you can select "Get Info" and find the recorded FPS for the specific clip.
    This seems like a lot of trouble to go through, just to find out a very basic information about the clip.
    I would like to see some functionality like this added to iMovie. I think many of us users would welcome this feature.
    What do you guys think?

    Click iMovie/Provide Feedback. That will send your enhancement request to the developers.

  • Video chats get only 1 frame per second on my friend's macbook.

    Hi.
    My friend has a macbook, and whenever she video chats anyone, the video will only change 1 frame per second after 10 seconds in the video chat. Like the first 10 seconds, she`ll get 30fps but then after 10 - 15 seconds, it'll go down to 1 fps. It's not just with me either, its with all people I know its not her connection because her video isn't blurry at all, its crystal clear, but theres just the 1 frame per second. Her photobooth works fine and all, however. IT's a brand new macbook, fresh from apple.

    Tell us every single add-On for iChat and the computer as a whole you have please.
    Spirited Away causes the App in Use's Icon to be displayed as your Buddy Pic.
    Lotus Notes can cause the slow down you are seeing.
    So Can not Updating iChatUSBCAm when you upgrade to Leopard.
    There are others
    like Folding@hoem
    Seti Screen Saver
    Bionic (Maybe spelt Bionix)
    9:52 PM Sunday; February 24, 2008

  • What is the most Frames Per Second NI-CAN can do?

    My goal is to send 1000 Frames per Second on my CAN bus using the NI-CAN PCI 2 slot card I have.  However the closest I have been able to do is 666 frames per second.  This is sending 8 frames every 12 MS using an edited readmult example.  Is there a way to do this with writemult?  Or is there a hardware limit that I am trying to go past?
    What can I mess with to get more frames?  Increase Baudrate?  Decrease the size of the frames?  (I've tried both of those)
    Other questions that should probably go in other posts  (Frame API):
    Is there a way to send/read the frames at the bit-level?  I have found ways to manipulate Arbitration ID, Remote Frame, Data Length, and Data, but there are several other bits in a frame.
    Is there a way to send a bad frame, one that would raise/cause an error frame?

    Yes, I did break 1,000 Frames Per Second.  I got up to 1,714 and 1,742 using two different methods.  This is at 250 kbps, if you used 500 or 1 Mbps, you could get more frames.  If you have 125 kbps, you might not be able to break 1,000 Frames per Second.
    ncWriteMult is the key.  You can load 512 frames in a queue at a time.  I would put 256 on at a time and check to see if there was less than 256 frames left in the queue and if there was, load it up, that way the queue would never be empty.  I went about it 2 ways, one was using ncGetAttribute to determine space left, and that got the faster method, however, I was also trying to read the messages to verify that it worked, and I had problems with logging every frame.  It would also send the first 40 ncWriteMults quickly, as if the queue it was filling was much larger than 512.
    The other way, was using trial and error to determine how many MS to sleep before writing the next batch of 256 frames.  There are variables outside of my control that determined the time it would take and it would vary a few ms.  I wanted a stable environment that could send forever without filling the queue so I went with a value that would wait 2 or 3 ms, depending on conditions before writing again.  The value I used was 142 ms, I think.  Your Mileage May Vary.
    There is also a way to do some error handling that I did not try to utilize.  Instead of the process crashing, there is a way to tell it to wait if this error is returned.  That might be the best way for me to implement what I wanted to do, but I was assigned another task before I tried to get that to work.
    There is a timing element in ncWriteMult's documentation I didn't look into very much, but that would space the frames out and could send 1,000 frames a second evenly distributed, instead of sending them as quickly as possible, wait some ms then send another batch.
    If anyone could link us, or provide some code snippets of the error handling, or proper usage of ncGetAttribue, or some way to read faster, that would be greatly appreciated.

  • GT660 - my Frames Per Second on Gaming

    So I got this MSi GT660 with this Intel Core i7-740QM
    with NVIDIA Geforce GTX 285M 1 GB DDR3 , that 16" HD screen
    RAM with 6 GB  DDR III ....1.7ghz , 3.0ghz on turbo mode
    Hi, I play Counter Strike Source, now I get around 12-16 frames per second when there is a lot of bots or gamers in one , whole lot of action going on (like 8 gamers shooting in one place). It gets the same results of FPS on my 17" 2006 HP model.
    And I get around 40-70 frames per second when I'm roaming alone in a map.
    and 140 frames per second when theres nothing going on.
    I get this low FPS on a turbo mode. Even though Im using "GameBooster" which temporarily disables unnecessary services. ( http://www.iobit.com/gamebooster.html )
    Im looking for ways to boost my FPS in my game. Please help, I bought my notebook from FrostyComputers. They're great but Im not satisfied.
    If you can help me, that will be great. If I'm not providing much information for you to help me, please let me know. Thank you 

    Thanks guys
    There is one time when I backed up my game ( Counter Strike Source ) and burned them into CD.
    Thankfully I did because my laptop crashed when I messed up something and reboot the whole system like new again.
    And my internet is slow, but I only play locally.
    So I re-installed my game using my back up CD. Maybe this is the reason why it so slow in its FPS.
    Also, I found this link ( http://windows7themes.net/speed-up-windows-7.html )
    useful, I could get my notebook to run on Adjust to Performance mode. Plus it takes off the Aero Windows Explorer, I think.
    I was also pondering on the idea about going back to Windows XP just for the gaming, but I like to keep updated to the newest updates.
    I might delete my local game files and re-download Counter Strike Source sometime.
    I think this back up CD caused my FPS go down than normal.
    I appreciate your help. Thanks

  • Frame per Second drop after iOS 7.0.2

    Hello;
    Has anyone noticed that after upgrading to iOS 7.0.2, Frame per Second (FPS) in games has dropped?
    I noticed that when i swipe from bottom to top for control center(small box with arrow appears) and FPS returns to normal when the box is still there; after box disappears the FPS drops again and I swipe up and FPS increases;
    I disabled Control Center access from settings (in app access) but this time fps always stays low..
    I believe there is a bug with Control Center..

    It also says there is no memory to sync and there is 5gb free.
    Its happening with music too when I tried that.  Getting worse.

  • Exporting as AVI 720x576 @ 25 frames per second

    Hi, I would be grateful if someone could tell me how to export an iMovie 9 project as an AVI 720x576 @ 25 frames per second in the PAL format. When I click on the export as button I have a number of options but not this one. This is to be submitted to a TV station and they say that it must be in this format.
    Thanks for any help that may be offered.

    It can be done using the Share menu item in iMovie '09, but the AVI option doesn't appear to offer a size setting (as in 720 x 576). Follow these steps to at least get an AVI movie:
    Share>Export using QuickTime>Movie to AVI>Options>Video-Settings>Frames per second: 25
    I haven't tried this export method myself, so can't verify that it works - but at least it is a starting point.
    John

  • Frames per second vs timecode

    Small question
    How do I get the frames per second indicator at lower left of canvas to show timecode instead?
    I have looked all over for what is probably staring me in the face.
    cc

    Preferences > Project > Display Time As, change it to "Timecode". Or, just click on the little stopwatch to the left of either the current time, or the duration.

  • Frames per second help

    I have added videos to final cut pro with a decent frame per second rate but on the canvas it shows really slow frame per second, like 5 frames per second instead of 30. However when I watch the video on the viewer it shows my normal video. The audio is completely fine though. Everything is rendered.

    This forum discusses FCP X,  Final Cut Pro Ten.
    Try the forum for FCP 7 :
    Final Cut Studio
    Al

  • Why does my iChat video only run at one frame per second?

    When I connect to anyone on iChat my video runs at only about one frame per second. When others connect to me their video is much faster. This hasn't been a problem in the past - even with other Internet apps running when I'm using iChat. Could this be a problem with my ISP? Is there something I should do?

    Hi Gary45,
    In AIM 5.9 the PC can set the Video quality rate.
    Start a chat.
    The PC end clicks on the rear tab of the Video chat.
    This brings their own preview to the front.
    To the right there is anow a small iCon.
    Click on this.
    This brings up a slider.
    Slide the slider to the Left.
    If this is done to an iChat Buddy and they have the Connection Doctor open from the Video menu, they will see the Bit rate and Framerate go up. The consequence is that as the video Quality goes down the data that makes up the pic goes down allowing for better refresh rates and a smoother video.
    Do you mean this only happens between you and him and not between him and his son ?
    Or do you mean it happens between you and him and not his son and you ?
    If it is happening between you and other people aslo check out this FAQ http://discussions.apple.com/thread.jspa?threadID=278760
    9:19 PM Tuesday; July 25, 2006

Maybe you are looking for