How to end a called function if called again?

I have a function that populates a scene with a number of
boxes via attach object VIA the FOR function. Now I have it set up
so that each box has a delayed time to fade in. Now every time you
push the update button, it repopulates (data loaded from database)
and it does it correctly. but if you push update again before all
the boxes have faded in, some of the boxes arent removed and it
messes up. (notice i do have a "for" script thats supposed to
remove all current objects before the "for" call sends out to load
the data and hte new boxes..
I'm guessing that i need somthing tha breaks the last
function if its called again, how do i do so ?

quote:
Originally posted by:
kglad
if next boxes were created before they started to fade-in and
all the previous boxes were removed before the next set of boxes
were created, you wouldn't have a problem. and that's probably how
you should set this up.
p.s. you should terminate any on-going fades before removing
the previous boxes.
http://wyldmarketing.com/brinker/
:S which is what i don't understand cause that's what im doin :X

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