How to make smooth slow-mo?

I cannot for the life of me figure out how to slow down clips?
Currently, I am working in iMovie, and when I slow down the clips, they are really jumpy, even though I shot them at 720p 60fps.
I can't even find out how to slow clips down in Final Cut Pro X. Once I've done that, how to make them play in SMOOTH slow motion?
Thanks!
Jesse

fox_m wrote:
…  optical flow, it's really pretty gimmicky -- don't get me wrong, it's a cool effect... … It works really well when there is one thing moving against everything else being still in a shot. Otherwise, it's more like "morphing".
I find Nearest Neighbor works well enough; …
Hi fox_m,
i'm a huge fan of your advices on Motion5 - learning everyday, appreciate your efforts here on the board!
a) doing tons of sports-videos for my lil' football kickers, I'm for years desperately in search for the 'ESPN-like' super slowmo - on a shoestring budget, a Phantom-cam is no option
what I noticed with OF in FCPX - it does a wonderful job, under certain circumstances (made a test, click here): this is 60p in a 25p project:
it becomes obvious - rotation is poison (notice the ball in foreground) and too high angle-speed doesn't perform too (compare legs of player in foreground vs. players in background)
recording from a tripod, 'far away' or action straight  in axis of cam plus short shutter speed gives good results - and are mostly the ones shown with Twixtor!
Had the priviledge, playing around with it for 20min on a friends Mac (AE as host) - I was completely lost in its zillions of options - I do understand the concept to tell Twixtor 'background' and 'object', but the interface was way beyond my horizon ...
b) Next Neighbor? Wot? Did I miss something? 'new' to me, will test today immediately! thanks for input!

Similar Messages

  • How to make smooth line movement?

    Hello!
    I've been searching it everywhere, but couldn't find anything in the net. I want to make smooth line movement. I've tried to create motion, but line just moves, and I want it to move smoothly according to the path. What I want to achieve can be seen here:
    http://www.noartistname.com/demo/
    But that's what I did so far - made movement out of several broken lines - how can I make more smooth movement?
    Thanks,
    Aleks.

    the easiest for non-coders is to tween a mask of the full line.  you can also use the flash drawing methods but that takes some coding.  see:
    www.kglad.com , click snippets, function graphs.

  • How to make SMOOTH scrolling with Jtable in Swing automatically ?

    Hi All,
    I'm coding for a price board program, with all records I designed a table for them. So now I want to scroll automatically for all records on that table for customers viewing them. The problem that I can make it scroll smoothly ! Currently I use this block code :
    Thread scollTable;
    int scrollCount = 38;
    public void scrollTable(final int records) {
    if (scollTable == null) {
    scollTable = new Thread() {
    @Override
    public void run() {
    try {
    while (true) {
    if (scrollCount == 38) {
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    Thread.sleep(4000);
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    Thread.sleep(1000);
    scrollCount++;
    if (scrollCount == records) {
    scrollCount = 0;
    Thread.sleep(4000);
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    scrollCount = 38;
    continue;
    } catch(Exception ex) {
    if (!scollTable.isAlive()) {
    //scollTable.setPriority(7);
    scollTable.start();
    public void scrollRowToVisible(int row, JTable table) {
    Rectangle cellRect = table.getCellRect(row, 0, true);
    Rectangle visibleRect = table.getVisibleRect();
    cellRect.x = visibleRect.x;
    cellRect.width = visibleRect.width;
    table.scrollRectToVisible(cellRect);
    The problem I think the progam can not run smoothly with scroll :
    scrollRowToVisible(scrollCount, jTable1);
    Thread.sleep(1000);
    scrollCount++;
    Any helps,
    Thanks.
    Edited by: onlysang2004 on Aug 4, 2009 2:22 AM

    Could you please tell me more detail ? I studied about Swing recently ! I found a link for that javax.swing.Timer : http://forums.sun.com/thread.jspa?threadID=5366085&messageID=10603235#10603235 but how can I use ? In my price board screem doesn't have ActionListener object or button to listen to submit. Can I create an ActionListener object ? Please help me more, how to run smooth scrolling automatically !
    public class ViewElectricHaSTC extends JFrame {
    Thread scollTable;
    public ViewElectricHaSTC(Options options) throws Exception {
    scrollTable(options.getRecord());
    int scrollCount = 38;
    public void scrollTable(final int records) {
    if (scollTable == null) {
    scollTable = new Thread() {
    @Override
    public void run() {
    try {
    while (true) {
    if (scrollCount == 38) {
    //jTable1 created with initComponents method
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    Thread.sleep(4000);
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    Thread.sleep(1000);
    scrollCount++;
    if (scrollCount == records) {
    scrollCount = 0;
    Thread.sleep(4000);
    jTable1.setRowSelectionInterval(scrollCount, scrollCount);
    scrollRowToVisible(scrollCount, jTable1);
    scrollCount = 38;
    continue;
    } catch(Exception ex) {
    if (!scollTable.isAlive()) {
    //scollTable.setPriority(7);
    scollTable.start();
    public void scrollRowToVisible(int row, JTable table) {
    Rectangle cellRect = table.getCellRect(row, 0, true);
    Rectangle visibleRect = table.getVisibleRect();
    cellRect.x = visibleRect.x;
    cellRect.width = visibleRect.width;
    table.scrollRectToVisible(cellRect);
    Edited by: onlysang2004 on Aug 4, 2009 7:23 PM

  • How to make smooth line by brush tool using shift key?

    Heya, I have a short question. Is there a way to make smooth line by brush tool using shift key, without that characteristic dot on the begining? I'm using PS CS6 on Win7.
    http://i.imgur.com/orGsIwv.jpg
    Cheers

    The shift key constrains the brush to paint a straight line. Those dark spots you see are from two paint strokes overlapping each other. If the flow or opacity of the brush is not at 100% you can see the stroke below it.

  • How to make smooth hardware accelerated JApplet?

    Hi there ive made a game that extends JPanel and im using the paintComponent method to do my painting
    as far as i know JPanel is hardware accelerated by default bufferStrategy(2)
    ive put the JPanel in a JFrame and the game runs very smooth with ~62fps and cpu usage is <10%
    then i tried putting the JPanel in JApplet and opened it in firefoxbrowser and the fps says ~59fps and cpu usage ~30% but its super skippy and looks like its drawing incorrectly like some of the objects are displaced very far from where they are supposed to be some frames and drawn perfectly some other frames. What's happening? Is there anyway to fix this?
    Below is some code that for a JApplet and JFrame they both contain the JPanel and ive packed everything in a jar file that can be run as a desktopapp or japplet
    I've also tried add the JApplet directly into the JFrame but it seems the performance might go down a little (though im not sure how much)
    main extends JApplet
    RobotValkyrieAttack extends JPanel
    package RobotValkyrieAttack;
    import javax.swing.*;
    import java.awt.*;
    import java.util.*;
    import java.awt.event.*;
    public class main extends JApplet{
         static LinkedList<Image> listImage;
         //no JApplet constructor is allowed to be overrriden
         public void init(){ //called by the japplet container
              this.loadImages();
              RobotValkyrieAttack r = new RobotValkyrieAttack(listImage);
              this.add(r);
              Thread t = new Thread(r);
              t.start();
              this.addKeyListener(r);
         public void loadImages(){
              //images
              listImage = new LinkedList<Image>();
              listImage.add( new ImageIcon(this.getClass().getResource("data/valkyrie0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/astroid0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/clouds0.jpg")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud0.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud1.png")).getImage() );
              listImage.add( new ImageIcon(this.getClass().getResource("data/cloud2.png")).getImage() );
              MediaTracker mt = new MediaTracker(this);
              for(int i=0; i<listImage.size(); i++){
                   mt.addImage(listImage.get(i),0);
              try{
                   mt.waitForAll();
              catch(Exception ex){
                   ex.printStackTrace();
         public void update(Graphics g){
              this.paint(g);
         public static void main(String args[]){
              JFrame j = new JFrame();
              j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              j.setSize(1200,700);
              j.setLocationRelativeTo(null);
              main m = new main();
              m.loadImages();
              RobotValkyrieAttack r = new RobotValkyrieAttack(listImage);
              j.add(r);
              Thread t = new Thread(r);
              t.start();
              j.addKeyListener(r);
              main m = new main();
              m.init();
              j.add(m);
              j.setVisible(true);
    }

    Before we begin, note that performance of Java graphics has always been a bit 'hit and miss' in the sense that the same box with the same hardware and Java version can show radically different FPS rates if the video driver is updated.
    For better help sooner, post an SSCCE.
    Applet SSCCEs that involve images are a problem. Normally I would invite creators of image based SSCCEs to hot-link to [images available off my site|http://pscode.org/media/#image], but an applet cannot hot-link to images. It will be necessary to generate the images in code, if you want much chance of people running the code. Note that very few people will follow a link to anywhere, or download any 'build zip' or similar, to help out on a problem.
    That code snippet as posted, had a number of things that seemed horrific.
    - A class called 'main'. O_o Better would be AppletRenderTest which is not only more descriptive, but also uses the common nomenclature for a class name.
    - Frame size 1200x700?! It pays to ensure any 'comparison' of applet and application is done at the same size and my screen size is 1024x768. Make it a lot smaller, like 800x600.
    - A Swing based Timer is more typically used for Swing animation, than a Thread/Runnable.
    - GUI construction should be done on the EDT.
    - This..
    //no JApplet constructor is allowed to be overrriden..is not only factually wrong, but also incorrectly spelt.
    I am not confident you are up to writing:
    - Test code (especially test code you intend others to help with)
    - GUIs
    - Animation code
    - Applets
    Or if you are capable of parts of that, of combining the 4.
    Are you confident?

  • How to make smooth text ?

    I have crated instance of textField Object and set property scaleX and Y in large and then I my textfiel  set into Sprite Object. I saw my text in ugly font . How can I have my text in smooth .

    enable advanced anti-aliasing if you're enlarging your textfield.  but the best results are obtained by changing the font size of the textfield rather than by scaling it.

  • How to make smooth motion questions

    Maybe this isn't the best way to achieve optimal results, but here's what I'm trying to do:
    Make a slideshow with many jpegs. Many pics are odd size, so I made a grid inside a 6000 x 720 comp. I've then taken that 6000 comp and placed it into a 1280 comp and animated the x position.
    Q1: I've tried a combination of exports, but nothing looks smooth on a final render to h.264 (the deliverable format). I've noticed that 60fps/ProRes provides nice results, but when I export to 29.97 h.264 it's all jerky.
    Q2: Render hit. It's takes a very long time to render. In general, is there a better way to do this from a render hit perspective?
    Any help greatly appreciated.

    Your description sounds like judder. It's an issue cinematographers have been dealing with in their pans since the beginning of cinema. For a recent example of a Hollywood blockbuster film that messed this up, see the opening shot of Cowboys & Aliens.
    For tips to avoid it in motion graphics, read this.

  • How to make smooth scroll in muse

    I want the smooth scroll effect in my site just like this http://nexgeninnovators.com

    You can try to use anchors on page and link them to fixed positions on page, that would create similar effect.
    But if you are looking for setting up jump scrolling on page then at current stage we cannot setup this with scroll effects.
    Thanks,
    Sanjit

  • Slow Phone 4s with ios8!! How to make it faster?

    Slow Phone 4s with ios8!! How to make it faster? After upgraded ios8.1.1, my iPhone 4s Facebook become very slow response and always hand. Whastapp having same problem! Very lagging with safari too! It is really regret to upgrade since many peoples say upgrade will have this issue always

    Slow Phone 4s with ios8!! How to make it faster? After upgraded ios8.1.1, my iPhone 4s Facebook become very slow response and always hand. Whastapp having same problem! Very lagging with safari too! It is really regret to upgrade since many peoples say upgrade will have this issue always

  • How to make Firefox to never update that slow custom look since FF 29?

    How to make Firefox to never update that slow custom look since FF 29? How to change windows installation and ubuntu installation so they never update after FF 28 witch was last normal speed normal browser?
    Hello. I can easy remove on Windows FF 29 or FF 30 and its slower on fast computer. But its affected by millions of users. With FF 28 it was allways fast.
    Why fast? I dont know but its SLOW Now any version after FF 28.
    Since FF 29 FF loads and hangs very very slow each time loading, starting, or changing tabs. It is making problem for everyone and now everyone calls with help- "why computer is slow.. oh its FF? Chrome? Chrome was slow but now its not the slowest one?"
    Very colorfull Example- one comp is 10" and its very very very very low specs. So it wont run at all.
    Now on small comp we can try linux and FF BUT no matter what OS just couldnt get back with any plugins back normal speed. Since FF 29 its very very very slow and that needs to have a solution. Today came update and still unneded custom menu button and its slowness hasnt been removed (unnoticed) so it needs a fix so it works for people who are not just for browsing internet buying new computer and cant get any faster speed then Chrome since now theres no FF anymore.
    SO- How to do that on Windows and Linux- installing FF 28 and making it never upgrade
    OR even better- Making a package that already has this update disbled setting ON?
    p.s. Should you first ask people how they like slow browsers before making fast one to a slow one?
    p.p.s. i dont get how menu could be added by thouse who need it as an add-on ass allways and not presuring everyone who never touches any button.
    p.p.p.s. your business was beeing neutral ngo making browser for people and not for making cloged systems so new computers could be sold by some company advice or infiltrated mole who will suggest such unneded feature as any other addons, but sticking it in for everyone.

    Hello,
    You can download version 28 from here:
    https://ftp.mozilla.org/pub/mozilla.org/firefox/releases/28.0/
    Also, you'll have to disable auto updates to remain with version 28 by following the steps described in this support article:
    https://support.mozilla.org/en-US/kb/advanced-settings-browsing-network-updates-encryption#w_update-tab

  • How to make slow reports fast?

    Hi all,
    How to make slow reports fast? What could be the various reasons and optimizations/solutions?
    Thanks,
    Charles.
    ++++++++++++++++++++++++++++++

    Its an on going process. Couple of steps you will have to follow: Did you perform any SQL trace ..?
            Did you perform any ABAP trace...?
            How much business data these reports are processing.Is there a possibility you can do some changes.
    SQL Trace ( SAP in built tool) will give you a fair idea about each and every SQL statements in your report. And you can anlyze bad ones. And also propse optimized SQL or
    index if needed.
    ABAP Trace(SAP in bulit tool), you can find out amount of ABAP run time thats being elapsed by each and individual abap module.
    Also the amount of business data is every  important. While designing the report alogorithm this is very important factor.

  • How to make my SLIDER control the movement of animations: ( fast & slow)

    hello!
    i wanna do water dropping animations. using a slider, to controlled how fast and slow the animations can be.
    please help me!!!

    I need help about controlling my animations with slider.
    I already know about slider & water dropping animations, but how to make this 2 things interract.
    Right now i have slider and water dropping animations, but when i scroll my slider up and down, my animations still with the same speed.
    In my opinion, i think, i need to make one func/method that take var from slider and transfer it to water dropping var(controlling the speed of anim...).
    eg: (coding)
    //class bla...bla...bla...
    JLabel sliderValue = new JLabel("Value = 25"); // slider var
    JSlider sliders = new JSlider(JSlider.VERTICAL, 0, 50, 25);
    WaterDropPanel drop = new WaterDropPanel(); // waterdropclass
    JButton start = new JButton("Start"); // start anim...
    JButton stop = new JButton("Stop"); // stop anim...
    //waterdrop class...
    class BulatanPanel extends JPanel implements Runnable
    private Thread runner;
    int yPos = -20;
    int yMove = 4;
    void playAnimation()
    if (runner == null);
    runner = new Thread(this);
    runner.start();
    void stopAnimation()
    if (runner != null);
    runner = null;
    public void run()
    Thread thisThread = Thread.currentThread();
    while (runner == thisThread)
    yPos += yMove;
         if (yPos > 310)
         yPos = -20;
    repaint();
    try
    Thread.sleep(10); // var controlling the speed of anim...
         catch (InterruptedException e) {}
    public void paintComponent(Graphics comp) {
    Graphics2D comp2D = (Graphics2D)comp;
    comp2D.setColor(Color.black);
    comp2D.fillRect(0, 0, 250, 240);
         comp2D.setColor(Color.red);
    comp2D.fillOval(110, yPos, 20, 20);
    // slider event handling... ( In my constructor)
    public void stateChanged(ChangeEvent e)
    sliderValue.setText("Value = " + ((JSlider) e.getSource()).getValue());
    I'M SORRY IF ITS TOO LONG

  • How to make the Smooth Scrolling work even H Swipe is tick?

    In my article, if I tick the H Swipe only and the Smooth Scrolling is Both direction, Why is it in previewing it in my iPad the Scrolling seems Off because it's snapping into the pages.
    Smooth scrolling is not working if H Swipe only is tick.
    How to make the Smooth Scrolling work even H Swipe is tick?

    Horizontal scrolling is only for 1024x768 or 768x1024 pages. That’s it.
    You cannot combine horizontal only with smooth scrolling.
    Bob

  • How do I make a slow  spinning movement so character and scene turns upside down?

    How do I make a slow  spinning movement so character and scene turns upside down?
    It's for a dream sequence.

    The better method (I feel) is to rotate the camera when shooting.
    Certainly that is better. However, I don't have a way to do that, so I imagine that most people don't either. I can turn my tripod's head on its side, but upside down? Not so easy.
    Having said that, there are camera cages designed to do that.
    It is true that my way doesn't fill the frame so one way to handle that is to do it on a copy of the video on a higher track, and blur the heck out of the original to keep the frame filled. Some amount of blur is often associated with dream sequences.

  • Slowing down clip has a strobing effect(choppy)? How can I smooth it out?

    Hi guys,
    When I slow down the clip, it plays back choppy or with a strobing effect.
    How can I smooth it out in FCP5?
    Anyone please,
    Many thanks in advance,
    Zia

    Zia,
    I would double check that the 'frame blending' option is selected. Otherwise, is the original footage interlaced or progressive? If you shot progressive and only have 29.97 frames (or less) to work with, you might want to try a plug-in. If the frames do not exist, it will probably be difficult to get a really smooth look.
    Should you have shot at 30i (aka 60i), you can do some high tech stuff with a playback deck and your original tape- set the deck to progressive and the 60 fields will be tranformed into 60 frames (per second), hence giving a slow motion feel that rivals that of film. (this depends on your original media and what deck you can get your hands on)
    I just did this for a music video and even the best DPs that I know thought it was film.
    G5 Dual 2.0 4gigs RAM Mac OS X (10.4) FCP 5.0

Maybe you are looking for